Grid Sage Forums

Grid Sage Forums

  • April 26, 2024, 12:56:32 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Weekly Seed #63 [Alpha 11] [Seed: Scenic Route]  (Read 1607 times)

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Weekly Seed #63 [Alpha 11] [Seed: Scenic Route]
« on: October 28, 2016, 10:34:54 AM »

This week's seed: Scenic Route

Take a sight-seeing tour!

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Scenic Route] should display in the log window.

Congratulations on entering the seed, now get in there!
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4312
    • View Profile
    • Cogmind
Re: Weekly Seed #63 [Alpha 11] [Seed: Scenic Route]
« Reply #1 on: October 31, 2016, 10:21:57 PM »

Streamed this one (VOD), but this time tried something fairly different from my usual strategy--I went for a heavy combat build. That means treads instead of legs, and minimal propulsion slots. Instead I had a lot of utilities, and a fair number of weapons.

It was a really rough start though. Almost got blasted a few times, and even got forced into the Mines and had to deal with the infestation, but still came out okay and made it to -3/Research before finally succumbing to a relatively high security level.

Even in the mid-game I got sucked down into a chute and, being a slow combat bot surrounded by Crushers, got smashed to pieces and lost everything, after which I hovered around for a bit and built back up to an even better state than before, with a nice array of cannons.

One of the fun aspects of this run was that I went almost pure thermal for much of it, cannon thermal, and therefore didn't have to worry about matter much, which was nice. (Also didn't have to worry about resistant hostiles :D) And part of the post-Waste comeback was actually made possible by snatching up a Quantum Capacitor before leaving, which gave me some extra firepower while a single-cannon hoverbot.

My backup crowd control weapons were the same pair of trusty Mni. Grenades I had throughout the entire mid-game; too bad I didn't find any better launchers for later!

Good run. Lots of explosions. Score wasn't so impressive, though, and I still haven't won an Alpha 11 run xD. Need to get serious about that!

Spoiler: Score: 16,358 (click to show/hide)

I will say that a "heavy combat" start would be safer going with legs, since treads are overkill that early (not enough heavy gear to matter), and are just slower. Also, in my case the first evolution should really have been two weapon slots, to be able to bring four weak weapons to bear on targets at once and obliterate them quickly.

It's fairly easy to acquire treads later on by simply farming Sentries anyway.

(Edit: And in retrospect, I now realize that I forgot to restart after entering the seed--distracted by too many things when starting the stream--so this is technically not the right seed run layout.... aaaahh! :P)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Weekly Seed #63 [Alpha 11] [Seed: Scenic Route]
« Reply #2 on: November 03, 2016, 10:43:32 AM »

Sherlock accidentally gave me an idea to try out. I decided to go with the weekly seed, because why not.

Unfortunately, I couldn't execute the idea. Now I know there's a step I was skipping...

I also hacked GM for the first time. Very interesting...

Overall a very steady run. Had massive corruption in -2 so I didn't risk looking for Quarantine.

Quite a transformation from Zion https://i.imgur.com/hDz9YxN.png to Research https://i.imgur.com/v9e6eFN.png

Final build was sick https://i.imgur.com/BTnFEGo.png (actually it got better in Access but I didn't take a SS).

It was certainly a sight-seeing tour, at 30 maps visited. Was going to be 32 if not for the corruption...

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (81)      405
Value Destroyed (2429)     2429
Prototype IDs (41)         820
Alien Tech Recovered (3)   600
Bonus (22905)              22905
              TOTAL SCORE: 31659

 Cogmind
---------
Core Integrity             1600/1600
Matter                     235/300
Energy                     185/700
System Corruption          2%
Temperature                Cool (33)
Location                   Surface

 Parts
-------
Power (2)
  Vortex Chain Reactor
Propulsion (8)
  Improved Field Propulsion Drive
  Electron Diverter
  Electron Diverter
  Electron Diverter
  Electron Diverter
  Improved Diametric Drive
  Impulse Thruster Array
Utility (13)
  Experimental Cooling System
  Medium Storage Unit
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Long-range Sensor Array
  Advanced Signal Interpreter
  Femtoactuators
  Medium Regenerative Plating
  Medium Regenerative Plating
  Improved Energy Mantle
  Deep Network Scanner
  Advanced System Shield
Weapon (2)
  Enhanced Nova Cannon
  Particle Cleaver
Inventory (20)
  Fusion Reactor
  Quantum Reactor
  Light Quantum Reactor
  Impulse Thruster
  Impulse Thruster
  Electron Diverter
  Impulse Thruster Array
  Impulse Thruster Array
  Impulse Thruster Array
  Advanced Sensor Array
  Light Regenerative Plating
  Light Regenerative Plating
  Improved Force Field
  Improved Energy Mantle
  Transdimensional Reconstructor
  Fusion Cannon
  Lance

 Peak State
------------
Power
  Vortex Chain Reactor
Propulsion
  Improved Field Propulsion Drive
  Electron Diverter
  Electron Diverter
  Electron Diverter
  Electron Diverter
  Improved Diametric Drive
  Impulse Thruster Array
Utility
  Experimental Cooling System
  Medium Storage Unit
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Long-range Sensor Array
  Advanced Signal Interpreter
  Femtoactuators
  Medium Regenerative Plating
  Medium Regenerative Plating
  Improved Energy Mantle
  Deep Network Scanner
  Advanced System Shield
Weapon
  Enhanced Nova Cannon
  Particle Cleaver
Inventory
  Fusion Reactor
  Quantum Reactor
  Light Quantum Reactor
  Impulse Thruster
  Impulse Thruster
  Electron Diverter
  Impulse Thruster Array
  Impulse Thruster Array
  Impulse Thruster Array
  Advanced Sensor Array
  Light Regenerative Plating
  Light Regenerative Plating
  Improved Force Field
  Improved Energy Mantle
  Transdimensional Reconstructor
  Fusion Cannon
  Lance
[Rating: 187]

 Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Electron Diverter
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Electron Diverter
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Medium Regenerative Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Fusion Cannon
  Launcher                 Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Particle Cleaver
  Piercing Weapon          Lance

 Stats
-------
Bonus Breakdown            22905
  Met Data Miner           300
  Met Zhirov               300
  Met Warlord at Base      500
  Found Hidden Lab         3000
  Used Core Reset Matrix   3000
  Met Warlord at Research  2000
  Hacked God Mode          5000
  Win                      3000
  Win Speed                5805
Classes Destroyed          11
  Worker                   1
  Builder                  2
  Hauler                   4
  Recycler                 15
  Watcher                  8
  Swarmer                  15
  Grunt                    19
  Duelist                  2
  Sentry                   11
  Programmer               1
  Demented                 2
NPCs Destroyed             1
  O5                       
Best Kill Streak           8
  Combat Bots Only         8
Matter Collected           3196
  Salvage Created          4417
Parts Attached             215
  Power                    28
  Propulsion               64
  Utility                  86
  Weapon                   37
Parts Lost                 38
  Power                    7
  Propulsion               17
  Utility                  5
  Weapon                   9
Average Slot Usage (%)     85
  Naked Turns              3
Spaces Moved               12572
  Fastest Speed (%)        588
  Average Speed (%)        329
  Slowest Speed (%)        55
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             116
  Greatest Support         128
  Greatest Overweight (x)  31
  Average Overweight (x)   0
Largest Inventory          20
  Average Capacity         8
  Most Items Carried       20
  Average Items Carried    7
  Final Capacity           20
  Final Carried            17
Core Damage Taken          860
Average Core Remaining (%) 87
  Depth 11 Exit            100
  Depth 10 Exit            94
  Depth 9 Exit             74
  Depth 8 Exit             81
  Depth 7 Exit             54
  Depth 6 Exit             85
  Depth 5 Exit             87
  Depth 4 Exit             97
  Depth 3 Exit             90
  Depth 2 Exit             98
  Depth 1 Exit             100
Volleys Fired              212
  Largest                  2
  Hottest                  120
Shots Fired                409
  Gun                      363
  Cannon                   41
  Launcher                 3
  Special                  2
  Kinetic                  263
  Thermal                  116
  Explosive                3
  Electromagnetic          25
Shots Hit Robots           325
  Core Hits                145
Critical Hits              186
  Kills                    37
  Parts Destroyed          70
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              92
  Impact                   0
  Slashing                 33
  Piercing                 59
Damage Inflicted           8616
  Projectiles              5210
  Explosions               1350
  Melee                    2036
  Ramming                  20
  Kinetic                  3237
  Thermal                  1751
  Explosive                1311
  Electromagnetic          261
  Impact                   0
  Slashing                 1000
  Piercing                 1036
Self-Inflicted Damage      58
  Shots                    2
  Rammed                   5
Highest Temperature        66
  Average Temperature      14
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         36
  Average Corruption       9
  Message Errors           19
  Parts Rejected           7
  Data loss (map)          21
  Data loss (database)     9
  Misfires                 2
  Misdirections            56
  Targeting Errors         7
  Weapon Failures          1
  Depth 8 End              1
  Depth 3 End              5
  Depth 2 End              36
  Depth 1 End              2
Haulers Intercepted        4
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      1
Tactical Retreats          34
Communications Jammed      5
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            26
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   998
Machines Disabled          9
Data Cores Recovered       0
  Used                     0
Machines Hacked            56
  Terminals                22
  Fabricators              3
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              2
  Garrison Access          5
Total Hacks                195
  Successful               114
  Failed                   60
  Catastrophic             19
  Database Lockouts        0
  Manual                   24
  Unauthorized             7
  Terminals                61
  Fabricators              15
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              2
  Garrison Access          8
Terminal Hacks             170
  Record                   73
  Part Schematic           15
  Robot Schematic          3
  Robot Analysis           4
  Prototype ID Bank        8
  Open Door                5
  Level Access Points      2
  Branch Access Points     1
  Emergency Access Points  1
  Unreport Threat          2
  Locate Traps             4
  Registered Components    1
  Zone Layout              3
Hacking Detections         27
  Full Trace Events        4
  Feedback Events          2
  Feedback Corruption      2
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         3
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   15
  Parts Built              3
  Total Part Build Rating  15
  Part Fabrication Matter  570
  Part Fabrication Time    285
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             1
Robots Hacked              1
  Non-combat               0
  Combat                   0
  Manual                   1
Robot Hack Failures        0
Allies Hacked              7
Hacks Repelled             0
Total Allies               11
  Largest Group            10
  Highest-Rated Group      55
  Highest-Rated Ally       23
Total Orders               0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               135
  Total Damage             1340
  Kills                    22
Allies Corrupted           10
Allies Melted              0
Peak Influence             1460
  Average Influence        231
  Final Influence          37
Maximum Alert Level        4
  Low Security (%)         65
  Level 1                  12
  Level 2                  12
  Level 3                  5
  Level 4                  3
  Level 5                  0
Squads Dispatched          36
  Investigation            6
  Extermination            1
  Reinforcement            9
  Assault                  17
  Garrison                 1
  Intercept                2
Derelict Logs Recovered    13
Exploration Rate (%)       31
  Regions Visited          30
  Pre-discovered Areas     7
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              14290
Turns Passed               8612
  Depth 11                 66
  Depth 10                 368
  Depth 9                  856
  Depth 8                  451
  Depth 7                  2783
  Depth 6                  911
  Depth 5                  806
  Depth 4                  353
  Depth 3                  823
  Depth 2                  888
  Depth 1                  307
  Scrapyard                66
  Materials                1140
  Factory                  971
  Research                 1123
  Access                   307
  Storage                  535
  Lower Caves              1492
  Upper Caves              242
  Proximity Caves          617
  Zion                     1230
  Data Miner               24
  Zhirov                   89
  Warlord                  349
  Armory                   217
  Operator                 210

 Prototype IDs
---------------
Fusion Reactor
Vortex Chain Reactor
Improved Field Propulsion Drive
Electron Diverter
Improved Diametric Drive
Experimental Cooling System
Inertial Stasis Machine
Particle Accelerator
Femtoactuators
Deep Network Scanner
Particle Cleaver

 Fabricated
------------
1x Lgt. Regenerative Plating (-3/Research)
1x Lgt. Regenerative Plating (-3/Armory)
1x Lgt. Regenerative Plating (-3/Armory)

 Alien Tech Recovered
----------------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix

 Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Arm / Tes x2)
-3/Armory (discovered 2 exits: Res / *Lab)
-3/Lab
-2/Research
-1/Access
Surface

 Game
------
Seed: Scenic Route
^Manual?: 1
Play Time: 207 min
Sessions: 7
Mod: N/A
Game No.: 258
Lore%: 82
Gallery%: 76
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


X=9380871930333273724999972814
382278998232822277777323333787
787742214112279982929297982921
721478728949787881793272722899
911739977272944422842232777449
917242829334734147279729979747
187997772729229882919742732772
898899377279287779789827729329
777778337999727927997777777797
348723392387787277277797799778
872879789973472382272948273987
278719747983198389728877771411
777771877777737299778972832948
272819821912277777777792738434
279779979789929934922827873789
329798379747322781777772222749
379387382799278828724217778982
987799418717217242347734944721
717979999247741972278478792488
799973773313244382389231132924
222743747398297777924439899987
939432789997743777277739778777
278729737727723712824978829487
287723497727287779777917793371
883712877727849712781877377949
7371995
« Last Edit: November 03, 2016, 10:45:37 AM by zxc »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4312
    • View Profile
    • Cogmind
Re: Weekly Seed #63 [Alpha 11] [Seed: Scenic Route]
« Reply #3 on: November 03, 2016, 06:03:32 PM »

Man, that is a sick build towards the end there... Are you fabricating all that Regenerative Plating?

And you still won, again, of course :P

After noticing that I hadn't actually applied the seed properly this time around, a few days ago I felt like trying out the actual seed and went in for a really quick (real-time) combat run, and ended up dying when I got caught in the open on -5/Factory of all places. Pretty much my worst run ever xD

Visited 11 areas, though--spent a lot of time detouring through caves.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Weekly Seed #63 [Alpha 11] [Seed: Scenic Route]
« Reply #4 on: November 03, 2016, 11:10:26 PM »

Yep I fabbed all the Lgt regen plates. I actually left one in the secret map because I was overflowing with armour... I would like to make use of regen armours in a proper combat build sometime. Combined with core protection, corruption purging, and committing to not going for the surface, you could probably farm Access forever...

In Access I got large storage units and even better flight units. Really, this build was obscenely powerful.

If reaching -5 is your worst run ever then that must be pretty nice
« Last Edit: November 03, 2016, 11:12:10 PM by zxc »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4312
    • View Profile
    • Cogmind
Re: Weekly Seed #63 [Alpha 11] [Seed: Scenic Route]
« Reply #5 on: November 03, 2016, 11:14:58 PM »

you could probably farm Access forever...
Until it's updated, that is! Hopefully there's enough time to do that for Alpha 12, but the feature list is already piling up to overwhelming levels...
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Weekly Seed #63 [Alpha 11] [Seed: Scenic Route]
« Reply #6 on: November 04, 2016, 03:45:22 AM »

Every release must be bigger than the last!
Logged