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Author Topic: Crash on stepping on trap in caves  (Read 892 times)

Sherlockkat

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Crash on stepping on trap in caves
« on: April 10, 2016, 09:00:23 PM »

Woot!! Another crash in the caves. Stepped on a bomb trap (near a non-functional grunt) in the lower caves and the game crashed. Attaching the crash log.
« Last Edit: April 10, 2016, 09:39:09 PM by Kyzrati »
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Kyzrati

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Re: Crash on stepping on fire trap in caves
« Reply #1 on: April 10, 2016, 09:11:08 PM »

I'll get on it immediately and see what this is all about!

(Technically those traps were supposed to be friendly, and will be in the next release, but the problem is still something that needs to be solved!)
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Kyzrati

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Re: Crash on stepping on fire trap in caves
« Reply #2 on: April 10, 2016, 09:22:00 PM »

Found it, thanks for the report! It was a fire trap of derelict origin, new in Alpha 7.

Already several crash bugs now, making this easily the buggiest version so far. I didn't do automated testing in the caves, where most of the new content lies. I'll have to change that part of the pre-release procedure for next time! Though the kind of stuff crazy I'm starting to add these days might be more prone to breaking things :P

Edit: To clarify on the cause, it was an indirectly triggered fire trap. Stepping on one won't cause this problem. It happens when there is no occupant at the location where the trap went off.
« Last Edit: April 10, 2016, 09:41:09 PM by Kyzrati »
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon