Cogmind > Competitions
Weekly Seed #26 [Alpha 6] [Seed: Lady Luck]
Brynath:
Well here goes, I haven't really played much, and I barely know what I should be doing but here is my entry:
Spoiler (click to show/hide)Cogmind - Alpha 6
Name: Brynath
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (21) 105
Value Destroyed (928) 928
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (200) 200
TOTAL SCORE: 1233
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 212/215
System Corruption 0%
Temperature Cool (70)
Location -10/Garrison
Parts
-------
Power (1)
Reinforced Ion Engine
Propulsion (2)
Light Treads
Light Treads
Utility (2)
Melee Analysis Suite
Hardened Light Armor Plating
Weapon (2)
Hammer
Beam Rifle
Inventory
-----------
Reinforced Ion Engine
Hardened Light Armor Plating
Hardened Light Armor Plating
Peak State
------------
Power
Reinforced Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Melee Analysis Suite
Hardened Light Armor Plating
Weapon
Hammer
Beam Rifle
[Rating: 12]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Aluminum Leg
Treads Light Treads
Wheel Armored Wheel
Leg Aluminum Leg
Utility Large Matter Storage Unit
Device Heat Sink
Storage Large Matter Storage Unit
Processor Melee Analysis Suite
Protection Hardened Light Armor Plating
Weapon Assault Rifle
Energy Gun EM Pulse Gun
Ballistic Gun Assault Rifle
Impact Weapon Hammer
Stats
-------
Bonus Breakdown 200
Entered Garrisons 200
Classes Destroyed 5
Swarmer 9
Grunt 7
Brawler 3
Duelist 1
Sentry 1
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 826
Salvage Created 731
Parts Attached 31
Power 4
Propulsion 13
Utility 7
Weapon 7
Parts Lost 6
Power 1
Propulsion 1
Utility 3
Weapon 1
Average Slot Usage (%) 91
Naked Turns 10
Spaces Moved 575
Fastest Speed (%) 200
Average Speed (%) 87
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 20
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 2
Core Damage Taken 255
Average Core Remaining (%) 0
Volleys Fired 64
Largest 2
Hottest 60
Shots Fired 103
Gun 103
Cannon 0
Launcher 0
Special 0
Kinetic 74
Thermal 10
Explosive 0
Electromagnetic 19
Shots Hit Robots 94
Core Hits 35
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 56
Impact 56
Slashing 0
Piercing 0
Damage Inflicted 1265
Projectiles 590
Explosions 36
Melee 639
Ramming 0
Kinetic 400
Thermal 65
Explosive 0
Electromagnetic 161
Impact 639
Slashing 0
Piercing 0
Self-Inflicted Damage 13
Shots 1
Rammed 0
Highest Temperature 204
Average Temperature 69
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Average Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 4
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 1
Successful 1
Failed 0
Catastrophic 0
Database Lockouts 0
Manual 0
Unauthorized 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 0
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 680
Average Influence 302
Final Influence 680
Maximum Alert Level 2
Low Security (%) 38
Level 1 23
Level 2 38
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 0
Investigation 0
Extermination 0
Reinforcement 0
Assault 0
Garrison 0
Exploration Rate (%) 15
Regions Visited 3
Garrisons Visited 1
Relays Disabled 2
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 1095
Depth 11 67
Depth 10 1028
Scrapyard 67
Materials 93
Garrison 935
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 22 min
Sessions: 1
Mod: N/A
Game No.: 7
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 18/Cogmind
Map View: 112x50
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Kyzrati:
Welcome! Looking at the top I thought wow, that's a pretty high score for the first floor how'd you manage that... WHOA you went into a garrison :P
Those are quite dangerous in the very early game while you still have low integrity, better to just look out for the real stairs up. (That's a pretty good peak state there for the beginning, though!)
Shobalk:
I'm getting back on the horse after a little time off between builds. I'm finding the changes to be quite nice! It seems that duking it out is a viable option now. I'm also loving the new hacks.
All in all, a pretty decent run. I had a crash on -5 or -6, so I did replay a portion of that level, but I don't think it mattered much.
