First win ever!!!!!!
Score sheet:
Cogmind - Alpha 12
Name: ddarkray
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (103) 515
Value Destroyed (1443) 1443
Prototype IDs (18) 360
Alien Tech Recovered (1) 200
Bonus (8638) 8638
TOTAL SCORE: 15656
Cogmind
---------
Core Integrity 1520/1600
Matter 24/300
Energy 589/1190
System Corruption 3%
Temperature Cool (83)
Location Surface
Parts
-------
Power (3)
Quantum Reactor
Quantum Reactor
Light Quantum Reactor
Propulsion (7)
Impulse Thruster
Impulse Thruster Array
Impulse Thruster Array
Impulse Thruster Array
Utility (14)
Experimental Cooling System
Medium Storage Unit
Energy Well
Experimental Signal Interpreter
Advanced Force Field
Advanced Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
Experimental Hacking Suite
Improved System Shield
Advanced System Shield
Weapon (2)
Micro-nuke Launcher
Micro-nuke Launcher
Inventory (8)
Diametric Drive
Q-thruster
Experimental ECM Suite
Propulsion Shielding
Improved Focal Shield
Force Lance
Peak State
------------
Power
Quantum Reactor
Quantum Reactor
Light Quantum Reactor
Propulsion
Impulse Thruster
Impulse Thruster Array
Impulse Thruster Array
Impulse Thruster Array
Utility
Experimental Cooling System
Medium Storage Unit
Energy Well
Long-range Sensor Array
Experimental Signal Interpreter
Matter Filter
Advanced Transmission Jammer
Advanced Force Field
Advanced Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
Experimental Hacking Suite
Improved System Shield
Advanced System Shield
Weapon
Micro-nuke Launcher
Force Lance
Inventory
Diametric Drive
Q-thruster
Propulsion Shielding
Improved Focal Shield
Smartbomb Launcher
Micro-nuke Launcher
[Rating: 173]
Favorites
-----------
Power Quantum Reactor
Engine Ion Engine
Power Core Light Fission Core
Reactor Quantum Reactor
Propulsion Improved Flight Unit
Treads Light Treads
Leg Aluminum Leg
Flight Unit Improved Flight Unit
Utility Hacking Suite
Device Long-range Sensor Array
Storage Medium Storage Unit
Processor Experimental Signal Interpreter
Hackware Hacking Suite
Protection Propulsion Shielding
Weapon Power Sword
Energy Gun Particle Gun
Ballistic Gun Light Assault Rifle
Launcher Rocket Array
Special Weapon Advanced Remote Datajack
Impact Weapon Heavy Hammer
Slashing Weapon Power Sword
Piercing Weapon Heavy Pick
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 8638
Win 3000
Win Speed 5638
Classes Destroyed 11
Worker 21
Builder 10
Tunneler 6
Hauler 5
Recycler 6
Operator 4
Drone 1
Watcher 8
Swarmer 25
Grunt 16
Programmer 1
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 7
Matter Collected 2409
Salvage Created 2641
Parts Attached 181
Power 27
Propulsion 45
Utility 73
Weapon 36
Parts Lost 24
Power 6
Propulsion 8
Utility 4
Weapon 6
Average Slot Usage (%) 92
Naked Turns 3
Spaces Moved 12449
Fastest Speed (%) 416
Average Speed (%) 309
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Heaviest Build 107
Greatest Support 108
Greatest Overweight (x) 34
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 9
Most Carried 16
Average Carried 9
Final Capacity 8
Final Carried 6
Core Damage Taken 1050
Average Core Remaining (%) 78
Depth 11 Exit 100
Depth 10 Exit 18
Depth 9 Exit 22
Depth 8 Exit 45
Depth 7 Exit 93
Depth 6 Exit 97
Depth 5 Exit 98
Depth 4 Exit 100
Depth 3 Exit 97
Depth 2 Exit 97
Depth 1 Exit 95
Volleys Fired 159
Largest 2
Hottest 98
Shots Fired 287
Gun 256
Cannon 0
Launcher 30
Special 1
Kinetic 148
Thermal 108
Explosive 30
Electromagnetic 0
Shots Hit Robots 218
Core Hits 141
Critical Hits 5
Kills 1
Parts Destroyed 4
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 218
Impact 17
Slashing 125
Piercing 74
Damage Inflicted 10556
Projectiles 1642
Explosions 2492
Melee 6416
Ramming 6
Kinetic 729
Thermal 913
Explosive 2492
Electromagnetic 0
Impact 96
Slashing 3524
Piercing 2796
Overflow Damage 91
Projectiles 57
Explosions 34
Melee 0
Self-Inflicted Damage 124
Shots 7
Rammed 4
Highest Temperature 243
Average Temperature 46
Received Heat Transfer 619
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 3
Average Corruption 1
Message Errors 9
Matter Fused 9
Heat Flow Error 7
Energy Discharge 2
Parts Rejected 3
Data loss (map) 0
Data loss (database) 2
Misfires 0
Misdirections 1
Targeting Errors 0
Weapon Failures 0
Depth 10 End 1
Depth 9 End 2
Depth 3 End 1
Depth 1 End 3
Haulers Intercepted 5
Robots Corrupted 0
Parts Fried 0
Robots Melted 0
Parts Melted 6
Heat Transferred 2462
Parts Self-Destructed 7
Prevented 9
Power Chain Reactions 0
Tactical Retreats 34
Communications Jammed 415
Parts Field Recycled 4
Retrieved Matter 42
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 10
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 11
Installed 0
Triggered 0
Machines Disabled 6
Data Cores Recovered 0
Used 0
Machines Hacked 74
Terminals 44
Fabricators 6
Repair Stations 2
Recycling Units 10
Scanalyzers 6
Garrison Access 5
Total Hacks 250
Successful 157
Failed 92
Catastrophic 14
Database Lockouts 0
Manual 47
Unauthorized 12
Terminals 170
Fabricators 24
Repair Stations 6
Recycling Units 18
Scanalyzers 22
Garrison Access 8
Terminal Hacks 93
Record 13
Part Schematic 3
Robot Schematic 3
Robot Analysis 2
Prototype ID Bank 8
Open Door 3
Level Access Points 4
Branch Access Points 4
Emergency Access Points 9
Terminal Index 3
Fabricator Index 4
Scanalyzer Index 3
Unreport Threat 6
Locate Traps 9
Dispatch Records 1
Security Status 1
Recall Reinforcements 1
Hauler Manifests 1
Registered Components 3
Registered Prototypes 3
Zone Layout 6
Machine Controls 2
Hacking Detections 58
Full Trace Events 4
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 10
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 5
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 13
Parts Built 12
Total Part Build Rating 62
Part Fabrication Matter 1754
Part Fabrication Time 492
Parts Repaired 2
Part Repair Time 30
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 20
Parts Scanalyzed 10
Part Schematics Acquired 10
Parts Damaged 0
Robot Analysis Total 2
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 2
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 56
Highest-Rated Ally 36
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 6
Total Damage 178
Kills 1
Allies Corrupted 0
Allies Melted 0
Peak Influence 236
Average Influence 46
Final Influence 23
Maximum Alert Level 1
Low Security (%) 98
Level 1 1
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 23
Investigation 7
Extermination 3
Reinforcement 12
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 3
Exploration Rate (%) 28
Regions Visited 15
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 14679
Turns Passed 8867
Depth 11 139
Depth 10 3075
Depth 9 275
Depth 8 450
Depth 7 1037
Depth 6 912
Depth 5 692
Depth 4 369
Depth 3 344
Depth 2 348
Depth 1 1226
Scrapyard 139
Materials 3800
Factory 1970
Research 692
Access 1226
Lower Caves 497
Upper Caves 543
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Enhanced Nuclear Core
Cooled Antimatter Reactor
Improved Flight Unit
Improved VTOL Module
Cooled Impulse Thruster
Improved Fusion Compressor
Experimental Cooling System
Gravity Neutralizing Apparatus
Experimental Signal Interpreter
Experimental ECM Suite
Experimental Hacking Suite
Improved EM Shotgun
Improved Assault Rifle
Rocket Array
Hellfire Missile Launcher
Ragnarok Missile Launcher
Fabricated
------------
1x Hacking Suite (-6/Factory)
2x Adv. Signal Interpreter (-6/Factory)
2x Field Propulsion Drive (-6/Factory)
2x Field Propulsion Drive (-6/Factory)
1x Adv. Hacking Suite (-1/Access)
1x Adv. Hacking Suite (-1/Access)
1x Adv. Hacking Suite (-1/Access)
1x Micro-nuke Launcher (-1/Access)
1x Micro-nuke Launcher (-1/Access)
Alien Tech Recovered
----------------------
Core Expander
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 5 exits: *Acc x3 / Tes x2)
-1/Access (discovered 2 exits: *Sur / Com)
Surface
Game
------
Seed: War Drums
^Manual?: 1
Play Time: 331 min
Sessions: 11
Mod: N/A
Game No.: 46
Lore%: 36
Gallery%: 51
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
X=9571410091331783569808096898
130811107068810056007307833968
990860811008905835097103860783
086070830961708338079318716868
003310016183703399390331609653
013115906000130090833307068865
855768830373800030805037137506
509571330057383809835057307396
060881500708018731838900038387
808393900993871301516986650558
091530070939355608950908367131
103668583000803080531083083880
859088063006017330006139111800
080000083880863039117330691608
933381095838701163731700809137
013501038888309636710880808808
000900083008181633396103303800
301080001000003336607080060778
009061609857381008103000300008
009789883008965575630830583103
959397163380137580968390659111
303788307805173080307508337953
916863607368380883880838099053
730369163910101900830018886306
981088359913
At first, I was planning to go for a combat build, but the first floor's terminals contain Prototype ID Bank which identified Imp. Flight Unit. I kept losing horribly with flight build in the past, so I didn't expect to win if I go for it again, but I gave it a shot anyway.
Second floor turns out to be really rough for me. I haven't found any imp. Flight unit on -10, so I kept my regular ones. It was really easy to be caught by multiple enemies due to widespread watchers and sentries. Soon, 4 sentries were chasing after me while the pests kept harassing wherever I go. Unfortunately, my only weapon for them is a mini grenade launcher, so even though pests are weak against them, their dropped loots were easily destroyed upon splash damage. And if I tried to pick up the remaining ones, sentries were already at my face, so I had to run.
Third floor -8 began the golden age. I found a stack of imp. flight units (finally!) along with propulsion shielding and imp. ECM suite. I also started to stack a bit of hacking suite, so maybe I can snowball later.
I didn't have much trouble here. It was rough at -9, but now, things got surprisingly easier and easier afterward. I later found adv. sensor array, followed by long range sensor and exp. signal interpreter. Finding higher-rating flight units became a bit piece of cake and as well as hacking suite. Hacking became so easy after I scanned and fabricated a bunch of adv. hacking suite. Even manual hacking Access(Main) was easily successful upon first try (something I never achieved before).
However, despite finding great items, it was a lot of challenge to get through all those patrollers, and sentries and behemoths at key locations, so it requires a lot of patience to find an opening. Traps also became annoying, but they didn't cause catastrophic effect. (Carrying stasis canceller actually saved my butt one time)
Upon reaching Access level, I had an opportunity to go for the Command branch, but I was scared to death to go there. Branch levels are already pretty difficult for me with flight build, so I decided to go for the win.
I won't spoil how I got to the surface (Kyzrati might kill me for that!), but I will say that it was a scary experience. But once I got to the top, I was so happy. I hope I can win again, maybe with a combat build, or through Command, but it will certainly be tougher after the alert bug is removed.
(Regarding hacking suite, stacking them is definitely the winning strategy for me. It is so easy to find one, scan, equip, fab, fab, fab, and it got easier each time. I did get adv. datajack and adv. remote datajack along the way, but it definitely feels like cheating if I do go for that route, so I simply dropped them.)