Well nuzcraft you beat me
I streamed this run (
) and decided to focus on trying a wheels-only combat build! (so note that this is a pretty atypical build, though in the right hands it can wreak some major havoc and actually be one of the better approaches to combat given the right strategy)
I did manage to stick to wheels throughout the whole thing, although unfortunately there were a couple very short periods where I attached other forms of propulsion to serve as a bit of armor so it wasn't a 100% strict wheels run like I tried on my own some time ago (there is some non-wheel propulsion in the scoresheet xD).
I added only 1 weapon slot at the beginning, and all the rest went into utilities except for a second power slot later on because I kept running into energy issues.
It was actually a pretty decent run! Mistakes were made, as usual, but with the right tactics I got out of plenty of hairy situations. Research is even less forgiving though
Managed to track down a couple Arm. Huge Wheels once in Factory, which really helped out.
I also downloaded the Arm. Wheel schematic, but didn't get a chance to use it since I spent relatively little time in the Factory.
You can see in that shot that early on I also had a bank of EM Shotguns--EM was a theme throughout the run, using either those, or Gamma Rifles, or Proton Cannons, and at one point later a Com. HERF Cannon (although by that point I unfortunately didn't have my Particle Charger or Weapon Cycler anymore, and never came across a Quantum Capacitor).
As we all know, Proximity Caves can be... dangerous!
That was just one of many hairy situations...
Here's the Proton Cannon build I had going for a while, here where I acquired a Programmer friend shortly after entering -5 where my drone spotted a Worker pushing him along...
Check out all those utility slots...
I was being extra careful in Quarantine, since I was afraid of my high corruption prompting Researchers to scan me, but eventually made it out through a lot of careful play. At this point my build was pretty decent, aside from the crappy wheels I kept just sourcing from non-combat bots xD
But there were a number of heavy fights in -2/Research, and I went down after a while. It turned out to be a pretty long main pathway from the entrance with too many bots passing through. (Well, there was another path but it passed by a Cyclops right next to a Garrison so I noped out of that direction
) I successfully avoided getting into the wrong fights that way in earlier floors, but here I didn't and it cost me...
The main issue was a lack of supporting utilities for a while there at the end, so I had a bit too much junk attached and not high enough offensive efficiency.
Was still a lot of fun, even if I did have to leave behind lots of nice treads
Probably the lack of any launchers past the early game was what made it especially hard. I had Proton Missiles for a while, but those are often more trouble than they're worth.
Cogmind - Beta 5 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions ( 4000
Robots Destroyed (194) 970
Value Destroyed (8331) 8331
Prototype IDs (23) 460
Alien Tech Used (1) 200
Bonus (433) 433
TOTAL SCORE: 14394
Cogmind
---------
Core Integrity 0/1450
Matter 290/300
Energy 67/100
System Corruption 46%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (2)
(None)
Propulsion (2)
(None)
Utility (16)
(None)
Weapon (3)
(None)
Inventory (4)
Matter Drive
Peak State
------------
Power
Light Particle Reactor
Light Particle Reactor
Propulsion
Wheel
Compact Wheel
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Large Storage Unit
Energy Well
Improved Terrain Scanner
Advanced Terrain Scan Processor
Advanced Targeting Computer
Advanced Target Analyzer
Improved Particle Charger
Layered Medium Armor Plating
Improved Thermal Defense Suite
Advanced Force Field
Weapon
Gamma Rifle
Gamma Rifle
Gamma Rifle
Inventory
Light Particle Reactor
Compact Wheel
Compact Wheel
Large Storage Unit
Improved Force Field
Advanced Hacking Suite
Terrabomb
Matter Drive
Improved Arc Projector
Plasma Rifle
Heavy Dispersion Rifle
Compact HERF Cannon
Coil Gun
Coil Gun
Coil Gun
Heavy Machine Gun
KE Penetrator
Railgun
Linear Accelerator
Makeshift Sword
[Rating: 129]
Favorites
-----------
Power Micro Fission Core
Engine Heavy Deuterium Engine
Power Core Micro Fission Core
Reactor Light Antimatter Reactor
Propulsion Wheel
Treads Improved Treads
Wheel Wheel
Leg Centrium Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware System Shield
Protection Layered Medium Armor Plating
Weapon Improved EM Shotgun
Energy Gun Improved EM Shotgun
Energy Cannon Long-range Proton Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Gauss Cannon
Launcher Grenade Launcher
Slashing Weapon Makeshift Sword
Stats
-------
Bonus Breakdown 433
High Alert Combat Kills 92
Follower Combat Kills 89
Met Data Miner 300
Friendly Fire -48
Classes Destroyed 15
Worker 21
Builder 8
Tunneler 4
Hauler 8
Recycler 16
Mechanic 1
Operator 1
Swarmer 26
Grunt 40
Brawler 5
Duelist 6
Protector 1
Sentry 16
Hunter 16
Programmer 25
Major NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 8
Best States 0
Heat Dissipation 125
Coolant Potential 50
Energy Generation 41
Energy Capacity 910
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 22
Terrain Scan Range 16
Terrain Scan Density 210
Jamming Range 16
Armor Coverage 675
Resistance: TH 25
Power Shielding 66
Utility Shielding 66
Thermal Conversion 60
Weapon Cycling 15
Evasion (%) 50
Targeting Accuracy 8
Melee Accuracy 8
Target Analysis 8
Core Analysis 8
Recoil Reduction 1
Particle Charging 20
Salvage Targeting 3
Defensive Hacking 10
Matter Collected 5285
Salvage Created 10236
Parts Attached 303
Power 28
Propulsion 45
Utility 86
Weapon 144
Parts Lost 147
Power 18
Propulsion 32
Utility 53
Weapon 44
Average Slot Usage (%) 90
Naked Turns 16
Spaces Moved 5444
Fastest Speed (%) 200
Average Speed (%) 86
Slowest Speed (%) 35
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 135
Greatest Support 32
Greatest Overweight (x) 35
Average Overweight (x) 3
Largest Inventory 26
Average Capacity 19
Most Carried 24
Average Carried 16
Final Capacity 4
Final Carried 2
Damage Taken 19583
Core 3020
Absorbed by Shields 2404
Average Core Remaining (%) 79
Depth 11 Exit 100
Depth 10 Exit 88
Depth 9 Exit 78
Depth 8 Exit 95
Depth 7 Exit 37
Depth 6 Exit 92
Depth 5 Exit 100
Depth 4 Exit 42
Depth 3 Exit 79
Volleys Fired 501
Largest 3
Hottest 282
Shots Fired 1154
Gun 957
Cannon 147
Launcher 50
Special 0
Kinetic 623
Thermal 152
Explosive 39
Electromagnetic 340
Secondary Targets 15
Max Gunslinging Chain 2
Shots Hit Robots 806
Core Hits 416
Critical Hits 34
Critical Kills 10
Critical Parts Destroyed 20
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 49
Impact 0
Slashing 49
Piercing 0
Sneak Attacks 1
Follow-up Attacks 0
Damage Inflicted 24146
Projectiles 18829
Explosions 5061
Melee 227
Ramming 29
Kinetic 9156
Thermal 4330
Explosive 3236
Electromagnetic 7168
Impact 0
Slashing 227
Piercing 0
Overflow Damage 182
Projectiles 35
Explosions 94
Melee 53
Self-Inflicted Damage 502
Shots 15
Rammed 4
Highest Temperature 226
Average Temperature 53
Received Heat Transfer 1956
Interference 1
Highest Corruption 46
Average Corruption 10
Corruption Purged 7
Message Errors 23
Matter Fused 35
Heat Flow Error 12
Energy Discharge 14
Parts Rejected 3
Data loss (database) 15
Misfires 4
Alerts 1
Misdirections 9
Targeting Errors 71
Weapon Failures 19
Depth 6 End 1
Depth 3 End 23
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 23
Parts Fried 56
Impact Corruptions 0
Robots Melted 0
Parts Melted 10
Heat Transferred 5089
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 33
Prevented 24
Power Chain Reactions 5
Communications Jammed 0
Times Spotted 246
Peak Tracking Total 17
Tactical Retreats 27
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 6
Drone Recoveries 0
Traps Triggered 6
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 33
Machines Sabotaged 0
Data Cores Recovered 1
Used 1
Machines Hacked 26
Terminals 18
Fabricators 2
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Total Hacks 81
Successful 48
Failed 29
Catastrophic 12
Database Lockouts 0
Manual 27
Unauthorized 16
Terminals 41
Fabricators 4
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Terminal Hacks 65
Record 11
Part Schematic 9
Robot Schematic 7
Prototype ID Bank 3
Branch Access Points 1
Terminal Index 1
Alert Level 1
Unreport Threat 3
Hacking Detections 19
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 9
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 7
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 9
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 1
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 4
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 11
Largest Group 3
Highest-Rated Group 94
Highest-Rated Ally 94
Total Orders 15
STAY 2
FOLLOW 4
EXPLORE 8
RETURN 1
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 13
Total Damage 575
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 535
Average Influence 73
Final Influence 75
Maximum Alert Level 2
Low Security (%) 95
Level 1 3
Level 2 1
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 28
Investigation 2
Extermination 11
Reinforcement 11
Assault 1
Garrison 3
Intercept 0
Derelict Logs Recovered 7
Scrap Searched 7
Exploration Rate (%) 20
Regions Visited 17
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7113
Turns Passed 9052
Depth 11 48
Depth 10 246
Depth 9 566
Depth 8 419
Depth 7 1308
Depth 6 1157
Depth 5 258
Depth 4 1853
Depth 3 2159
Depth 2 1038
Scrapyard 48
Materials 1231
Factory 1999
Research 2417
Lower Caves 914
Upper Caves 1125
Proximity Caves 453
Data Miner 85
Quarantine 780
Prototype IDs
---------------
Heavy Deuterium Engine
Enhanced Flexi-carbon Leg
Experimental Flexi-carbon Leg
Cooled VTOL Module
Experimental Sensor Array
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Weapon Shielding
Light Regenerative Plating
Improved Thermal Defense Suite
Combat Drone Bay
Improved EM Shotgun
Gamma Rifle
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Cooled Particle Cannon
Mini Assault Cannon
Advanced EMP Blaster
Fabricated
------------
Nothing
Alien Tech Used
-----------------
Terrabomb
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine
-2/Research
Challenges
------------
None
Game
------
Seed: GravityFieldAccelerator
Manual?: 1
Play Time: 166 min
Cumulative: 2732 min
Sessions: 1
Easy Mode: 0
Game No.: 23
Easier: 0
Easiest: 0
Win Type: -
Total: 2
Types: 2/0/0/0/0/0/0
Lore%: 19
Gallery%: 53
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0