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Author Topic: Fab and Repair completion  (Read 589 times)

Joshua

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Fab and Repair completion
« on: January 27, 2019, 04:56:22 AM »

It might be nice if Cogmind would remember when Fabs and Repairs are expected to be complete, and notify you even when they're out of sight. It's not hard to check back if you're moving fast and exploring the surrounding area but it's a little tedious to have to remember what turn the operation started especially since it isn't prefixed by the turn count in the log.

In other words, now I can note the current turn (1200, say) and the time to completion (49) and know to check back when the turn counter says 1249. Maybe the game could note that too and remind one? Possibly something in the intel window for pending operations and the number of turns remaining? This might be too meta and would break immersion but it would at least be nice to have the current turn in front of the Fab / Repair message in the log.
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Kyzrati

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Re: Fab and Repair completion
« Reply #1 on: January 27, 2019, 05:18:35 AM »

This was already added for Beta 8 :P
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: Fab and Repair completion
« Reply #2 on: January 27, 2019, 05:01:20 PM »

Nice!
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