Grid Sage Forums
- May 09, 2024, 04:32:50 PM
- Welcome, Guest
Its format was also causing troubles. Data had to be accurate for given day when update was being run and especially new independent developers provided no easily available information about versions as it was custom of most people visiting r.g.r.d. newsgroup. For example, where on website is the information on Cogmind's version? At first only the forums and blog have it. Neither lends itself well to parsing by makeshift web crawlers as announcements may vary in form and content. Fortunately you offer public changelog in always the same place which contains all required information. You see though the degree of effort required to automate it. Much better for people to contribute that information themselves which you do rigorously. Kudos for that!I have maintained the list of Actively Developing Roguelikes for some time until the genre exploded.Ah, I recall that old list of yours! I was sad when it stopped updating . I used to follow it, but really there are other sources as well, like Rogue Basin. And yeah the genre has exploded, so extra work...
I totally hear about people playing PRIME, mentioning it, recommending it, etc. across various different roguelike communities. (I'm in, like, all of them ) It's certainly a fairly well-known RL, and I'm sure if you put out another version you'd make a lot of people happy, but I must say that starting from scratch in a new language doesn't sound especially promising in that regard!Thank you, this good to know. My presence in social media and in communities is minimal. I actively engage with at most one community at a time.
Maybe my brain is playing tricks on me, but I can't find the thread you're referring to under Confirmed Bugs. Could you point it out? (And while I recall having addressed a related issue, I don't see it anywhere for some reason, not in my TODO list nor in my changelog. Strange, maybe my search terms are incorrect...)The thread is here. It was named "Interacting with machines remotely". The name was not as precise as it could be since it hid itself from you, so I edited it and added "by flying over a line of bots".
Widmo, finding the obscure stuffHope next release is not going to be delayed too much by having all found bugs or inconsistencies piled on you like that. Considering currently confirmed bugs are full of threads started by me the time you spent fixing those likely has cost you more than I have paid for Alpha already.
#2 I don't mind as is, however. I think it makes sense to require that fliers get down and stop zipping around for a turn to attempt the rewiring (rewiring is also intended to be a dangerous thing to do in combat, whereas out of combat you have all the time you need).Aha! Then may I suggest something along those lines be entered as a disadvantage into the manual?
Note that to compensate, it is likely that in a future release any Datajack (remote or melee) will be able to automatically rewire bots on the first hit, if you have one.Nice, although flying is definitely the most powerful mobility option for stealth/hacker builds already. I personally think it does not need buffing.
Hello EveryonePRIME! Of all things PRIME! I am the co-author of this game. In June this year I started development of the game from scratch in another progamming language. Rewrites tend to kill projects but on the other hand magnitude of changes I want to make practically invalidate most of the foundational assumptions used by game's engine. Currently it is still in tech demo phase, so in practice there is nothing to release.
(...)
The coming up weeks i decided i´ll put some hours in the following:
(...)
* PRIME
(...)
I mean, why shouldn't they be able to physically insert the part into the machine so long as the insertion location exists?Act of insertion apparently requires cooperation from the Recycling Unit. Otherwise Cogmind would be free to put any number of parts before sending the process order without chance of failure. Furthermore certain trojan proves that the unit can have quite a lot of to say on the subject what goes inside its belly, or in this case what does not. This is argument made mostly from game world consistency viewpoint. I see no problem with swinging my greatsword directly at the interactive space. If you wish to keep it for balance or just for the sake of keeping recyclers sufficiently rude then just keep it.