Grid Sage Forums

Grid Sage Forums

  • May 05, 2024, 09:01:21 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Scanning unidentified prototypes  (Read 714 times)

Kalkkis

  • Derelict
  • **
  • Wiki Contributor Bug Hunter Weekly Seed Participant
  • Posts: 35
    • View Profile
Scanning unidentified prototypes
« on: September 29, 2016, 10:15:44 AM »

If you insert an unidentified prototype into a scanalyzer, the command the game uses to do this reveals the name of the object even if the scan fails. So it should look like insert(prototype energy gun) and not like insert(imp. lightning gun).
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4323
    • View Profile
    • Cogmind
Re: Scanning unidentified prototypes
« Reply #1 on: September 29, 2016, 06:54:42 PM »

Ooh, good catch. I think the better solution here would be to turn this into a feature: Inserting any prototype into a Scanalyzer now automatically identifies it for you :)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4323
    • View Profile
    • Cogmind
Re: Scanning unidentified prototypes
« Reply #2 on: September 29, 2016, 07:22:22 PM »

And there it is :D
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon