Cogmind > Competitions
Weekly Seed #28 [Alpha 6] [Seed: Creepy Cave]
zxc:
Enter the creepy cave ???
This week's seed: Creepy Cave
The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!
HOW TO ENTER A SEED
Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
Select GAME, select ABORT:
If you have followed the steps [Manual seed applied: Creepy Cave] should display in the log window.
Congratulations on entering the seed, now get in there!
Kyzrati:
I'll be streaming this one next week at the usual time, and because of the name I will take on the Mines aw yeah. (Since that's the closest thing we have to caves right now--the real caves are coming in Alpha 7 :D)
zxc:
Maybe I should've saved the name for Alpha 7 :P
Shobalk:
Another fun run that included a visit to storage... eventually. I did experience another crash on -5 after playing a large swath of the level. After downloading the patched Cogmind.exe, I gave it another go. The second run was much more difficult largely due to getting corrupted ~28%. I started losing track of myself as map data vanished, and it took stumbling upon the starting area to figure out what was going one ;)
I did record this run again, so if you are so inclided, you can follow along here. Watch me go bonkers as I step into a chute 1 space away from an Advance Hacking Suite!
Until next week.
Score Sheet:
Spoiler (click to show/hide)Cogmind - Alpha 6
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (237) 1185
Value Destroyed (10292) 10292
Prototype IDs (19) 380
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 14857
Cogmind
---------
Core Integrity 0/1150
Matter 124/300
Energy 22/50
System Corruption 9%
Temperature Cool (5)
Location -4/Factory
Parts
-------
Power (2)
Propulsion (5)
Utility (8)
Advanced Hacking Suite
Weapon (4)
Fusion Cannon
Inventory
-----------
Light Nuclear Core
Peak State
------------
Power
Light Neutrino Core
Micro Fission Core
Propulsion
Enhanced Flexi-carbon Leg
Carbon-fiber Leg
Carbon-fiber Leg
Enhanced Flexi-carbon Leg
Carbon-fiber Leg
Utility
Core Shielding
Improved Focal Shield
Improved Target Analyzer
Experimental Hacking Suite
Large Storage Unit
Advanced Cooling System
Advanced Cooling System
Energy Filter
Weapon
Magnetic Acceleration Cannon
Magnetic Acceleration Cannon
Magnetic Acceleration Cannon
Electrolaser
[Rating: 89]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Improved Medium Treads
Treads Improved Medium Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Anti-Grav System
Flight Unit Nuclear Pulse Array
Utility Advanced Cooling System
Device Advanced Cooling System
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon Coil Gun
Energy Gun Tesla Rifle
Energy Cannon Cooled Plasma Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Heavy Rocket Launcher
Impact Weapon Heavy Mace
Slashing Weapon Katana
Stats
-------
Bonus Breakdown 0
Classes Destroyed 16
Worker 12
Builder 13
Hauler 2
Recycler 9
Operator 6
Watcher 14
Swarmer 38
Saboteur 2
Grunt 79
Brawler 8
Duelist 7
Protector 1
Sentry 18
Hunter 3
Programmer 24
Behemoth 1
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 8
Matter Collected 6727
Salvage Created 10545
Parts Attached 322
Power 40
Propulsion 84
Utility 91
Weapon 107
Parts Lost 125
Power 13
Propulsion 28
Utility 36
Weapon 48
Average Slot Usage (%) 86
Naked Turns 50
Spaces Moved 6472
Fastest Speed (%) 250
Average Speed (%) 84
Slowest Speed (%) 11
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 1
Teleports 0
Heaviest Build 86
Greatest Overweight (x) 26
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 5
Core Damage Taken 3174
Average Core Remaining (%) 52
Depth 10 Exit 95
Depth 9 Exit 51
Depth 8 Exit 43
Depth 7 Exit 27
Depth 6 Exit 87
Depth 5 Exit 12
Volleys Fired 576
Largest 4
Hottest 359
Shots Fired 1576
Gun 998
Cannon 566
Launcher 12
Special 0
Kinetic 818
Thermal 572
Explosive 12
Electromagnetic 174
Shots Hit Robots 1015
