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Author Topic: Progress Update: September 7th, 2016  (Read 1684 times)


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  • True Cogmind
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Progress Update: September 7th, 2016
« on: September 07, 2016, 09:32:05 AM »

Lots of progress since the last update. The coolest things are naturally secrets which you may only overhear robots whispering about in dark caverns and corridors, but I can always dig up some of the next best things to share ;)

New utilities!

(Reduce volley times for specialized builds using capacitors, cyclers, and actuators.)

Even more new utilities!

(Coolant Injectors to better deal with heat spikes.)

All your future scores will also be indexed locally in a single file like this:

I need to write something for the blog soon, but I'm swamped with other work, the latest detour being time spent preparing this talk for next week:

So I'll be flying out to do that, which will put Alpha 11 on the back burner for a little while. One new map is complete, but there's still a lot more I want to pack in.

In other news, one of our new Cogminds dylanjames has put together a nicely formatted version of the Alpha 10 manual if you'd like to print a copy. There's even a fold-and-staple version so you can make a little booklet 8)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon