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Author Topic: Weekly Seed #21 [Alpha 5c] [Seed: Candy Cane]  (Read 2332 times)

zxc

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  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
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Weekly Seed #21 [Alpha 5c] [Seed: Candy Cane]
« on: December 24, 2015, 11:56:10 PM »

Santa wants scrap metal at all costs!

This week's seed: Candy Cane


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
  • Play through the game once. This is a friendly competition and we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!







HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Candy Cane] should display in the log window.

Congratulations on entering the seed, now get in there!
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Decker

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Re: Weekly Seed #21 [Alpha 5c] [Seed: Candy Cane]
« Reply #1 on: December 26, 2015, 05:50:05 PM »

Pretty clean combat win, even though I was playing for score.

I reached alert level 5 on -7 (rampage). The AI response was rather tepid, perhaps because I had destroyed two garrisons. I went on another rampage on -5, then reset the alert level.

I played more conservatively on -4 and beyond, but I still got caught on high alert level. I created a bit of chaos after finding the exit on Access, then escaped. Those terminators really hurt!

With the propulsion change, I hope this will be my last build with 1 power source, 3 storage units, 2 heat sinks and 3 weapons. I think it's optimal for this version but it leaves so little room for creativity.

Spoiler (click to show/hide)
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zxc

  • Cogmind
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  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
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Re: Weekly Seed #21 [Alpha 5c] [Seed: Candy Cane]
« Reply #2 on: December 26, 2015, 11:08:55 PM »

Nice one. Actually reaching -1 and then winning counts for a lot of points, as you reached a higher score while killing 100 fewer robots!
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Kyzrati

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Re: Weekly Seed #21 [Alpha 5c] [Seed: Candy Cane]
« Reply #3 on: December 28, 2015, 07:47:44 PM »

I'll be streaming this one tomorrow, 12/29 Tuesday 10:30 PM EST.

I will somehow attempt to combine shooty and reckless with not dying until at least the late-game. Hoping for some explosives!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

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Re: Weekly Seed #21 [Alpha 5c] [Seed: Candy Cane]
« Reply #4 on: December 30, 2015, 01:03:26 AM »

Mostly crushed that seed. VOD.

Spoiler: 20,215 (click to show/hide)

Spoiler: Action! (click to show/hide)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

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Re: Weekly Seed #21 [Alpha 5c] [Seed: Candy Cane]
« Reply #5 on: December 30, 2015, 12:15:34 PM »

Quote
Early game was easy as usual, though I should've spent longer in Materials to find a storage cache--ended up playing most of the game with the same Lrg. version I happened to pick up early on.

I'd say that for 75% of my games, I cannot meet my storage needs by the end of the game. Hoarding at the beginning is important when it can be done (and often it isn't, due to low total core integrity early on).

By the end game, your main storage sources are
1) Stockpiles (rare).
2) Conveyors (you best bet, but still rare).
3) Collectors (fairly rare too).

So, storage pressure adds to the difficulty of the game. I don't know if it's intended (you don't use much storage yourself), but it's an important effect for me (maybe 40% of the impact of the alert level death spiral). Note, I'm fine with that.
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Enno

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Re: Weekly Seed #21 [Alpha 5c] [Seed: Candy Cane]
« Reply #6 on: December 30, 2015, 03:55:14 PM »

first, congrats to decker...

ok and this week it happend again...not much time
and when i found some i played random.
so i tryed a speedrun...after 15min dead  ;) :D

last weekly seed this year
so see you guys...next year.

Spoiler: scoresheet (click to show/hide)
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