Matter of Heart - Reactivate "Heart of Steel" using copious amounts of Matter.
(Btw there's a funny bug? that if you run out of matter and continue to turn on HoS while equipped then wait a turn automatically shutting it off, it creates a 'free' turn for your count down but even if you hit 200 turns to activate it it won't activate unless your subsequent turn past 200 has the required matter for a turn to count. I ran it to -100 turns or something crazy after at least 20 minutes or more of reactivating HoS without matter when I first had found it not realizing I had no more matter left to feed it lol iirc it said -10X or something remaining as it clearly wasn't coded to display negative turns. Might of already suggested/reported this, mind is a bit foggy.)
Buddies of Steel - After reactivating HoS, beat the game with him still alive. (HoS must be reactivated on floors -6 or below for achievement to be eligible)
Blood Brothers - Get 100-200 combined kills with HoS as your ally. (probably 100 kills, 200 seems a bit hard to me at least)
I'd do it again - Kill 1,000 enemies (over many runs, counts every type)
I can kill time too - Kill 10,000 enemies
I did kill time - Play Cogmind for 1,000 hours
Most Deadly Player (MDP) - Kill 1,000,000 enemies (hopefully it takes years of dedication
![Grin ;D](https://www.gridsagegames.com/forums/Smileys/default/grin.gif)
could also be MDP - Most Dedicated Player)
Happy 1 Year Later - Log in to Cogmind and play 1 year after your first time playing.
This game never got old - Log into Cogmind and play 5 years after playing it for the first time.
Bug Zapper - Kill 50 Swarmer bots during a single run using only single shot, single volley lasers. (Nothing that has spread or multiple rounds per shot should count)
Bug catcher - Kill 50 Swarmer bots during a single run using only melee weapons.
Mosquito Repellent - Kill 25 swarmer bots only using a flamer.
Bee Keeping - Kill 25 Swarmer bots during a single run using only traps.
Blade Runner - Have a speed of 2X (Fast) or faster, 4 bladed weapons and an imp. melee analysis suite or better equipped all at once for 3 consecutive floors.
Sniper - Kill 50 enemies from a distance of 8 or above without using launchers or cannons.
Pro Trapper - Kill 25 enemies using traps during a single run.
Seasoned Trapper - Kill 100 enemies using traps. (over many runs)
Experienced Trapper - Kill 500 enemies using traps. " "
Master Trapper - Kill 1,500 enemies using traps. " "
Bounty Hunter - Kill 25 Hunter bots during a single run.
Can't Hunt this! - Kill 1,000 Hunter bots (over the course of many runs)
Hunt this! - Rewire, fab or reprogram a Hunter bot and have it kill another Hunter bot. 10 times. (over the course of many runs)
Heavier they are, quieter they die - Kill a Heavy before it calls for reinforcements on you.
Heavy Suspicion - Have reinforcements sent after you for doing something suspicious near a heavy.
Heavy Peeping - Get reinforcements sent after you from a heavy 25 times during a single run.
Heavy Handed - Kill a heavy using melee weapons.
Heavy Killer - Kill 25 Heavies during a single run.
Heavy Destroyer - Kill 500 Heavies (over the course of many runs)
H. I. L. F. - Kill 1,500 Heavies " "
That's all for now. Got to run. Real quick before I do run I also wanted to suggest having a ToME style of 'Achievement's' for 1.0 Cogmind that separates Achievements for Explorer, Adventurer and Rogue. By that I mean, if done right now using the current 256 it would essentially be 768 Achievements to work towards unlocking. Or maybe have Explorer/Adventurer combined and have Rogue separated out giving us 512 Achievements to work towards.
I think playing on the lower difficulties is great, even for seasoned Cogminds and especially early on for new players when you are grasping the ropes but it does create a bit of 'cheese' and ruined some of the fun for me when I got many achievements too easy playing on Explorer/Adventurer.
While ToME's 1700+ achievements might not be a direction you want to go (although the more the better I say!), I do love that it gave me incentive to play on different difficulties/game modes without penalty and still kept the hard achievements safe for me to tackle when I was ready (roguelike/nightmare, roguelike/madness). Please consider locking off Rogue achievements since it's the real way to play and is so much harder to get them on it versus the other difficulties
![Cheesy :D](https://www.gridsagegames.com/forums/Smileys/default/cheesy.gif)
Getting chevo's on Rogue are special to me and would be nice to know what I unlocked on that difficulty versus in an easier difficulties.
Thanks! Happy Holidays Kyzrati and everyone else who stumbled upon this.
-ZA