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Decker:
Propulsion challenge: completed!

At long last! I was very lucky to find a Mini Fusion Reactor (+30 power) which helped a lot with my power issues. I managed to fly at speed 26 eventually. I had the power for a bit more but not the thermal headroom.

Sensors + interpreter make for a minimal but functional stealth build. The biggest challenge was -5, unexpectedly. I had to go through 5 chutes as I kept stumbling on 2 locked branches or Extension.

I tested the outer barrier on Access.
Spoiler (click to show/hide)No, ramming into it does NOT work, nor does a stock Nova Cannon apparently (you need the enhanced version).

End picture.
Spoiler (click to show/hide)

Score.
Spoiler (click to show/hide)Cogmind - Alpha 6

Name: Decker

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (167)     835
Value Destroyed (5666)     5666
Prototype IDs (44)         880
Alien Tech Identified (0)  0
Bonus (3000)               3000
              TOTAL SCORE: 14881

 Cogmind
---------
Core Integrity             1556/1600
Matter                     237/300
Energy                     80/80
System Corruption          0%
Temperature                Cool (46)
Location                   Surface

 Parts
-------
Power (1)
  Mini Fusion Reactor
Propulsion (20)
  Nuclear Pulse Array
  Improved Nuclear Pulse Thruster
  Field Propulsion Array
  Improved Field Propulsion Drive
  High-density Centrium Leg
  Improved Diametric Drive
  Centrium Leg
  Centrium Leg
  Centrium Leg
  Electron Diverter
  Centrium Leg
  Centrium Leg
  Diametric Drive
  Centrium Leg
  Impulse Thruster Array
Utility (2)
  Long-range Sensor Array
  Experimental Signal Interpreter
Weapon (2)
  Nova Cannon
  Enhanced Nova Cannon

 Inventory
-----------
Nova Cannon
Light Quantum Reactor
Nova Cannon
Fusion Bomb Launcher

 Peak State
------------
Power
  Mini Fusion Reactor
Propulsion
  Nuclear Pulse Array
  Improved Nuclear Pulse Thruster
  Field Propulsion Array
  Nuclear Pulse Array
  Improved Field Propulsion Drive
  High-density Centrium Leg
  Improved Diametric Drive
  Centrium Leg
  Centrium Leg
  Centrium Leg
  Electron Diverter
  Centrium Leg
  Centrium Leg
  Diametric Drive
  Centrium Leg
  Impulse Thruster Array
Utility
  Long-range Sensor Array
  Experimental Signal Interpreter
Weapon
  Nova Cannon
  Enhanced Nova Cannon
[Rating: 193]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Wheel                    Centrium Wheel
  Leg                      Centrium Leg
  Hover Unit               Airjet
  Flight Unit              Nuclear Pulse Array
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Medium Matter Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Light Armor Plating
Weapon                     Cooled Plasma Rifle
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Improved Grenade Launcher

 Stats
-------
Bonus Breakdown            3000
  Win                      3000
Classes Destroyed          16
  Worker                   8
  Builder                  8
  Tunneler                 2
  Hauler                   4
  Recycler                 16
  Mechanic                 2
  Operator                 3
  Watcher                  15
  Swarmer                  60
  Grunt                    31
  Brawler                  2
  Duelist                  2
  Sentry                   6
  Demolisher               2
  Hunter                   1
  Programmer               5
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         6
Matter Collected           4532
  Salvage Created          6182
Parts Attached             289
  Power                    24
  Propulsion               97
  Utility                  55
  Weapon                   113
Parts Lost                 30
  Power                    3
  Propulsion               16
  Utility                  1
  Weapon                   10
Average Slot Usage (%)     85
  Naked Turns              3
Spaces Moved               14988
  Fastest Speed (%)        1000
  Average Speed (%)        300
  Slowest Speed (%)        28
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             41
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       6
  Average Items Carried    4
Core Damage Taken          839
Average Core Remaining (%) 86
  Depth 10 Exit            51
  Depth 9 Exit             90
  Depth 8 Exit             77
  Depth 7 Exit             96
  Depth 6 Exit             96
  Depth 5 Exit             82
  Depth 4 Exit             86
  Depth 3 Exit             91
  Depth 2 Exit             100
  Depth 1 Exit             97
Volleys Fired              666
  Largest                  2
  Hottest                  186
Shots Fired                858
  Gun                      551
  Cannon                   223
  Launcher                 84
  Special                  0
  Kinetic                  117
  Thermal                  627
  Explosive                84
  Electromagnetic          30
Shots Hit Robots           464
  Core Hits                299
Overload Shots             15
  Energy Bleed             0
  Heat Surge               1
  Short Circuit            1
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           16486
  Projectiles              10475
  Explosions               6011
  Melee                    0
  Ramming                  0
  Kinetic                  1323
  Thermal                  9029
  Explosive                5876
  Electromagnetic          258
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      357
  Shots                    9
  Rammed                   1
Highest Temperature        355
  Average Temperature      75
  Shutdowns                1
  Energy Bleed             4
  Interference             7
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         15
  Average Corruption       5
  Message Errors           16
  Parts Rejected           4
  Data loss (map)          19
  Data loss (database)     10
  Misfires                 4
  Misdirections            35
  Targeting Errors         18
  Weapon Failures          4
  Depth 8 End              2
  Depth 6 End              1
  Depth 5 End              4
  Depth 4 End              15
  Depth 3 End              3
Haulers Intercepted        4
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          60
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Hacked            73
  Terminals                64
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          9
Total Hacks                134
  Successful               12
  Failed                   122
  Catastrophic             53
  Database Lockouts        0
  Manual                   72
  Unauthorized             65
  Terminals                124
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          10
Terminal Hacks             9
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                2
  Level Access Points      2
  Branch Access Points     3
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         70
  Full Trace Events        6
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         5
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             622
  Average Influence        96
  Final Influence          84
Maximum Alert Level        2
  Low Security (%)         84
  Level 1                  11
  Level 2                  4
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          33
  Investigation            9
  Extermination            4
  Reinforcement            19
  Assault                  0
  Garrison                 1
Exploration Rate (%)       27
  Regions Visited          26
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               9011
  Depth 11                 65
  Depth 10                 650
  Depth 9                  259
  Depth 8                  1017
  Depth 7                  462
  Depth 6                  954
  Depth 5                  2088
  Depth 4                  1993
  Depth 3                  764
  Depth 2                  265
  Depth 1                  494
  Scrapyard                65
  Materials                1903
  Factory                  4239
  Research                 1029
  Access                   494
  Mines                    23
  Waste                    1258

