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Author Topic: [beta 4.0] Melee weapon can't destroy wall when it should.  (Read 652 times)

Valguris

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[beta 4.0] Melee weapon can't destroy wall when it should.
« on: January 07, 2018, 05:10:32 PM »

I used Power Sword (31-48 slashing damage) with core hover (+20% damage), giving max 57 damage against reinforced walls in Z (56 armor). I tried a couple hundred times and I never got through. I think the chance should be 2 in 18 or (something similar) to destroy the reinforced wall in this case, so I think I have tried enough times to report it as a bug.
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Kyzrati

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Re: [beta 4.0] Melee weapon can't destroy wall when it should.
« Reply #1 on: January 07, 2018, 05:17:31 PM »

Yeah this used to work fine but was broken in Beta 4. I already fixed this while addressing your other damage-related report, but you'll have to wait for Beta 5 to see the changes!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

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Re: [beta 4.0] Melee weapon can't destroy wall when it should.
« Reply #2 on: January 07, 2018, 05:20:29 PM »

To be clear, I found it back when you reported the overloading damage issue, and already fixed and recorded credit for you a couple weeks ago :P

Walls with resistances do not handle damage properly for now.
« Last Edit: January 22, 2018, 05:59:52 AM by Kyzrati »
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon