Cogmind > Competitions
Weekly Seed #31 [Alpha 6] [Seed: Scrapyard Politics]
zxc:
This week's seed: Scrapyard Politics
Tread softly and carry a large missile launcher...
The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Level -10 entry matches your seed
* Play through the game once. This is a friendly event and we are all honest people.
* When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* If you want to share details about the seed or your approach, make sure you use spoiler tags.
* Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
HOW TO ENTER A SEED
Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
Select GAME, select ABORT:
If you have followed the steps [Manual seed applied: Scrapyard Politics] should display in the log window.
Congratulations on entering the seed, now get in there!
kumo:
5024. Much better than last time and I hope not just because I avoided the garrisons. I wasn't sure what my goal was in this run; I had various sensors, and various weapons, but I was slow most of the time, and I think lucky that not many hostiles tried to chase after me.
Spoiler (click to show/hide)Cogmind - Alpha 6
Name: kumo
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (82) 410
Value Destroyed (2514) 2514
Prototype IDs (5) 100
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5024
Cogmind
---------
Core Integrity 0/850
Matter 86/300
Energy 35/50
System Corruption 7%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
Propulsion (2)
Utility (8)
Scan Processor
Enhanced Optical Array
Advanced Visual Processing Unit
Scan Processor
Advanced ECM Suite
Medium Storage Unit
Weapon (3)
Inventory
-----------
Improved Datajack
Xenon Bombardment Thruster
Remote Datajack
Light Nuclear Core
Light Nuclear Core
Nuclear Pulse Thruster
Peak State
------------
Power
Angular Momentum Engine
Light Fission Core
Propulsion
Flexi-carbon Leg
Flexi-carbon Leg
Utility
Scan Processor
Enhanced Optical Array
Advanced Visual Processing Unit
Medium Storage Unit
Advanced Heat Sink
Scan Processor
Improved Heat Sink
Advanced ECM Suite
Weapon
Coil Gun
Phase Cannon
[Rating: 53]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Experimental Airjet
Flight Unit VTOL Module
Utility Scan Processor
Device Improved Heat Sink
Storage Large Storage Unit
Processor Scan Processor
Protection Core Shielding
Weapon Datajack
Energy Gun Precision Shock Rifle
Energy Cannon Phase Cannon
Ballistic Gun Assault Rifle
Special Weapon Remote Datajack
Impact Weapon Flail
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 13
Worker 12
Builder 1
Tunneler 2
Hauler 3
Recycler 5
Operator 1
Watcher 1
Swarmer 11
Grunt 31
Brawler 1
Sentry 6
Hunter 4
Programmer 4
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 6
Matter Collected 2271
Salvage Created 3726
Parts Attached 126
Power 23
Propulsion 25
Utility 29
Weapon 49
Parts Lost 60
Power 14
Propulsion 12
Utility 13
Weapon 21
Average Slot Usage (%) 90
Naked Turns 1
Spaces Moved 2584
Fastest Speed (%) 200
Average Speed (%) 68
Slowest Speed (%) 14
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 51
Greatest Overweight (x) 13
Average Overweight (x) 1
Largest Inventory 12
Most Items Carried 10
Average Items Carried 7
Core Damage Taken 1299
Average Core Remaining (%) 74
Depth 10 Exit 65
Depth 9 Exit 60
Depth 8 Exit 97
Depth 7 Exit 74
Volleys Fired 310
Largest 3
Hottest 147
Shots Fired 531
Gun 523
Cannon 5
Launcher 0
Special 3
Kinetic 369
Thermal 81
Explosive 0
Electromagnetic 78
Shots Hit Robots 415
Core Hits 167
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 77
Impact 4
Slashing 0
Piercing 0
Damage Inflicted 6047
Projectiles 5808
Explosions 145
Melee 94
Ramming 0
Kinetic 3776
Thermal 1078
Explosive 0
Electromagnetic 1099
Impact 94
Slashing 0
Piercing 0
Self-Inflicted Damage 14
Shots 1
Rammed 0
Highest Temperature 338
Average Temperature 53
Shutdowns 1
Energy Bleed 2
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 7
Average Corruption 4
Message Errors 8
Parts Rejected 2
Data loss (map) 12
Data loss (database) 5
Misfires 1
Misdirections 2
Targeting Errors 13
Weapon Failures 5
Depth 7 End 1
Haulers Intercepted 3
Robots Corrupted 3
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 17
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 7
Terminals 5
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Total Hacks 21
Successful 14
Failed 7
Catastrophic 0
Database Lockouts 0
Manual 0
Unauthorized 21
Terminals 14
Fabricators 0
Repair Stations 5
Recycling Units 0
Scanalyzers 2
Garrison Access 0
Terminal Hacks 8
Record 2
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 1
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 8
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 2
Part Repair Time 85
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 6
Combat 2
Parse 1
Link 2
Rebooted 3
Overloaded 1
Assimilated 1
Manual 0
Secondary 0
Robot Hack Failures 11
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 7
Highest-Rated Ally 7
Total Orders 16
STAY 0
GOTO 9
ROAM 0
FOLLOW 5
GUARD 0
AID 0
BUILD 0
TUNNEL 2
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 2
Walls Built 0
Walls Tunneled 2
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 264
Average Influence 79
Final Influence 0
Maximum Alert Level 1
Low Security (%) 91
Level 1 8
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 15
Investigation 3
Extermination 4
Reinforcement 8
Assault 0
Garrison 0
Exploration Rate (%) 17
Regions Visited 6
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 5554
Depth 11 60
Depth 10 655
Depth 9 1390
Depth 8 401
Depth 7 1269
Depth 6 1779
Scrapyard 60
Materials 2446
Factory 3048
Prototype IDs
---------------
Enhanced Nuclear Core
Experimental Airjet
Improved EM Shotgun
Improved Lightning Gun
Alien Tech Recovered
----------------------
None
Game
------
Seed: Scrapyard Politics
^Manual?: 1
Play Time: 52 min
Sessions: 1
Mod: N/A
Game No.: 11
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 12/Cogmind
Map View: 83x52
X=8908959363452832489979999239
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377877297333777972977472397777
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7778771
Decker:
Propulsion challenge again. I made it to research and I died to a typo. Swapped out my signal interpreter instead of my scanner. Oops.
Shobalk:
--- Quote from: Decker on March 10, 2016, 08:06:43 PM ---Propulsion challenge again. I made it to research and I died to a typo. Swapped out my signal interpreter instead of my scanner. Oops.
--- End quote ---
Decker doesn't count anything but wins ;)
I'm going stream and record again! Maybe we can "Recycle" some of the candidates.
Twitch
Youtube Playlist (as episodes become available)
I'll usually play in the evenings as time permits (~9:00 - 10:00 p.m. CST), but I won't have a fixed schedule.
Stream Notifications
Episode 1 - Already aired.
Episode 2 - Already aired.
Episode 3 - Will not be streamed.
Episode 4 - Will not be streamed.
Ep2 Teaser:
Spoiler (click to show/hide)
I have finally made it! :)
Ep4 Teaser:
Spoiler (click to show/hide)
Ran naked to -2, but got lucky with some stuff laying near the stairs ;)
Shobalk:
Researched™, again.
Spoiler (click to show/hide)Cogmind - Alpha 6
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (267) 1335
Value Destroyed (12749) 12749
Prototype IDs (20) 400
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 17984
Cogmind
---------
Core Integrity 0/1450
Matter 300/300
Energy 50/50
System Corruption 4%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (2)
Propulsion (6)
Utility (9)
Weapon (6)
Inventory
-----------
Dispersion Rifle
Small Matter Storage Unit
Advanced Target Analyzer
Anti-Grav System
Peak State
------------
Power
Light Quantum Reactor
Quantum Reactor
Propulsion
Heavy Treads
Improved Anti-Grav System
Improved Anti-Grav System
Improved Anti-Grav System
Improved Anti-Grav System
Utility
Advanced Hacking Suite
Advanced System Shield
Layered Medium Armor Plating
Advanced Heat Sink
Advanced Targeting Computer
Advanced Cloaking Device
Advanced Targeting Computer
Advanced Heat Sink
Advanced Heat Sink
Weapon
KE Penetrator
Railgun
Heavy Machine Gun
Heavy Machine Gun
Gamma Rifle
Compact Linear Accelerator
[Rating: 144]
Favorites
-----------
Power Anti-Matter Reactor
Engine Reinforced Ion Engine
Power Core Micro Fission Core
Reactor Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Flexi-carbon Leg
Hover Unit Gravmag System
Flight Unit Improved Diametric Drive
Utility Improved Cooling System
Device Improved Cooling System
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced Hacking Suite
Protection Improved Medium Armor Plating
Weapon KE Penetrator
Energy Gun Phase Gun
Energy Cannon Plasma Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Heavy Gauss Cannon
Launcher Micro-nuke Launcher
Special Weapon Stasis Projector
Stats
-------
Bonus Breakdown 0
Classes Destroyed 19
Worker 19
Builder 16
Tunneler 4
Hauler 2
Recycler 9
Mechanic 1
Operator 1
Drone 2
Watcher 13
Swarmer 27
Saboteur 2
Grunt 79
Brawler 7
Duelist 5
Protector 2
Sentry 25
Hunter 10
Programmer 31
Compactor 12
NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 7
Matter Collected 8445
Salvage Created 16422
Parts Attached 372
Power 38
Propulsion 82
Utility 130
Weapon 122
Parts Lost 158
Power 15
Propulsion 30
Utility 59
Weapon 54
Average Slot Usage (%) 81
Naked Turns 200
Spaces Moved 6655
Fastest Speed (%) 200
Average Speed (%) 74
Slowest Speed (%) 4
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 12
Cave-ins Triggered 0
Teleports 0
Heaviest Build 122
Greatest Overweight (x) 40
Average Overweight (x) 1
Largest Inventory 16
Most Items Carried 16
Average Items Carried 6
Core Damage Taken 3730
Average Core Remaining (%) 64
Depth 10 Exit 91
Depth 9 Exit 59
Depth 8 Exit 89
Depth 7 Exit 67
Depth 5 Exit 43
Depth 4 Exit 86
Depth 3 Exit 18
Volleys Fired 544
Largest 6
Hottest 372
Shots Fired 1770
Gun 985
Cannon 758
Launcher 27
Special 0
Kinetic 945
Thermal 540
Explosive 27
Electromagnetic 258
Shots Hit Robots 1135
Core Hits 517
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 38757
Projectiles 33257
Explosions 5417
Melee 0
Ramming 83
Kinetic 18912
Thermal 10301
Explosive 4937
Electromagnetic 4524
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 317
Shots 8
Rammed 12
Highest Temperature 590
Average Temperature 92
Shutdowns 7
Energy Bleed 5
Interference 4
Matter Decay 2
Short Circuit 1
Damage (minor) 1
Damage (major) 0
Damage (core) 1
Highest Corruption 11
Average Corruption 6
Message Errors 46
Parts Rejected 16
Data loss (map) 50
Data loss (database) 29
Misfires 11
Misdirections 28
Targeting Errors 46
Weapon Failures 6
Depth 7 End 10
Depth 5 End 5
Depth 3 End 11
Haulers Intercepted 2
Robots Corrupted 5
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 18
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 29
Terminals 26
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 3
Total Hacks 67
Successful 19
Failed 48
Catastrophic 17
Database Lockouts 0
Manual 27
Unauthorized 51
Terminals 64
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 3
Terminal Hacks 15
Record 2
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 3
Locate Traps 0
Disarm Traps 0
Reprogram Traps 1
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 3
Machine Controls 0
Hacking Detections 27
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 4
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 8
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 4
Hacks Repelled 0
Total Allies 26
Largest Group 9
Highest-Rated Group 124
Highest-Rated Ally 23
Total Orders 3
STAY 0
GOTO 0
ROAM 0
FOLLOW 1
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 252
Total Damage 3558
Kills 79
Allies Corrupted 0
Allies Melted 0
Peak Influence 2387
Average Influence 449
Final Influence 234
Maximum Alert Level 5
Low Security (%) 45
Level 1 15
Level 2 20
Level 3 5
Level 4 5
Level 5 7
Squads Dispatched 41
Investigation 2
Extermination 13
Reinforcement 7
Assault 11
Garrison 8
Exploration Rate (%) 20
Regions Visited 15
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 13735
Depth 11 86
Depth 10 191
Depth 9 409
Depth 8 639
Depth 7 3522
Depth 5 2962
Depth 4 2266
Depth 3 2544
Depth 2 1116
Scrapyard 86
Materials 1239
Factory 5036
Research 3660
Storage 556
Recycling 1442
Waste 1716
Prototype IDs
---------------
Enhanced Nuclear Core
Vortex Chain Reactor
Improved Diametric Drive
Improved Medium Laser
Cooled Plasma Rifle
Heavy Gatling Laser
Precision Phase Gun
Long-range Phase Cannon
Improved KE Penetrator
Light Anti-matter Cannon
Compact Linear Accelerator
Advanced Energy Well
Advanced Matter Compressor
Experimental Matter Compressor
Experimental Transmission Jammer
Centrium Medium Armor Plating
EM Disruption Field
Advanced Overload Regulator
Experimental Thermal Generator
Alien Tech Recovered
----------------------
None
Game
------
Seed: Scrapyard Politics
^Manual?: 1
Play Time: 194 min
Sessions: 13
Mod: N/A
Game No.: 30
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
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