Cogmind - Alpha 10
Name: PleasingFungus
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (
4000
Robots Destroyed (115) 575
Value Destroyed (4764) 4764
Prototype IDs (12) 240
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 9579
Cogmind
---------
Core Integrity 0/1450
Matter 300/300
Energy 1/50
System Corruption 32%
Temperature Cool (13)
Location -2/Research
Parts
-------
Power (5)
(None)
Propulsion (7)
(None)
Utility (7)
Enhanced Optical Array
Advanced Target Analyzer
Weapon (4)
(None)
Inventory (4)
Matter Compressor
Anti-missile System
Gamma Bomb Array
Stasis Projector
Peak State
------------
Power
Micro Fission Core
Light Anti-Matter Reactor
Light Particle Reactor
Quantum Reactor
Light Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Myomer Leg
Myomer Leg
Biometal Leg
Biometal Leg
Centrium Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Enhanced Optical Array
Advanced Targeting Computer
Advanced Target Analyzer
Improved Transmission Jammer
Advanced Cloaking Device
Weapon
Enhanced Nova Cannon
KE Penetrator
KE Penetrator
Heavy Shock Bomb Launcher
Inventory
Matter Compressor
Quantum Rifle
Gamma Rifle
Heavy Machine Gun
[Rating: 159]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Quantum Reactor
Propulsion Myomer Leg
Leg Myomer Leg
Flight Unit Improved VTOL Module
Utility Enhanced Optical Array
Device Advanced Weight Redist. System
Storage Large Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon KE Penetrator
Energy Gun Small Laser
Energy Cannon Compact Ion Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Linear Accelerator
Launcher Proton Missile Launcher
Special Weapon Plasma Cutter
Slashing Weapon Katana
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 4
Builder 2
Tunneler 2
Hauler 12
Recycler 8
Mechanic 1
Operator 1
Watcher 5
Swarmer 24
Grunt 24
Brawler 2
Sentry 11
Hunter 7
Programmer 12
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 4
Matter Collected 3085
Salvage Created 5602
Parts Attached 149
Power 25
Propulsion 32
Utility 34
Weapon 58
Parts Lost 68
Power 14
Propulsion 17
Utility 17
Weapon 20
Average Slot Usage (%) 86
Naked Turns 2
Spaces Moved 5756
Fastest Speed (%) 370
Average Speed (%) 181
Slowest Speed (%) 55
Overloaded Moves 42
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 113
Greatest Support 186
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 4
Most Items Carried 4
Average Items Carried 3
Final Capacity 8
Final Carried 8
Core Damage Taken 2039
Average Core Remaining (%) 87
Depth 11 Exit 100
Depth 10 Exit 56
Depth 9 Exit 92
Depth 8 Exit 63
Depth 7 Exit 91
Depth 6 Exit 100
Depth 5 Exit 91
Depth 4 Exit 97
Depth 3 Exit 95
Volleys Fired 155
Largest 4
Hottest 327
Shots Fired 384
Gun 272
Cannon 62
Launcher 38
Special 12
Kinetic 182
Thermal 164
Explosive 25
Electromagnetic 13
Entropic 0
Shots Hit Robots 374
Core Hits 203
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 207
Impact 0
Slashing 207
Piercing 0
Damage Inflicted 15462
Projectiles 4597
Explosions 4006
Melee 6853
Ramming 6
Kinetic 1952
Thermal 3022
Explosive 3299
Electromagnetic 330
Impact 0
Slashing 6853
Piercing 0
Entropic 0
Self-Inflicted Damage 81
Shots 6
Rammed 2
Highest Temperature 554
Average Temperature 103
Shutdowns 4
Energy Bleed 1
Interference 4
Matter Decay 1
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 32
Average Corruption 5
Message Errors 4
Parts Rejected 6
Data loss (map) 10
Data loss (database) 14
Misfires 0
Misdirections 8
Targeting Errors 16
Weapon Failures 2
Depth 7 End 1
Haulers Intercepted 12
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 26
Communications Jammed 368
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 13
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2062
Machines Disabled 13
Data Cores Recovered 1
Used 1
Machines Hacked 33
Terminals 21
Fabricators 1
Repair Stations 5
Recycling Units 4
Scanalyzers 2
Garrison Access 0
Total Hacks 86
Successful 36
Failed 48
Catastrophic 10
Database Lockouts 0
Manual 0
Unauthorized 0
Terminals 58
Fabricators 1
Repair Stations 15
Recycling Units 5
Scanalyzers 7
Garrison Access 0
Terminal Hacks 24
Record 8
Part Schematic 2
Robot Schematic 0
Robot Analysis 1
Prototype ID Bank 0
Open Door 1
Level Access Points 0
Branch Access Points 1
Emergency Access Points 2
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 6
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 1
Hacking Detections 33
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 2
Part Repair Time 107
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 481
Average Influence 173
Final Influence 130
Maximum Alert Level 2
Low Security (%) 58
Level 1 33
Level 2 8
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 23
Investigation 1
Extermination 7
Reinforcement 12
Assault 1
Garrison 2
Intercept 0
Derelict Logs Recovered 8
Exploration Rate (%) 19
Regions Visited 17
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6984
Turns Passed 6136
Depth 11 53
Depth 10 373
Depth 9 401
Depth 8 1431
Depth 7 729
Depth 6 397
Depth 5 692
Depth 4 273
Depth 3 149
Depth 2 1638
Scrapyard 53
Materials 487
Factory 1526
Research 1787
Mines 366
Storage 1352
Lower Caves 218
Upper Caves 347
Prototype IDs
---------------
Light Neutrino Core
Improved Flight Unit
Experimental Power Amplifier
Advanced Beam Rifle
High-powered Electrolaser
Heavy EM Shotgun
Compact Ion Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Ionic Axe
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: [*Res x2])
-3/Research
-2/Research (discovered 1 exit: [*Tes])
Game
------
Seed: Sudden Death
^Manual?: 1
Play Time: 138 min
Sessions: 5
Mod: N/A
Game No.: 9
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 24/Smallcaps
Map View: 76x50
FOV Handling: Fade In
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