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Author Topic: No Sound in game  (Read 2623 times)

PuercoPop

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No Sound in game
« on: August 23, 2015, 07:47:11 PM »

I bought Cogmind a couple of days ago and I haven't been able to get the sound working. Any leads as to what may be wrong? I have Windows 7.

Nice game, it is the first rogue-like I'm trying after Nethack/Slash'em. Love the ASCII colors (would like larger fonts though).
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Kyzrati

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Re: No Sound in game
« Reply #1 on: August 23, 2015, 07:57:44 PM »

Welcome, hello, and thank you :)

As long as you have a working audio device (I assume sound works in your other games? OS?) it should be compatible with Cogmind. I haven't had any reports of sound being an issue, and it's the same engine I've used in all my other games which have a combined tens of thousands of downloads over the years, so this is likely something extremely specific to your setup. Start up the game and attach a copy of the resulting run.log file here and we can take a look at it for reports of any errors.

Sound is a huge part of the experience, so we definitely want to resolve this :P

Larger fonts are available, but require a higher resolution / larger screen; a case of too much information to show :/
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PuercoPop

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Re: No Sound in game
« Reply #2 on: August 23, 2015, 09:03:00 PM »

Yeah I saw, that is why I want sound to work. It works fine with the rest of programs (Chrome/Dota2). Anyhow this is my run.log hope it helps and thanks for the prompt reply.

Code: [Select]
Cogmind - Alpha 2c

I=0000004 Initializing resources
I=0000018 Initializing Rogue Engine X
I=0000019 |   Starting SDL
I=0000031 |   Importing icon
I=0000032 |   Confirmed resource initialization
I=0000032 |   Loading colors
I=0000032 |   Initializing font type data
I=0000032 |   Mapping standard ASCII values
I=0000033 |   Loading fonts
I=0000034 |   |   [font set: 12/Cogmind]
I=0000036 |   |   ...cogmind6x12_cogmind.png
I=0000041 |   |   ..._default12x12.png
I=0000043 |   |   ...cp437_12x12.png
I=0000043 |   |   [font set: 12/Crisp]
I=0000045 |   |   ...cogmind6x12_crisp.png
I=0000050 |   |   ..._default12x12.png
I=0000052 |   |   ...cp437_12x12.png
I=0000052 |   |   [font set: 12/Terminus]
I=0000054 |   |   ...cogmind6x12_terminus.png
I=0000059 |   |   ..._default12x12.png
I=0000061 |   |   ...cp437_12x12.png
I=0000061 |   |   [font set: 12/Proggy]
I=0000063 |   |   ...cogmind6x12_proggy.png
I=0000067 |   |   ..._default12x12.png
I=0000070 |   |   ...cp437_12x12.png
I=0000070 |   |   [font set: 14/Cogmind]
I=0000072 |   |   ...cogmind7x14_cogmind.png
I=0000078 |   |   ...cogmind14x14.png
I=0000081 |   |   ...cp437_14x14.png
I=0000081 |   |   [font set: 14/Terminus]
I=0000083 |   |   ...cogmind7x14_terminus.png
I=0000089 |   |   ...cogmind14x14.png
I=0000092 |   |   ...cp437_14x14.png
I=0000092 |   |   [font set: 14/X11]
I=0000094 |   |   ...cogmind7x14_X11.png
I=0000100 |   |   ...cogmind14x14.png
I=0000103 |   |   ...cp437_14x14.png
I=0000103 |   |   [font set: 14/X11B]
I=0000105 |   |   ...cogmind7x14_X11B.png
I=0000111 |   |   ...cogmind14x14.png
I=0000114 |   |   ...cp437_14x14.png
I=0000114 |   |   [font set: 14/Dina]
I=0000116 |   |   ...cogmind7x14_dina.png
I=0000123 |   |   ...cogmind14x14.png
I=0000126 |   |   ...cp437_14x14.png
I=0000126 |   |   [font set: 14/Proggy]
I=0000128 |   |   ...cogmind7x14_proggy.png
I=0000135 |   |   ...cogmind14x14.png
I=0000138 |   |   ...cp437_14x14.png
I=0000138 |   |   [font set: 14/ProggyB]
I=0000139 |   |   ...cogmind7x14_proggy_b.png
I=0000146 |   |   ...cogmind14x14.png
I=0000149 |   |   ...cp437_14x14.png
I=0000149 |   |   [font set ignored: 16/Cogmind] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 16/Wide] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 16/Terminus] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 16/Dina] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 16/Proggy] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 18/Cogmind] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 18/Narrow] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 18/Wide] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 18/Terminus] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 18/TerminusB] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 18/X11] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 18/X11B] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 20/Cogmind] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 20/Narrow] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 20/Tall] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 20/Terminus] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 20/X11] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 20/All Caps] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 20/Cased] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 24/Cogmind] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 24/Crisp] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 24/Terminus] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 24/Proggy] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 28/Cogmind] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 28/Cogmind] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 28/Terminus] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 28/X11] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 28/X11B] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 28/Dina] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 28/Proggy] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 28/ProggyB] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 32/Cogmind] (resolution exceeds desktop)
I=0000149 |   |   [font set ignored: 32/Wide] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 32/Terminus] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 32/Dina] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 32/Proggy] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/Cogmind] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/Crisp] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/Terminus] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/Proggy] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/CogmindFine] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/Narrow] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/Wide] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/TerminusF] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/TerminusB] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/X11] (resolution exceeds desktop)
I=0000150 |   |   [font set ignored: 36/X11B] (resolution exceeds desktop)
I=0000150 |   |   [font set: 10/All Caps]
I=0000151 |   |   ...cogmind5x10_allcaps.png
I=0000155 |   |   ...cogmind10x10.png
I=0000156 |   |   ...cp437_10x10.png
I=0000156 |   |   [font set: 10/Cased]
I=0000158 |   |   ...cogmind5x10_cased.png
I=0000161 |   |   ...cogmind10x10.png
I=0000162 |   |   ...cp437_10x10.png
I=0000162 |   \---DONE
I=0000181 |   Setting video mode
I=0000185 |   Initializing audio
