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Author Topic: Alpha 4/4b Discussion  (Read 9238 times)

Draco18s

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Re: Alpha 4/4b Discussion
« Reply #25 on: November 25, 2015, 01:39:54 PM »

I read over the garrison blog posts the other day: neat stuff.
I couldn't quite tell where the templates connected up on the full garrison map, so some helper lines in that image would be nice.
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Kyzrati

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Re: Alpha 4/4b Discussion
« Reply #26 on: November 25, 2015, 07:03:34 PM »

Oh, I didn't draw that in because it's written in the text--"quarters" refers to cutting the map into four equal parts, so being a square that's right down the middle on both axes.

Also see how the template example's top right corner is one-fourth of the large center room.
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Draco18s

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Re: Alpha 4/4b Discussion
« Reply #27 on: November 25, 2015, 10:58:40 PM »

Oh! I see it now. I'd completely misinterpreted something, which made me view the central area piece as the exterior corner.
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Happylisk

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Re: Alpha 4/4b Discussion
« Reply #28 on: November 27, 2015, 08:07:22 PM »

NERF INCOMING!

Just kidding, enjoy the armor :)

Also, I don't think you saw that part of my stream last week, but when I made it to Access--where I spent a quarter of the game--early on I discovered a stockpile of three awesome powered armors, which combined with my four power sources kept me in great shape for quite a while! I don't believe I've ever found the regenerative armors before, but you've got more games to your name than I do at this point :P.

I didn't see that part of your live but I watched the rest of it on Twitch.  I love powered armor - possibly my fav armor on the game.

The reason you've never found regen armor is because it currently only spawns in storage - and I suspect only in a storage that you enter off -7.  I did some experimentation today and confirmed that you can't hack a schematic for regenerative armor.  Going forward, I'm going to hunt for storage on -7 more often.  Also, for parts that don't have hackable schematics (i.e. branch only parts), would scanning them in a scanalyzer make fabricating them possible?
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Kyzrati

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Re: Alpha 4/4b Discussion
« Reply #29 on: November 27, 2015, 08:27:46 PM »

The reason you've never found regen armor is because it currently only spawns in storage - and I suspect only in a storage that you enter off -7.
Oh, right. It's one of the special rare parts. Too many parts, I forget :)

There are several more types of rare armors, but that's the only one that can be found in game right now. I just checked to be sure, and it can theoretically appear in any storage--it's not limited by depth. That's what makes storage so neat: it's got some really nice loot that is not depth-restricted, BUT entering it too early in the game can be pretty deadly due to the tighter confines and therefore higher density of encounters.

The chance of finding Lgt. Regenerative Plating is pretty low overall, so not something you can count on, either (4.5%, and only if that type of special room is generated--the same room can contain other powerful parts as well).

Also, for parts that don't have hackable schematics (i.e. branch only parts), would scanning them in a scanalyzer make fabricating them possible?
Yep! That's one of the advantages of scanalyzers over hacking schematics, besides being an easier way to get schematics for a part you already have than hacking (the chance of success is greater).

Spoiler (click to show/hide)

(Of course you can't scan broken parts, and actually on looking at the code it also won't let you scan a deteriorating part.)
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Happylisk

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Re: Alpha 4/4b Discussion
« Reply #30 on: November 30, 2015, 07:20:47 PM »

Potential big spoiler ahead

Spoiler (click to show/hide)
« Last Edit: November 30, 2015, 07:22:48 PM by Happylisk »
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jimmijamjams

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Re: Alpha 4/4b Discussion
« Reply #31 on: December 03, 2015, 12:33:50 AM »

Potential big spoiler ahead

Spoiler (click to show/hide)

To continue the
Spoiler (click to show/hide)
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Decker

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Re: Alpha 4/4b Discussion
« Reply #32 on: December 04, 2015, 09:40:28 PM »

Spoiler (click to show/hide)

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Kyzrati

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Re: Alpha 4/4b Discussion
« Reply #33 on: December 04, 2015, 09:51:49 PM »

Kyzrati, would you mind commenting on this topic?
For a while I've been intentionally avoiding commenting on this particular topic to leave something for you guys to figure out :)

Multiple people have already started figuring it out, though, so I'll reveal it:
Spoiler (click to show/hide)
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Happylisk

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Re: Alpha 4/4b Discussion
« Reply #34 on: December 07, 2015, 06:25:50 AM »

Multiple people have already started figuring it out, though, so I'll reveal it:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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zxc

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Re: Alpha 4/4b Discussion
« Reply #35 on: December 14, 2015, 09:12:15 AM »

Won my first game since the tournament. It wasn't the weekly seed, which I'll squeeze in next. Not sure where else to post this. Stealth game. Pretty easy until -2.

Made use of trojans. I like Track a lot, because it's very useful to help super-range sensors on a stealth build. Botnet seems a bit weak (diminishing returns) so I mainly stuck to one botnet per floor if I could. Assimilate is the best. My operator ally located hidden doors and traps immediately. Extremely strong.

I still feel quite rusty. I made only a couple of mistakes, but they were enough to really destroy my run. Somehow I stayed alive and scraped out the win.

Code: [Select]
Cogmind - Alpha 4b

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (61)      305
Value Destroyed (1221)     1221
Prototype IDs (13)         260
Alien Tech Identified (0)  0
Bonus (2690)               2690
              TOTAL SCORE: 8976

 Cogmind
---------
Core Integrity             298/1600
Matter                     210/300
Energy                     49/50
System Corruption          14%
Temperature                Cool (6)
Location                   Surface

 Parts
-------
Power (2)
Propulsion (5)
Utility (16)
Weapon (2)

 Inventory
-----------
Experimental Matter Compressor
Heavy Rocket Launcher
Improved Ion Engine

 Peak State
------------
Power
  Micro Nuclear Core
  Light Particle Reactor
Propulsion
  Improved Flight Unit
  Xenon Bombardment Thruster
  Electron Diverter
  Impulse Thruster
  Impulse Thruster
Utility
  Advanced Sensor Array
  Long-range Terrain Scanner
  Improved Decoy Generator
  Improved Connection Mask
  Advanced ECM Suite
  System Shield
  Advanced Signal Interpreter
  Decoy Generator
  Experimental Transmission Jammer
  Advanced Power Amplifier
  Advanced Overload Amplifier
  Gravity Neutralizing Apparatus
  Improved Light Armor Plating
  Advanced Overload Regulator
Weapon
  Advanced Datajack
[Rating: 130]

 Favorites
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cesium-ion Thruster
  Treads                   Durable Medium Treads
  Wheel                    Centrium Wheel
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Deep Network Scanner
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Deep Network Scanner
  Protection               Insulated Light Armor
Weapon                     Scythe
  Energy Gun               EM Pulse Gun
  Launcher                 Micro-nuke Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Scythe
  Special Melee Weapon     Advanced Datajack

 Stats
-------
Classes Destroyed          10
  Worker                   11
  Builder                  3
  Tunneler                 2
  Hauler                   4
  Recycler                 9
  Mechanic                 2
  Operator                 1
  Swarmer                  20
  Grunt                    8
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           13
  Combat Bots Only         6
Matter Collected           1849
  Salvage Created          2187
Parts Attached             118
  Power                    17
  Propulsion               23
  Utility                  46
  Weapon                   32
Parts Lost                 58
  Power                    8
  Propulsion               17
  Utility                  24
  Weapon                   9
Average Slot Usage (%)     73
  Naked Turns              5
Spaces Moved               8265
  Fastest Speed (%)        769
  Average Speed (%)        464
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           24
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             55
  Greatest Overweight (x)  16
  Average Overweight (x)   1
Largest Inventory          8
  Most Items Carried       8
  Average Items Carried    4
Core Damage Taken          1812
Average Core Remaining (%) 84
  Depth 10 End             83
  Depth 9 End              74
  Depth 8 End              92
  Depth 7 End              100
  Depth 6 End              100
  Depth 5 End              100
  Depth 4 End              100
  Depth 3 End              86
  Depth 2 End              90
  Depth 1 End              18
Volleys Fired              84
  Largest                  2
  Hottest                  94
Shots Fired                116
  Gun                      69
  Cannon                   0
  Launcher                 46
  Special                  1
  Kinetic                  0
  Thermal                  29
  Explosive                46
  Electromagnetic          40
Shots Hit Robots           95
  Core Hits                107
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              76
  Impact                   0
  Slashing                 74
  Piercing                 0
Damage Inflicted           5851
  Projectiles              660
  Explosions               3760
  Melee                    1340
  Ramming                  91
  Kinetic                  0
  Thermal                  273
  Explosive                3743
  Electromagnetic          404
  Impact                   0
  Slashing                 1340
  Piercing                 0
Self-Inflicted Damage      347
  Shots                    8
  Rammed                   24
Highest Temperature        396
  Average Temperature      69
  Shutdowns                1
  Energy Bleed             2
  Interference             1
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         14
  Average Corruption       4
  Message Errors           7
  Parts Rejected           3
  Data loss (map)          17
  Data loss (database)     8
  Misfires                 0
  Misdirections            8
  Targeting Errors         1
  Weapon Failures          0
  Depth 3 End              1
  Depth 2 End              6
  Depth 1 End              14
Haulers Intercepted        4
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          39
Communications Jammed      38
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             6
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        39
  Terminals                31
  Fabricators              0
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          4
Machines Hacked            34
  Terminals                29
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          3
Total Hacks                128
  Successful               37
  Failed                   91
  Catastrophic             23
  Database Lockouts        0
  Manual                   88
  Unauthorized             63
  Terminals                119
  Fabricators              0
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          5
Terminal Hacks             16
  Record                   1
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        4
  Open Door                0
  Level Access Points      3
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             5
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            2
  Machine Controls         0
Hacking Detections         47
  Full Trace Events        2
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         40
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Total Allies               7
  Largest Group            2
  Highest-Rated Group      21
  Highest-Rated Ally       21
Total Orders               6
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  6
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             217
  Average Influence        47
  Final Influence          15
Maximum Alert Level        1
  Low Security (%)         98
  Level 1                  1
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          17
  Investigation            4
  Extermination            4
  Reinforcement            8
  Assault                  0
  Garrison                 1
Exploration Rate (%)       24
  Regions Visited          12
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               4769
  Depth 11                 48
  Depth 10                 433
  Depth 9                  471
  Depth 8                  286
  Depth 7                  242
  Depth 6                  263
  Depth 5                  282
  Depth 4                  354
  Depth 3                  625
  Depth 2                  746
  Depth 1                  1019
  Scrapyard                48
  Materials                1179
  Factory                  1141
  Research                 1371
  Access                   1019
  Mines                    11

 Prototype IDs
---------------
Improved Flight Unit
Electron Diverter
Improved Q-Thruster
Advanced Plasma Rifle
Improved EM Shotgun
Advanced Beam Cannon
Heavy Fusion Cannon
Scatter Rocket Array
Mini Smartbomb Launcher
Improved Energy Well
Experimental Matter Compressor
Experimental Transmission Jammer
Advanced Power Amplifier
Gravity Neutralizing Apparatus
Quantum Shading Machine
Dimensional Manipulator
Improved Quantum Shroud
Experimental Core Analyzer
Advanced Overload Amplifier
Advanced Overload Regulator
Improved Footprint Analyzer

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: 1450015007
^Manual?: 0
Play Time: 204 min
Sessions: 3
Mod: N/A
Game No.: 20
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50


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364444655565

Going strong at -6.
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-3 was no problem. Major issues on -2 being unable to find the stairs and programmers being a real pain.
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Luckily the stairs were right there. I flew along behind the recycler to prevent the sentry from shooting me, so I reached the exit without taking a single hit.
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-1 just WRECKED me. I didn't take many screenshots because honestly I thought I was completely dead. All I had left was a single flight unit and an Adv ECM Suite that seemed to survive everything. Despite being pursued by programmers, swarmers and a ton of other baddies, I somehow got to the edge of the map and a quirk of the level chokepoints must've slowed down the swarmers, as I was able to barely outrun them with 35 delay movement (stopping occasionally to regen energy - no power source). I reached a secret passage on the outskirts of the map and activated my ECM suite for a single turn every 3 turns because I had no power source. Eventually I was satisfied that I lost them, but I had absolutely nothing. I began retracing my steps and dodging more fire from grunts, and picked up some items to slowly rebuild, where this screenshot was taken.
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Major spoilers. Don't open unless you've won before.
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« Last Edit: December 14, 2015, 09:17:47 AM by zxc »
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Kyzrati

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Re: Alpha 4/4b Discussion
« Reply #36 on: December 14, 2015, 09:46:28 AM »

Wow, epic run zxc! Thanks for sharing, and yeah you're probably the first Cogmind to pull off such a close -1. Naked even :D

Damn you're good at stealth.

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Re: Alpha 4/4b Discussion
« Reply #37 on: December 14, 2015, 09:59:08 AM »

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Kyzrati

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Re: Alpha 4/4b Discussion
« Reply #38 on: December 14, 2015, 10:09:51 AM »


Edit: Also, time for sleep, back for another day tomorrow...
« Last Edit: December 14, 2015, 10:14:36 AM by Kyzrati »
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Re: Alpha 4/4b Discussion
« Reply #39 on: December 14, 2015, 10:25:41 AM »


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« Last Edit: December 14, 2015, 10:58:02 AM by zxc »
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Kyzrati

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Re: Alpha 4/4b Discussion
« Reply #40 on: December 14, 2015, 08:13:20 PM »

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Re: Alpha 4/4b Discussion
« Reply #41 on: December 14, 2015, 08:36:57 PM »

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Kyzrati

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Re: Alpha 4/4b Discussion
« Reply #42 on: December 14, 2015, 08:45:36 PM »

I did note that 'any old launcher' didn't do the trick. You need a half decent one to get through those walls.
Well, depends on how quickly you want to do it, because damage is random over a range. Technically (in Alpha 4, anyway) that particular wall can be taken down even with something as early as a rating 4 Hvy. Rocket Launcher. For a guaranteed 1-2 volley take-down, you'd need something around a rating 7-8 level or above.

(And with these I'm referring to EX launchers; EM aren't powerful enough.)

So yeah, a standard Grenade Launcher isn't going to cut it; still, I was exaggerating just a bit with "any old launcher" :P
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