I got lucky with a drone bay somewhere in there that mapped out a huge portion of the level. As a result, I was able to cherry pick some excellent gear and make for the exit rather easily. Additionally, I got to essentially skip -4 due to the stairs being super close to the spawn point.
I made it to -2 and got pumped when I found a security 1 terminal with some hackware. Unfortunately I mistakenly (add successfully!) ran access(branch) thinking it was access(main). Eventually the onslaught became too much and I was streaking the complex in hopes of finding my way to access for the first time. Maybe next time ;)
Spoiler (click to show/hide)Cogmind - Alpha 6
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (134) 670
Value Destroyed (6198) 6198
Prototype IDs (22) 440
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 11308
Cogmind
---------
Core Integrity 0/1450
Matter 118/300
Energy 50/50
System Corruption 31%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (3)
Propulsion (4)
Utility (11)
Weapon (5)
Inventory
-----------
Advanced Heat Sink
Layered Medium Armor Plating
High-density Centrium Heavy Treads
Peak State
------------
Power
Light Quantum Reactor
Light Anti-Matter Reactor
Light Quantum Reactor
Propulsion
Medium Treads
High-density Centrium Heavy Treads
Improved Anti-Grav System
Utility
Compact Battery
Experimental Power Amplifier
Centrium Light Armor Plating
Large Storage Unit
Improved Energy Mantle
Improved Remote Shield Generator
Improved Targeting Computer
Improved Core Analyzer
Hacking Suite
Enhanced Optical Array
Advanced Heat Sink
Weapon
Gamma Bomb Array
Quantum Rifle
Quantum Rifle
Compact Mass Driver
Linear Accelerator
[Rating: 154]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Nuclear Core
Reactor Light Quantum Reactor
Propulsion Improved Anti-Grav System
Treads Heavy Treads
Leg Aluminum Leg
Hover Unit Improved Anti-Grav System
Utility Hacking Suite
Device Advanced Cooling System
Storage Medium Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Reactive Medium Armor
Weapon Quantum Rifle
Energy Gun Quantum Rifle
Energy Cannon Disruptor Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Compact Mass Driver
Launcher Gamma Bomb Array
Special Weapon Improved Remote Datajack
Impact Weapon Maul
Stats
-------
Bonus Breakdown 0
Classes Destroyed 11
Worker 5
Builder 5
Tunneler 3
Recycler 12
Operator 1
Watcher 6
Swarmer 21
Grunt 41
Sentry 11
Hunter 13
Programmer 16
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 5
Matter Collected 4777
Salvage Created 7668
Parts Attached 231
Power 42
Propulsion 45
Utility 61
Weapon 83
Parts Lost 63
Power 9
Propulsion 14
Utility 15
Weapon 25
Average Slot Usage (%) 88
Naked Turns 80
Spaces Moved 4123
Fastest Speed (%) 200
Average Speed (%) 80
Slowest Speed (%) 5
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 17
Cave-ins Triggered 1
Teleports 0
Heaviest Build 134
Greatest Overweight (x) 41
Average Overweight (x) 3
Largest Inventory 12
Most Items Carried 10
Average Items Carried 6
Core Damage Taken 2455
Average Core Remaining (%) 84
Depth 10 Exit 82
Depth 9 Exit 78
Depth 8 Exit 100
Depth 7 Exit 95
Depth 6 Exit 58
Depth 5 Exit 92
Depth 4 Exit 100
Depth 3 Exit 69
Volleys Fired 359
Largest 5
Hottest 384
Shots Fired 903
Gun 602
Cannon 262
Launcher 24
Special 15
Kinetic 442
Thermal 207
Explosive 8
Electromagnetic 231
Shots Hit Robots 652
Core Hits 295
Overload Shots 1
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 7
Impact 7
Slashing 0
Piercing 0
Damage Inflicted 17267
Projectiles 15698
Explosions 1416
Melee 64
Ramming 89
Kinetic 8878
Thermal 4015
Explosive 950
Electromagnetic 3271
Impact 64
Slashing 0
Piercing 0
Self-Inflicted Damage 150
Shots 12
Rammed 17
Highest Temperature 486
Average Temperature 117
Shutdowns 11
Energy Bleed 2
Interference 3
Matter Decay 1
Short Circuit 2
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 31
Average Corruption 8
Message Errors 41
Parts Rejected 14
Data loss (map) 64
Data loss (database) 21
Misfires 10
Misdirections 16
Targeting Errors 47
Weapon Failures 7
Depth 8 End 1
Depth 7 End 2
Depth 5 End 11
Depth 3 End 15
Haulers Intercepted 0
Robots Corrupted 5
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 21
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 26
Terminals 19
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 7
Total Hacks 50
Successful 15
Failed 35
Catastrophic 12
Database Lockouts 0
Manual 23
Unauthorized 41
Terminals 39
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 11
Terminal Hacks 10
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 1
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 6
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 23
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 4
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 1
Parse 0
Link 0
Rebooted 1
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 4
Allies Hacked 0
Hacks Repelled 0
Total Allies 4
Largest Group 2
Highest-Rated Group 44
Highest-Rated Ally 44
Total Orders 1
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 13
Total Damage 515
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 402
Average Influence 167
Final Influence 199
Maximum Alert Level 2
Low Security (%) 61
Level 1 38
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 29
Investigation 4
Extermination 13
Reinforcement 6
Assault 0
Garrison 6
Exploration Rate (%) 19
Regions Visited 10
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 8420
Depth 11 67
Depth 10 389
Depth 9 435
Depth 8 323
Depth 7 1087
Depth 6 821
Depth 5 1388
Depth 4 129
Depth 3 2029
Depth 2 1752
Scrapyard 67
Materials 1147
Factory 3425
Research 3781
Prototype IDs
---------------
Enhanced Nuclear Core
Improved Quantum Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Improved Airjet
Cooled Pulse Rifle
Cooled Plasma Rifle
Precision Shock Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Enhanced Autogun
Enhanced Coil Gun
Mini Assault Cannon
Compact Mass Driver
Experimental Optical Array
Experimental Power Amplifier
Centrium Light Armor Plating
Experimental Thermal Shield
Beam Splitter
Advanced Salvage Targeting Computer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 134 min
Sessions: 9
Mod: N/A
Game No.: 7
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
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Brynath:
Well then it seems that I probably doubled down on the Stupid. Seeing as I found the stairs in the Garrison... I then said "Nahhh I think I'll explore here some more."
Eh you die and then you learn.
zxc:
Lady Luck wasn't with me this time. I made it to Access in very poor shape but I lasted long enough that I would've been able to win had I been able to find the exit, but this Access was really weird. It seems like a large chunk of it must've been accessible only by a single chokepoint or something, and I ended up going in circles trying to map out what ended up being a fairly isolated chunk of the map. I reasoned that a particular spot which looked promising couldn't have been the exit, but as I mapped out almost everything else I figured I must've been wrong and went for it. I reached it in bad condition only to find that the exit wasn't there, as I initially thought. By then it was too late to go anywhere else.