I=0000442 |   Creating console
I=0000445 \---DONE
I=0000466 GM::initialize() | Initializing game
I=0000466 |   Creating game consoles
I=0000467 |   CMission() | Creating CMission
I=0000467 |   |   Initializing input domains and commands
I=0000467 |   |   Creating top-level consoles
I=0000467 |   |   ...CCommands
I=0000472 |   |   ...CMap
I=0000472 |   |   ...CHud
I=0000474 |   |   ...CLog
I=0000474 |   |   ...CExtendedLog
I=0000475 |   |   ...CCalcs
I=0000475 |   |   ...CAllies
I=0000475 |   |   ...CIntel
I=0000476 |   |   ...CMulticonsoleButtons
I=0000476 |   |   ...CHack
I=0000476 |   |   ...CStatus
I=0000477 |   |   ...CInfo
I=0000477 |   |   ...CInterfaceMsg
I=0000477 |   |   ...CEffects
I=0000477 |   |   Loading inline colors
I=0000477 |   \---DONE
I=0000477 |   Mapping characters
I=0000477 |   Loading tutorial records
I=0000479 |   GM::loadDataset() | Loading static objects
I=0000479 |   |   Loading Sound Groups...
I=0000479 |   |   [File: data/audio/groups.xd]
I=0000480 |   |   ...29 Sound Groups loaded
I=0000480 |   |   Loading Sounds...
I=0000480 |   |   [File: data/audio/sounds.xd]
I=0000504 |   |   ...444 Sounds loaded
I=0003450 |   |   Loading Combat Particles...
I=0003451 |   |   [File: data/objects/particles_map.xd]
I=0003853 |   |   ...1406 Map Particles loaded
I=0003853 |   |   Loading 2D Particles...
I=0003853 |   |   [File: data/interface/particles_gui.xd]
I=0004259 |   |   ...1663 GUI Particles loaded
I=0004351 |   |   Loading Interface Message Styles...
I=0004352 |   |   [File: data/messages/interface_styles.xt]
I=0004352 |   |   ...4 Interface Message Styles loaded
I=0004352 |   |   Loading Interface Messages...
I=0004352 |   |   [File: data/messages/interface.xt]
I=0004354 |   |   ...91 Interface Messages loaded
I=0004354 |   |   Loading Combat Message Styles...
I=0004354 |   |   [File: data/messages/log_styles.xt]
I=0004355 |   |   ...16 Combat Message Styles loaded
I=0004355 |   |   Loading Combat Messages...
I=0004355 |   |   [File: data/messages/log.xt]
I=0004362 |   |   ...231 Combat Messages loaded
I=0004362 |   |   Loading Special Ability Combat Message Styles...
I=0004362 |   |   [File: data/messages/specialability_styles.xt]
I=0004363 |   |   ...Loading complete
I=0004363 |   |   Loading Explosions...
I=0004363 |   |   [File: data/objects/explosions.xd]
I=0004370 |   |   ...57 Explosions loaded
I=0004370 |   |   Loading Traits...
I=0004371 |   |   [File: data/objects/traits.xd]
I=0004371 |   |   ...21 Traits loaded
I=0004371 |   |   Searching for required traits...
I=0004371 |   |   Loading Materials...
I=0004371 |   |   [File: data/objects/materials.xd]
I=0004372 |   |   ...8 Materials loaded
I=0004372 |   |   Loading Sound Classes...
I=0004372 |   |   [File: data/objects/sound_classes.xd]
I=0004375 |   |   ...8 Sound Classes loaded
I=0004375 |   |   Loading Encounters...
I=0004375 |   |   [File: data/maps/encounters/encounters.xd]
I=0004395 |   |   ...21 Encounters loaded
I=0004395 |   |   Loading Dialogue Entries...
I=0004395 |   |   [File: data/story/dialogue.xd]
I=0004398 |   |   ...3 Dialogue Entries loaded
I=0004398 |   |   Loading Special Abilities...
I=0004398 |   |   [File: data/objects/special_abilities.xd]
I=0004406 |   |   ...42 Special Abilities loaded
I=0004406 |   |   Finding explosion-referenced special abilities
I=0004406 |   |   Loading Props...
I=0004407 |   |   [File: data/objects/props.xd]
I=0004444 |   |   ...166 Props loaded
I=0004444 |   |   Finding special ability effect props...
I=0004444 |   |   Loading Cells...
I=0004444 |   |   [File: data/objects/cells.xd]
I=0004459 |   |   ...149 Cells loaded
I=0004459 |   |   Finding special ability effect cells...
I=0004459 |   |   Loading Items...
I=0004459 |   |   [File: data/objects/items.xd]
I=0004888 |   |   ...664 Items loaded
I=0004888 |   |   Finding special ability effect items...
I=0004889 |   |   Loading Entities...
I=0004889 |   |   [File: data/objects/entities.xd]
I=0004933 |   |   ...118 Entities loaded
I=0004933 |   |   Finding special ability effect entities...
I=0004933 |   |   Loading Profiles...
I=0004933 |   |   [File: data/objects/profiles.xd]
I=0004933 |   |   ...7 Profiles loaded
I=0004933 |   |   Loading Story Entries...
I=0004934 |   |   [File: data/story/cogmind.xd]
I=0004943 |   |   ...105 Story Entries loaded
I=0004945 |   |   Loading Manual Content...
I=0004946 |   |   [File: manual.txt]
I=0004951 |   |   ...19 Manual Content loaded
I=0005015 |   \---DONE
I=0005015 |   Loading game meta data
I=0005018 \---DONE
I=0005018 |   Http::newsCheck() | Checking version and retrieving news
I=0005018 |   Resolving address...
I=0005019 |   GM::readyGame() | Preparing game
I=0005019 |   |   Starting particle engine
I=0005024 |   |   GM::unserialize() | Loading saved game
I=0005024 |   |   |   Unserializing MapLink manager
I=0005024 |   |   |   Unserializing IntelData manager
I=0005024 |   |   |   Unserializing saved Event manager
I=0005024 |   |   |   Unserializing saved Entity manager
I=0005025 |   |   |   Unserializing saved Item manager
I=0005027 |   |   |   Unserializing saved Prop manager
I=0005028 |   |   |   Connecting...
I=0005030 |   |   |   Unserializing saved Faction manager
I=0005031 |   |   |   BS::BattleScape() | Unserializing saved BattleScape
I=0005093 |   |   |   \---DONE
I=0005093 |   |   \---DONE
I=0005093 |   \---DONE
I=0005093 |   Initializing consoles
I=0005095 |   Starting REX loop
I=0005211 |   Sending content...
I=0005211 |   Waiting for ACK...
I=0005479 |   Got 683 bytes: HTTP/1.1 200 OK

Server: nginx/1.8.0

Date: Mon, 24 Aug 2015 02:58:08 GMT

Content-Type: text/html

Transfer-Encoding: chunked

Connection: keep-alive



20a

version_Alpha 2c:Welcome to Cogmind ALPHA ACCESS!

Many thanks for your continued support of Cogmind! See the forum announcements for the full release notes and changelog.

Hopefully you won't encounter any bugs, but if you do feel free to report them on the forums or via email to gridsagegames@gmail.com. (Setting your options to automatically upload crash reports will enable us to more quickly resolve issues.)

Visit the forums with any questions or to share your experiences with others.

Most importantly, have fun!


I=0005479 |   POST succeeded
I=0005479 |   Closing socket...
I=0005479 \---DONE
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Kyzrati

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Re: No Sound in game
« Reply #3 on: August 23, 2015, 09:45:04 PM »

Hm, nothing out of the ordinary reported there...

Another obvious check: Did you somehow accidentally mute the game? Make sure that sound hasn't been muted in the options menu (F1 > 4).

I doubt that's it, though. This is likely caused by your hardware/OS settings, though the game not showing any error on audio initialization means the OS is telling it everything is okay...

Other thoughts:
  • Do you have the latest audio drivers for your sound card? Try updating? Technically Cogmind will work with ancient XP drivers, but perhaps there is something else at work here, like:
  • Could some other program be running that interferes with Cogmind's sound? (It's rare, but not impossible for something else being run at the same time to block certain types of other programs' access to the audio driver.)
  • Is there any other game/software in which this has happened to you before?
  • Are you using a laptop which may have some kind of audio enhancement software enabled? These can theoretically interfere with sound in some software.
Another possibility you can try:
1. Open control panel
2. Go to sound
3. Click the speaker, open properties
4. Go to the advanced tab
5. Try changing the default format of the audio quality, e.g. to 24 bit, 44100hz (studio quality)
(Also in the speaker settings make sure you have them set to the hardware you are actually using, e.g. "headset" for a headset, or 5.1 if using that configuration, etc.)

You're using Windows 7, but in case you have an older version of DirectX (which you should update if that's the case!), this could work:
1. Go to the Windows start menu and select Run
2. Type "dxdiag" in the box
3. Go to the sound tab
4. Reduce audio acceleration and save

Let me know if you discover anything!
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PuercoPop

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Re: No Sound in game
« Reply #4 on: August 24, 2015, 01:28:49 AM »

Reply now that you mention it, I recently installed Hearthstone and it has no sound either. Dota 2 was installed previous to an Windows Upgrade. I don't really keep Windows up to date as I use Linux for day to day and just use Windows for occasional Steam Games. In fact I apparently had Windows 8.

Anyhow good news! When I opened sound properties I got a message saying Windows detected that 'enhanced features' of my sound card were interfering with its correct operation and asked my If I wanted to disable them. When I did sound started working.
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Kyzrati

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Re: No Sound in game
« Reply #5 on: August 24, 2015, 01:43:26 AM »

Whew, great to hear! And now you can hear all those great explosions, too ;)

Thanks for letting me know it worked out okay.
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