Grid Sage Forums

Grid Sage Forums

  • April 27, 2024, 11:50:09 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: [Beta 11] Statis trap immunity from threads behavior is inconsistent  (Read 293 times)

R-26 Lightspeed

  • Cyborg
  • ***
  • Posts: 245
    • View Profile

When immune to triggering stasis traps thanks to threads, there's no warning when trying to walk onto them, meaning the immunity is taken into account, except for mouse autopathing, which will happily take huge detours to avoid those untriggerable traps.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4315
    • View Profile
    • Cogmind
Re: [Beta 11] Statis trap immunity from threads behavior is inconsistent
« Reply #1 on: April 07, 2022, 11:34:44 PM »

Correct, this is how it's intended to work, because having the pathfinding algorithm check all the same stuff that precise cell-wise movement checks is generally not desirable, so they don't always behave the same (in more than just this way; same with keyboard-based running movement as well, though to a lesser extent--each have some of their own quirks).

You can still mouse-move over stasis traps on treads normally, but you're going to need to do it manually.

I'll look into adding this check and see how expensive it will be, though.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4315
    • View Profile
    • Cogmind
Re: [Beta 11] Statis trap immunity from threads behavior is inconsistent
« Reply #2 on: April 07, 2022, 11:40:31 PM »

Yeah looked into it and it's too expensive, so the manual requirement will remain.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon