Cogmind > Competitions

Weekly Seed #26 [Alpha 6] [Seed: Lady Luck]

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zxc:
Will she smile on you?

This week's seed: Lady Luck


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!




HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Lady Luck] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati:
Haha, Xom. (I see you edited your post after originally alluding to DCSS. It was funny!)

I'm not sure whether I should do this seed for my stream. I imagine it kinda keeps some people from watching if I stream the seed not long after it's posted, eh?

I could instead do a random seed, and do this one at the end of its cycle instead (so, stream it next week).

Either way, I'll be streaming Feb. 2, 10:30 PM EST, i.e. the regular time.

zxc:

--- Quote from: Kyzrati on February 02, 2016, 07:22:48 AM ---Haha, Xom. (I see you edited your post after originally alluding to DCSS. It was funny!)

--- End quote ---

Couldn't decide for a minute there!



--- Quote from: Kyzrati on February 02, 2016, 07:22:48 AM ---I'm not sure whether I should do this seed for my stream. I imagine it kinda keeps some people from watching if I stream the seed not long after it's posted, eh?

I could instead do a random seed, and do this one at the end of its cycle instead (so, stream it next week).

Either way, I'll be streaming Feb. 2, 10:30 PM EST, i.e. the regular time.

--- End quote ---
That's reasonable, yeah.

Decker:
I was lucky enough to find chute traps on -4. I made it to Access in good shape. I found an exp terrain processor, 2 advanced terrain processors, plus a long-range scanner. This maps fast! As for hackware, I only got a few standard hacking suites from operators.

I was caught in the open (on tracks) in a secret passage joining two big rooms, near a garrison. I retreated into one of these rooms, only to find a bunch of grunts coming from the other side. Virus, ARCs and programmers soon joined the party. I didn't make it. I probably should have dug in a wall to shield myself somewhat in the narrow secret passage.

I used armor a bit this time; nothing very conclusive. I didn't find enough to restock. Eventually I wore 7 heat sinks.

I went with a record low 5 propulsion units, with 3 power sources and five weapons. The 3 power sources gained me nothing since I didn't find good force fields. My low amount of integrity was a significant factor in losing that final big fight. Consequently, I will go back to 2 power sources and more propulsion as usual. Speed really matters when the alert level starts to build and when you need to take a hike. 4-5 weapons is probably the sweet spot for my play style in Access. The heat build-up is already formidable at 4.

I'll use armor again when I find it -- but the main protection for my processors will be Lady Luck herself, along with hoarding as much as possible up to Research.

Spoiler (click to show/hide)Cogmind - Alpha 6

Name: Decker

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (352)     1760
Value Destroyed (14035)    14035
Prototype IDs (42)         840
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 21135

 Cogmind
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     50/50
System Corruption          8%
Temperature                Cool (0)
Location                   -1/Access

 Parts
-------
Power (3)
Propulsion (5)
Utility (12)
  Advanced Scan Processor
  Experimental Terrain Scan Processor
  Advanced Terrain Scan Processor
  Long-range Terrain Scanner
Weapon (5)

 Inventory
-----------
Advanced Variable Charge Gun
Large Storage Unit
Large Storage Unit

 Peak State
------------
Power
  Improved Quantum Reactor
  Light Quantum Reactor
  Improved Quantum Reactor
Propulsion
  Compact Heavy Treads
  High-density Centrium Heavy Treads
  Improved Heavy Treads
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Experimental Terrain Scan Processor
  Large Storage Unit
  Advanced Terrain Scan Processor
  Large Storage Unit
  Medium Storage Unit
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
Weapon
  Phase Gun
  Compact Mass Driver
  Quantum Rifle
  Linear Accelerator
  Linear Accelerator
[Rating: 160]

 Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Precision Beam Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          18
  Worker                   35
  Builder                  18
  Tunneler                 4
  Hauler                   19
  Recycler                 34
  Mechanic                 1
  Operator                 12
  Watcher                  8
  Swarmer                  51
  Saboteur                 1
  Grunt                    91
  Brawler                  3
  Duelist                  3
  Protector                1
  Sentry                   20
  Hunter                   19
  Programmer               28
  Compactor                4
NPCs Destroyed             0
Best Kill Streak           18
  Combat Bots Only         12
Matter Collected           10281
  Salvage Created          18865
Parts Attached             479
  Power                    48
  Propulsion               90
  Utility                  148
  Weapon                   193
Parts Lost                 141
  Power                    18
  Propulsion               32
  Utility                  41
  Weapon                   50
Average Slot Usage (%)     95
  Naked Turns              2
Spaces Moved               5764
  Fastest Speed (%)        200
  Average Speed (%)        83
  Slowest Speed (%)        5
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             147
  Greatest Overweight (x)  39
  Average Overweight (x)   1
Largest Inventory          22
  Most Items Carried       20
  Average Items Carried    15
Core Damage Taken          2987
Average Core Remaining (%) 79
  Depth 10 Exit            59
  Depth 9 Exit             86
  Depth 8 Exit             76
  Depth 7 Exit             88
  Depth 6 Exit             86
  Depth 5 Exit             66
  Depth 4 Exit             92
  Depth 3 Exit             83
  Depth 2 Exit             82
Volleys Fired              613
  Largest                  5
  Hottest                  443
Shots Fired                1879
  Gun                      1135
  Cannon                   667
  Launcher                 77
  Special                  0
  Kinetic                  826
  Thermal                  567
  Explosive                32
  Electromagnetic          454
Shots Hit Robots           1237
  Core Hits                727
Overload Shots             5
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              6
  Impact                   0
  Slashing                 6
  Piercing                 0
Damage Inflicted           39081
  Projectiles              29305
  Explosions               9590
  Melee                    160
  Ramming                  26
  Kinetic                  14394
  Thermal                  10250
  Explosive                4379
  Electromagnetic          9872
  Impact                   0
  Slashing                 160
  Piercing                 0
Self-Inflicted Damage      752
  Shots                    30
  Rammed                   5
Highest Temperature        601
  Average Temperature      92
  Shutdowns                4
  Energy Bleed             5
  Interference             9
  Matter Decay             0
  Short Circuit            3
  Damage (minor)           2
  Damage (major)           3
  Damage (core)            1
Highest Corruption         10
  Average Corruption       4
  Message Errors           19
  Parts Rejected           9
  Data loss (map)          38
  Data loss (database)     9
  Misfires                 2
  Misdirections            13
  Targeting Errors         44
  Weapon Failures          11
  Depth 10 End             4
  Depth 9 End              1
  Depth 7 End              6
  Depth 5 End              10
  Depth 3 End              8
  Depth 2 End              5
Haulers Intercepted        19
Robots Corrupted           16
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          27
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            1
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Hacked            36
  Terminals                35
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Total Hacks                88
  Successful               25
  Failed                   63
  Catastrophic             25
  Database Lockouts        0
  Manual                   50
  Unauthorized             40
  Terminals                87
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             25
  Record                   4
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      5
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           2
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              6
  Unreport Threat          7
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         36
  Full Trace Events        6
  Feedback Events          3
  Feedback Corruption      3
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         4
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  2
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1227
  Average Influence        345
  Final Influence          406
Maximum Alert Level        4
  Low Security (%)         38
  Level 1                  22
  Level 2                  24
  Level 3                  12
  Level 4                  1
  Level 5                  0
Squads Dispatched          51
  Investigation            7
  Extermination            16
  Reinforcement            18
  Assault                  6
  Garrison                 4
Exploration Rate (%)       20
  Regions Visited          13
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               10825
  Depth 11                 50
  Depth 10                 1024
  Depth 9                  772
  Depth 8                  548
  Depth 7                  2292
  Depth 6                  872
  Depth 5                  1376
  Depth 4                  1214
  Depth 3                  1074
  Depth 2                  900
  Depth 1                  703
  Scrapyard                50
  Materials                2344
  Factory                  5535
  Research                 1974
  Access                   703
  Waste                    219

 Prototype IDs
---------------
Enhanced Nuclear Core
Light Neutrino Core
Improved Quantum Reactor
High-density Centrium Heavy Treads
Improved Airjet
Improved Gravmag System
Improved Medium Laser
Precision Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Cooled Plasma Rifle
Advanced Plasma Rifle
Advanced Variable Charge Gun
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Compact Ion Cannon
Long-range Phase Cannon
Heavy Proton Cannon
Improved Assault Rifle
Enhanced Autogun
Enhanced Coil Gun
Compact Mass Driver
Rocket Array
Experimental Heat Sink
Advanced Energy Well
Improved Matter Compressor
Experimental Optical Array
Spectral Analyzer
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Centrium Light Armor Plating
Experimental Thermal Shield
Experimental Melee Analysis Suite
Advanced Particle Charger
Advanced Overload Regulator
Advanced Salvage Targeting Computer

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 200 min
Sessions: 3
Mod: N/A
Game No.: 36
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50


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Kyzrati:
Fighting anywhere near a garrison is reeeeaaally dangerous :). Heat sinks are nice because they're easy to find, but they won't protect you for long if battles drag on. 7?! :P

I haven't had serious heat problems with 7-9 weapons, but then I also prefer ballistics and only switch to thermal when I have a cooling system or something more effective than regular heat sinks. It also helps if you use careful positioning to make sure every shot counts by one-shotting targets, or more importantly lining up enemies to take advantage of large volleys punching through rows/groups.

That's definitely some nice scanning you've got there.

I like going with three power sources myself, if only because I may need them all at some point, and then I can carry one less backup and even lose one during battle and not worry about it.

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