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Author Topic: [beta 9.2] Revealed hidden doors not always saved in map memory  (Read 1930 times)

Joshua

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[beta 9.2] Revealed hidden doors not always saved in map memory
« on: November 24, 2019, 06:38:28 AM »

This one's a bit odd. I clearly traveled down the hallway in the screenshot to see the contents of each room and I remember the Structural Interface ability revealing the hidden doors at the end of each of the three alcoves, but on reloading from a saved game not all of them are visible. I am not sure how this happened or how to reproduce because I only noticed it when traveling back up and the hidden door appeared again in what appears to be a solid wall in the map memory. I can provide previous autosaves too if that helps.
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Kyzrati

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Re: [beta 9.2] Revealed hidden doors not always saved in map memory
« Reply #1 on: November 24, 2019, 05:39:39 PM »

Hm, yeah that's weird. Autosaves wouldn't help here because it's not about state--we can already clearly see the saved state on the map there, it's about whatever caused it in the first place.

All the map memory does is keep a copy of whatever objects you last saw at that location, and it looks like you even went down each corridor a bit towards the door so it's not like it didn't have time to save/update this info in any way. And clearly you weren't using your Lrn.Terrain Scanner, so that couldn't have played a role...

No idea how to repeat this, and it hasn't come up before... I'm out of ideas, guess we just have to wait and see if and when this happens again.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: [beta 9.2] Revealed hidden doors not always saved in map memory
« Reply #2 on: February 15, 2020, 01:59:55 PM »

This seems to happen about half the time when you step back out of line of sight of a phase wall while the "Phase Wall" highlight animation is still playing. You can see the wall go back to red in the map memory at that point.
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Kyzrati

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Re: [beta 9.2] Revealed hidden doors not always saved in map memory
« Reply #3 on: February 15, 2020, 05:04:56 PM »

Ooh more info that might help track this down :)

"Phase Wall" highlight animation
By this do you mean the label?

Also in the example you gave at the beginning that was hidden doors, not phase walls--are the latter doing this too and you've seen examples of it?
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: [beta 9.2] Revealed hidden doors not always saved in map memory
« Reply #4 on: February 15, 2020, 05:14:36 PM »

Yes, the label. Phase walls are definitely doing this too and I have been seeing it in my current game. I forgot that I originally reported doors - not sure whether I've noticed that recently or not.
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Kyzrati

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Re: [beta 9.2] Revealed hidden doors not always saved in map memory
« Reply #5 on: February 15, 2020, 06:02:26 PM »

Okay, thanks, I can probably track this down now I think I may know why it can happen under these circumstances.
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Kyzrati

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Re: [beta 9.2] Revealed hidden doors not always saved in map memory
« Reply #6 on: July 02, 2020, 02:22:27 AM »

Yep, discovered the cause for this and that it actually applies to hidden doors, phase walls, and even traps! It's just not necessarily that easy to notice in a regular run since this only happens if you make a discovery and your next action is to move back out of view again, since these informational updates were happening after your map memory was updated. Oops :P

Interesting that this has been in there since the very first version and none of the other observant and frequent players pointed this one out!
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