 Prototype IDs
---------------
Light Neutrino Core
Mini Fusion Reactor
Compact Particle Reactor
High-density Centrium Heavy Treads
High-density Centrium Leg
High-density Centrium Wheel
Aerolev Unit
Experimental Gravmag System
Experimental Anti-Grav System
Experimental Cesium-ion Thruster
Improved Nuclear Pulse Thruster
Improved Field Propulsion Drive
Electron Diverter
Improved Diametric Drive
Experimental Q-Thruster
Advanced Beam Rifle
Improved Spread Laser
Improved Heavy Laser
Cooled Plasma Rifle
Enhanced Force Lance
Heavy Wave Gun
Improved Lightning Gun
Heavy Tesla Rifle
Enhanced Autogun
Anti-matter Cannon
Light Anti-matter Cannon
Ragnarok Missile Launcher
Point Singularity Launcher
Heavy Proton Missile Launcher
Experimental Optical Array
Spectral Analyzer
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Inertial Stasis Machine
Quarantine Testbed
Beam Splitter
Thermal Defense Suite
Experimental Cloaking Device
Precision Matter Filter
Advanced Particle Charger
Advanced Overload Amplifier
Advanced Overload Regulator
Advanced Salvage Targeting Computer

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: 1457836720
^Manual?: 0
Play Time: 299 min
Sessions: 7
Mod: N/A
Game No.: 51
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50


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I expect the all-utility challenge will be quite a bit harder. All-weapon or all-power look nearly impossible.

Sherlockkat:
That is a really clever build, decker!!

I assume the philosophy behind it is that you tank damage using the spare propulsion while remaining speedy converting pretty much a fairly common item type into armor. During my recent flirtation with speed runs, one thing I noticed is that such builds require a really small core of items to get started. A couple of flight units and a decent sensor/hacking setup will take you a long way. If you can protect that core set of items indefinitely with those spare propulsion slots, that's a whole different game right there..

In theory, if you can get your hands on a good sensor setup (lrn sensors with signal interpreters is quite good), this could serve as a blueprint for a really simple build/plan which requires fairly high skill to execute. Pretty cool!! Gonna try it next time I play.

Decker:

--- Quote ---I assume the philosophy behind it is that you tank damage using the spare propulsion while remaining speedy converting pretty much a fairly common item type into armor.

--- End quote ---

Yep!


--- Quote ---If you can protect that core set of items indefinitely with those spare propulsion slots, that's a whole different game right there..

--- End quote ---

"If" being the operative keyword :) The problem with stealth builds in general is they are a few unlucky shots away from disaster due to low inventory. This is magnified with this crazy build. I carry a spare power supply just in case. But if I lose my scanner/interpreter, I'm SOL.

Obtaining a new scanner/intrepreter is surprisingly difficult. Watchers have high core integrity, they're hard to hit, fly away rapidly, call reinforcements, send distress signals, leave the wrong item on death or destroy it before they die...I hate those assholes!

Congrats for your first win BTW!

Shobalk:
That's nuts :)  Congratulations.  I'm a ways off from attempting that.

Sherlockkat:

--- Quote from: Decker on March 13, 2016, 09:20:44 PM ---"If" being the operative keyword :) The problem with stealth builds in general is they are a few unlucky shots away from disaster due to low inventory. This is magnified with this crazy build. I carry a spare power supply just in case. But if I lose my scanner/interpreter, I'm SOL.

--- End quote ---

Interesting. I can see that it is absolutely necessary that you have a backup power source. I think if the fabrication mechanics are improved, they can be a good support tool for builds like these. All you need to do is dedicate one of your inventory slots to a matter storage unit. Pretty low price to pay for the flexibility that comes with it.


--- Quote from: Decker on March 13, 2016, 09:20:44 PM ---Obtaining a new scanner/intrepreter is surprisingly difficult. Watchers have high core integrity, they're hard to hit, fly away rapidly, call reinforcements, send distress signals, leave the wrong item on death or destroy it before they die...I hate those assholes!

Congrats for your first win BTW!

--- End quote ---
:) Watchers ARE little sh*ts. I have never been able to get them to drop what I want either. But yes. A good sensor setup is hard to get going with speed builds. I have similar problems with heat dissipation. Can never find good heat sinks.

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