Cogmind > Competitions
Challenges
Decker:
Propulsion challenge: completed!
At long last! I was very lucky to find a Mini Fusion Reactor (+30 power) which helped a lot with my power issues. I managed to fly at speed 26 eventually. I had the power for a bit more but not the thermal headroom.
Sensors + interpreter make for a minimal but functional stealth build. The biggest challenge was -5, unexpectedly. I had to go through 5 chutes as I kept stumbling on 2 locked branches or Extension.
I tested the outer barrier on Access.
Spoiler (click to show/hide)No, ramming into it does NOT work, nor does a stock Nova Cannon apparently (you need the enhanced version).
End picture.
Spoiler (click to show/hide)
Score.
Spoiler (click to show/hide)Cogmind - Alpha 6
Name: Decker
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (167) 835
Value Destroyed (5666) 5666
Prototype IDs (44) 880
Alien Tech Identified (0) 0
Bonus (3000) 3000
TOTAL SCORE: 14881
Cogmind
---------
Core Integrity 1556/1600
Matter 237/300
Energy 80/80
System Corruption 0%
Temperature Cool (46)
Location Surface
Parts
-------
Power (1)
Mini Fusion Reactor
Propulsion (20)
Nuclear Pulse Array
Improved Nuclear Pulse Thruster
Field Propulsion Array
Improved Field Propulsion Drive
High-density Centrium Leg
Improved Diametric Drive
Centrium Leg
Centrium Leg
Centrium Leg
Electron Diverter
Centrium Leg
Centrium Leg
Diametric Drive
Centrium Leg
Impulse Thruster Array
Utility (2)
Long-range Sensor Array
Experimental Signal Interpreter
Weapon (2)
Nova Cannon
Enhanced Nova Cannon
Inventory
-----------
Nova Cannon
Light Quantum Reactor
Nova Cannon
Fusion Bomb Launcher
Peak State
------------
Power
Mini Fusion Reactor
Propulsion
Nuclear Pulse Array
Improved Nuclear Pulse Thruster
Field Propulsion Array
Nuclear Pulse Array
Improved Field Propulsion Drive
High-density Centrium Leg
Improved Diametric Drive
Centrium Leg
Centrium Leg
Centrium Leg
Electron Diverter
Centrium Leg
Centrium Leg
Diametric Drive
Centrium Leg
Impulse Thruster Array
Utility
Long-range Sensor Array
Experimental Signal Interpreter
Weapon
Nova Cannon
Enhanced Nova Cannon
[Rating: 193]
Favorites
-----------
Power Micro Fission Core
Engine Light Ion Engine
Power Core Micro Fission Core
Reactor Mini Fusion Reactor
Propulsion Heavy Treads
Treads Heavy Treads
Wheel Centrium Wheel
Leg Centrium Leg
Hover Unit Airjet
Flight Unit Nuclear Pulse Array
Utility Improved Sensor Array
Device Improved Sensor Array
Storage Medium Matter Storage Unit
Processor Advanced Signal Interpreter
Hackware Experimental Hacking Suite
Protection Light Armor Plating
Weapon Cooled Plasma Rifle
Energy Gun Cooled Plasma Rifle
Energy Cannon Nova Cannon
Ballistic Gun Hypervelocity Gauss Rifle
Ballistic Cannon Linear Accelerator
Launcher Improved Grenade Launcher
Stats
-------
Bonus Breakdown 3000
Win 3000
Classes Destroyed 16
Worker 8
Builder 8
Tunneler 2
Hauler 4
Recycler 16
Mechanic 2
Operator 3
Watcher 15
Swarmer 60
Grunt 31
Brawler 2
Duelist 2
Sentry 6
Demolisher 2
Hunter 1
Programmer 5
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 6
Matter Collected 4532
Salvage Created 6182
Parts Attached 289
Power 24
Propulsion 97
Utility 55
Weapon 113
Parts Lost 30
Power 3
Propulsion 16
Utility 1
Weapon 10
Average Slot Usage (%) 85
Naked Turns 3
Spaces Moved 14988
Fastest Speed (%) 1000
Average Speed (%) 300
Slowest Speed (%) 28
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 41
Greatest Overweight (x) 11
Average Overweight (x) 0
Largest Inventory 6
Most Items Carried 6
Average Items Carried 4
Core Damage Taken 839
Average Core Remaining (%) 86
Depth 10 Exit 51
Depth 9 Exit 90
Depth 8 Exit 77
Depth 7 Exit 96
Depth 6 Exit 96
Depth 5 Exit 82
Depth 4 Exit 86
Depth 3 Exit 91
Depth 2 Exit 100
Depth 1 Exit 97
Volleys Fired 666
Largest 2
Hottest 186
Shots Fired 858
Gun 551
Cannon 223
Launcher 84
Special 0
Kinetic 117
Thermal 627
Explosive 84
Electromagnetic 30
Shots Hit Robots 464
Core Hits 299
Overload Shots 15
Energy Bleed 0
Heat Surge 1
Short Circuit 1
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 16486
Projectiles 10475
Explosions 6011
Melee 0
Ramming 0
Kinetic 1323
Thermal 9029
Explosive 5876
Electromagnetic 258
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 357
Shots 9
Rammed 1
Highest Temperature 355
Average Temperature 75
Shutdowns 1
Energy Bleed 4
Interference 7
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 15
Average Corruption 5
Message Errors 16
Parts Rejected 4
Data loss (map) 19
Data loss (database) 10
Misfires 4
Misdirections 35
Targeting Errors 18
Weapon Failures 4
Depth 8 End 2
Depth 6 End 1
Depth 5 End 4
Depth 4 End 15
Depth 3 End 3
Haulers Intercepted 4
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 60
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 73
Terminals 64
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 9
Total Hacks 134
Successful 12
Failed 122
Catastrophic 53
Database Lockouts 0
Manual 72
Unauthorized 65
Terminals 124
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 10
Terminal Hacks 9
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 2
Level Access Points 2
Branch Access Points 3
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 70
Full Trace Events 6
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 5
