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Super Gauntlet challenge run

Started by Kyzrati, May 22, 2018, 01:26:02 AM

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Kyzrati

Finally streaming something that's not a weekly seed for a standard run :)

I normally do my writeups in the weekly seed thread, but since this one is different I'll post it here instead.

I've only ever played Super Gauntlet once before, and it was a lot of fun so I'd always planned to do one on stream, so here we are.

Part 1 is complete and I'm still alive at halfway through 0b10.

Technically this actually includes my third SG run, because I had a very mediocre build in the first run and died in like 45 minutes after working my way into far too much trouble in a garrison. But at the beginning I did do the whole intro about what SG is about, and some related strategy talk.

On the first run it was too easy to overextend myself because twice in a row I got really lucky and found the garrison right near the starting area!

In the "real" run which is still ongoing, I skipped through the early areas quickly, and although it took a lot more searching around to find the way forward, my build has been a lot more solid, especially having found a decent number of launchers. I did jump into a chute trap once when they started sending assaults after me, and although I've spent quite a while traveling around, twice now I've eventually been able to hone in on the right destinations after lucking out with Index(Garrisons) at 10%.

Some highlights:

The first run went mostly on wheels, here headed into the second garrison (which killed me!):
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Tons of enemies, this is all that's left and I killed
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I did manage to rebuild, but the first exit was locked and... notice my core xD. So this is where it ended.
Spoiler
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Now here's what I call a nice cache! Great start for the new run, and this time I went for legs rather than wheels because they've got more integrity and spares are easier to come by in garrisons.
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Chute time! It was pretty uneventful down there. By this point I'd already searched a third of the map and had multiple assaults, so I really needed to get out.
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[close]

And when I looped back in? Woohoo! Garrisons located, and it wouldn't have been possible without that nice Hacking Suite :). I like to carry around one or two to attach specifically when it's time to seek out access points.
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Sometimes a little corruption is nice ;). I was trying to push out of the room because it's a bad place to defend, and a single cannon misfire blasted the Programmer to death in one shot. Also check out all these launchers I'm collecting... (and in the inventory there is a Waste-acquired HERF cannon, which I repaired shortly after this)
Spoiler
[close]

Later I switched to Arm. Huge Wheels for a bit after finding a stash, then took on the next garrison which got pretty hairy and I was down to only a couple non-launcher weapons. Took out a garrison Behemoth with my HERF + Proton Missiles, which of course gives loot for days and I rebuilt into a treading death bot.

Now I'm headed into -5/Factory and need to find some decent weapons again after finally losing the pair of Cld. Particle Cannons which carried really well...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Finished! As expected it wasn't a win, but it was a pretty decent run nonetheless.

In part 2 (video) I made it through -5/Factory, then another garrison and part of -4 before finally succumbing to one too many assaults. In general I was moving too slow and didn't have any great plans for late-game SG, so alert caught up with me.

I switched back to legs for a bit towards the end which helped, but still not enough. Too bad because I had already set up a couple botnets, saw a Terminal (even got the data core from the Operator!), and located some hackware, but I couldn't take advantage of that because an assault showed up at just wrong time xD. I lost much longer after that, but that's where things could've gone very differently if the assault had shown up just 20 turns later.

Some highlights...

About to get rid of some annoyances in -5:
Spoiler
[close]

Shortly after that I saw another bot summon garrison reinforcements and used that to locate the garrison itself:
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Trick shot into their rear!
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[close]

Didn't have the firepower to take out these squads, so time to use the environment to my advantage ;)
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[close]

I did get them all, and even more that showed up afterward, but the consequences were... kinda dire :P
Spoiler
[close]

Score: 34,697
Cogmind - Beta 6 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (330)     1650
Value Destroyed (14402)    14402
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (15445)              15445
              TOTAL SCORE: 34697

Cogmind
---------
Core Integrity             0/1150
Matter                     260/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (2)
  (None)
Propulsion (6)
  Improved Treads
Utility (8)
  (None)
Weapon (3)
  Falx
Inventory (4)
  Large Storage Unit
  Heavy Gauss Cannon

