Cogmind > Competitions

Weekly Seed #28 [Alpha 6] [Seed: Creepy Cave]

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zxc:
Enter the creepy cave ???

This week's seed: Creepy Cave


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!




HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Creepy Cave] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati:
I'll be streaming this one next week at the usual time, and because of the name I will take on the Mines aw yeah. (Since that's the closest thing we have to caves right now--the real caves are coming in Alpha 7 :D)

zxc:
Maybe I should've saved the name for Alpha 7 :P

Shobalk:

Another fun run that included a visit to storage... eventually.  I did experience another crash on -5 after playing a large swath of the level.  After downloading the patched Cogmind.exe, I gave it another go.  The second run was much more difficult largely due to getting corrupted ~28%.  I started losing track of myself as map data vanished, and it took stumbling upon the starting area to figure out what was going one ;)

I did record this run again, so if you are so inclided, you can follow along here.  Watch me go bonkers as I step into a chute 1 space away from an Advance Hacking Suite!

Until next week.

Score Sheet:
Spoiler (click to show/hide)Cogmind - Alpha 6

Name: Shobalk

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (6)             3000
Robots Destroyed (237)     1185
Value Destroyed (10292)    10292
Prototype IDs (19)         380
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 14857

 Cogmind
---------
Core Integrity             0/1150
Matter                     124/300
Energy                     22/50
System Corruption          9%
Temperature                Cool (5)
Location                   -4/Factory

 Parts
-------
Power (2)
Propulsion (5)
Utility (8)
  Advanced Hacking Suite
Weapon (4)
  Fusion Cannon

 Inventory
-----------
Light Nuclear Core

 Peak State
------------
Power
  Light Neutrino Core
  Micro Fission Core
Propulsion
  Enhanced Flexi-carbon Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Enhanced Flexi-carbon Leg
  Carbon-fiber Leg
Utility
  Core Shielding
  Improved Focal Shield
  Improved Target Analyzer
  Experimental Hacking Suite
  Large Storage Unit
  Advanced Cooling System
  Advanced Cooling System
  Energy Filter
Weapon
  Magnetic Acceleration Cannon
  Magnetic Acceleration Cannon
  Magnetic Acceleration Cannon
  Electrolaser
[Rating: 89]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Cooling System
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Tesla Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          16
  Worker                   12
  Builder                  13
  Hauler                   2
  Recycler                 9
  Operator                 6
  Watcher                  14
  Swarmer                  38
  Saboteur                 2
  Grunt                    79
  Brawler                  8
  Duelist                  7
  Protector                1
  Sentry                   18
  Hunter                   3
  Programmer               24
  Behemoth                 1
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         8
Matter Collected           6727
  Salvage Created          10545
Parts Attached             322
  Power                    40
  Propulsion               84
  Utility                  91
  Weapon                   107
Parts Lost                 125
  Power                    13
  Propulsion               28
  Utility                  36
  Weapon                   48
Average Slot Usage (%)     86
  Naked Turns              50
Spaces Moved               6472
  Fastest Speed (%)        250
  Average Speed (%)        84
  Slowest Speed (%)        11
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       1
  Teleports                0
Heaviest Build             86
  Greatest Overweight (x)  26
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    5
Core Damage Taken          3174
Average Core Remaining (%) 52
  Depth 10 Exit            95
  Depth 9 Exit             51
  Depth 8 Exit             43
  Depth 7 Exit             27
  Depth 6 Exit             87
  Depth 5 Exit             12
Volleys Fired              576
  Largest                  4
  Hottest                  359
Shots Fired                1576
  Gun                      998
  Cannon                   566
  Launcher                 12
  Special                  0
  Kinetic                  818
  Thermal                  572
  Explosive                12
  Electromagnetic          174
Shots Hit Robots           1015
  Core Hits                445
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              43
  Impact                   23
  Slashing                 20
  Piercing                 0
Damage Inflicted           28905
  Projectiles              23982
  Explosions               3834
  Melee                    1045
  Ramming                  44
  Kinetic                  12578
  Thermal                  9766
  Explosive                3514
  Electromagnetic          1958
  Impact                   480
  Slashing                 565
  Piercing                 0
Self-Inflicted Damage      593
  Shots                    9
  Rammed                   4
Highest Temperature        579
  Average Temperature      105
  Shutdowns                3
  Energy Bleed             1
  Interference             9
  Matter Decay             5
  Short Circuit            1
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            1
Highest Corruption         28
  Average Corruption       13
  Message Errors           49
  Parts Rejected           24
  Data loss (map)          79
  Data loss (database)     32
  Misfires                 16
  Misdirections            41
  Targeting Errors         157
  Weapon Failures          19
  Depth 10 End             2
  Depth 7 End              2
  Depth 6 End              2
  Depth 5 End              28
Haulers Intercepted        2
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          48
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            2
  Indirectly               2
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Hacked            36
  Terminals                32
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          1
Total Hacks                92
  Successful               38
  Failed                   54
  Catastrophic             16
  Database Lockouts        0
  Manual                   42
  Unauthorized             63
  Terminals                83
  Fabricators              5
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              3
  Garrison Access          1
Terminal Hacks             31
  Record                   1
  Part Schematic           2
  Robot Schematic          2
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                2
  Level Access Points      3
  Branch Access Points     4
  Emergency Access Points  2
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         1
  Garrison Index           0
  Alert Level              4
  Unreport Threat          2
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          1
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         37
  Full Trace Events        7
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  2
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           2
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               8
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               5
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  5
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             1782
  Average Influence        422
  Final Influence          901
Maximum Alert Level        5
  Low Security (%)         37
  Level 1                  29
  Level 2                  15
  Level 3                  6
  Level 4                  5
  Level 5                  5
Squads Dispatched          53
  Investigation            7
  Extermination            17
  Reinforcement            20
  Assault                  8
  Garrison                 1
Exploration Rate (%)       28
  Regions Visited          11
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               12198
  Depth 11                 62
  Depth 10                 415
  Depth 9                  721
  Depth 8                  994
  Depth 7                  2591
  Depth 6                  2499
  Depth 5                  4187
  Depth 4                  729
  Scrapyard                62
  Materials                2130
  Factory                  8734
  Storage                  1066
  Waste                    206

 Prototype IDs
---------------
Heavy Deuterium Engine
Enhanced Nuclear Core
F-Cell Engine
Light Neutrino Core
Enhanced Flexi-carbon Leg
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Improved Heavy Laser
Cooled Plasma Rifle
Improved EM Shotgun
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Precision Assault Rifle
Mini Assault Cannon
Advanced Energy Well
Advanced Salvage Targeting Computer

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: Creepy Cave
^Manual?: 1
Play Time: 1284 min
Sessions: 7
Mod: N/A
Game No.: 15
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50


X=9262743309316311366623644654
626246222463626666296556441632
936632562592169626412243221453
625265246329422461525445953299
469244652254396359661561552256
692466946652124646134595244425
254699525165529551935645512266
114266425524242546459954666695
292662626123269369946959922556
251535494252962515612329552265
342542642643969952324594455429
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664246644124653525246629525242
292259425952219343665392611266
422695454242616565

Kyzrati:
Well, this wins the spot for my most epic run ever :D

Unbelievably, I won. Several times I was almost about to die, then saved it one way or another. But the last comeback was the best.

This was a heavy combat run, with lotsa weapons, but for most of the game I was having trouble keeping that many weapons operational, or even having that many weapons :P. I spent a ton of time on -4, eventually even going through a chute and coming back again (alert was getting really bad), and almost died the second time through, escaping with only 4% core remaining.

The craziest came on -3, though, where I started out in Research with almost nothing, and somewhat rebuilt but got beat down again since I was still weak. I ended up streaking as a last option, then got cornered in a room with Hunters and a Behemoth chasing me, but my earlier partial terrain scans showed some kind of corridor likely on the other side of the wall, so I lined myself up in the corner and hoped the Behemoth would miss me--it did, and blew a hole in the wall through which I escaped and found some stairs to -2 not far away ;)

From there I started with a weaker hover build on -2, then quickly came across some legs and cannons--back in business. Basically annihilated everything beyond that point. Access was dangerous with lots of dead ends, but I eventually found the exit and while still in pretty good shape, too, despite all the fighting.

I streamed the whole run (vod), and highlighted the hour of the final -3/-2 comeback so it won't be deleted.

It was a loooong game overall--almost 5 hours.

Spoiler: Score: 25,749 (click to show/hide)
Cogmind - Alpha 6

Name: Kyzrati

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (320)     1600
Value Destroyed (16109)    16109
Prototype IDs (27)         540
Alien Tech Identified (0)  0
Bonus (3000)               3000
              TOTAL SCORE: 25749

 Cogmind
---------
Core Integrity             1050/1600
Matter                     235/300
Energy                     310/310
System Corruption          38%
Temperature                Cool (0)
Location                   Surface

 Parts
-------
Power (3)
  Light Particle Reactor
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion (5)
  Biometal Leg
  Biometal Leg
  Biometal Leg
  Myomer Leg
  Biometal Leg
Utility (10)
  Advanced Heat Sink
  Long-range Terrain Scanner
  Power Amplifier
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Core Analyzer
  Advanced Heat Sink
  Advanced Heat Sink
  EM Shield
  Large Storage Unit
Weapon (7)
  Railgun
  Gamma Rifle
  Gamma Rifle
  Quantum Rifle
  Gamma Rifle
  Railgun
  Railgun

 Inventory
-----------
Light Particle Reactor
Light Quantum Reactor
Biometal Leg
Biometal Leg
Biometal Leg
Biometal Leg
High-density Centrium Leg
Gamma Rifle
Power Sword
Improved Focal Shield

 Peak State
------------
Power
  Light Quantum Reactor
  Quantum Reactor
  Quantum Reactor
Propulsion
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Biometal Leg
Utility
  Advanced Heat Sink
  Advanced Energy Well
  Advanced Targeting Computer
  Large Storage Unit
  Advanced Heat Sink
  Centrium Medium Armor Plating
  Improved Medium Armor Plating
  Advanced Hacking Suite
  Improved Energy Mantle
  Advanced Heat Sink
Weapon
  Gamma Rifle
  Gamma Rifle
  Hellfire Missile Launcher
  Heavy Tesla Rifle
  Heavy Tesla Rifle
  Heavy Tesla Rifle
  Heavy Tesla Rifle
[Rating: 167]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Myomer Leg
  Treads                   Improved Treads
  Wheel                    Wheel
  Leg                      Myomer Leg
  Hover Unit               Anti-Grav Array
  Flight Unit              Diametric Drive
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Gamma Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Advanced Datajack

 Stats
-------
Bonus Breakdown            3000
  Win                      3000
Classes Destroyed          18
  Worker                   21
  Builder                  25
  Tunneler                 4
  Hauler                   7
  Recycler                 26
  Mechanic                 1
  Operator                 2
  Watcher                  6
  Swarmer                  22
  Saboteur                 1
  Grunt                    86
  Brawler                  5
  Duelist                  4
  Protector                1
  Sentry                   21
  Hunter                   32
  Programmer               51
  Compactor                5
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         6
Matter Collected           9682
  Salvage Created          18032
Parts Attached             454
  Power                    60
  Propulsion               89
  Utility                  132
  Weapon                   173
Parts Lost                 190
  Power                    25
  Propulsion               41
  Utility                  38
  Weapon                   86
Average Slot Usage (%)     88
  Naked Turns              89
Spaces Moved               6816
  Fastest Speed (%)        200
  Average Speed (%)        80
  Slowest Speed (%)        15
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           9
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             144
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          14
  Most Items Carried       14
  Average Items Carried    9
Core Damage Taken          2947
Average Core Remaining (%) 71
  Depth 10 Exit            68
  Depth 9 Exit             92
  Depth 8 Exit             87
  Depth 7 Exit             94
  Depth 6 Exit             57
  Depth 5 Exit             83
  Depth 4 Exit             4
  Depth 3 Exit             89
  Depth 2 Exit             71
  Depth 1 Exit             65
Volleys Fired              717
  Largest                  7
  Hottest                  484
Shots Fired                2173
  Gun                      1484
  Cannon                   634
  Launcher                 55
  Special                  0
  Kinetic                  917
  Thermal                  687
  Explosive                48
  Electromagnetic          521
Shots Hit Robots           1409
  Core Hits                684
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              8
  Impact                   0
  Slashing                 8
  Piercing                 0
Damage Inflicted           46710
  Projectiles              36103
  Explosions               10335
  Melee                    235
  Ramming                  37
  Kinetic                  15803
  Thermal                  13923
  Explosive                8733
  Electromagnetic          7979
  Impact                   0
  Slashing                 235
  Piercing                 0
Self-Inflicted Damage      950
  Shots                    21
  Rammed                   9
Highest Temperature        598
  Average Temperature      131
  Shutdowns                16
  Energy Bleed             5
  Interference             21
  Matter Decay             2
  Short Circuit            4
  Damage (minor)           1
  Damage (major)           3
  Damage (core)            0
Highest Corruption         38
  Average Corruption       11
  Message Errors           75
  Parts Rejected           26
  Data loss (map)          97
  Data loss (database)     49
  Misfires                 14
  Misdirections            53
  Targeting Errors         201
  Weapon Failures          43
  Depth 10 End             2
  Depth 8 End              2
  Depth 7 End              2
  Depth 6 End              2
  Depth 5 End              14
  Depth 4 End              19
  Depth 2 End              22
  Depth 1 End              38
Haulers Intercepted        7
Robots Corrupted           18
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          24
Communications Jammed      672
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         59
  Triggered                0
  Disarmed                 0
  Reprogrammed             5
  Reused                   0
Machines Hacked            29
  Terminals                24
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Total Hacks                77
  Successful               25
  Failed                   52
  Catastrophic             10
  Database Lockouts        0
  Manual                   42
  Unauthorized             72
  Terminals                67
  Fabricators              3
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          7
Terminal Hacks             12
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           1
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      1
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          2
  Locate Traps             3
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         27
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         3
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               2
  Largest Group            1
  Highest-Rated Group      51
  Highest-Rated Ally       51
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               6
  Total Damage             192
  Kills                    1
Allies Corrupted           0
Allies Melted              0
Peak Influence             1289
  Average Influence        309
  Final Influence          709
Maximum Alert Level        4
  Low Security (%)         44
  Level 1                  24
  Level 2                  19
  Level 3                  10
  Level 4                  1
  Level 5                  0
Squads Dispatched          50
  Investigation            5
  Extermination            19
  Reinforcement            8
  Assault                  7
  Garrison                 11
Exploration Rate (%)       20
  Regions Visited          14
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               12749
  Depth 11                 82
  Depth 10                 761
  Depth 9                  639
  Depth 8                  465
  Depth 7                  1141
  Depth 6                  1588
  Depth 5                  1215
  Depth 4                  2384
  Depth 3                  448
  Depth 2                  1691
  Depth 1                  2335
  Scrapyard                82
  Materials                1498
  Factory                  5994
  Research                 2139
  Access                   2335
  Mines                    367
  Waste                    334

 Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Compact Particle Reactor
Vortex Chain Reactor
Improved Medium Laser
Cooled Pulse Rifle
Improved Heavy Laser
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Enhanced Coil Gun
Graviton Cannon
Hellfire Missile Launcher
Advanced Energy Well
Experimental Signal Interpreter
Advanced Power Amplifier
Centrium Medium Armor Plating
Experimental Force Field
Experimental Core Analyzer
Precision Energy Filter
Advanced Overload Amplifier
Advanced Overload Regulator
Advanced Salvage Targeting Computer

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: Creepy Cave
^Manual?: 1
Play Time: 283 min
Sessions: 1
Mod: N/A
Game No.: 12
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50

Oh yeah, I also visited the Mines like I promised I would, but it was uneventful so ended up just being a shortcut :P

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