I'm taking my notes as I go. (And I didn't end up doing anything spoilery this run...)Quite an excellent start, this seed. There's immediate access to a cannon, grenades, and storage, then I took out an Operator for some hackware.
Treads just inside -9/MAT. I think I'll go super-heavy combat this round...
Once in the Factory, ran across this crazy huge reactor array... yeah it'll spike the alert level, but I can't resist blowing up *all* of them while taking out this squad
Was doing just great, until I didn't pay attention to my matter and it dropped to zero just before I got surrounded!
I really need to carry matter storage (
loved having that on my last combat run).
Had ONE good shot left on my grenade launcher and took most of them out at point blank, then dropped my storage unit so I could move again, picked up enough matter to attach a heavy laser, and finished the last three off
. That was close.
Ended up having to fly away like this.
But matter is obviously still a huge issue. Then I got an assault force dispatched on me not 50 turns after that
. I figure my best option is to hole up next to a Fabricator and see if I can overload it and zap them to death. It worked
(Of course in doing so my own corruption jumped from 1% to 16%, ha.)
But it wasn't done with me yet
. When I left the room another squad I couldn't handle passed by, and the Fabricator was still operational so I snuck back in and let it deal with them. Now I'm 28% corrupted! Corrupted but alive! This is a pretty bad way to start the mid-game...
Then I found this exit. Sorta scary since I only have a single crappy power source and am pretty beat up, and it could be the caves (as much as I'd like toe explore them), but I'll try it out anyway
... it's -5/Factory.
Cannot for the life of me find a power source. One was dropped right when I needed it, but a Recycler got to it before I could stop it :/. Did find an exit, which again would be dangerous if it were the caves, not having a power source...
Yep, it's the caves (yay!), and it's is not the kind of start I was hoping for (uh oh). Surrounded by a pair of grunts and a duelist.
Actually didn't turn out too bad since they were right in my face and
all three dropped their power sources as I took them out. Heh. We're in businesses! But I wonder where these particular dark depths lead... Time to attach the sensor array I've been carrying around so I don't run into an ambush.
Made it through the first cave without too much trouble, and in the second while exploring deeper I came across a base and wasn't sure what it was. I was going to walk by, then noticed an innocent Samaritan coming along. He treaded right by the door, which opened next to him and--BLAM--a ton of fire exploded out from the doorway. Okay yeah let's not go that way
Too late though, the hornet's nest was awoken and they spotted me as I tried to leave the area :/ (they even came out the hidden back door to cut me off)
From there I had no choice but to streak in the hopes of meeting a friendly force that could help out. That's when I ran straight into a lone Programmer... Someone will avenge me, yes?
Cogmind - Alpha 8
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (125) 625
Value Destroyed (4262) 4262
Prototype IDs (4) 80
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6967
Cogmind
---------
Core Integrity 0/850
Matter 390/400
Energy 50/50
System Corruption 0%
Temperature Cool (0)
Location -6/Lower Caves
Parts
-------
Power (2)
Propulsion (3)
Utility (5)
Medium Matter Storage Unit
Weapon (5)
Inventory
-----------
Large Storage Unit
Long-range Terrain Scanner
Transmission Jammer
Long-range Sensor Array
Peak State
------------
Power
Improved Deuterium Engine
Light Angular Momentum Engine
Propulsion
Carbon-fiber Leg
Flexi-carbon Leg
Aluminum Leg
Utility
Transmission Jammer
Large Storage Unit
Medium Matter Storage Unit
Long-range Sensor Array
System Shield
Weapon
Plasma Rifle
Mini Assault Cannon
Cooled Plasma Cannon
Flak Gun
Heavy Flail
[Rating: 53]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Carbon-fiber Leg
Flight Unit VTOL Module
Utility Large Storage Unit
Device Structural Scanner
Storage Large Storage Unit
Processor Targeting Computer
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Mini Assault Cannon
Energy Gun Plasma Rifle
Energy Cannon Cooled Plasma Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Grenade Launcher
Impact Weapon Heavy Flail
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 8
Builder 6
Tunneler 3
Hauler 2
Recycler 10
Mechanic 1
Operator 1
Watcher 1
Swarmer 31
Grunt 46
Brawler 5
Duelist 1
Sentry 7
Hunter 2
Programmer 1
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 8
Matter Collected 3171
Salvage Created 4017
Parts Attached 143
Power 17
Propulsion 30
Utility 34
Weapon 62
Parts Lost 68
Power 11
Propulsion 17
Utility 17
Weapon 23
Average Slot Usage (%) 88
Naked Turns 3
Spaces Moved 2707
Fastest Speed (%) 333
Average Speed (%) 73
Slowest Speed (%) 15
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 7
Cave-ins Triggered 0
Teleports 0
Heaviest Build 63
Greatest Overweight (x) 12
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 8
Core Damage Taken 1374
Average Core Remaining (%) 73
Depth 10 Exit 93
Depth 9 Exit 42
Depth 8 Exit 100
Depth 7 Exit 60
Volleys Fired 251
Largest 4
Hottest 198
Shots Fired 546
Gun 291
Cannon 225
Launcher 30
Special 0
Kinetic 410
Thermal 100
Explosive 30
Electromagnetic 6
Shots Hit Robots 319
Core Hits 268
Overload Shots 5
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 11
Impact 11
Slashing 0
Piercing 0
Damage Inflicted 9900
Projectiles 5538
Explosions 4129
Melee 212
Ramming 21
Kinetic 4236
Thermal 1469
Explosive 3338
Electromagnetic 624
Impact 212
Slashing 0
Piercing 0
Self-Inflicted Damage 436
Shots 12
Rammed 7
Highest Temperature 427
Average Temperature 113
Shutdowns 6
Energy Bleed 3
Interference 3
Matter Decay 1
Short Circuit 1
Damage (minor) 0
Damage (major) 2
Damage (core) 0
Highest Corruption 28
Average Corruption 3
Message Errors 4
Parts Rejected 4
Data loss (map) 6
Data loss (database) 4
Misfires 0
Misdirections 3
Targeting Errors 4
Weapon Failures 2
Depth 9 End 1
Depth 7 End 28
Haulers Intercepted 2
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 15
Communications Jammed 0
Parts Field Recycled 2
Retrieved Matter 21
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 11
Terminals 9
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 27
Successful 16
Failed 11
Catastrophic 4
Database Lockouts 0
Manual 21
Unauthorized 21
Terminals 24
Fabricators 2
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Terminal Hacks 2
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 8
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 13
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 1
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 1
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 961
Average Influence 363
Final Influence 0
Maximum Alert Level 3
Low Security (%) 29
Level 1 35
Level 2 20
Level 3 14
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 2
Extermination 2
Reinforcement 3
Assault 1
Garrison 3
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 23
Regions Visited 8
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3560
Turns Passed 5313
Depth 11 88
Depth 10 564
Depth 9 934
Depth 8 251
Depth 7 1602
Depth 6 1874
Scrapyard 88
Materials 1749
Factory 2381
Lower Caves 1095
Prototype IDs
---------------
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Cannon
Mini Assault Cannon
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 63 min
Sessions: 1
Mod: N/A
Game No.: 1
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
Man, a far cry from my kick-butt run earlier in the week
. Next time need to play smarter. I could've made it further since I'd already discovered the Factory exit, but against my better judgement I wanted to go deeper into the caves. Always a gamble in such a bad state to begin with!