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Author Topic: [Beta 13] Explosion prediction can be misleading  (Read 563 times)

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[Beta 13] Explosion prediction can be misleading
« on: April 26, 2024, 02:25:40 AM »

If you aim a launcher at a wall, the explosion prediction will show you how it looks like if the weapon exploded in the wall, but the actual projectile would explode against it, not on the same tile.

It's probably how it's supposed to work (after all, explosion prediction shows the explosion at the point you're aiming at, not where the explosion would end up), but it's something that's very easy to unconsciously understand but never really consciously notice until something you calculated shouldn't happen happens anyways.
And so one might end up aiming the target of an explosion to be barely out of range of Cogmind, but because it actually explodes in front of the wall it hits, you get hit by the explosion anyways.
(That's how i once got hit by my own ST in the very last area.)


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Re: [Beta 13] Explosion prediction can be misleading
« Reply #1 on: April 26, 2024, 02:28:04 AM »

Yep, it's intended and the way this will continue to work. As stated it's going to predict from wherever you're aiming, since that's the consistent behavior (you could very well be firing a volley including a cannon that you expect to destroy the initial target first, who knows :P)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon