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Author Topic: Crash on switching target with Tab  (Read 884 times)

Sylverone

  • Derelict
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  • Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
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Crash on switching target with Tab
« on: January 25, 2016, 05:18:39 AM »

An ARC (sp?) appeared and I targeted it and pressed "d" to examine it, then exited and ctrl-shifted to swap a heat sink for some weapon armor. During that time the ARC deployed and some Pests appeared. I pressed "f" and the target cursor was still on the former location of the ARC, which did not contain any robots. When I pressed Tab to try an switch targets the game crashed with no notifications. It is possible that I pressed Tab and it switched to a non-hostile successfully, and then crashed on a second press, I don't recall for sure.

crash.log:
Code: [Select]
Cogmind - Alpha 6

I=0000036 Initializing resources
I=0000148 Initializing Rogue Engine X
I=0000148 |   Starting SDL
I=0000219 |   Importing icon
I=0000277 |   Confirmed resource initialization
I=0000277 |   Loading colors
I=0000277 |   Initializing font type data
I=0000285 |   Mapping standard ASCII values
I=0000285 |   Loading fonts
I=0000307 |   |   [font set: 12/Cogmind]
I=0000335 |   |   ...cogmind6x12_cogmind.png
I=0000346 |   |   ..._default12x12.png
I=0000349 |   |   ...cp437_12x12.png
I=0000350 |   |   [font set: 12/Crisp]
I=0000351 |   |   ...cogmind6x12_crisp.png
I=0000358 |   |   ..._default12x12.png
I=0000361 |   |   ...cp437_12x12.png
I=0000361 |   |   [font set: 12/Terminus]
I=0000362 |   |   ...cogmind6x12_terminus.png
I=0000369 |   |   ..._default12x12.png
I=0000371 |   |   ...cp437_12x12.png
I=0000372 |   |   [font set: 12/Proggy]
I=0000373 |   |   ...cogmind6x12_proggy.png
I=0000380 |   |   ..._default12x12.png
I=0000383 |   |   ...cp437_12x12.png
I=0000383 |   |   [font set: 14/Cogmind]
I=0000385 |   |   ...cogmind7x14_cogmind.png
I=0000394 |   |   ...cogmind14x14.png
I=0000397 |   |   ...cp437_14x14.png
I=0000397 |   |   [font set: 14/Terminus]
I=0000400 |   |   ...cogmind7x14_terminus.png
I=0000409 |   |   ...cogmind14x14.png
I=0000412 |   |   ...cp437_14x14.png
I=0000412 |   |   [font set: 14/X11]
I=0000414 |   |   ...cogmind7x14_X11.png
I=0000423 |   |   ...cogmind14x14.png
I=0000427 |   |   ...cp437_14x14.png
I=0000427 |   |   [font set: 14/X11B]
I=0000429 |   |   ...cogmind7x14_X11B.png
I=0000438 |   |   ...cogmind14x14.png
I=0000442 |   |   ...cp437_14x14.png
I=0000442 |   |   [font set: 14/Dina]
I=0000444 |   |   ...cogmind7x14_dina.png
I=0000454 |   |   ...cogmind14x14.png
I=0000457 |   |   ...cp437_14x14.png
I=0000457 |   |   [font set: 14/Proggy]
I=0000460 |   |   ...cogmind7x14_proggy.png
I=0000469 |   |   ...cogmind14x14.png
I=0000472 |   |   ...cp437_14x14.png
I=0000472 |   |   [font set: 14/ProggyB]
I=0000475 |   |   ...cogmind7x14_proggy_b.png
I=0000484 |   |   ...cogmind14x14.png
I=0000487 |   |   ...cp437_14x14.png
I=0000487 |   |   [font set: 16/Cogmind]
I=0000490 |   |   ...cogmind8x16_cogmind.png
I=0000502 |   |   ...cogmind16x16.png
I=0000506 |   |   ...cp437_16x16.png
I=0000507 |   |   [font set: 16/Wide]
I=0000509 |   |   ...cogmind8x16_wide.png
I=0000521 |   |   ...cogmind16x16.png
I=0000525 |   |   ...cp437_16x16.png
I=0000525 |   |   [font set: 16/Terminus]
I=0000528 |   |   ...cogmind8x16_terminus.png
I=0000540 |   |   ...cogmind16x16.png
I=0000545 |   |   ...cp437_16x16.png
I=0000545 |   |   [font set: 16/Dina]
I=0000547 |   |   ...cogmind8x16_dina.png
I=0000559 |   |   ...cogmind16x16.png
I=0000564 |   |   ...cp437_16x16.png
I=0000564 |   |   [font set: 16/Proggy]
I=0000567 |   |   ...cogmind8x16_proggy.png
I=0000579 |   |   ...cogmind16x16.png
I=0000583 |   |   ...cp437_16x16.png
I=0000583 |   |   [font set: 18/Cogmind]
I=0000587 |   |   ...cogmind9x18_cogmind.png
I=0000602 |   |   ...cogmind18x18.png
I=0000607 |   |   ...cp437_18x18.png
I=0000607 |   |   [font set: 18/Narrow]
I=0000611 |   |   ...cogmind9x18_narrow.png
I=0000626 |   |   ...cogmind18x18.png
I=0000631 |   |   ...cp437_18x18.png
I=0000632 |   |   [font set: 18/Wide]
I=0000635 |   |   ...cogmind9x18_wide.png
I=0000650 |   |   ...cogmind18x18.png
I=0000656 |   |   ...cp437_18x18.png
I=0000656 |   |   [font set: 18/Terminus]
I=0000659 |   |   ...cogmind9x18_terminus.png
I=0000675 |   |   ...cogmind18x18.png
