Okay, so as the news is making the rounds that Alpha 12 has overdone alert level nerfs and is by far the easiest release yet, I report that bad decisions are still enough to kill a good player
I was doing fine until I decided, just for fun, to
insist on using the Storm Laser from Zion
without anywhere near enough heat sinks I already have a good win in 12, so now I'm more willing to take risks and fool around, but from that point on it was downhill as I got picked apart in the caves. I still survived for several floors after that, but my suboptimal propulsion was always an issue, forcing me to use a combination of treads, legs, hover, and wheels...
What did me in was happening upon an absolutely crazy convergence of squads (partially of my own doing because I was wreaking havoc). Just look at these guys...
I did find tons of launchers in this seed, though. Quite different from my winning run this week where there were only two the whole run!
The "pristine Storage grunts" escorted me through two floors early on. Here we are making our way into the caves for an immediate showdown:
I got to lay traps for the first time, too! That was a lot of fun; definitely some good new strategies there. I didn't get an Extractor myself (they fizzled...), but looting the Minesweeper's inventory was enough. Being my first time I made some mistakes in trap placement, and also only later realized that because I didn't have an Extractor, once I'd put them in the wrong place I couldn't get them back again xD
Cogmind - Alpha 12
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (197) 985
Value Destroyed (7440) 7440
Prototype IDs (20) 400
Alien Tech Recovered (0) 0
Bonus (300) 300
TOTAL SCORE: 12125
Cogmind
---------
Core Integrity 0/1150
Matter 290/300
Energy 78/100
System Corruption 2%
Temperature Cool (12)
Location -4/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (9)
(None)
Weapon (4)
Improved Plasma Cutter
Inventory (4)
Light Angular Momentum Engine
Neutrino Core
Light Quantum Reactor
Compact Heavy Treads
Peak State
------------
Power
Micro Fission Core
Micro Fission Core
Propulsion
Improved Treads
Improved Treads
Armored Leg
Improved Hover Unit
Utility
Advanced Heat Sink
Improved Cooling System
Large Storage Unit
Large Storage Unit
Long-range Sensor Array
Advanced Targeting Computer
Advanced Targeting Computer
Hacking Suite
Improved Hacking Suite
Weapon
Wave Gun
Heavy Phase Cannon
KE Penetrator
Precision Grenade Launcher
Inventory
Light Angular Momentum Engine
Neutrino Core
Enhanced Fission Core
Wheel
Energy Mantle
Advanced Plasma Rifle
Long-range Proton Cannon
Long-range Proton Cannon
Disruptor Cannon
Heavy Missile Launcher
Heavy Missile Launcher
Heavy Missile Launcher
Heavy Missile Launcher
Guided Missile Launcher
Phasing Sabre
[Rating: 82]
Favorites
-----------
Power Cooled Ion Engine
Engine Cooled Ion Engine
Power Core Micro Fission Core
Reactor Light Antimatter Reactor
Propulsion Carbon-fiber Leg
Treads Improved Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Improved Hover Unit
Utility Advanced Targeting Computer
Device Makeshift Transmission Jammer
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Improved Hacking Suite
Protection Light Armor Plating
Weapon Gauss Cannon
Energy Gun Advanced Beam Rifle
Energy Cannon Ion Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Gauss Cannon
Launcher Precision Grenade Launcher
Slashing Weapon Phasing Sabre
Special Melee Weapon Improved Plasma Cutter
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 15
Worker 3
Builder 8
Tunneler 1
Hauler 5
Recycler 10
Minesweeper 2
Operator 4
Watcher 3
Swarmer 49
Grunt 57
Brawler 2
Duelist 2
Sentry 28
Hunter 16
Programmer 7
NPCs Destroyed 0
Best Kill Streak 13
Combat Bots Only 12
Matter Collected 6050
Salvage Created 8391
Parts Attached 217
Power 20
Propulsion 63
Utility 36
Weapon 98
Parts Lost 86
Power 11
Propulsion 27
Utility 16
Weapon 32
Average Slot Usage (%) 90
Naked Turns 13
Spaces Moved 6056
Fastest Speed (%) 200
Average Speed (%) 70
Slowest Speed (%) 37
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Heaviest Build 77
Greatest Support 90
Greatest Overweight (x) 22
Average Overweight (x) 1
Largest Inventory 16
Average Capacity 12
Most Carried 16
Average Carried 10
Final Capacity 4
Final Carried 4
Core Damage Taken 2107
Average Core Remaining (%) 79
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 76
Depth 8 Exit 46
Depth 7 Exit 88
Depth 6 Exit 56
Depth 5 Exit 88
Volleys Fired 447
Largest 4
Hottest 250
Shots Fired 1266
Gun 1010
Cannon 215
Launcher 41
Special 0
Kinetic 1027
Thermal 183
Explosive 41
Electromagnetic 17
Shots Hit Robots 816
Core Hits 403
Critical Hits 17
Kills 5
Parts Destroyed 12
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 84
Impact 0
Slashing 82
Piercing 0
Damage Inflicted 23279
Projectiles 12608
Explosions 6537
Melee 4122
Ramming 12
Kinetic 9157
Thermal 4167
Explosive 5451
Electromagnetic 370
Impact 0
Slashing 4122
Piercing 0
Overflow Damage 17
Projectiles 16
Explosions 1
Melee 0
Self-Inflicted Damage 460
Shots 11
Rammed 5
Highest Temperature 452
Average Temperature 81
Received Heat Transfer 2292
Shutdowns 1
Energy Bleed 2
Interference 5
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Average Corruption 1
Message Errors 6
Matter Fused 7
Heat Flow Error 1
Energy Discharge 5
Parts Rejected 4
Data loss (map) 0
Data loss (database) 5
Misfires 1
Misdirections 4
Targeting Errors 7
Weapon Failures 1
Depth 8 End 2
Depth 5 End 2
Haulers Intercepted 5
Robots Corrupted 1
Parts Fried 1
Robots Melted 0
Parts Melted 11
Heat Transferred 5901
Parts Self-Destructed 83
Prevented 6
Power Chain Reactions 1
Tactical Retreats 15
Communications Jammed 226
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 7
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 6
Traps Extracted 47
Installed 8
Triggered 8
Machines Disabled 24
Data Cores Recovered 0
Used 0
Machines Hacked 31
Terminals 22
Fabricators 2
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 0
Total Hacks 91
Successful 50
Failed 36
Catastrophic 8
Database Lockouts 0
Manual 37
Unauthorized 24
Terminals 55
Fabricators 5
Repair Stations 0
Recycling Units 4
Scanalyzers 0
Garrison Access 0
Terminal Hacks 59
Record 12
Part Schematic 5
Robot Schematic 3
Prototype ID Bank 3
Open Door 1
Level Access Points 1
Branch Access Points 2
Alert Level 2
Unreport Threat 6
Reprogram Traps 1
Hauler Manifests 1
Hacking Detections 23
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 10
Terminals 10
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 10
Largest Group 10
Highest-Rated Group 110
Highest-Rated Ally 20
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 107
Total Damage 1376
Kills 19
Allies Corrupted 0
Allies Melted 0
Peak Influence 476
Average Influence 142
Final Influence 10
Maximum Alert Level 2
Low Security (%) 69
Level 1 26
Level 2 4
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 24
Investigation 4
Extermination 4
Reinforcement 11
Assault 0
Garrison 5
Intercept 0
Derelict Logs Recovered 8
Exploration Rate (%) 27
Regions Visited 17
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7529
Turns Passed 11440
Depth 11 60
Depth 10 282
Depth 9 974
Depth 8 2271
Depth 7 1232
Depth 6 3000
Depth 5 2823
Depth 4 798
Scrapyard 60
Materials 2330
Factory 2756
Storage 1197
Lower Caves 1947
Proximity Caves 2010
Zion 994
Data Miner 146
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Cooled Aerolev Unit
Gravity Neutralizing Apparatus
Combat Drone Bay
Heavy Particle Gun
Advanced Beam Rifle
Cooled Pulse Rifle
Storm Laser
Advanced Plasma Rifle
Heavy EM Shotgun
Advanced Beam Cannon
Compact Ion Cannon
Improved Assault Rifle
Enhanced Autogun
Guided Missile Launcher
Precision Grenade Launcher
Precision Rocket Launcher
Advanced EMP Blaster
Impact Mace
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
Game
------
Seed: Shadow Creature
^Manual?: 1
Play Time: 113 min
Sessions: 7
Mod: N/A
Game No.: 4
Lore%: 7
Gallery%: 24
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In