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Author Topic: Alpha 5/5b/5c Discussion  (Read 8348 times)

zxc

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Alpha 5/5b/5c Discussion
« on: December 16, 2015, 08:08:54 PM »

Announcement and changelog

Quote
Attaching parts while slots are full attempts to smartly auto-replace existing parts.

Another game-changer, only this one on the UI side. You'll now tend to see far fewer "no free slot" messages, since attaching parts will automatically attempt to pick an existing part that is in some way inferior and replace it by first either putting it the inventory (if there's room) or dropping it to the ground. This feature works whether attaching from the ground or your inventory, so it can be a really easy way to swap in parts (especially for keyboard users) by essentially halving the number of commands required.

The system is even capable of smartly replacing Storage Units and resource containers without losing their contents. Have a damaged Hcp. Storage Unit and found a fresh one? No more inventory fumbling required, just press 'a' while standing on it and bam you're ready to go!

This change sounds awesome! I'm also quite eager to try the decreased volley delay of larger volleys. It sounds like a sizeable buff (although alert purge was nerfed).
« Last Edit: December 22, 2015, 07:44:17 PM by Kyzrati »
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zxc

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Re: Alpha 5 Discussion
« Reply #1 on: December 17, 2015, 02:10:22 AM »

One thing I've noticed is that item replacing ought to replace the most damaged item. For instance I had two aluminium legs, one green integrity and one yellow. I tried attaching a brand new leg and it replaced the green one instead of the yellow one.

Edit: Also the tutorial level still plays even when you copy your config file over. It seems you need to turn it on and off in the options in order to get rid of it.
« Last Edit: December 17, 2015, 02:19:23 AM by zxc »
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zill

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Re: Alpha 5 Discussion
« Reply #2 on: December 17, 2015, 02:33:42 AM »

Sentries seem to have a much larger weapon range.
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Kyzrati

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Re: Alpha 5 Discussion
« Reply #3 on: December 17, 2015, 04:36:47 AM »

One thing I've noticed is that item replacing ought to replace the most damaged item. For instance I had two aluminium legs, one green integrity and one yellow. I tried attaching a brand new leg and it replaced the green one instead of the yellow one.
Hm, oops. It was supposed to pick the one with the lowest integrity, but I was getting tired by the time I added this--the entire system was done last thing right before release, without time to test all possibilities (a bad idea, yes), but I thought it was important to at least get in there :).

We'll first see if there's anything else needing/worth fixing and I'll put out a 5b soon.

Edit: Yeah, damn, I'm looking at it now and there's a typo in the source which is causing it to compare the wrong integrity value :/. A whole 5b for one tiny little thing? Argh...

Edit: Also the tutorial level still plays even when you copy your config file over. It seems you need to turn it on and off in the options in order to get rid of it.
The tutorial level playing or not isn't stored in your config. That's part of the game.bin data, which if you don't copy over you'll also lose all your item collection records, among other things. (This is why the migration guide says to copy your entire /user/ directory. It also contains your tutorial.bin and buffer.txt files.)

Sentries seem to have a much larger weapon range.
Nope, all changes are listed in the changelog :).
« Last Edit: December 17, 2015, 04:39:25 AM by Kyzrati »
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

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  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
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Re: Alpha 5 Discussion
« Reply #4 on: December 17, 2015, 04:45:50 AM »

We'll first see if there's anything else needing/worth fixing and I'll put out a 5b soon.

Edit: Yeah, damn, I'm looking at it now and there's a typo in the source which is causing it to compare the wrong integrity value :/. A whole 5b for one tiny little thing? Argh...

 ;D

The tutorial level playing or not isn't stored in your config. That's part of the game.bin data, which if you don't copy over you'll also lose all your item collection records, among other things. (This is why the migration guide says to copy your entire /user/ directory. It also contains your tutorial.bin and buffer.txt files.)

Oops
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Kyzrati

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Re: Alpha 5 Discussion
« Reply #5 on: December 17, 2015, 05:07:36 AM »

Okay fine, you win, I uploaded Alpha 5b ;D
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Enno

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Re: Alpha 5/5b Discussion
« Reply #6 on: December 17, 2015, 05:24:05 AM »

hahaha my first alpha 5 run is done and a 5b is out now :D and the a-key is cogminds new best friend^^ very good for the gameplay...more fun because of this in my opinion. it seems that cogmind is a little stronger now !? in -6 i came two times in a chute-trap, than leave successful and a few hacks later surrounded by 4 h's...and love to see my wifes name in the supporter-list  ;) now i download and try the /b^^
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Kyzrati

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Re: Alpha 5/5b Discussion
« Reply #7 on: December 17, 2015, 05:31:25 AM »

Well, not a massive difference in 5b, but if you're using 'a' (like I assume everyone will now =p), it's definitely worth switching over real quick.

Overall the game is going to be easier now for anyone using three or more weapons at once, and that's certainly how a lot of people like to play :D. No difference in across-the-board mechanics other than that, but that's a really big one!

Glad to have you on the list, Enno. Or your wife, right =p
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zxc

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  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
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Re: Alpha 5/5b Discussion
« Reply #8 on: December 17, 2015, 06:08:52 AM »

Played a combat cogmind for the first time since the tournament. I was going well until -4 ruined me (endless fighting loop + ran out of weapons). I think probably half the inventory space should be taken by weapons.

Oh and I went rampaging around in a garrison for the first time ;D - I think I owned those robots. While there were many enemies, they dropped good stuff (which never got taken away), so I probably benefited from it.

Also I spotted something slightly weird. In my morgue file it says:

Best Kill Streak           11
  Combat Bots Only         14

Combat bots only > my best kill streak?

Code: [Select]
Cogmind - Alpha 5

Name: zzxc

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (6)             3000
Robots Destroyed (231)     1155
Value Destroyed (10547)    10547
Prototype IDs (20)         400
Alien Tech Identified (0)  0
Bonus (200)                200
              TOTAL SCORE: 15302

 Cogmind
---------
Core Integrity             0/1150
Matter                     260/300
Energy                     11/50
System Corruption          33%
Temperature                Cool (0)
Location                   -4/Factory

 Parts
-------
Power (2)
Propulsion (3)
Utility (9)
Weapon (5)
  Improved Plasma Cutter

 Inventory
-----------
High-powered Tractor Beam
High-capacity Storage Unit
Advanced Heat Sink
Advanced Heat Sink

 Peak State
------------
Power
  Fusion Reactor
  Improved Deuterium Engine
Propulsion
  Heavy Treads
  Durable Medium Treads
Utility
  Energy Well
  Reactive Heavy Armor
  High-capacity Storage Unit
  High-capacity Storage Unit
  Advanced Heat Sink
  Advanced Force Field
  Advanced Heat Sink
Weapon
  Heavy Gauss Cannon
  Proton Cannon
  Long-range Proton Cannon
  Cooled Phase Cannon
  Cooled Phase Cannon
[Rating: 102]

 Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Flexi-carbon Leg
  Hover Unit               Experimental Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Core Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Flak Cannon
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Improved Plasma Cutter

 Stats
-------
Bonus Breakdown            200
  Entered Garrisons        200
Classes Destroyed          17
  Worker                   17
  Builder                  12
  Tunneler                 1
  Hauler                   14
  Recycler                 24
  Mechanic                 1
  Operator                 4
  Watcher                  9
  Swarmer                  23
  Grunt                    54
  Duelist                  1
  Protector                3
  Sentry                   20
  Specialist               1
  Hunter                   19
  Programmer               27
  Behemoth                 1
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         14
Matter Collected           7807
  Salvage Created          10025
Parts Attached             265
  Power                    19
  Propulsion               36
  Utility                  114
  Weapon                   96
Parts Lost                 84
  Power                    8
  Propulsion               12
  Utility                  28
  Weapon                   36
Average Slot Usage (%)     90
  Naked Turns              39
Spaces Moved               3473
  Fastest Speed (%)        200
  Average Speed (%)        57
  Slowest Speed (%)        47
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           16
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             143
  Greatest Overweight (x)  28
  Average Overweight (x)   0
Largest Inventory          28
  Most Items Carried       23
  Average Items Carried    14
Core Damage Taken          1605
Average Core Remaining (%) 85
  Depth 10 Exit            85
  Depth 9 Exit             69
  Depth 8 Exit             92
  Depth 7 Exit             74
  Depth 6 Exit             97
  Depth 5 Exit             95
Volleys Fired              460
  Largest                  5
  Hottest                  342
Shots Fired                1410
  Gun                      563
  Cannon                   803
  Launcher                 41
  Special                  3
  Kinetic                  805
  Thermal                  416
  Explosive                41
  Electromagnetic          148
Shots Hit Robots           942
  Core Hits                590
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           28130
  Projectiles              20136
  Explosions               7915
  Melee                    0
  Ramming                  79
  Kinetic                  12085
  Thermal                  7291
  Explosive                6524
  Electromagnetic          2151
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      685
  Shots                    12
  Rammed                   16
Highest Temperature        738
  Average Temperature      135
  Shutdowns                15
  Energy Bleed             11
  Interference             9
  Matter Decay             3
  Short Circuit            1
  Damage (minor)           2
  Damage (major)           2
  Damage (core)            0
Highest Corruption         33
  Average Corruption       9
  Message Errors           42
  Parts Rejected           17
  Data loss (map)          36
  Data loss (database)     26
  Misfires                 14
  Misdirections            18
  Targeting Errors         92
  Weapon Failures          25
  Depth 9 End              3
  Depth 7 End              2
  Depth 5 End              5
Haulers Intercepted        14
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          10
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        21
  Terminals                19
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Machines Hacked            21
  Terminals                19
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Total Hacks                74
  Successful               27
  Failed                   47
  Catastrophic             13
  Database Lockouts        0
  Manual                   25
  Unauthorized             3
  Terminals                66
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          8
Terminal Hacks             26
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                1
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              5
  Unreport Threat          7
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            5
  Machine Controls         0
Hacking Detections         25
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               14
  Largest Group            10
  Highest-Rated Group      55
  Highest-Rated Ally       10
Total Orders               4
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  4
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               48
  Total Damage             457
  Kills                    9
Allies Corrupted           0
Allies Melted              0
Peak Influence             1777
  Average Influence        496
  Final Influence          1657
Maximum Alert Level        5
  Low Security (%)         42
  Level 1                  19
  Level 2                  12
  Level 3                  4
  Level 4                  16
  Level 5                  4
Squads Dispatched          32
  Investigation            8
  Extermination            11
  Reinforcement            5
  Assault                  7
  Garrison                 1
Exploration Rate (%)       16
  Regions Visited          11
Garrisons Visited          1
  Relays Disabled          2
  Generators Disabled      0
Turns Passed               8642
  Depth 11                 174
  Depth 10                 469
  Depth 9                  1133
  Depth 8                  500
  Depth 7                  1098
  Depth 6                  815
  Depth 5                  1437
  Depth 4                  3016
  Scrapyard                174
  Materials                1581
  Factory                  5626
  Storage                  521
  Garrison                 740

 Prototype IDs
---------------
Fusion Reactor
Experimental Gravmag System
Heavy Gatling Laser
Improved EM Shotgun
Advanced Beam Cannon
Cooled Phase Cannon
Improved Assault Rifle
Anti-matter Cannon
Tri-rail Accelerator
Scatter Rocket Array
Mini Smartbomb Launcher
Tiamat Missile Launcher
Guided EMP Blaster
Experimental Optical Array
Experimental ECM Suite
Inertial Stasis Machine
Quarantine Testbed
Quantum Shroud
Experimental Reclamation Unit

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: 1450343851
^Manual?: 0
Play Time: 210 min
Sessions: 3
Mod: N/A
Game No.: 20
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50


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« Last Edit: December 17, 2015, 06:14:17 AM by zxc »
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Kyzrati

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Re: Alpha 5/5b Discussion
« Reply #9 on: December 17, 2015, 06:35:16 AM »

I smashed up a garrison on my one weapons-heavy test run, too :D. You definitely need to carry more spares with that kind of build, but I think it can work quite well with the right tactics.

Never did finish that run due to time constraints, but stopped in good shape on -4. I'm eager to make a proper go of it in my next stream.

About the streak count error, thanks for pointing that out. It was all kinds of messed up a few months ago and I "fixed" it, but just looked now and apparently left one of the source lines in the wrong spot, causing the combat timer to reset even if you killed a non-combat robot, meaning it's possible through a confluence of events to extend your combat kill streaks even longer. Oops. I've fixed it for the next release. (If you'd caught it a couple hours earlier it would have been in 5b :P)
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zxc

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Re: Alpha 5/5b Discussion
« Reply #10 on: December 17, 2015, 06:40:05 AM »

About the streak count error, thanks for pointing that out. It was all kinds of messed up a few months ago and I "fixed" it, but just looked now and apparently left one of the source lines in the wrong spot, causing the combat timer to reset even if you killed a non-combat robot, meaning it's possible through a confluence of events to extend your combat kill streaks even longer. Oops. I've fixed it for the next release. (If you'd caught it a couple hours earlier it would have been in 5b :P)

Difficult to spot before finishing a run and getting a morgue file!
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Re: Alpha 5/5b Discussion
« Reply #11 on: December 17, 2015, 06:43:09 AM »

You mean I can't blame you for not dying quickly enough? ;)
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zxc

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Re: Alpha 5/5b Discussion
« Reply #12 on: December 17, 2015, 10:10:45 AM »

I still think something isn't right.

Spoiler (click to show/hide)

I equipped some treads off the floor. The treads being inspected were the ones the game decided to drop. They have more integrity than the red ones.

Edit: Another one bites the dust at -4 again. On the plus side, I don't think I've had a temperature as high as 1242 before. At the end I tried to see how high it could reach.

Code: [Select]
Cogmind - Alpha 5b

Name: zzxc

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (6)             3000
Robots Destroyed (330)     1650
Value Destroyed (11735)    11735
Prototype IDs (14)         280
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 16665

 Cogmind
---------
Core Integrity             0/1150
Matter                     226/500
Energy                     316/505
System Corruption          21%
Temperature                Critical (1248)
Location                   -4/Factory

 Parts
-------
Power (2)
  Neutrino Core
  Heavy Anti-Matter Reactor
Propulsion (5)
  Heavy Treads
  Improved Treads
Utility (7)
  High-capacity Storage Unit
  Large Storage Unit
  High-capacity Matter Storage Unit
  Layered Medium Armor Plating
Weapon (5)
  Railgun
  Long-range Proton Cannon
  Heavy Plasma Cannon

 Inventory
-----------
Micro Fission Core
Improved Treads
Medium Treads
Heavy Plasma Cannon
Heavy Plasma Cannon
Long-range Proton Cannon
Long-range Proton Cannon
KE Penetrator
Fusion Cannon
High-powered Tractor Beam

 Peak State
------------
Power
  Neutrino Core
  Heavy Anti-Matter Reactor
Propulsion
  Heavy Treads
  Compact Heavy Treads
  Improved Medium Treads
  Medium Treads
Utility
  Improved Cooling System
  High-capacity Storage Unit
  Improved Cooling System
  High-capacity Storage Unit
  Reactive Medium Armor
  Advanced Heat Sink
Weapon
  Improved Lightning Gun
  Matter Neutralizer
  Mini Assault Cannon
  Long-range Proton Cannon
  Fusion Cannon
[Rating: 96]