I=0000681 |   |   ...cp437_18x18.png
I=0000681 |   |   [font set: 18/TerminusB]
I=0000684 |   |   ...cogmind9x18_terminus_b.png
I=0000700 |   |   ...cogmind18x18.png
I=0000705 |   |   ...cp437_18x18.png
I=0000705 |   |   [font set: 18/X11]
I=0000709 |   |   ...cogmind9x18_X11.png
I=0000724 |   |   ...cogmind18x18.png
I=0000730 |   |   ...cp437_18x18.png
I=0000730 |   |   [font set: 18/X11B]
I=0000733 |   |   ...cogmind9x18_X11B.png
I=0000748 |   |   ...cogmind18x18.png
I=0000754 |   |   ...cp437_18x18.png
I=0000754 |   |   [font set ignored: 20/Cogmind] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 20/Narrow] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 20/Tall] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 20/Terminus] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 20/X11] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 20/All Caps] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 20/Cased] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 24/Cogmind] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 24/Crisp] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 24/Terminus] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 24/Proggy] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 28/Cogmind] (resolution exceeds desktop)
I=0000754 |   |   [font set ignored: 28/Terminus] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 28/X11] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 28/X11B] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 28/Dina] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 28/Proggy] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 28/ProggyB] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 32/Cogmind] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 32/Wide] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 32/Terminus] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 32/Dina] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 32/Proggy] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/Cogmind] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/Crisp] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/Terminus] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/Proggy] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/CogmindFine] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/Narrow] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/Wide] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/TerminusF] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/TerminusB] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/X11] (resolution exceeds desktop)
I=0000755 |   |   [font set ignored: 36/X11B] (resolution exceeds desktop)
I=0000755 |   |   [font set: 10/All Caps]
I=0000757 |   |   ...cogmind5x10_allcaps.png
I=0000761 |   |   ...cogmind10x10.png
I=0000763 |   |   ...cp437_10x10.png
I=0000763 |   |   [font set: 10/Cased]
I=0000764 |   |   ...cogmind5x10_cased.png
I=0000769 |   |   ...cogmind10x10.png
I=0000771 |   |   ...cp437_10x10.png
I=0000771 |   |   [font set: 8/Mini]
I=0000772 |   |   ...cogmind4x8.png
I=0000774 |   |   ...cogmind8x8.png
I=0000776 |   |   ...cp437_8x8.png
I=0000776 |   \---DONE
I=0001151 |   Setting video mode
I=0001199 |   Initializing audio
I=0002192 |   Creating console
I=0002198 \---DONE
I=0002278 GM::initialize() | Initializing game
I=0002278 |   Creating game consoles
I=0002300 |   CMission() | Creating CMission
I=0002300 |   |   Initializing input domains and commands
I=0002302 |   |   Creating top-level consoles
I=0002302 |   |   ...CCommands
I=0002355 |   |   ...CMap
I=0002356 |   |   ...CHud
I=0002377 |   |   ...CLog
I=0002377 |   |   ...CExtendedLog
I=0002378 |   |   ...CCalcs
I=0002378 |   |   ...CAllies
I=0002378 |   |   ...CIntel
I=0002378 |   |   ...CMulticonsoleButtons
I=0002379 |   |   ...CHack
I=0002379 |   |   ...CStatus
I=0002380 |   |   ...CInfo
I=0002381 |   |   ...CInterfaceMsg
I=0002381 |   |   ...CEffects
I=0002381 |   |   Loading inline colors
I=0002381 |   \---DONE
I=0002381 |   Mapping characters
I=0002382 |   Loading tutorial records
I=0002405 |   GM::loadDataset() | Loading static objects
I=0002405 |   |   Loading Sound Groups...
I=0002405 |   |   [File: data/audio/groups.xd]
I=0002425 |   |   ...29 Sound Groups loaded
I=0002425 |   |   Loading Sounds...
I=0002426 |   |   [File: data/audio/sounds.xd]
I=0002457 |   |   ...486 Sounds loaded
I=0006834 |   |   Loading Combat Particles...
I=0006841 |   |   [File: data/objects/particles_map.xd]
W=0007197 |   |   XColor::set() | Color "?COL" not found
I=0007365 |   |   ...1509 Map Particles loaded
I=0007381 |   |   Loading 2D Particles...
I=0007381 |   |   [File: data/interface/particles_gui.xd]
I=0007961 |   |   ...1867 GUI Particles loaded
I=0008084 |   |   Loading Interface Message Styles...
I=0008084 |   |   [File: data/messages/interface_styles.xt]
I=0008085 |   |   ...4 Interface Message Styles loaded
I=0008085 |   |   Loading Interface Messages...
I=0008085 |   |   [File: data/messages/interface.xt]
I=0008087 |   |   ...98 Interface Messages loaded
I=0008087 |   |   Loading Combat Message Styles...
I=0008087 |   |   [File: data/messages/log_styles.xt]
I=0008088 |   |   ...16 Combat Message Styles loaded
I=0008088 |   |   Loading Combat Messages...
I=0008088 |   |   [File: data/messages/log.xt]
I=0008099 |   |   ...304 Combat Messages loaded
I=0008099 |   |   Loading Special Ability Combat Message Styles...
I=0008099 |   |   [File: data/messages/specialability_styles.xt]
I=0008100 |   |   ...Loading complete
I=0008100 |   |   Loading Explosions...
I=0008100 |   |   [File: data/objects/explosions.xd]
I=0008120 |   |   ...127 Explosions loaded
I=0008121 |   |   Loading Traits...
I=0008121 |   |   [File: data/objects/traits.xd]
I=0008122 |   |   ...33 Traits loaded
I=0008122 |   |   Searching for required traits...
I=0008122 |   |   Loading Materials...
I=0008122 |   |   [File: data/objects/materials.xd]
I=0008123 |   |   ...12 Materials loaded
I=0008123 |   |   Loading Sound Classes...
I=0008123 |   |   [File: data/objects/sound_classes.xd]
I=0008127 |   |   ...8 Sound Classes loaded
I=0008127 |   |   Loading Encounters...
I=0008142 |   |   [File: data/maps/encounters/encounters.xd]
I=0008332 |   |   ...30 Encounters loaded
I=0008332 |   |   Loading Dialogue Entries...
I=0008332 |   |   [File: data/story/dialogue.xd]
I=0008337 |   |   ...5 Dialogue Entries loaded
I=0008337 |   |   Loading Special Abilities...
I=0008337 |   |   [File: data/objects/special_abilities.xd]
I=0008388 |   |   ...116 Special Abilities loaded
I=0008388 |   |   Finding explosion-referenced special abilities
I=0008388 |   |   Loading Props...
I=0008389 |   |   [File: data/objects/props.xd]
I=0008508 |   |   ...214 Props loaded
I=0008508 |   |   Finding special ability effect props...
I=0008509 |   |   Loading Cells...
I=0008509 |   |   [File: data/objects/cells.xd]
I=0008532 |   |   ...197 Cells loaded
I=0008532 |   |   Finding special ability effect cells...
I=0008532 |   |   Loading Items...
I=0008532 |   |   [File: data/objects/items.xd]
I=0009553 |   |   ...663 Items loaded
I=0009553 |   |   Finding special ability effect items...
I=0009554 |   |   Loading Entities...
I=0009554 |   |   [File: data/objects/entities.xd]
I=0009618 |   |   ...124 Entities loaded
I=0009618 |   |   Finding special ability effect entities...
I=0009626 |   |   Loading Profiles...
I=0009626 |   |   [File: data/objects/profiles.xd]
I=0009627 |   |   ...7 Profiles loaded
I=0009627 |   |   Loading Story Entries...
I=0009627 |   |   [File: data/story/cogmind.xd]
I=0009640 |   |   ...119 Story Entries loaded
I=0009643 |   |   Loading Manual Content...
I=0009643 |   |   [File: manual.txt]
I=0009663 |   |   ...21 Manual Content loaded
I=0009778 |   \---DONE
I=0009778 |   Loading game meta data
I=0009800 \---DONE
I=0009801 GM::readyGame() | Preparing game
I=0009801 |   Starting particle engine
I=0009807 |   GM::unserialize() | Loading saved game
I=0009811 |   |   Http::newsCheck() | Checking version and retrieving news
I=0009811 |   |   |   Resolving address...
I=0009826 |   |   |   Unserializing MapLink manager
I=0009836 |   |   |   Connecting...
I=0009839 |   |   |   Unserializing IntelData manager
I=0009839 |   |   |   Unserializing saved Event manager
I=0009839 |   |   |   Unserializing saved Entity manager
I=0009841 |   |   |   Unserializing saved Item manager
I=0009844 |   |   |   Unserializing saved Prop manager
I=0009853 |   |   |   Unserializing saved Faction manager
I=0009855 |   |   |   BS::BattleScape() | Unserializing saved BattleScape
I=0009914 |   |   |   |   Sending content...
I=0009914 |   |   |   |   Waiting for ACK...
I=0009938 |   |   |   \---DONE
I=0009939 |   |   \---DONE
I=0009939 |   \---DONE
I=0009939 |   Initializing consoles
I=0009984 |   Starting REX loop
I=0010096 |   Got 634 bytes: HTTP/1.1 200 OK

Server: nginx/1.8.0

Date: Mon, 25 Jan 2016 08:22:48 GMT

Content-Type: text/html

Transfer-Encoding: chunked

Connection: keep-alive



1d9

version_Alpha 6:Welcome to Cogmind ALPHA ACCESS!

Many thanks for your continued support of Cogmind! See the forum announcements for the full release notes and changelog.

Hopefully you won't encounter any bugs, but if you do feel free to report them on the forums.

Visit the forums with any questions or to share your experiences with others. You'll find a growing number of excellent strategy guides to help both new and experienced players.

Most importantly, have fun!


I=0010097 |   POST succeeded
I=0010097 |   Closing socket...
I=0010097 \---DONE
I=0852830 BS::initialize() | Initializing BattleScape
W=0853032 |   BS::initialize() | Map design for MIN_00.xd does not specify an exit (or enough exits) for MAT, choosing randomly
W=0853046 |   BS::initialize() | Map design for MIN_00.xd does not specify an exit (or enough exits) for MAT, choosing randomly
W=0853046 |   BS::initialize() | Map design for MIN_00.xd does not specify an access loc usable for player entrance, choosing randomly
I=0853046 |   ...entrance/exits located
I=0853048 |   ...generating debris
I=0853054 |   Loading Factions...
I=0853054 |   ...10 Factions loaded
I=0853054 |   ...player created/transferred
I=0853054 |   Generating content...
I=0853054 |   ...prefabs placed
I=0853062 |   ...random objects placed
I=0853062 |   ...generated manual hacking codes
I=0853062 |   ...allies created/transferred
I=0853063 \---DONE
I=0858891 GM::serialize() | Saving game
I=0858891 |   Serializing MapLink manager
I=0858891 |   Serializing IntelData manager
I=0858891 |   Serializing Event manager
I=0858891 |   Serializing Entity manager
I=0858892 |   Serializing Item manager
I=0858893 |   Serializing Prop manager
I=0858893 |   Serializing Faction manager
I=0858894 |   BS::BattleScape() | Serializing BattleScape
I=0858973 |   \---DONE
I=0858973 |   Saving game meta data
I=0858978 \---DONE
I=8426322 BS::initialize() | Initializing BattleScape
N=8426361 |   DF::generate() | Generation failed: TUNNELER_STARTS
N=8426378 |   DF::generate() | Generation failed: PATHING (no-access tunnelers)
N=8426392 |   DF::generate() | Generation failed: OPEN_PERCENT (too low)
N=8426407 |   DF::generate() | Generation failed: OPEN_PERCENT (too low)
N=8426424 |   DF::generate() | Generation failed: PATHING (access tunnelers)
N=8426438 |   DF::generate() | Generation failed: OPEN_PERCENT (too low)
N=8426453 |   DF::generate() | Generation failed: PATHING (access tunnelers)
N=8426468 |   DF::generate() | Generation failed: PATHING (access tunnelers)
N=8426483 |   DF::generate() | Generation failed: PATHING (access tunnelers)
I=8426511 |   ...entrance/exits located
I=8426514 |   ...generating debris
I=8426524 |   Loading Factions...
I=8426524 |   ...10 Factions loaded
I=8426525 |   ...player created/transferred
I=8426525 |   Generating content...
I=8426525 |   ...prefabs placed
N=8426536 |   ...failed to place 1 interactive machines in HALLs
N=8426536 |   ...failed to place 5 interactive machines in JUNCTIONs
N=8426540 |   ...dug cubbies for 1 interactive machines that failed in HALLs
N=8426540 |   ...dug cubbies for 1 interactive machines that failed in JUNCTIONs
I=8426556 |   ...random objects placed
I=8426556 |   ...generated manual hacking codes
I=8426556 |   ...allies created/transferred
I=8426558 \---DONE
I=8432416 GM::serialize() | Saving game
I=8432416 |   Serializing MapLink manager
I=8432417 |   Serializing IntelData manager
I=8432417 |   Serializing Event manager
I=8432417 |   Serializing Entity manager
I=8432419 |   Serializing Item manager
I=8432425 |   Serializing Prop manager
I=8432431 |   Serializing Faction manager
I=8432432 |   BS::BattleScape() | Serializing BattleScape
I=8432565 |   \---DONE
I=8432565 |   Saving game meta data
I=8432570 \---DONE
W=8789859 EntityAI::takeTurn() | Didn't choose an action
****************************************************
*** A Programm Fault occured:
*** Error code C0000005: ACCESS VIOLATION
****************************************************
***   Address: 0043A73A
***     Flags: 00000000
****************************************************
*** CallStack:
****************************************************

  Fault Occured At $ADDRESS:0043A73A
         with CC 4D 54 81 3C CE 18 00 38 20 22 0C 15 C0 67 00 80 E1 08 02

***  0 called from $ADDRESS:0053C271
         with 44 D5 18 00 42 00 42 0F 00 00 00 00 0C 5A 54 81 68 DC 18 00

***  1 called from $ADDRESS:005DBF2F
         with BC DB 18 00 01 00 0F 00 E8 F2 16 02 F0 7A 0A 02 01 00 00 00

***  2 called from $ADDRESS:00423F95
         with BC DB 18 00 B8 58 54 81 01 00 0F 00 59 03 FF FF B4 02 00 00

***  3 called from $ADDRESS:00664659
         with BC DB 18 00 C3 AF 67 00 F0 7A 0A 02 88 EC 09 02 80 DB 18 00

***  4 called from $ADDRESS:00423F95
         with BC DB 18 00 84 DB 18 00 1A 1C 41 00 88 EC 09 02 BC DB 18 00

***  5 called from $ADDRESS:0042686C
         with BC DB 18 00 B8 5F 54 81 00 70 1C 75 7B E1 6D F4 88 EC 09 02

***  6 called from $ADDRESS:00421FC2
         with 02 00 00 00 02 00 01 00 0F 00 00 00 09 00 00 00 00 10 00 00

***  7 called from $ADDRESS:004205D8
         with C9 FE 18 00 90 1D 14 02 05 00 00 00 50 E1 08 02 90 1D 14 02

***  8 called from $ADDRESS:0066B2A9
         with 01 00 00 00 90 FE 18 00 00 00 40 00 43 4F 47 4D 49 4E 44 00

***  9 called from $ADDRESS:006AA6A5
         with 01 00 00 00 90 FE 18 00 A1 FE 18 00 00 00 00 00 01 00 00 00

*** 10 called from $ADDRESS:006AA75E
         with 00 00 40 00 00 00 00 00 9E 2E 26 00 01 00 00 00 78 7C 54 81

*** 11 called from $ADDRESS:006A9BBD
         with 00 E0 FD 7E

*** 12 called from $ADDRESS:768E338A
         with 00 E0 FD 7E E9 95 9E 77 00 00 00 00 00 00 00 00 00 E0 FD 7E

*** 13 called from $ADDRESS:777A9882
         with 00 9D 6A 00 00 E0 FD 7E 00 00 00 00 00 00 00 00

*** 14 called from $ADDRESS:777A9855
         with

*** 15 called from $ADDRESS:00000000
************************************************************
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Kyzrati

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Re: Crash on switching target with Tab
« Reply #1 on: January 25, 2016, 05:24:41 AM »

Thanks for the detailed report, I'll have a look at the trace in a bit for clues and get to the bottom of this ASAP!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

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Re: Crash on switching target with Tab
« Reply #2 on: January 25, 2016, 07:16:48 AM »

Okay, found it; with your crash log the point of failure is pretty obvious.

This has a chance of happening if you are in fire or look mode while time passes (e.g. you swapped parts) and the original target disappears/dies (e.g. a deploying ARC). Good catch.

This should be rare enough that it doesn't need to be patched right away (it doesn't happen in all such cases, just when certain internal conditions are met), but will definitely be fixed in the next release.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon