Cogmind > Competitions
Weekly Seed #26 [Alpha 6] [Seed: Lady Luck]
zxc:
Will she smile on you?
This week's seed: Lady Luck
The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!
HOW TO ENTER A SEED
Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
Select GAME, select ABORT:
If you have followed the steps [Manual seed applied: Lady Luck] should display in the log window.
Congratulations on entering the seed, now get in there!
Kyzrati:
Haha, Xom. (I see you edited your post after originally alluding to DCSS. It was funny!)
I'm not sure whether I should do this seed for my stream. I imagine it kinda keeps some people from watching if I stream the seed not long after it's posted, eh?
I could instead do a random seed, and do this one at the end of its cycle instead (so, stream it next week).
Either way, I'll be streaming Feb. 2, 10:30 PM EST, i.e. the regular time.
zxc:
--- Quote from: Kyzrati on February 02, 2016, 07:22:48 AM ---Haha, Xom. (I see you edited your post after originally alluding to DCSS. It was funny!)
--- End quote ---
Couldn't decide for a minute there!
--- Quote from: Kyzrati on February 02, 2016, 07:22:48 AM ---I'm not sure whether I should do this seed for my stream. I imagine it kinda keeps some people from watching if I stream the seed not long after it's posted, eh?
I could instead do a random seed, and do this one at the end of its cycle instead (so, stream it next week).
Either way, I'll be streaming Feb. 2, 10:30 PM EST, i.e. the regular time.
--- End quote ---
That's reasonable, yeah.
Decker:
I was lucky enough to find chute traps on -4. I made it to Access in good shape. I found an exp terrain processor, 2 advanced terrain processors, plus a long-range scanner. This maps fast! As for hackware, I only got a few standard hacking suites from operators.
I was caught in the open (on tracks) in a secret passage joining two big rooms, near a garrison. I retreated into one of these rooms, only to find a bunch of grunts coming from the other side. Virus, ARCs and programmers soon joined the party. I didn't make it. I probably should have dug in a wall to shield myself somewhat in the narrow secret passage.
I used armor a bit this time; nothing very conclusive. I didn't find enough to restock. Eventually I wore 7 heat sinks.
I went with a record low 5 propulsion units, with 3 power sources and five weapons. The 3 power sources gained me nothing since I didn't find good force fields. My low amount of integrity was a significant factor in losing that final big fight. Consequently, I will go back to 2 power sources and more propulsion as usual. Speed really matters when the alert level starts to build and when you need to take a hike. 4-5 weapons is probably the sweet spot for my play style in Access. The heat build-up is already formidable at 4.
I'll use armor again when I find it -- but the main protection for my processors will be Lady Luck herself, along with hoarding as much as possible up to Research.
Spoiler (click to show/hide)Cogmind - Alpha 6
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (352) 1760
Value Destroyed (14035) 14035
Prototype IDs (42) 840
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 21135
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 50/50
System Corruption 8%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (3)
Propulsion (5)
Utility (12)
Advanced Scan Processor
Experimental Terrain Scan Processor
Advanced Terrain Scan Processor
Long-range Terrain Scanner
Weapon (5)
Inventory
-----------
Advanced Variable Charge Gun
Large Storage Unit
Large Storage Unit
Peak State
------------
Power
Improved Quantum Reactor
Light Quantum Reactor
Improved Quantum Reactor
Propulsion
Compact Heavy Treads
High-density Centrium Heavy Treads
Improved Heavy Treads
Utility
Advanced Heat Sink
Advanced Heat Sink
Experimental Terrain Scan Processor
Large Storage Unit
Advanced Terrain Scan Processor
Large Storage Unit
Medium Storage Unit
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Weapon
Phase Gun
Compact Mass Driver
Quantum Rifle
Linear Accelerator
Linear Accelerator
[Rating: 160]
Favorites
-----------
Power Light Nuclear Core
Engine Heavy Ion Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Compact Wheel
Leg Carbon-fiber Leg
Hover Unit Anti-Grav System
Flight Unit Xenon Bombardment Thruster
Utility Medium Storage Unit
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon Coil Gun
Energy Gun Precision Beam Rifle
Energy Cannon HERF Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Assault Cannon
Launcher Heavy Shock Bomb Launcher
Slashing Weapon Power Sword
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 18
Worker 35
Builder 18
Tunneler 4
Hauler 19
Recycler 34
Mechanic 1
Operator 12
Watcher 8
Swarmer 51
Saboteur 1
Grunt 91
Brawler 3
Duelist 3
Protector 1
Sentry 20
Hunter 19
Programmer 28
Compactor 4
NPCs Destroyed 0
Best Kill Streak 18
Combat Bots Only 12
Matter Collected 10281
Salvage Created 18865
Parts Attached 479
Power 48
Propulsion 90
Utility 148
Weapon 193
Parts Lost 141
Power 18
Propulsion 32
Utility 41
Weapon 50
Average Slot Usage (%) 95
Naked Turns 2
Spaces Moved 5764
Fastest Speed (%) 200
Average Speed (%) 83
Slowest Speed (%) 5