 Favorites
-----------
Power                      Neutrino Core
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Heavy Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Coil Gun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          19
  Worker                   17
  Builder                  32
  Tunneler                 4
  Hauler                   15
  Recycler                 29
  Carrier                  1
  Mechanic                 3
  Operator                 1
  Watcher                  18
  Swarmer                  51
  Saboteur                 2
  Grunt                    78
  Brawler                  4
  Duelist                  5
  Protector                1
  Sentry                   29
  Hunter                   16
  Programmer               22
  Behemoth                 2
NPCs Destroyed             0
Best Kill Streak           17
  Combat Bots Only         9
Matter Collected           7086
  Salvage Created          14687
Parts Attached             258
  Power                    23
  Propulsion               70
  Utility                  58
  Weapon                   107
Parts Lost                 68
  Power                    4
  Propulsion               13
  Utility                  23
  Weapon                   28
Average Slot Usage (%)     96
  Naked Turns              3
Spaces Moved               3638
  Fastest Speed (%)        200
  Average Speed (%)        52
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             151
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          28
  Most Items Carried       28
  Average Items Carried    23
Core Damage Taken          2047
Average Core Remaining (%) 70
  Depth 10 Exit            30
  Depth 9 Exit             71
  Depth 8 Exit             77
  Depth 7 Exit             62
  Depth 6 Exit             92
  Depth 5 Exit             93
Volleys Fired              624
  Largest                  5
  Hottest                  359
Shots Fired                1851
  Gun                      818
  Cannon                   993
  Launcher                 40
  Special                  0
  Kinetic                  959
  Thermal                  524
  Explosive                36
  Electromagnetic          332
Shots Hit Robots           1088
  Core Hits                563
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           28636
  Projectiles              24227
  Explosions               4401
  Melee                    0
  Ramming                  8
  Kinetic                  12523
  Thermal                  8538
  Explosive                3463
  Electromagnetic          4104
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      320
  Shots                    10
  Rammed                   1
Highest Temperature        1242
  Average Temperature      96
  Shutdowns                14
  Energy Bleed             2
  Interference             5
  Matter Decay             5
  Short Circuit            1
  Damage (minor)           2
  Damage (major)           18
  Damage (core)            4
Highest Corruption         21
  Average Corruption       5
  Message Errors           19
  Parts Rejected           8
  Data loss (map)          19
  Data loss (database)     18
  Misfires                 6
  Misdirections            4
  Targeting Errors         57
  Weapon Failures          17
  Depth 7 End              2
  Depth 6 End              7
  Depth 5 End              4
Haulers Intercepted        15
Robots Corrupted           24
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          20
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            1
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        24
  Terminals                19
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          3
Machines Hacked            24
  Terminals                19
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          3
Total Hacks                60
  Successful               23
  Failed                   36
  Catastrophic             15
  Database Lockouts        0
  Manual                   31
  Unauthorized             3
  Terminals                53
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          4
Terminal Hacks             19
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        2
  Open Door                3
  Level Access Points      1
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              5
  Unreport Threat          2
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      1
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         24
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         3
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   12
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1847
  Average Influence        497
  Final Influence          1827
Maximum Alert Level        5
  Low Security (%)         17
  Level 1                  29
  Level 2                  32
  Level 3                  14
  Level 4                  4
  Level 5                  2
Squads Dispatched          48
  Investigation            4
  Extermination            12
  Reinforcement            11
  Assault                  8
  Garrison                 13
Exploration Rate (%)       19
  Regions Visited          9
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               10108
  Depth 11                 68
  Depth 10                 1053
  Depth 9                  1567
  Depth 8                  829
  Depth 7                  1944
  Depth 6                  2067
  Depth 5                  953
  Depth 4                  1627
  Scrapyard                68
  Materials                3449
  Factory                  5103
  Storage                  1488

 Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
F-Cell Engine
Heavy Anti-Matter Reactor
Improved Medium Laser
Improved EM Shotgun
Improved Lightning Gun
Cooled Particle Cannon
Compact Ion Cannon
Enhanced Autogun
Enhanced Coil Gun
Mini Assault Cannon
Rocket Array
Scatter Rocket Array
Gravity Neutralizing Apparatus

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: 1450367201
^Manual?: 0
Play Time: 133 min
Sessions: 1
Mod: N/A
Game No.: 24
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50


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« Last Edit: December 17, 2015, 11:11:05 AM by zxc »
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Kyzrati

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Re: Alpha 5/5b Discussion
« Reply #13 on: December 17, 2015, 06:40:41 PM »

I still think something isn't right.

I equipped some treads off the floor. The treads being inspected were the ones the game decided to drop. They have more integrity than the red ones.
Argh, okay, apparently I'll need to do more thorough testing of situations with many parts of the same kind, and on the system in general. It was a pretty big thing to be adding in such short time. Definitely not SOP :P

At least it seems to mostly work right? Is it helpful?

