Cogmind > Competitions

Weekly Seed #27 [Alpha 6] [Seed: EXTERMINATE EXTERMINATE]

<< < (3/3)

Happylisk:
Counterpoint: ninja'ing through 10 levels only to have the exit door blow up in your face is hysterical.

I'm of course kidding.  That moment though was why I love roguelikes so much.  Emergent gameplay makes for good narratives in the player's head. 

Kyzrati:
Heh, very true, that's why one of the essential parts of a major roguelike is as many potentially interrelated mechanics and systems as possible, otherwise this stuff just can't happen.

Spoiler: EM trap secret (click to show/hide)I imagine few players have discovered the one I encountered in this seed run which was pretty fun: I hit a Sentry with a few EM shots then retreated into a room to face him and a Grunt, but heard a crackling of electricity outside in the corridor--the Sentry had encountered an array of shock traps which were set off due to his system corruption and shocked him to death. He never came through that door :D

Navigation

[0] Message Index

[*] Previous page

Go to full version