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Author Topic: Weekly Seed #59 [Alpha 10] [Seed: Sudden Death]  (Read 2927 times)

zxc

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Weekly Seed #59 [Alpha 10] [Seed: Sudden Death]
« on: September 30, 2016, 10:34:36 AM »

This week's seed: Sudden Death

Let's hope not.

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Sudden Death] should display in the log window.

Congratulations on entering the seed, now get in there!
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lord

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Re: Weekly Seed #59 [Alpha 10] [Seed: Sudden Death]
« Reply #1 on: October 01, 2016, 08:41:26 AM »

They too strongly hate me :(
Totally unluck run.

Score:
Spoiler (click to show/hide)

PS:
Spoiler (click to show/hide)
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Kyzrati

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Re: Weekly Seed #59 [Alpha 10] [Seed: Sudden Death]
« Reply #2 on: October 02, 2016, 08:08:41 AM »

Spoiler (click to show/hide)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

mindreader

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Re: Weekly Seed #59 [Alpha 10] [Seed: Sudden Death]
« Reply #3 on: October 03, 2016, 11:36:48 AM »

The details are fuzzy, but one time I was getting wailed on by three programmers while I was weaponless and standing on maybe a leg, maybe nothing at all.  As I was crawling into the corner to pick up a stray weapon / die, one of the programmers missed and hit another programmer, which caused it to be reprogrammed to my side.  Then that programmer hit another programmer and there were two programmers on my side, vs one hostile.  Then the hostile one reprogrammed a friendly back to hostile.

So they keep trading a programmer back and forth while I'm crawling horribly slowly toward a cannon in the corner, and then with me blasting and one programmer on my side, I was able to survive with one damaged ally.  Unfortunately out in the hallway he glitched and would no longer move, so I had to harvest him for whatever he had.  I should've sent that save in.
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Kalkkis

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Re: Weekly Seed #59 [Alpha 10] [Seed: Sudden Death]
« Reply #4 on: October 04, 2016, 11:36:03 AM »

Had a nice hacker going on. It went nicely until suddenly, it didn't.

Score:
Spoiler (click to show/hide)
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PleasingFungus

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Re: Weekly Seed #59 [Alpha 10] [Seed: Sudden Death]
« Reply #5 on: October 05, 2016, 02:06:25 PM »

this seed was my most successful run ever! also the first time i managed to get melee and/or flight running. lost my flight units on -2, but managed to swap in a set of eight legs and reconfigure myself as a gunbot; sadly, wasn't able to find any way off the level, and eventually died to a pack of sages. i'd just picked up a gamma launcher, but didn't realize it'd be completely ineffective against them... before i realized, i was half-naked, and it only went downhill from there.

Score:
Spoiler (click to show/hide)
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Kyzrati

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Re: Weekly Seed #59 [Alpha 10] [Seed: Sudden Death]
« Reply #6 on: October 05, 2016, 05:13:59 PM »

Oh nice, PleasingFungus, you're getting pretty far for having started not too long ago. (Flight does help with that :P) Still, gotta learn some of the important resistances! Occasionally using a better Scan Processor on some of the more common enemies will help with that.

@mindreader: Programmer allies are a lot of fun :)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon