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Author Topic: Weekly Seed #85 [Beta 1.2] [Seed: InsulatedStormThruster]  (Read 2659 times)

zxc

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Weekly Seed #85 [Beta 1.2] [Seed: InsulatedStormThruster]
« on: June 07, 2017, 12:06:05 PM »

This week's seed: InsulatedStormThruster



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: InsulatedStormThruster] should display in the log window.

Congratulations on entering the seed, now get in there!
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DDarkray

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Re: Weekly Seed #85 [Beta 1.2] [Seed: InsulatedStormThruster]
« Reply #1 on: June 12, 2017, 08:42:16 PM »

So I was planning to do some combat run this time, with a little bit of hacking, and hopefully migrate over to flight build on a later floor. Materials are great place to track down operators and take their hacking suites. By the end of Materials, I had so many hacking suites (at least 5 in total) I had to throw some out to make room for backup weapons and propulsion. However, that build quickly changes after I found a trap extractor and then later, a stasis trap on -7 Factory. No, I'm not going to carry a bunch of traps this time, unlike my other trapper run. I'll only be carrying a single one.

Why? One of the lores says that standing in a stasis trap reduces all incoming damage by 25%. I think that's pretty significant. With that in mind, I can afford to take up more offense while still be beefy. As time goes on, I started to replace my equipped hacking suites for other parts. I didn't get much chance to grab many offensive utilities, so instead I went for even more defense with armor.

After reaching -6 Factory, I found a cave that leads me to Zion. From there, I suddenly found access to one of the scariest branch of all: The Deep Cave.

Spoiler: DEEP CAVE SPOILER (click to show/hide)

Spoiler: Scoresheet (click to show/hide)
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nuzcraft

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Re: Weekly Seed #85 [Beta 1.2] [Seed: InsulatedStormThruster]
« Reply #2 on: June 12, 2017, 08:57:07 PM »

My run is currently in-progress, but it has been pretty crazy so far. Due to some sloppy play, I ended up in A LOT of gunfights. At one point, in Materials (I think -8), I had a garrison I couldn't seal, with Defenders coming from either side. Frantic grenade launchering ensued followed by frantic matter getting. Towards the end of that floor, lo and behold, a sign from the heavens... One room. 3 good flight units. One sensor array. One signal interpreter. Flight build, here we come :D. I'm currently in Factory, hoping to make it as high as I can collecting lore. I'll be updating this post as I go!

Edit: Flying was great! I think my biggest problem is that I get going so fast, I forget to stop and actually make decisions :/. In -3/Research, I had the toughest time finding a main exit. Hacks didn't work, Veterans, Wardens, and all kinds of baddies everywhere. Low on matter, I decide to ambush a Technician (or Eye?) from behind a wall... it was a Master. Things went downhill REAL quick as I scrambled for an exit. In the end, I made it to -2/Research with nothing equipped. That's it for now, but I'll update with my eventual demise :D.

Edit 2: Welp, I lasted approximately 2 mins on -2/Research, couldn't find the equipment to get restocked.

Scoresheet:
Spoiler (click to show/hide)

« Last Edit: June 14, 2017, 08:16:52 PM by nuzcraft »
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Kyzrati

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Re: Weekly Seed #85 [Beta 1.2] [Seed: InsulatedStormThruster]
« Reply #3 on: June 14, 2017, 08:35:02 AM »

From there, I suddenly found access to one of the scariest branch of all: The Deep Cave.
Ah, ended up heading back again so soon, eh? Still more stuff to learn in there :D

And more stasis cheese tactics :P. I guess there's also the disadvantage that once you perhaps want to reposition during battle, you can't, hehe. Interesting findings regarding how to keep it alive longer!

I had a garrison I couldn't seal, with Defenders coming from either side. Frantic grenade launchering ensued followed by frantic matter getting.
I hope you weren't trying to nade the Defenders (or did you have no other options?), since they're pretty resistant to that. I mean I guess you can still do it (now I'm wondering if GJ does that anyway with his explosive builds...), just feels like a waste to me.

Edit: Flying was great!
It's a good way to play, but yeah the impressive speed can get you killed if you don't stop and plan accordingly :P
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

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Re: Weekly Seed #85 [Beta 1.2] [Seed: InsulatedStormThruster]
« Reply #4 on: June 14, 2017, 08:20:04 PM »

I had a garrison I couldn't seal, with Defenders coming from either side. Frantic grenade launchering ensued followed by frantic matter getting.
I hope you weren't trying to nade the Defenders (or did you have no other options?), since they're pretty resistant to that. I mean I guess you can still do it (now I'm wondering if GJ does that anyway with his explosive builds...), just feels like a waste to me.

Oh, I was definitely nading the Defenders. I honestly haven't payed too much attention to enemy weaknesses and resistances yet. That changes today :D

Edit: Vid Link :D https://youtu.be/NVH3Lf47N8o
« Last Edit: June 15, 2017, 05:30:28 PM by nuzcraft »
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