Edit: Another one bites the dust at -4 again. On the plus side, I don't think I've had a temperature as high as 1242 before. At the end I tried to see how high it could reach.
High temperature are survivable, but the random nature of the effects can mean in some cases you end up severely crippled. Definitely an area of the game where you can push your luck in a pinch and just hope to get away with it :)

Also, I notice that you've visited Storage in both of these runs, but didn't take the new exit. Any particular reason?
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Decker

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Re: Alpha 5/5b Discussion
« Reply #14 on: December 17, 2015, 08:54:03 PM »

Quote
At least it seems to mostly work right? Is it helpful?

Halfway useful to me. It often saves time, but it's bad for optimal play since I sometimes get nasty surprises. Can you add an option to bypass the "smart" algorithm with an explicit target prompt?
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zxc

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Re: Alpha 5/5b Discussion
« Reply #15 on: December 17, 2015, 09:36:20 PM »

At least it seems to mostly work right? Is it helpful?
Yeah it's helpful. Sometimes I have to drop and replace stuff when it makes a mistake though :P . I still think the ideal would be to press "a" and then the letter of the item you want to replace.

Also, I notice that you've visited Storage in both of these runs, but didn't take the new exit. Any particular reason?
I didn't even realise! I explored the second storage quite thoroughly but in my mind I only had the goal of leaving immediately. That there was a new exit didn't even occur to me.
« Last Edit: December 17, 2015, 09:38:31 PM by zxc »
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Re: Alpha 5/5b Discussion
« Reply #16 on: December 18, 2015, 01:11:55 AM »

Thought I was doing a weekly seed but I forgot to enter the damn thing. Oh well. Original post below.

Noooooot bad!

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Weird behaviour/bugs:

I realized why I didn't know that Alt-# dropped things, because in the vikeys setup alt-number row moves the map for some reason. Also, many times I tried to fire my guns & the 'closest armed' heuristic didn't see a Scout or ARCs - but maybe they're not armed? but surely it should fall through to Closest Hostile in that case?

It happened here, but it says 'cannot target self' because I was double-tapping by default and I guess I was the closest armed robot to me.

Spoiler (click to show/hide)




(Highly recommend this album for Cogmind runs, btw.)
« Last Edit: December 18, 2015, 01:13:53 AM by karlnp »
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Re: Alpha 5/5b Discussion
« Reply #17 on: December 18, 2015, 01:14:19 AM »

Quote
At least it seems to mostly work right? Is it helpful?

Halfway useful to me. It often saves time, but it's bad for optimal play since I sometimes get nasty surprises. Can you add an option to bypass the "smart" algorithm with an explicit target prompt?

At least it seems to mostly work right? Is it helpful?
Yeah it's helpful. Sometimes I have to drop and replace stuff when it makes a mistake though :P . I still think the ideal would be to press "a" and then the letter of the item you want to replace.

I should mention that this new option is not intended to replace any of the "improved inventory management" schemes discussed earlier--it's something that was added entirely separate from that (which hasn't been done yet because it's a much bigger project).

This feature in particular can be avoided entirely by just not attaching when slots are full, so at least it won't get in the way of anyone who doesn't want to use it.

What I'll need to know are specific replacement cases that aren't working, or at least not according to the rules I've laid out, so I can make sure it's 100% predictable, as intended. As confirmed again by zxc there's still something up with the occasional integrity choice (not sure how that's still happening, but properly testing will tell...), but let me know if you spot anything else out of the ordinary. I'm sure I'll find some when I do my own testing, too.


Pressing 'a' and allowing you to specify a replacement target could be part of the final solution set. That's even an easy thing I could tack on to the current system. It just keeps building on itself :D
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Re: Alpha 5/5b Discussion
« Reply #18 on: December 18, 2015, 01:16:58 AM »

Pressing 'a' and allowing you to specify a replacement target could be part of the final solution set. That's even an easy thing I could tack on to the current system. It just keeps building on itself :D

What if all the items the player chose to replace were recorded and over time the AI learnt smart replacement?  ;D


By the way, I've always found it odd that if you target a civilian robot (usually haulers) the line of fire shows as red rather than green. Can it be green if you have a clear LOF to the target you have your cursor on?
« Last Edit: December 18, 2015, 01:19:13 AM by zxc »
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Re: Alpha 5/5b Discussion
« Reply #19 on: December 18, 2015, 01:19:07 AM »

Pressing 'a' and allowing you to specify a replacement target could be part of the final solution set. That's even an easy thing I could tack on to the current system. It just keeps building on itself :D

What if all the items the player chose to replace were recorded and over time the AI learnt smart replacement?  ;D

Sure. You design the heuristic and test it so that it accurately predicts it for all playstyles and Kyzrati will put it in.
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Re: Alpha 5/5b Discussion
« Reply #20 on: December 18, 2015, 01:22:48 AM »

Thought I was doing a weekly seed but I forgot to enter the damn thing. Oh well. Original post below.

Noooooot bad!
Here's to getting further :D

Storage can be pretty dangerous at that depth! Even for experienced players...

I realized why I didn't know that Alt-# dropped things, because in the vikeys setup alt-number row moves the map for some reason.
There's nothing different about the vi setup, since it's not an actual mode (it's active all the time). There's something else at work here--sounds like your number key row is set up to work like the numpad when you hold Alt on your system. Just a guess.

Also, many times I tried to fire my guns & the 'closest armed' heuristic didn't see a Scout or ARCs - but maybe they're not armed? but surely it should fall through to Closest Hostile in that case?
"Closest Armed" will literally only include those with weapons, yes. You'll want to switch back to the default, "Closest Threat," in the options menu in order to include Watchers and ARCs.

What if all the items the player chose to replace were recorded and over time the AI learnt smart replacement?  ;D
While adding this feature I thought of that and my first reaction was "wow that would be awesome!" followed by "oh my god that would be a nightmare to develop" :P

By the way, I've always found it odd that if you target a civilian robot (usually haulers) the line of fire shows as red rather than green. Can it be green if you have a clear LOF to the target you have your cursor on?
Yeah, I think that could/should probably change. It started out that way (as early as the 7DRL), since they're not hostile. But I do believe the color should probably purely reflect LOS. Though if we take it that far then it means targeting your allies will also appear green. (Or would you want that to be red as a warning?)
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Re: Alpha 5/5b Discussion
« Reply #21 on: December 18, 2015, 01:26:34 AM »


What if all the items the player chose to replace were recorded and over time the AI learnt smart replacement?  ;D
While adding this feature I thought of that and my first reaction was "wow that would be awesome!" followed by "oh my god that would be a nightmare to develop" :P

 :P

Yeah, I think that could/should probably change. It started out that way (as early as the 7DRL), since they're not hostile. But I do believe the color should probably purely reflect LOS. Though if we take it that far then it means targeting your allies will also appear green. (Or would you want that to be red as a warning?)

I'm thinking a simple confirmation prompt if you are about to fire directly at an ally.
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Re: Alpha 5/5b Discussion
« Reply #22 on: December 18, 2015, 01:27:38 AM »

Ahah! That's pretty funny.

Turns out it was the 'Mac key chords for special characters' option on my Mac-keyboard-emulator-in-Windows app. It was injecting movement key symbols when I pressed alt-5+.
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Re: Alpha 5/5b Discussion
« Reply #23 on: December 18, 2015, 01:28:58 AM »

Though if we take it that far then it means targeting your allies will also appear green. (Or would you want that to be red as a warning?)

Orange/yellow?
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Re: Alpha 5/5b Discussion
« Reply #24 on: December 18, 2015, 01:32:01 AM »

Speaking of keyboards and things... I often have this problem where if I hold alt to look around the map it acts as though I'm not holding alt, and instead moving my character around. I am pretty much certain this is a problem with my keyboard. It's weird and I only experience this issue in Cogmind, but I don't really use the alt key as a modifier in other games/programs so I haven't noticed it anywhere else. It's a bit dangerous when I try to look around for an escape route and end up moving my character! I have to remember to tap alt once or twice before looking around.
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