Peak State
------------
Power
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
Propulsion
  Improved Titanium Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
  Myomer Leg
Utility
  Advanced Heat Sink
  Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Improved Weapon Cycler
  Damper Plating
Weapon
  HERF Cannon
  Centrium Greatsword
Inventory
  Light Fission Core
  Advanced Medium Treads
  Improved Transmission Jammer
  Core Shielding
  Heavy Laser
  Heavy Gauss Cannon
  Falx
[Rating: 100]

Favorites
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Improved Medium Treads
  Wheel                    Armored Huge Wheel
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Improved Airjet
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Falx

Stats
-------
Bonus Breakdown            15445
  Super Gauntlet           10760
  High Alert Combat Kills  4026
  Entered Garrisons        800
  Friendly Fire            -141
Combat Hostiles Destroyed  272
  Melee                    1
  Guns                     65
  Cannons                  81
  AOE                      106
Classes Destroyed          17
  Worker                   10
  Builder                  13
  Tunneler                 1
  Hauler                   6
  Recycler                 16
  Mechanic                 4
  Operator                 5
  Watcher                  2
  Swarmer                  73
  Grunt                    101
  Brawler                  5
  Duelist                  9
  Protector                3
  Sentry                   35
  Hunter                   22
  Programmer               23
  Behemoth                 2
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         9
Best States                0
  Heat Dissipation         105
  Coolant Potential        65
  Energy Generation        34
  Energy Capacity          480
  Matter Stores            300
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Range       24
  Terrain Scan Density     10
  Jamming Range            12
  Armor Coverage           1200
  Resistance: KI           30
  Resistance: TH           15
  Resistance: EM           90
  Core Shielding           20
  Weapon Cycling           20
  Evasion (%)              50
  Targeting Accuracy       8
  Recoil Reduction         6
  Energy Filtering         50
  Particle Charging        20
  Offensive Hacking        12
Matter Collected           7475
  Remotely                 0
  Salvage Created          13944
Parts Attached             375
  Power                    29
  Propulsion               86
  Utility                  88
  Weapon                   172
  Unidentified Prototypes  10
Parts Lost                 93
  Power                    8
  Propulsion               20
  Utility                  28
  Weapon                   37
Average Slot Usage (%)     94
  Naked Turns              55
Spaces Moved               6812
  Treads                   1271
  Wheels                   602
  Legs                     4841
  Hover                    0
  Flight                   0
  Fastest Speed (%)        200
  Average Speed (%)        73
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Spaces Dug                 1038
  Melee                    12
  Projectile               100
  AOE                      926
Heaviest Build             116
  Greatest Support         170
  Greatest Overweight (x)  24
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         15
  Most Carried             16
  Average Carried          14
  Final Capacity           4
  Final Carried            2
Damage Taken               23133
  Core                     2449
  Absorbed by Shields      181
  Missiles Intercepted     0
Average Core Remaining (%) 72
  Depth 11 Exit            100
  Depth 10 Exit            81
  Depth 9 Exit             93
  Depth 8 Exit             59
  Depth 7 Exit             37
  Depth 6 Exit             61
  Depth 5 Exit             77
Volleys Fired              735
  Largest                  3
  Hottest                  271
Shots Fired                1496
  Gun                      710
  Cannon                   658
  Launcher                 128
  Special                  0
  Kinetic                  513
  Thermal                  580
  Explosive                73
  Electromagnetic          330
  Hit Streak               33
  Miss Streak              15
  Penetration Max          1
  Secondary Targets        0
Shots Hit Robots           949
  Core Hits                624
  Critical Hits            21
  Critical Kills           8
  Critical Parts Destroyed 12
Overload Shots             5
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              24
  Impact                   0
  Slashing                 24
  Piercing                 0
  Sneak Attacks            2
  ^Combat Hostiles         0
  Follow-up Attacks        0
  Knockbacks               1
Damage Inflicted           38593
  Guns                     9247
  Cannons                  11514
  Explosions               17371
  Melee                    438
  Ramming                  23
  Kinetic                  6184
  Thermal                  14244
  Explosive                10627
