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Author Topic: "What is your command? Just kidding! Nap time."  (Read 1351 times)

MJWkr

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"What is your command? Just kidding! Nap time."
« on: November 12, 2015, 07:45:00 PM »

Greetings,

So it used to be that when one found a squad of inactive grunts in storage, you could re-wire them and they'd all pop alert, ready to follow you.

A couple times, now, I've gotten the message "What is your command?" and for a moment they are blue ... and then they immediately go into a "powered down" state. 

If this is by-design, and there's something else I need to do to activate them, that's fine.  Just behaves differently then before, and wondering if it's suppose to be that way?

-MJWkr-
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Kyzrati

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Re: "What is your command? Just kidding! Nap time."
« Reply #1 on: November 12, 2015, 07:51:54 PM »

Oh damn, thanks for reporting this--I changed the internal values for robot states now that we have more of them, and thought I'd updated all the related external scripts, but overlooked this one :(

They were supposed to join you, as they always have in the past, but apparently the old state value corresponds with the new powered down state. Oops!

I'll move this to the Bugs board, and have it fixed for next time.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Star Weaver

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Re: "What is your command? Just kidding! Nap time."
« Reply #2 on: November 13, 2015, 12:32:06 AM »

At least they didn't accidentally go into the KILL_YOU or CURRENTLY_EXPLOSIONING states >.>
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Kyzrati

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Re: "What is your command? Just kidding! Nap time."
« Reply #3 on: November 13, 2015, 01:09:07 AM »

Hahahaha, yeah, lucky you :P

Actually, if they went into the DORMANT state, another new one, they would then wake up again later when hostiles pass by which might be confusing, too!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

endlessblaze

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Re: "What is your command? Just kidding! Nap time."
« Reply #4 on: November 13, 2015, 08:06:11 AM »

I was going to report this but forgot.

I was a bit surprised.
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