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Author Topic: Advanced Volley Breakdown/Analysis  (Read 1274 times)

Sylverone

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Advanced Volley Breakdown/Analysis
« on: May 07, 2016, 07:46:54 AM »

Just an idea.

A screen or expanded view that can be called up ('Shift-v' or maybe  holding 'v' down) that will give advanced stats for the current volley, such relative heat production, energy and matter consumption, and maybe a breakdown of the factors affecting hit probabilities at the moment, for each weapon. A combination of graphs and information.

It would be a bonus if it could be called up during targeting to show the hit modifiers vs. the current target.

This way a player could look at a single screen and get an idea of "what can I do to improve my accuracy/firepower/resource consumption?"

A further possibility is to show on this screen the modifiers that other bots will experience vs. Cogmind. All of this might help communicate to some newer players the factors that matter in combat, aside from just being sort of nifty.
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Kyzrati

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Re: Advanced Volley Breakdown/Analysis
« Reply #1 on: May 07, 2016, 07:57:17 AM »

A screen or expanded view that can be called up ('Shift-v' or maybe  holding 'v' down) that will give advanced stats for the current volley, such relative heat production, energy and matter consumption, and maybe a breakdown of the factors affecting hit probabilities at the moment, for each weapon. A combination of graphs and information.

It would be a bonus if it could be called up during targeting to show the hit modifiers vs. the current target.
You'll be happy to know that all of this information is already available on the HUD :) (it's just somewhat cryptic since details like that are for advanced players--check out the "Advanced UI" section of the manual, where all of this and more is described). No button pressing necessary, that's what the volley window is for--as soon as you enter fire mode it shows the heat, matter, and energy costs.

And once you target a robot weapon-specific modifiers are highlighted directly on the parts list next to each active weapon itself (those that will fire according to the volley window--representative letters are grayed out for those that won't fire for some reason, usually because they're out of range).

The one thing you won't see prior to firing are the components of your base hit chance that applies across all weapons--for that you have to have the Calc window active and set to full detail. (That window in particular I still want to update.)

A further possibility is to show on this screen the modifiers that other bots will experience vs. Cogmind. All of this might help communicate to some newer players the factors that matter in combat, aside from just being sort of nifty.
This one is planned, just haven't gotten around to it yet. There is currently no way to see your actual defensive bonuses in action.
« Last Edit: May 07, 2016, 10:34:20 PM by Kyzrati »
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