  Electromagnetic          7077
  Impact                   0
  Slashing                 438
  Piercing                 0
Overflow Damage            131
  Projectiles              15
  Explosions               52
  Melee                    64
Self-Inflicted Damage      1845
  Shots                    42
  Rammed                   4
Highest Temperature        350
  Average Temperature      89
  Received Heat Transfer   3645
  Energy Bleed             2
  Interference             8
Highest Corruption         10
  Average Corruption       5
  Corruption Purged        0
  Message Errors           45
  Matter Fused             29
  Heat Flow Error          17
  Energy Discharge         22
  Parts Rejected           2
  Data loss (database)     33
  Misfires                 6
  Misdirections            1
  Targeting Errors         46
  Weapon Failures          8
  Depth 7 End              9
  Depth 6 End              3
  Depth 5 End              10
Recyclers Shooed           13
Haulers Intercepted        6
Robots Corrupted           20
  Combat Hostiles          16
  Parts Fried              47
  Impact Corruptions       0
Robots Melted              2
  Combat Hostiles          2
  Parts Melted             33
  Heat Transferred         18426
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      14
Communications Jammed      47
  Distress Signals         46
Times Spotted              372
  Peak Tracking Total      14
  Tactical Retreats        41
Parts Field Recycled       0
  Retrieved Matter         0
Drone Launches             7
  Drone Recoveries         0
Traps Triggered            20
  Indirectly               2
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          68
  Max in Single Turn       7
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     0
Machines Hacked            30
  Terminals                24
  Fabricators              1
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Total Hacks                71
  Successful               21
  Failed                   50
  Catastrophic             10
  Database Lockouts        0
  Manual                   48
  Unauthorized             17
  Terminals                64
  Fabricators              1
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             7
  Garrison Index           2
  Unreport Threat          1
  Zone Layout              4
Hacking Detections         25
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          8
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
  Enemy Kills              0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         62
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      31
  Highest-Rated Ally       31
Total Orders               11
  STAY                     4
  FOLLOW                   3
  EXPLORE                  4
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1769
  Average Influence        528
  Final Influence          1268
Maximum Alert Level        5
  Low Security (%)         19
  Level 1                  23
  Level 2                  31
  Level 3                  17
  Level 4                  7
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          67
  Investigation            6
  Extermination            15
  Reinforcement            17
  Assault                  9
  Garrison                 20
  Intercept                0
First Intercept Depth      0
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       31
  Regions Visited          14
  Branch Regions           0
  Pre-discovered Areas     0
  Known Exits Taken        4
  Unknown Exits Taken      3
Garrisons Visited          4
  Relays Disabled          2
  Generators Disabled      1
Network Hubs Disabled      0
Actions Taken              9081
Turns Passed               12714
  Depth 11                 63
  Depth 10                 242
  Depth 9                  615
  Depth 8                  1617
  Depth 7                  4438
  Depth 6                  2630
  Depth 5                  1900
  Depth 4                  1209
  Scrapyard                63
  Materials                1558
  Factory                  8143
  Waste                    299
  Garrison                 2651
New Achievements           0

Prototype IDs
---------------
Improved Airjet
Experimental Signal Interpreter
Precision Energy Filter
Advanced Beam Rifle
Cooled Pulse Rifle
Heavy Gatling Laser
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Autogun
Centrium Greatsword

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / [*Sto] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 4 exits: *Fac / [*Low] / [*Ext] / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison
-4/Factory (discovered 2 exits: [*Res] / [*Upp])

Achievements
--------------
None

Challenges
------------
Super Gauntlet

Game
------
Seed: BoreInertialSuite
  Manual?: 0
Play Time: 240 min
  Cumulative: 2726 min
Sessions: 3
Easy Mode: 0
Game No.: 23
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 2
  Types: 2/0/0/0/0/0/0
Lore%: 16
Gallery%: 52
Achievement%: 24

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Keybinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon