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Author Topic: Show off your REXPAINT creations  (Read 113767 times)

gumix

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Re: Show off your REXPAINT creations
« Reply #100 on: March 09, 2016, 12:45:42 PM »

Backlinked rexpaint  ;)
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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #101 on: March 09, 2016, 07:57:24 PM »

Ah thanks, I see you're continuing to grow your website with some more info. I tweeted about it yesterday with the title screen and reception was good.
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gumix

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Re: Show off your REXPAINT creations
« Reply #102 on: April 01, 2016, 02:34:21 AM »

Doodled in REXPaint an easter egg.  ;)
(Initially it meant to be upgrade parts mockup - but abanoned that idea)


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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #103 on: April 01, 2016, 02:40:42 AM »

That's a really impressive relief effect you've managed there just with ASCII!
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gumix

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Re: Show off your REXPAINT creations
« Reply #104 on: April 07, 2016, 12:18:59 PM »

While working on a menu system for my tiny game, I've decided to allow player to choose an avatar.
I've painted in RP just 6 faces, but then I've come up with idea of mixing parts of these faces together.

Mixing these 6 faces gives 1296 mutations :)



Above is a raw asset in 2 modes (color & b/w as everything in ascii patrol).
Here is animated gif link: http://ascii-patrol.com/menu.gif
« Last Edit: April 07, 2016, 12:26:36 PM by gumix »
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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #105 on: April 07, 2016, 07:57:14 PM »

These are great! And I love the avatar editor--shared it on Twitter for you ;D
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dagondev

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Re: Show off your REXPAINT creations
« Reply #106 on: April 09, 2016, 02:08:34 AM »

Happy to show you my work on main menu background/logo:


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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #107 on: April 09, 2016, 07:11:59 PM »

Nice job! I can see this in the gallery :)

How's the project coming along? It made quite the splash to begin with, though there's obviously a long road ahead :P
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dagondev

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Re: Show off your REXPAINT creations
« Reply #108 on: April 11, 2016, 06:55:55 AM »

Thanks! Let me finish this first though. Will submit when I'm done.

Project is going good, but slow, will release first binaries in the next month. (Dark Souls 3 is coming out today, so I will be off for some time :D)
Thanks for interest.
Still using your editor and I am happy with it alhough the longer I use it the more I wait for this big update you have scheduled. Any info on that?
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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #109 on: April 11, 2016, 08:52:48 AM »

Ah okay, I'll replace it when you want since it's already there, heh.

Big update? I don't have a big update, scheduled or not ::). It's quite likely I won't have time to do a big update until next year xD

True there are a lot of things hanging out on the todo list, but not much in the way of essential stuff, since the editor's pretty feature complete as is, at least in terms of the original goal (hence 1.0 ;D ). (Also, be sure to check the manual's command list since there are a lot of features there you won't see in the program itself.)

Is there something specific you're looking for? I don't recall any feature requests from you before. When I reach a critical mass of simple-to-implement stuff from active users I'm happy to make a smaller update, so let me know if there is anything.
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gumix

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Re: Show off your REXPAINT creations
« Reply #110 on: April 20, 2016, 12:50:58 AM »

Sad to say that player, but...


It still needs some polishing, but first I have to animate it from code (flames and in/out transitions).
I wonder if the fog instead of already exploited scrolling could be ganereated / animated procedurally :)
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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #111 on: April 20, 2016, 03:07:15 AM »

You lessen the impact by making it enjoyable to look at ;)

Generated fog would look cool! Though I wonder if not really worth it in this case. Having the fires animated might be good enough, and keep the focus on the (now-destroyed...) player. If the background were to be animated it would need to be really subtle.
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gumix

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Re: Show off your REXPAINT creations
« Reply #112 on: April 20, 2016, 10:21:18 AM »

Thanks, you were absolutely right :)
Indeed animated background was not only very distracting but also
because of even/odd pattern it caused annoying flickering.

Link to animated gif: http://ascii-patrol.com/gameover.gif
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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #113 on: April 20, 2016, 10:26:14 AM »

Fire looks great, though! :D
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gumix

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Re: Show off your REXPAINT creations
« Reply #114 on: April 20, 2016, 12:19:16 PM »

Must be accident  ;D
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dagondev

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Re: Show off your REXPAINT creations
« Reply #115 on: April 21, 2016, 11:24:40 AM »

Ah okay, I'll replace it when you want since it's already there, heh.

Big update? I don't have a big update, scheduled or not ::). It's quite likely I won't have time to do a big update until next year xD

True there are a lot of things hanging out on the todo list, but not much in the way of essential stuff, since the editor's pretty feature complete as is, at least in terms of the original goal (hence 1.0 ;D ). (Also, be sure to check the manual's command list since there are a lot of features there you won't see in the program itself.)

Is there something specific you're looking for? I don't recall any feature requests from you before. When I reach a critical mass of simple-to-implement stuff from active users I'm happy to make a smaller update, so let me know if there is anything.

I tried to add map drawn on this piece of paper, but couldn't do it in a way that wouldn't clutter whole image too much. Too low resolution for such details.
Anyway this looks like 'final' form

Thanks! Sorry for long time to respond, can't stop playing DS3.

I understand, but I can't help to be sad about this. I feel very limited with 4 layers, especially when I try some animating.
Mostly waiting for modular GUI (would like to position/ remove specific parts myself) and ability to use bigger font for a while (changing with mouse scroll) even if resolution is too small for this (so I can work on specific detail). Will check command list thoroughly then. :) I think someone in another thread mentioned using custom fonts (more chars) which would be very awesome.