Core Hits 445
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 43
Impact 23
Slashing 20
Piercing 0
Damage Inflicted 28905
Projectiles 23982
Explosions 3834
Melee 1045
Ramming 44
Kinetic 12578
Thermal 9766
Explosive 3514
Electromagnetic 1958
Impact 480
Slashing 565
Piercing 0
Self-Inflicted Damage 593
Shots 9
Rammed 4
Highest Temperature 579
Average Temperature 105
Shutdowns 3
Energy Bleed 1
Interference 9
Matter Decay 5
Short Circuit 1
Damage (minor) 1
Damage (major) 0
Damage (core) 1
Highest Corruption 28
Average Corruption 13
Message Errors 49
Parts Rejected 24
Data loss (map) 79
Data loss (database) 32
Misfires 16
Misdirections 41
Targeting Errors 157
Weapon Failures 19
Depth 10 End 2
Depth 7 End 2
Depth 6 End 2
Depth 5 End 28
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 48
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 8
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 36
Terminals 32
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 1
Total Hacks 92
Successful 38
Failed 54
Catastrophic 16
Database Lockouts 0
Manual 42
Unauthorized 63
Terminals 83
Fabricators 5
Repair Stations 0
Recycling Units 0
Scanalyzers 3
Garrison Access 1
Terminal Hacks 31
Record 1
Part Schematic 2
Robot Schematic 2
Robot Analysis 0
Prototype ID Bank 0
Open Door 2
Level Access Points 3
Branch Access Points 4
Emergency Access Points 2
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 1
Garrison Index 0
Alert Level 4
Unreport Threat 2
Locate Traps 2
Disarm Traps 0
Reprogram Traps 1
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 37
Full Trace Events 7
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 2
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 2
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 8
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 5
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 5
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 1782
Average Influence 422
Final Influence 901
Maximum Alert Level 5
Low Security (%) 37
Level 1 29
Level 2 15
Level 3 6
Level 4 5
Level 5 5
Squads Dispatched 53
Investigation 7
Extermination 17
Reinforcement 20
Assault 8
Garrison 1
Exploration Rate (%) 28
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 12198
Depth 11 62
Depth 10 415
Depth 9 721
Depth 8 994
Depth 7 2591
Depth 6 2499
Depth 5 4187
Depth 4 729
Scrapyard 62
Materials 2130
Factory 8734
Storage 1066
Waste 206
Prototype IDs
---------------
Heavy Deuterium Engine
Enhanced Nuclear Core
F-Cell Engine
Light Neutrino Core
Enhanced Flexi-carbon Leg
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Improved Heavy Laser
Cooled Plasma Rifle
Improved EM Shotgun
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Precision Assault Rifle
Mini Assault Cannon
Advanced Energy Well
Advanced Salvage Targeting Computer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Creepy Cave
^Manual?: 1
Play Time: 1284 min
Sessions: 7
Mod: N/A
Game No.: 15
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
X=9262743309316311366623644654
626246222463626666296556441632
936632562592169626412243221453
625265246329422461525445953299
469244652254396359661561552256
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114266425524242546459954666695
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422695454242616565
Kyzrati:
Well, this wins the spot for my most epic run ever :D
Unbelievably, I won. Several times I was almost about to die, then saved it one way or another. But the last comeback was the best.
This was a heavy combat run, with lotsa weapons, but for most of the game I was having trouble keeping that many weapons operational, or even having that many weapons :P. I spent a ton of time on -4, eventually even going through a chute and coming back again (alert was getting really bad), and almost died the second time through, escaping with only 4% core remaining.
The craziest came on -3, though, where I started out in Research with almost nothing, and somewhat rebuilt but got beat down again since I was still weak. I ended up streaking as a last option, then got cornered in a room with Hunters and a Behemoth chasing me, but my earlier partial terrain scans showed some kind of corridor likely on the other side of the wall, so I lined myself up in the corner and hoped the Behemoth would miss me--it did, and blew a hole in the wall through which I escaped and found some stairs to -2 not far away ;)
From there I started with a weaker hover build on -2, then quickly came across some legs and cannons--back in business. Basically annihilated everything beyond that point. Access was dangerous with lots of dead ends, but I eventually found the exit and while still in pretty good shape, too, despite all the fighting.
I streamed the whole run (vod), and highlighted the hour of the final -3/-2 comeback so it won't be deleted.
It was a loooong game overall--almost 5 hours.
Spoiler: Score: 25,749 (click to show/hide)
Cogmind - Alpha 6
Name: Kyzrati
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (320) 1600
Value Destroyed (16109) 16109
Prototype IDs (27) 540
Alien Tech Identified (0) 0
Bonus (3000) 3000
TOTAL SCORE: 25749
Cogmind
---------
Core Integrity 1050/1600
Matter 235/300
Energy 310/310
System Corruption 38%
Temperature Cool (0)
Location Surface
Parts
-------
Power (3)
Light Particle Reactor
Light Quantum Reactor
Light Quantum Reactor
Propulsion (5)
Biometal Leg
Biometal Leg
Biometal Leg
Myomer Leg
Biometal Leg
Utility (10)
Advanced Heat Sink
Long-range Terrain Scanner
Power Amplifier
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Core Analyzer
Advanced Heat Sink
Advanced Heat Sink
EM Shield
Large Storage Unit
Weapon (7)
Railgun
Gamma Rifle
Gamma Rifle
Quantum Rifle
Gamma Rifle
Railgun
Railgun
Inventory
-----------
Light Particle Reactor
Light Quantum Reactor
Biometal Leg
Biometal Leg
Biometal Leg
Biometal Leg
High-density Centrium Leg
Gamma Rifle
Power Sword
Improved Focal Shield
Peak State
------------
Power
Light Quantum Reactor
Quantum Reactor
Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Biometal Leg
Biometal Leg
Utility
Advanced Heat Sink
Advanced Energy Well
Advanced Targeting Computer
Large Storage Unit
Advanced Heat Sink
Centrium Medium Armor Plating
Improved Medium Armor Plating
Advanced Hacking Suite
Improved Energy Mantle
Advanced Heat Sink
Weapon
Gamma Rifle
Gamma Rifle
Hellfire Missile Launcher
Heavy Tesla Rifle
Heavy Tesla Rifle
Heavy Tesla Rifle
Heavy Tesla Rifle
[Rating: 167]
Favorites
-----------
Power Micro Fission Core
Engine Ion Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Myomer Leg
Treads Improved Treads
Wheel Wheel
Leg Myomer Leg
Hover Unit Anti-Grav Array
Flight Unit Diametric Drive
Utility Advanced Heat Sink
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Improved Hacking Suite
Protection Layered Medium Armor Plating
Weapon Gamma Rifle
Energy Gun Gamma Rifle
Energy Cannon Compact HERF Cannon
Ballistic Gun Railgun
Ballistic Cannon Enhanced Gauss Cannon
Launcher Mini Grenade Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Katana
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 3000
Win 3000
Classes Destroyed 18
Worker 21
Builder 25
Tunneler 4
Hauler 7
Recycler 26
Mechanic 1
Operator 2
Watcher 6
Swarmer 22
Saboteur 1
Grunt 86
Brawler 5
Duelist 4
Protector 1
Sentry 21
Hunter 32
Programmer 51
Compactor 5
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 6
Matter Collected 9682
Salvage Created 18032
Parts Attached 454
Power 60
Propulsion 89
Utility 132
Weapon 173
Parts Lost 190
Power 25
Propulsion 41
Utility 38
Weapon 86
Average Slot Usage (%) 88
Naked Turns 89
Spaces Moved 6816
Fastest Speed (%) 200
Average Speed (%) 80
Slowest Speed (%) 15
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 9
Cave-ins Triggered 0
Teleports 0
Heaviest Build 144
Greatest Overweight (x) 12
Average Overweight (x) 0
Largest Inventory 14
Most Items Carried 14
Average Items Carried 9
Core Damage Taken 2947
Average Core Remaining (%) 71
Depth 10 Exit 68
Depth 9 Exit 92
Depth 8 Exit 87
Depth 7 Exit 94
Depth 6 Exit 57
Depth 5 Exit 83
Depth 4 Exit 4
Depth 3 Exit 89
Depth 2 Exit 71
Depth 1 Exit 65
Volleys Fired 717
Largest 7
Hottest 484
Shots Fired 2173
Gun 1484
Cannon 634
Launcher 55
Special 0
Kinetic 917
Thermal 687
Explosive 48
Electromagnetic 521
Shots Hit Robots 1409
Core Hits 684
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 8
Impact 0
Slashing 8
Piercing 0
Damage Inflicted 46710
Projectiles 36103
Explosions 10335
Melee 235
Ramming 37
Kinetic 15803
Thermal 13923
Explosive 8733
Electromagnetic 7979
Impact 0
Slashing 235
Piercing 0
Self-Inflicted Damage 950
Shots 21
Rammed 9
Highest Temperature 598
Average Temperature 131
Shutdowns 16
Energy Bleed 5
Interference 21
Matter Decay 2
Short Circuit 4
Damage (minor) 1
Damage (major) 3
Damage (core) 0
Highest Corruption 38
Average Corruption 11
Message Errors 75
Parts Rejected 26
Data loss (map) 97
Data loss (database) 49
Misfires 14
Misdirections 53
Targeting Errors 201
Weapon Failures 43
Depth 10 End 2
Depth 8 End 2
Depth 7 End 2
Depth 6 End 2
Depth 5 End 14
Depth 4 End 19
Depth 2 End 22
Depth 1 End 38
Haulers Intercepted 7
Robots Corrupted 18
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 24
Communications Jammed 672
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 59
Triggered 0
Disarmed 0
Reprogrammed 5
Reused 0
Machines Hacked 29
Terminals 24
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Total Hacks 77
Successful 25
Failed 52
Catastrophic 10
Database Lockouts 0
Manual 42
Unauthorized 72
Terminals 67
Fabricators 3
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 7
Terminal Hacks 12
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 1
Prototype ID Bank 1
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 2
Locate Traps 3
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 27
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 3
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 2
Largest Group 1
Highest-Rated Group 51
Highest-Rated Ally 51
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 6
Total Damage 192
Kills 1
Allies Corrupted 0
Allies Melted 0
Peak Influence 1289
Average Influence 309
Final Influence 709
Maximum Alert Level 4
Low Security (%) 44
Level 1 24
Level 2 19
Level 3 10
Level 4 1
Level 5 0
Squads Dispatched 50
Investigation 5
Extermination 19
Reinforcement 8
Assault 7
Garrison 11
Exploration Rate (%) 20
Regions Visited 14
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 12749
Depth 11 82
Depth 10 761
Depth 9 639
Depth 8 465
Depth 7 1141
Depth 6 1588
Depth 5 1215
Depth 4 2384
Depth 3 448
Depth 2 1691
Depth 1 2335
Scrapyard 82
Materials 1498
Factory 5994
Research 2139
Access 2335
Mines 367
Waste 334
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Compact Particle Reactor
Vortex Chain Reactor
Improved Medium Laser
Cooled Pulse Rifle
Improved Heavy Laser
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Enhanced Coil Gun
Graviton Cannon
Hellfire Missile Launcher
Advanced Energy Well
Experimental Signal Interpreter
Advanced Power Amplifier
Centrium Medium Armor Plating
Experimental Force Field
Experimental Core Analyzer
Precision Energy Filter
Advanced Overload Amplifier
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Creepy Cave
^Manual?: 1
Play Time: 283 min
Sessions: 1
Mod: N/A
Game No.: 12
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
Oh yeah, I also visited the Mines like I promised I would, but it was uneventful so ended up just being a shortcut :P
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