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 622
Average Influence 96
Final Influence 84
Maximum Alert Level 2
Low Security (%) 84
Level 1 11
Level 2 4
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 33
Investigation 9
Extermination 4
Reinforcement 19
Assault 0
Garrison 1
Exploration Rate (%) 27
Regions Visited 26
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 9011
Depth 11 65
Depth 10 650
Depth 9 259
Depth 8 1017
Depth 7 462
Depth 6 954
Depth 5 2088
Depth 4 1993
Depth 3 764
Depth 2 265
Depth 1 494
Scrapyard 65
Materials 1903
Factory 4239
Research 1029
Access 494
Mines 23
Waste 1258
Prototype IDs
---------------
Light Neutrino Core
Mini Fusion Reactor
Compact Particle Reactor
High-density Centrium Heavy Treads
High-density Centrium Leg
High-density Centrium Wheel
Aerolev Unit
Experimental Gravmag System
Experimental Anti-Grav System
Experimental Cesium-ion Thruster
Improved Nuclear Pulse Thruster
Improved Field Propulsion Drive
Electron Diverter
Improved Diametric Drive
Experimental Q-Thruster
Advanced Beam Rifle
Improved Spread Laser
Improved Heavy Laser
Cooled Plasma Rifle
Enhanced Force Lance
Heavy Wave Gun
Improved Lightning Gun
Heavy Tesla Rifle
Enhanced Autogun
Anti-matter Cannon
Light Anti-matter Cannon
Ragnarok Missile Launcher
Point Singularity Launcher
Heavy Proton Missile Launcher
Experimental Optical Array
Spectral Analyzer
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Inertial Stasis Machine
Quarantine Testbed
Beam Splitter
Thermal Defense Suite
Experimental Cloaking Device
Precision Matter Filter
Advanced Particle Charger
Advanced Overload Amplifier
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Alien Tech Recovered
----------------------
None
Game
------
Seed: 1457836720
^Manual?: 0
Play Time: 299 min
Sessions: 7
Mod: N/A
Game No.: 51
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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I expect the all-utility challenge will be quite a bit harder. All-weapon or all-power look nearly impossible.
Sherlockkat:
That is a really clever build, decker!!
I assume the philosophy behind it is that you tank damage using the spare propulsion while remaining speedy converting pretty much a fairly common item type into armor. During my recent flirtation with speed runs, one thing I noticed is that such builds require a really small core of items to get started. A couple of flight units and a decent sensor/hacking setup will take you a long way. If you can protect that core set of items indefinitely with those spare propulsion slots, that's a whole different game right there..
In theory, if you can get your hands on a good sensor setup (lrn sensors with signal interpreters is quite good), this could serve as a blueprint for a really simple build/plan which requires fairly high skill to execute. Pretty cool!! Gonna try it next time I play.
Decker:
--- Quote ---I assume the philosophy behind it is that you tank damage using the spare propulsion while remaining speedy converting pretty much a fairly common item type into armor.
--- End quote ---
Yep!
--- Quote ---If you can protect that core set of items indefinitely with those spare propulsion slots, that's a whole different game right there..
--- End quote ---
"If" being the operative keyword :) The problem with stealth builds in general is they are a few unlucky shots away from disaster due to low inventory. This is magnified with this crazy build. I carry a spare power supply just in case. But if I lose my scanner/interpreter, I'm SOL.
Obtaining a new scanner/intrepreter is surprisingly difficult. Watchers have high core integrity, they're hard to hit, fly away rapidly, call reinforcements, send distress signals, leave the wrong item on death or destroy it before they die...I hate those assholes!
Congrats for your first win BTW!
Shobalk:
That's nuts :) Congratulations. I'm a ways off from attempting that.
Sherlockkat:
--- Quote from: Decker on March 13, 2016, 09:20:44 PM ---"If" being the operative keyword :) The problem with stealth builds in general is they are a few unlucky shots away from disaster due to low inventory. This is magnified with this crazy build. I carry a spare power supply just in case. But if I lose my scanner/interpreter, I'm SOL.
--- End quote ---
Interesting. I can see that it is absolutely necessary that you have a backup power source. I think if the fabrication mechanics are improved, they can be a good support tool for builds like these. All you need to do is dedicate one of your inventory slots to a matter storage unit. Pretty low price to pay for the flexibility that comes with it.
--- Quote from: Decker on March 13, 2016, 09:20:44 PM ---Obtaining a new scanner/intrepreter is surprisingly difficult. Watchers have high core integrity, they're hard to hit, fly away rapidly, call reinforcements, send distress signals, leave the wrong item on death or destroy it before they die...I hate those assholes!
Congrats for your first win BTW!
--- End quote ---
:) Watchers ARE little sh*ts. I have never been able to get them to drop what I want either. But yes. A good sensor setup is hard to get going with speed builds. I have similar problems with heat dissipation. Can never find good heat sinks.
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