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 0
Heaviest Build 147
Greatest Overweight (x) 39
Average Overweight (x) 1
Largest Inventory 22
Most Items Carried 20
Average Items Carried 15
Core Damage Taken 2987
Average Core Remaining (%) 79
Depth 10 Exit 59
Depth 9 Exit 86
Depth 8 Exit 76
Depth 7 Exit 88
Depth 6 Exit 86
Depth 5 Exit 66
Depth 4 Exit 92
Depth 3 Exit 83
Depth 2 Exit 82
Volleys Fired 613
Largest 5
Hottest 443
Shots Fired 1879
Gun 1135
Cannon 667
Launcher 77
Special 0
Kinetic 826
Thermal 567
Explosive 32
Electromagnetic 454
Shots Hit Robots 1237
Core Hits 727
Overload Shots 5
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 6
Impact 0
Slashing 6
Piercing 0
Damage Inflicted 39081
Projectiles 29305
Explosions 9590
Melee 160
Ramming 26
Kinetic 14394
Thermal 10250
Explosive 4379
Electromagnetic 9872
Impact 0
Slashing 160
Piercing 0
Self-Inflicted Damage 752
Shots 30
Rammed 5
Highest Temperature 601
Average Temperature 92
Shutdowns 4
Energy Bleed 5
Interference 9
Matter Decay 0
Short Circuit 3
Damage (minor) 2
Damage (major) 3
Damage (core) 1
Highest Corruption 10
Average Corruption 4
Message Errors 19
Parts Rejected 9
Data loss (map) 38
Data loss (database) 9
Misfires 2
Misdirections 13
Targeting Errors 44
Weapon Failures 11
Depth 10 End 4
Depth 9 End 1
Depth 7 End 6
Depth 5 End 10
Depth 3 End 8
Depth 2 End 5
Haulers Intercepted 19
Robots Corrupted 16
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 27
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 36
Terminals 35
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 88
Successful 25
Failed 63
Catastrophic 25
Database Lockouts 0
Manual 50
Unauthorized 40
Terminals 87
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 25
Record 4
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 5
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 6
Unreport Threat 7
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 36
Full Trace Events 6
Feedback Events 3
Feedback Corruption 3
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 4
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1227
Average Influence 345
Final Influence 406
Maximum Alert Level 4
Low Security (%) 38
Level 1 22
Level 2 24
Level 3 12
Level 4 1
Level 5 0
Squads Dispatched 51
Investigation 7
Extermination 16
Reinforcement 18
Assault 6
Garrison 4
Exploration Rate (%) 20
Regions Visited 13
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 10825
Depth 11 50
Depth 10 1024
Depth 9 772
Depth 8 548
Depth 7 2292
Depth 6 872
Depth 5 1376
Depth 4 1214
Depth 3 1074
Depth 2 900
Depth 1 703
Scrapyard 50
Materials 2344
Factory 5535
Research 1974
Access 703
Waste 219
Prototype IDs
---------------
Enhanced Nuclear Core
Light Neutrino Core
Improved Quantum Reactor
High-density Centrium Heavy Treads
Improved Airjet
Improved Gravmag System
Improved Medium Laser
Precision Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Cooled Plasma Rifle
Advanced Plasma Rifle
Advanced Variable Charge Gun
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Compact Ion Cannon
Long-range Phase Cannon
Heavy Proton Cannon
Improved Assault Rifle
Enhanced Autogun
Enhanced Coil Gun
Compact Mass Driver
Rocket Array
Experimental Heat Sink
Advanced Energy Well
Improved Matter Compressor
Experimental Optical Array
Spectral Analyzer
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Centrium Light Armor Plating
Experimental Thermal Shield
Experimental Melee Analysis Suite
Advanced Particle Charger
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 200 min
Sessions: 3
Mod: N/A
Game No.: 36
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
X=7542680431407377499977229789
198272728932337728737729771872
797797977229384478188247342221
788979738938479777728787749791
939397892788888427777372283977
877777778977777777778779787777
777977777777777977777877777977
777227727977777777877977777777
727977778779377277738977772177
737382738149877732727977799778
777928777219384779372917799877
298142919379928271378797737283
277197824112277787971279787297
931372189171277777777728222797
378727378472227232991249377729
784824281377374744272974113791
224783978889122397837732477277
238317397224997221947871471273
744894879894277181978922919834
899721974732497779389729747373
772972877973299277777748732979
3277977292327737171
Kyzrati:
Fighting anywhere near a garrison is reeeeaaally dangerous :). Heat sinks are nice because they're easy to find, but they won't protect you for long if battles drag on. 7?! :P
I haven't had serious heat problems with 7-9 weapons, but then I also prefer ballistics and only switch to thermal when I have a cooling system or something more effective than regular heat sinks. It also helps if you use careful positioning to make sure every shot counts by one-shotting targets, or more importantly lining up enemies to take advantage of large volleys punching through rows/groups.
That's definitely some nice scanning you've got there.
I like going with three power sources myself, if only because I may need them all at some point, and then I can carry one less backup and even lose one during battle and not worry about it.
Navigation
[0] Message Index
[#] Next page
Go to full version