Cogmind > Competitions

Weekly Seed #25 [Alpha 6] [Seed: Emergency Access]

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zxc:
I have started omitting the scrapyard screenshot as it wasn't interesting or necessary, but let me know if it actually was. May you find many secret passages in this seed!

This week's seed: Emergency Access


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!




HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Emergency Access] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati:
Hm, I would argue that the only shot necessary is the Scrapyard, because you can tell from the labeled parts whether or not it's the right seed. I normally just look at one or two of the northernmost parts (and/or the matter numbers) to make sure they match.

As we saw last time, showing the Materials entrance area (which being more immediately recognizable for its shape) can give you extra information like that Operator that was going to report you as soon as you entered. In fact, on seeing that I couldn't resist equipping treads while still in the Scrapyard since it would give me extra starting protection armor for the inevitable confrontation, which might (and did!) compound into multiple confrontations in quick succession.

Kyzrati:
Going to stream this one in 10 minutes. (Hopefully this time with more hacking!)

Kyzrati:
Well, I feel confident I could've crushed this seed had I gone with my familiar strategies, but I was branching out and playing around with hacking, and made one wrong decision when I came up against a Behemoth in an area I had to pass through.

It happened right as I was in the middle of transitioning to a full hacker build, already with tons and tons of hacking gear. I owned those terminals. But I still wasn't fast enough, and lacked sensors, so when I was forced into a battle with a ton of guys they eventually ripped me apart. I almost survived that confrontation, but not quite... Went down on -4/Factory.

My defensive plan would've gone perfectly had I not made it so that overloaded Fabricator attacks have an EM spectrum, which in this case almost immediately took out a robot and destroyed the Fabricator itself. Overloading isn't as reliable as I thought because it might detonate power sources which are close enough to shut down the Fabricator.

This is a pretty good seed for hacking, actually, I just should've started off with faster propulsion from the start and gotten into that groove early. I'm not used to doing that xD

Spoiler: Score: 8,558 (click to show/hide)Cogmind - Alpha 6

Name: Kyzrati

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (6)             3000
Robots Destroyed (131)     655
Value Destroyed (4663)     4663
Prototype IDs (12)         240
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 8558

 Cogmind
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     32/50
System Corruption          11%
Temperature                Cool (3)
Location                   -4/Factory

 Parts
-------
Power (2)
Propulsion (5)
Utility (8)
  Hacking Suite
  Hacking Suite
  Advanced Targeting Computer
Weapon (4)

 Inventory
-----------
Improved Heat Sink
Advanced Terrain Scan Processor
System Shield
Advanced Terrain Scanner

 Peak State
------------
Power
  Angular Momentum Engine
  Light Deuterium Engine
Propulsion
  Anti-Grav System
  Anti-Grav System
  Improved Hover Unit
  Carbon-fiber Leg
  Anti-Grav System
Utility
  Improved System Shield
  Improved Heat Sink
  Hacking Suite
  Hacking Suite
  Large Storage Unit
  Advanced Targeting Computer
  System Shield
  System Mapper
Weapon
  Tesla Rifle
  Disruptor Cannon
  Improved Datajack
  Cooled Plasma Cannon
[Rating: 80]

 Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Anti-Matter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Dispersion Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          14
  Worker                   9
  Builder                  2
  Tunneler                 1
  Hauler                   3
  Recycler                 6
  Operator                 6
  Watcher                  5
  Swarmer                  24
  Grunt                    46
  Brawler                  3
  Duelist                  1
  Sentry                   12
  Hunter                   3
  Programmer               10
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         7
Matter Collected           3518
  Salvage Created          5094
Parts Attached             170
  Power                    20
  Propulsion               33
  Utility                  39
  Weapon                   78
Parts Lost                 44
  Power                    6
  Propulsion               8
  Utility                  13
  Weapon                   17
Average Slot Usage (%)     95
  Naked Turns              1
Spaces Moved               3706
  Fastest Speed (%)        222
  Average Speed (%)        76
  Slowest Speed (%)        40
  Overloaded Moves         81
  Propulsion Burnouts      0
  Targets Rammed           3
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             68
  Greatest Overweight (x)  10
  Average Overweight (x)   0
Largest Inventory          14
  Most Items Carried       10
  Average Items Carried    9
Core Damage Taken          1497
Average Core Remaining (%) 86
  Depth 10 Exit            64
  Depth 9 Exit             91
  Depth 8 Exit             88
  Depth 7 Exit             81
  Depth 6 Exit             100
  Depth 5 Exit             97
Volleys Fired              259
  Largest                  4
  Hottest                  187
Shots Fired                690
  Gun                      531
  Cannon                   125
  Launcher                 34
  Special                  0
  Kinetic                  461
  Thermal                  149
  Explosive                34
  Electromagnetic          46
Shots Hit Robots           457
  Core Hits                250
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              11
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           12188
  Projectiles              8819
  Explosions               3351
  Melee                    0
  Ramming                  18
  Kinetic                  5490
  Thermal                  2928
  Explosive                3112
  Electromagnetic          640
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      248
  Shots                    9
  Rammed                   3
Highest Temperature        453
  Average Temperature      99
  Shutdowns                3
  Energy Bleed             3
  Interference             6
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         11
  Average Corruption       2
  Message Errors           8
  Parts Rejected           5
  Data loss (map)          5
  Data loss (database)     3
  Misfires                 0
  Misdirections            1
  Targeting Errors         6
  Weapon Failures          1
  Depth 8 End              1
  Depth 7 End              2
  Depth 5 End              2
Haulers Intercepted        3
Robots Corrupted           2
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          9
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         68
  Triggered                0
  Disarmed                 0
  Reprogrammed             5
  Reused                   0
Machines Hacked            32
  Terminals                30
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Total Hacks                110
  Successful               49
  Failed                   61
  Catastrophic             15
  Database Lockouts        0
  Manual                   63
  Unauthorized             98
  Terminals                105
  Fabricators              4
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Terminal Hacks             35
  Record                   0
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           4
  Prototype ID Bank        2
  Open Door                1
  Level Access Points      2
  Branch Access Points     4
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           1
  Alert Level              4
  Unreport Threat          7
  Locate Traps             1
  Disarm Traps             1
  Reprogram Traps          2
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         1
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    1
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         29
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             0
Robots Hacked              0
  Non-combat               2
  Combat                   1
  Parse                    1
  Link                     0
  Rebooted                 2
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              3
Hacks Repelled             0
Total Allies               2
  Largest Group            1
  Highest-Rated Group      5
  Highest-Rated Ally       5
Total Orders               5
  STAY                     1
  GOTO                     1
  ROAM                     0
  FOLLOW                   1
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  2
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             1107
  Average Influence        294
  Final Influence          179
Maximum Alert Level        4
  Low Security (%)         52
  Level 1                  24
  Level 2                  7
  Level 3                  13
  Level 4                  2
  Level 5                  0
Squads Dispatched          24
  Investigation            5
  Extermination            7
  Reinforcement            8
  Assault                  0
  Garrison                 4
Exploration Rate (%)       19
  Regions Visited          11
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               6741
  Depth 11                 60
  Depth 10                 863
  Depth 9                  791
  Depth 8                  1068
  Depth 7                  1627
  Depth 6                  976
  Depth 5                  702
  Depth 4                  654
  Scrapyard                60
  Materials                2076
  Factory                  3668
  Storage                  646
  Waste                    291

 Prototype IDs
---------------
Heavy Ion Engine
Improved VTOL Module
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Improved EM Shotgun
Heavy EM Shotgun
Cooled Particle Cannon
Cooled Plasma Cannon
Long-range Phase Cannon
Enhanced Autogun
Advanced EMP Blaster
Experimental ECM Suite
Experimental Targeting Computer
Advanced Salvage Targeting Computer
System Mapper
Improved Fusion Compressor

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: Emergency Access
^Manual?: 1
Play Time: 128 min
Sessions: 1
Mod: N/A
Game No.: 4
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50

zxc:

--- Quote from: Kyzrati on January 26, 2016, 07:40:03 PM ---Hm, I would argue that the only shot necessary is the Scrapyard, because you can tell from the labeled parts whether or not it's the right seed. I normally just look at one or two of the northernmost parts (and/or the matter numbers) to make sure they match.

As we saw last time, showing the Materials entrance area (which being more immediately recognizable for its shape) can give you extra information like that Operator that was going to report you as soon as you entered. In fact, on seeing that I couldn't resist equipping treads while still in the Scrapyard since it would give me extra starting protection armor for the inevitable confrontation, which might (and did!) compound into multiple confrontations in quick succession.

--- End quote ---

Darn... Well I will argue that neither of the screenshots are necessary since it tells you what seed was entered. At least the second shot I think is an interesting 'draw' to the seed. I just run out of the scrapyard naked to take a screenshot before suicide quitting!

I haven't changed my starting loadout based on the entrance. I always just grab all weapons, engines, equip legs, and stash treads.

Interesting that you always upgrade weapon slots even with a hacking focus K! Will you ever go with a somewhat pacifistic (perhaps flying) hacker?

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