Spoiler (click to show/hide)Cogmind - Alpha 6
Name: zzxc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (23) 115
Value Destroyed (499) 499
Prototype IDs (3) 60
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5174
Cogmind
---------
Core Integrity 0/1600
Matter 77/300
Energy 4/50
System Corruption 1%
Temperature Cool (6)
Location -1/Access
Parts
-------
Power (4)
Propulsion (6)
Improved Q-Thruster
Utility (13)
Advanced Terrain Scan Processor
Weapon (2)
Inventory
-----------
Power Sword
Linear Accelerator
Linear Accelerator
Peak State
------------
Power
Light Quantum Reactor
Improved Quantum Reactor
Propulsion
Improved Q-Thruster
Diametric Drive
Diametric Drive
Diametric Drive
Diametric Drive
Utility
Weight Redist. System
Enhanced Optical Array
Hacking Suite
Improved System Shield
Advanced Terrain Scan Processor
Long-range Sensor Array
Advanced Signal Interpreter
Advanced Component Analysis Suite
Long-range Terrain Scanner
Improved Heavy Armor Plating
Weapon
[Rating: 103]
Favorites
-----------
Power Nuclear Core
Engine Light Angular Momentum Engine
Power Core Nuclear Core
Reactor Improved Quantum Reactor
Propulsion Cesium-ion Thruster
Treads High-density Centrium Heavy Treads
Leg Carbon-fiber Leg
Hover Unit Airjet
Flight Unit Cesium-ion Thruster
Utility Weight Redist. System
Device Weight Redist. System
Storage Small Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon Assault Rifle
Energy Gun Small Laser
Ballistic Gun Assault Rifle
Ballistic Cannon Linear Accelerator
Launcher Mini Grenade Launcher
Special Weapon Mining Laser
Impact Weapon Heavy Hammer
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 0
Classes Destroyed 6
Worker 3
Builder 2
Hauler 1
Recycler 1
Swarmer 7
Grunt 9
NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 7
Matter Collected 944
Salvage Created 652
Parts Attached 94
Power 10
Propulsion 35
Utility 29
Weapon 20
Parts Lost 39
Power 5
Propulsion 18
Utility 15
Weapon 1
Average Slot Usage (%) 65
Naked Turns 6
Spaces Moved 5661
Fastest Speed (%) 526
Average Speed (%) 252
Slowest Speed (%) 83
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 46
Greatest Overweight (x) 11
Average Overweight (x) 0
Largest Inventory 6
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 2582
Average Core Remaining (%) 86
Depth 10 Exit 57
Depth 9 Exit 87
Depth 8 Exit 100
Depth 7 Exit 93
Depth 6 Exit 100
Depth 5 Exit 97
Depth 4 Exit 100
Depth 3 Exit 97
Depth 2 Exit 50
Volleys Fired 69
Largest 2
Hottest 100
Shots Fired 109
Gun 83
Cannon 1
Launcher 9
Special 16
Kinetic 44
Thermal 23
Explosive 9
Electromagnetic 33
Shots Hit Robots 66
Core Hits 42
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 10
Impact 4
Slashing 6
Piercing 0
Damage Inflicted 1749
Projectiles 815
Explosions 731
Melee 192
Ramming 11
Kinetic 392
Thermal 236
Explosive 536
Electromagnetic 382
Impact 83
Slashing 109
Piercing 0
Self-Inflicted Damage 141
Shots 4
Rammed 1
Highest Temperature 547
Average Temperature 94
Shutdowns 1
Energy Bleed 2
Interference 4
Matter Decay 2
Short Circuit 1
Damage (minor) 1
Damage (major) 0
Damage (core) 1
Highest Corruption 8
Average Corruption 2
Message Errors 0
Parts Rejected 2
Data loss (map) 2
Data loss (database) 0
Misfires 0
Misdirections 4
Targeting Errors 1
Weapon Failures 0
Depth 7 End 4
Depth 5 End 1
Depth 3 End 2
Depth 2 End 8
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 33
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 28
Terminals 24
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 3
Total Hacks 81
Successful 17
Failed 64
Catastrophic 24
Database Lockouts 0
Manual 34
Unauthorized 53
Terminals 72
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 4
Garrison Access 5
Terminal Hacks 11
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 3
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 2
Machine Controls 0
Hacking Detections 27
Full Trace Events 5
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 2
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 7
Highest-Rated Ally 7
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 292
Average Influence 37
Final Influence 0
Maximum Alert Level 1
Low Security (%) 94
Level 1 5
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 23
Investigation 7
Extermination 5
Reinforcement 11
Assault 0
Garrison 0
Exploration Rate (%) 23
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 4202
Depth 11 53
Depth 10 520
Depth 9 344
Depth 8 236
Depth 7 643
Depth 6 70
Depth 5 323
Depth 4 15
Depth 3 401
Depth 2 804
Depth 1 793
Scrapyard 53
Materials 1100
Factory 1051
Research 1205
Access 793
Prototype IDs
---------------
Heavy Deuterium Engine
Light Neutrino Core
Improved Quantum Reactor
High-density Centrium Heavy Treads
Improved Airjet
Improved Q-Thruster
Improved Medium Laser
Improved EM Shotgun
Enhanced Coil Gun
Tactical Quantum Warhead
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 122 min
Sessions: 3
Mod: N/A
Game No.: 56
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
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