Grid Sage Forums

Grid Sage Forums

  • April 28, 2024, 09:27:28 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Pages: 1 [2] 3

Author Topic: Alpha 6 Discussion  (Read 15449 times)

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4316
    • View Profile
    • Cogmind
Re: Alpha 6 Discussion
« Reply #25 on: February 06, 2016, 10:06:43 PM »

Spoiler (click to show/hide)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Alpha 6 Discussion
« Reply #26 on: February 07, 2016, 12:36:05 AM »

In my last run I tried force jam on a level 2 garrison. It failed three times and I decided to not risk a fourth. It got me wondering - if it's so hard, then trying to seal it, which is even harder, would almost never be worth it. The alert level gain will dissipate very quickly avoiding combat.

I actually have a love/hate relationship with watchers. They have excellent items like sensors and signal interpreters, so killing them is a great idea.  Their signal jammers are useful too but they make the watchers far more dangerous when you have sensors. However, you can also be confident nothing is around if a watcher spots you and doesn't sound a distress signal. That can be very beneficial when running without sensors.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4316
    • View Profile
    • Cogmind
Re: Alpha 6 Discussion
« Reply #27 on: February 07, 2016, 01:09:10 AM »

Failing a jam three times is pretty unlucky, since there's an 80% base chance, though it'll be more difficult for higher level garrisons so that might have been part of it.

Sealing it is doable if you have some hackware, but yes that strategy is only intended for specialists. (Base chance is 30%, so at a level 1 garrison you can pretty easily get above a 50% chance which you should be able to pull off before they detect and trace.)

Quote
However, you can also be confident nothing is around if a watcher spots you and doesn't sound a distress signal. That can be very beneficial when running without sensors.
That's what I use them for :P. If you see them send out a message then it's time to make sure you're in a defensible position and ready for combat.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Alpha 6 Discussion
« Reply #28 on: February 07, 2016, 02:08:14 AM »

That's what I use them for :P. If you see them send out a message then it's time to make sure you're in a defensible position and ready for combat. run pre-emptively
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4316
    • View Profile
    • Cogmind
Re: Alpha 6 Discussion
« Reply #29 on: February 07, 2016, 02:16:04 AM »

Right, right :). I meant for my usual combat strategy, whereas for stealth runs it's definitely time to head in a different direction. With combat I just plow through everything since I prefer to keep my bearing steady.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

  • Sigix
  • ****
  • Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 2nd place in the Best Escapes category during Alpha Challenge 2015 2nd place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Weekly Seed Participant
  • Posts: 264
    • View Profile
Re: Alpha 6 Discussion
« Reply #30 on: February 08, 2016, 07:37:21 PM »

I keep touring the factory and no sign of extension.  Guess I have to start doing some Access(Branch) hacks if I want to do some sight seeing. 
Logged

Decker

  • Cyborg
  • ***
  • Shared a Confirmed Stealth Win Bug Hunter Supported Cogmind Alpha Access 2015-2017 (Prime Tier) Weekly Seed Participant Shared a Confirmed Combat Win
  • Posts: 172
    • View Profile
Re: Alpha 6 Discussion
« Reply #31 on: February 08, 2016, 08:20:15 PM »

Quote
I keep touring the factory and no sign of extension.  Guess I have to start doing some Access(Branch) hacks if I want to do some sight seeing. 

Spoiler (click to show/hide)
« Last Edit: February 09, 2016, 07:58:40 AM by Decker »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4316
    • View Profile
    • Cogmind
Re: Alpha 6 Discussion
« Reply #32 on: February 09, 2016, 03:10:24 AM »

Spoiler: @Decker (click to show/hide)

There are still several other big things going on that have yet to be discovered ;D
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Sherlockkat

  • Cyborg
  • ***
  • Bug Hunter Shared a Confirmed Stealth Win Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 126
    • View Profile
Re: Alpha 6 Discussion
« Reply #33 on: February 26, 2016, 12:02:17 PM »

So, Extension/Hub_04(d)..
Spoiler (click to show/hide)

p.s: My log says I spent 1034 turns in armory. Bug?
« Last Edit: February 26, 2016, 01:23:35 PM by Sherlockkat »
Logged

Shobalk

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 91
    • View Profile
Re: Alpha 6 Discussion
« Reply #34 on: February 26, 2016, 01:40:01 PM »

Spoiler (click to show/hide)
Logged

Sherlockkat

  • Cyborg
  • ***
  • Bug Hunter Shared a Confirmed Stealth Win Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 126
    • View Profile
Re: Alpha 6 Discussion
« Reply #35 on: February 26, 2016, 03:00:20 PM »

Spoiler (click to show/hide)
« Last Edit: February 26, 2016, 03:38:10 PM by Sherlockkat »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4316
    • View Profile
    • Cogmind
Re: Alpha 6 Discussion
« Reply #36 on: February 26, 2016, 08:37:32 PM »

Spoiler (click to show/hide)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 91
    • View Profile
Re: Alpha 6 Discussion
« Reply #37 on: March 05, 2016, 10:41:10 PM »

Recycling Spoiler
Spoiler (click to show/hide)

« Last Edit: March 05, 2016, 10:42:53 PM by Shobalk »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4316
    • View Profile
    • Cogmind
Re: Alpha 6 Discussion
« Reply #38 on: March 05, 2016, 10:51:13 PM »

Spoiler (click to show/hide)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 91
    • View Profile
Re: Alpha 6 Discussion
« Reply #39 on: March 10, 2016, 10:51:11 AM »

Spoiler (click to show/hide)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4316
    • View Profile
    • Cogmind
Re: Alpha 6 Discussion
« Reply #40 on: March 10, 2016, 11:05:00 AM »

Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Sherlockkat

  • Cyborg
  • ***
  • Bug Hunter Shared a Confirmed Stealth Win Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 126
    • View Profile
Re: Alpha 6 Discussion
« Reply #41 on: March 11, 2016, 05:24:30 PM »

Guess who ascended :). A speed win, of course. It was only a matter of time though. I had been getting to access almost every other game. Just had to get a little bit lucky.

Access was tricky. I hacked the exit location, but I am pretty sure I would have died if I had just made a beeline to it. The most direct route was guarded by a small army. There was a lot of shooting through walls and bolting through single tile corridors in order to lose my enthusiastic harem of programmers and hunters.

Spoiler (click to show/hide)

This was an interesting/weird run. I had a lot of hacking gear but was actually quite unlucky with my hacks. I also had no good sensing equipment and was running blind almost all the time. I think a good deal of my success was due to equipping defensive gear like reaction control systems, maneuvering thrusters, cloaking devices, focal shields, em shields, propulsion shielding and light armors. This worked well in conjunction with my speed. There were plenty of situations where I had no options and just had to dive through enemies and I would have fared poorly without all that defense.

Score sheet:
Spoiler (click to show/hide)

« Last Edit: March 11, 2016, 05:47:02 PM by Sherlockkat »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4316
    • View Profile
    • Cogmind
Re: Alpha 6 Discussion
« Reply #42 on: March 11, 2016, 08:49:12 PM »

Congratulations :D

Spoiler (click to show/hide)

I like the description "enthusiastic harem." I can't imagine they'd believe you called them that :P
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 91
    • View Profile
Re: Alpha 6 Discussion
« Reply #43 on: March 11, 2016, 10:53:00 PM »

Guess who ascended :).

Congratulations Sherlockkat.  Well done!
Logged

Sherlockkat

  • Cyborg
  • ***
  • Bug Hunter Shared a Confirmed Stealth Win Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 126
    • View Profile
Re: Alpha 6 Discussion
« Reply #44 on: March 12, 2016, 03:20:43 PM »

I like the description "enthusiastic harem." I can't imagine they'd believe you called them that :P

Haha. They were very persistent. I would lose them for a couple of turns and then they will be on me again. I don't think I managed to lose them until the end where they got killed by falling debris when I was blowing through the walls to reach the exit. The end to that game reminded me of an episode from Doctor Who. There is this episode where the Doctor is pursued by this really slow and evil contraption and runs into a wall of pure diamond blocking him from the exit. He then..urm...punches through the wall over..erm.. a period of 4 billion years. It's complicated. I had a easier time with my point singularity launcher. But, that reference immediately sprang to my mind with those slow hunters on my tail and me stuck in a corner with no place to go.

Congratulations Sherlockkat.  Well done!

Thank you. Gratz on getting into recycling :). Hope you have better luck finding its secrets than I  did.
« Last Edit: March 12, 2016, 03:29:30 PM by Sherlockkat »
Logged

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Alpha 6 Discussion
« Reply #45 on: March 15, 2016, 05:56:26 PM »

Grats Sherlockkat 8)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4316
    • View Profile
    • Cogmind
Re: Alpha 6 Discussion
« Reply #46 on: March 15, 2016, 09:59:18 PM »

Spoiler (click to show/hide)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Alpha 6 Discussion
« Reply #47 on: March 15, 2016, 10:47:21 PM »

Spoiler (click to show/hide)
Well I am happy for this to become an enduring Cogmind mystery :P
Logged

Sherlockkat

  • Cyborg
  • ***
  • Bug Hunter Shared a Confirmed Stealth Win Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 126
    • View Profile
Re: Alpha 6 Discussion
« Reply #48 on: March 18, 2016, 06:01:27 PM »

Hmm. Theory question.

« Last Edit: March 18, 2016, 06:08:53 PM by Sherlockkat »
Logged

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Alpha 6 Discussion
« Reply #49 on: March 18, 2016, 06:55:22 PM »

Hmm. Theory question.

If that happens then you're stuffed ;D

Spoiler (click to show/hide)
Logged
Pages: 1 [2] 3