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Author Topic: [Beta 11.2, Polymind] Factory host's parts self-destruct in caves  (Read 736 times)

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I had a P-70 Sage host (a garrison resupply one) from -6/Factory, and relinquished control of them in -5/Proximity Caves after i lost their weapons during a long battle against two other Sages.
After i took control of one of the other Sages, i destroyed my previous host, whose parts then self-destructed.

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Kyzrati

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Re: [Beta 11.2, Polymind] Factory host's parts self-destruct in caves
« Reply #1 on: December 31, 2022, 06:27:16 AM »

That's not a bug that's normal behavior. I'm sure you're familiar with 0b10-sourced robots' parts being programmed to self-destruct in the caves. This is a function of their components, not something the AI does or can do (considering it's already past dead at the time :P).
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

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Re: [Beta 11.2, Polymind] Factory host's parts self-destruct in caves
« Reply #2 on: December 31, 2022, 10:11:03 AM »

I see. I just didn't think Complex 0b10 would bother making all parts of all robots self-destructible, even if they weren't supposed to ever go in caves.
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