P.S. It just occurred to me that you asked me way before to post on Sharing Saturday on roguelikedev subreddit, not gamedev. Will post there in the next week then. :)
« Last Edit: April 22, 2016, 12:31:31 PM by dagondev »
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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #116 on: April 21, 2016, 09:47:45 PM »

Looks good! (Although why do you use jpgs instead of just ctrl-e to export the png? Then it's both lossless and the file size is still tiny due to its ASCII nature and RLE.)

I feel very limited with 4 layers, especially when I try some animating.
Mostly waiting for modular GUI (would like to position/ remove specific parts myself) and ability to use bigger font for a while (changing with mouse scroll) even if resolution is too small for this (so I can work on specific detail). Will check command list thoroughly then. :) I think someone in another thread mentioned using custom fonts (more chars) which would be very awesome.
Ah okay, got it. Those are all previously requested things I'd like to work on (except for fonts too large for your desktop--I can allow you to override the window size restrictions for special purposes, but it would be difficult to edit since the window would be larger than your screen).

P.S. It just occurred to me that you asked me way before to post on Sharing Saturday on roguelikedev subreddit, not gamedev. Will post there in the next week then. :)
Yeah, the /r/roguelikedev SS is better :D
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melrabo

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Re: Show off your REXPAINT creations
« Reply #117 on: April 22, 2016, 03:15:58 AM »

All these posts are SO beautiful!

:_{
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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #118 on: April 22, 2016, 03:46:24 AM »

Haven't been working on anything yourself lately, melrabo? :)

I ended up REXPainting a bunch of stuff for Cogmind this week. A random assortment of components, from among a couple dozen new ones:
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gumix

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Re: Show off your REXPAINT creations
« Reply #119 on: April 22, 2016, 04:22:31 AM »

I'd like you to put labels below what these things are, again I like something but can't even name it :)
I'm talking about left most, middle row one. Looks to me like a wifi router  ;D
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gumix

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Re: Show off your REXPAINT creations
« Reply #120 on: April 22, 2016, 04:24:30 AM »

@melrabo
Your train-game images are one of the greatest here, why cry face?
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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #121 on: April 22, 2016, 05:46:09 AM »

I'd like you to put labels below what these things are, again I like something but can't even name it :)
I'm talking about left most, middle row one. Looks to me like a wifi router  ;D
Heh, yeah, they're labeled in game of course but since I don't like to spoil stuff I don't tend to name new content by default. Wi-Fi router is fairly close--it happens to be a type of transmission jammer :)

Cogmind's art is somewhat abstract, so it's generally meant to be viewed together with its other info. In this case we have a mix of various different components but no indication of what they might be, heh.

@melrabo
Your train-game images are one of the greatest here, why cry face?
Exactly! melrabo does some amazing work; maybe just too busy lately? :P
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dagondev

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Re: Show off your REXPAINT creations
« Reply #122 on: April 22, 2016, 12:41:31 PM »

Looks good! (Although why do you use jpgs instead of just ctrl-e to export the png? Then it's both lossless and the file size is still tiny due to its ASCII nature and RLE.)
You are right, dunno really. Replaced image from my post to not clutter thread with same image 3 times...

I feel very limited with 4 layers, especially when I try some animating.
Mostly waiting for modular GUI (would like to position/ remove specific parts myself) and ability to use bigger font for a while (changing with mouse scroll) even if resolution is too small for this (so I can work on specific detail). Will check command list thoroughly then. :) I think someone in another thread mentioned using custom fonts (more chars) which would be very awesome.
Ah okay, got it. Those are all previously requested things I'd like to work on (except for fonts too large for your desktop--I can allow you to override the window size restrictions for special purposes, but it would be difficult to edit since the window would be larger than your screen).
Yay. I would really like this override. I understand it would be difficult to edit, but I dont't mind, pros outweights cons for me. There is a shifting already, happy I checked manual already :D, so it is a matter of picking specific glyph before switching to big font. Thank you in advance! :)
Also would like to see REXPaint have option to automatically set size of its canvas to size of current image.
Yeah, the /r/roguelikedev SS is better :D
Thanks. :)
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Kyzrati

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Re: Show off your REXPAINT creations
« Reply #123 on: April 23, 2016, 01:00:28 AM »

You are right, dunno really. Replaced image from my post to not clutter thread with same image 3 times...
Alrighty, I'll use the newer one.

Yay. I would really like this override. I understand it would be difficult to edit, but I dont't mind, pros outweights cons for me. There is a shifting already, happy I checked manual already :D, so it is a matter of picking specific glyph before switching to big font. Thank you in advance! :)
Okay, if you think you'd really use it, sure. I've honestly used that myself for a couple special cases so it's easy to do, just not a generally available feature :). I could put the override in the config file. Since that's easy to add, maybe I'll find a couple other easy things to throw together and put out a quick new version after the next Cogmind release is out the door.

(Too bad the big things would be way too much work right now, like a revamped UI with support for more chars and layers.)

Also would like to see REXPaint have option to automatically set size of its canvas to size of current image.
The canvas size can't be changed once the program has started :(

One recommendation from my own techniques: I have multiple copies of REXPaint pre-configured for different purposes, so some might have a larger canvas and a certain font and palette ready for a certain type of work, and another would have a different set, etc. I have four different REXPaints for Cogmind work alone :P
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dagondev

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Re: Show off your REXPAINT creations
« Reply #124 on: April 24, 2016, 02:28:25 AM »

Awesome. looking forward to it.

And option to allow rexpaint restart after resizing image is out of question?
Your recomendation is very hacky, but if nothing can be done, then so be it.
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