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Author Topic: Bugs already fixed for the next release...  (Read 2612 times)

Kyzrati

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Bugs already fixed for the next release...
« on: October 11, 2019, 08:09:00 PM »

To avoid double reporting of bugs, here's an official list of the bugs I've already addressed for the next release, some of which may have a thread here on the forums, some of which were likely reported elsewhere, and possibly some I uncovered myself while working on the game.

See below (presented as an excerpt of the in-dev changelog):
* FIX: Left-oriented exit label activated by hover at right side of map view could show box at a position further left for a single frame [R-26 Lightspeed]
* FIX: Manually triggered label for previously known item outside FOV with active robot signal on top caused overlapping labels [R-26 Lightspeed]
* FIX: Melee Specialist achievement description too long to fit in-game achievement browser after adding clarification [R-26 Lightspeed]
* FIX: W-44 Eye analysis text outdated [R-26 Lightspeed]
* FIX: Specialist achievement requirement descriptions indicated end-of-run checking, but were switched to checks upon each hostile kill [Dosh]
* FIX: SHELL lab Researcher special response stopped triggering after Beta 10 [aoemica]
* FIX: Possible rare unstable state due to AI combat during W assault [MTF, blelm]
* FIX: Quarantine Array reported any individual multitiled allies as multiple systems [lyra, rad_banker]
* FIX: Using new HOSTILES button might crash under certain circumstances [Some Pennies, ()val()]
* FIX: report_schematics could contain "schematic" for Matter [Runia]
* FIX: Treads incapable of crushing targets with exactly 50 core integrity, despite the description threshold [Millea]
* FIX: Using muteAudioOnFocusLoss option caused ambient audio to restart immediately on tabbing back in to otherwise silent game menu [Hermelin]
* FIX: New automated Chute Trap operation feature did not always finish its job [deepfield]
* FIX: New HOSTILES button could contain inaccurate information under some conditions while not moving [lyra]
* FIX: Extended game major NPC data core might be created under incorrect conditions after recent change [leiavoia, szymekc]
* FIX: Advanced.cfg cursorJumpDistance was not being applied, always used default value
* FIX: Quickly scrolling the extended combat log in a modal UI layout via accelerated mouse wheel could lock the log state
* FIX: Normal temporary input block to avoid accidental skipping of game over stats didn't apply if watched complete or partial win animation sequence
« Last Edit: April 28, 2024, 07:58:30 AM by Kyzrati »
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