Cogmind > Stories

Hard Core

(1/1)

Joshua:
Hey, you. Yeah, you, shiny metal thing. Are you tired of getting your Sensor Array armor blown off and builds broken by a single unlucky encounter? Are you tired of managing more utilities than you can count on two hands? What's that -- you don't know what hands are? Are you tired of trying to fab that one last utility you need to win the extended game, only to see programmers blow up the fabricator or your 50% fab chance fail 6 times in a row? Give up flight-stealth-hacking and try for the Hard Core achievement!

...

I went into this expecting it to be pretty hard (easier with Hcp. Storage than it would've been in earlier betas) and actually found it to be easier in a lot of ways than a more highly optimized utilities / stealth / hacking build. For one thing, losing a key utility doesn't really happen, as long as you stay on top of storage; since your slots are mostly propulsion and weapons and enemies drop plenty of those to refill them with in a pinch. Going into -6 Factory I ran into three or four patrols right at the beginning, lost my treads, but easily rebuilt from legs dropped by the patrols. Running into Terminators is no longer terrifying when you have 5 EM guns to take care of them with (or 2 HERF cannons), and treads to help your aim.

I had to rebuild again in S7 but again, not a huge deal with so many slots to throw propulsion armor into.

I initially planned to get Farcom but arrived at the Farcom level to find it abandoned and the vault empty. This turned out to be a good thing since it meant I got to go to Testing later. My biggest concern from the beginning was being able to find the last exit, so I then planned to visit Zh and do the quest. I visited Zion in case there was anything good there and W so he would help me find the Testing entrance later. (A lucky Access(Main) in -2 helped me rule out the -1 exits.)

Not sure what else to add. This was a lot of fun, being able to roll through complex and caves without worrying about my build getting broken, since all I need to rebuild is more weapons and props. I'll probably go back to trying for a ++ win eventually but this was a nice break.

At the very end I wasn't sure how long to stick around, the ability to dump a run in progress coming in the next version would've definitely helped with that since I didn't know if I had met the 400 bot threshold for this achievement.

Score sheet:
Spoiler (click to show/hide)Cogmind - Beta 8.1 @@@ ROGUELIKE MODE

Name: Joshua

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (727)     3635
Value Destroyed (36810)    36810
Prototype IDs (88)         1760
Alien Tech Used (5)        1000
Bonus (21568)              21568
              TOTAL SCORE: 69273

 Cogmind
---------
Core Integrity             1077/1600
Matter                     188/300
Energy                     541/550
System Corruption          0%
Temperature                Cool (3)
Location                   To Epsilon Eridani

 Parts
-------
Power (3)
  Reinforced Antimatter Reactor
  Reinforced Antimatter Reactor
Propulsion (10)
  Medium Treads
  Medium Treads
  Medium Treads
  Myomer Leg
  Myomer Leg
  Myomer Leg
  High-density Centrium Leg
  High-density Centrium Leg
Utility (4)
  High-capacity Storage Unit
  High-capacity Storage Unit
  Spectral Analyzer
  Advanced Core Analyzer
Weapon (8)
  Faulty Improved Matter Neutralizer
  Power Sword
Inventory (20)
  Graviton Reactor
  Advanced Energy Well
  Experimental Matter Compressor
  Improved Core Shielding
  Mobile Refinery Mk. CCLXVII
  Transdimensional Reconstructor
  Advanced Remote Datajack
  Core Stripper
  Nanosword

 Peak State
------------
Power
  Light Quantum Reactor
  Improved Quantum Reactor
  Improved Quantum Reactor
Propulsion
  Medium Treads
  Biometal Medium Treads
  Advanced Heavy Treads
  Enhanced Armored Heavy Treads
  Enhanced Armored Heavy Treads
  Experimental Biometal Medium Treads
  Experimental Biometal Medium Treads
Utility
  High-capacity Storage Unit
  High-capacity Storage Unit
  Experimental Optical Array
  Advanced Force Field
Weapon
  Tesla Rifle
  Gamma Rifle
  Gamma Rifle
  Gamma Rifle
  Gamma Rifle
  Multirail
  Hypervelocity Multirail
  Enhanced Gamma Bomb Array
Inventory
  Graviton Reactor
  Medium Treads
  Advanced Energy Well
  Experimental Matter Compressor
  Advanced Core Analyzer
  EM Dispersion Field
  System Restoration Module
  Mobile Refinery Mk. CCLXVII
  Transdimensional Reconstructor
  Cooled Plasma Rifle
  Heavy Quantum Rifle
  Helical Railgun
  Helical Railgun
  Helical Railgun
  Heavy Shock Bomb Launcher
  Heavy Shock Bomb Launcher
  Core Stripper
  Nanosword
[Rating: 228]

 Favorites
-----------
Power                      Light Antimatter Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Wheel
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Protection               Layered Medium Armor Plating
Weapon                     Tesla Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Enhanced Coil Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick

 Stats
-------
Bonus Breakdown            21568
  High Alert Combat Kills  10857
  Follower Combat Kills    445
  Met EX-DEC               100
  Met Zhirov               300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Met Warlord at Research  2000
  Scanned by Researcher    500
  Acquired SGEMP           2000
  Delivered SGEMP          2000
  Win                      3000
  Friendly Fire            -1134
Combat Hostiles Destroyed  547
  Melee                    9
  Guns                     299
  Cannons                  47
  AOE                      86
Classes Destroyed          27
  Worker                   39
  Builder                  34
  Tunneler                 7
  Hauler                   36
  Recycler                 24
  Carrier                  1
  Minesweeper              4
  Mechanic                 9
  Operator                 1
  Watcher                  21
  Swarmer                  115
  Saboteur                 3
  Grunt                    180
  Brawler                  23
  Duelist                  14
  Protector                6
  Researcher               3
  Sentry                   47
  Demolisher               2
  Specialist               1
  Hunter                   68
  Programmer               79
  Behemoth                 2
  Striker                  5
  Alpha 7                  1
  Fortress                 1
  Mutant                   1
Major NPCs Destroyed       0
Best Kill Streak           27
  Combat Bots Only         15
Max Kills in Single Turn   6
  Gunslinging              2
  Exploded                 4
  Melee                    1
Best States                0
  Heat Dissipation         127
  Energy Generation        103
  Energy Capacity          700
  Matter Stores            550
  Matter Capacity          800
  Sight Range              24
  Robot Scan Range         16
  Terrain Scan Range       24
  Terrain Scan Density     10
  Jamming Range            22
  Power Amplification      30
  EM Shielding             4
  Armor Coverage           225
  Resistance: KI           25
  Resistance: TH           50
  Resistance: EM           75
  Core Shielding           30
  Weapon Shielding         66
  Phase Shifting           5
  Evasion (%)              50
  Targeting Accuracy       12
  Target Analysis          5
  Core Analysis            15
  Recoil Reduction         10
  Kinecelleration          40
Matter Collected           21939
  Remotely                 335
  Salvage Created          43815
Parts Attached             871
  Power                    57
  Propulsion               190
  Utility                  242
  Weapon                   382
  Unidentified Prototypes  60
Parts Lost                 213
  Power                    28
  Propulsion               73
  Utility                  14
  Weapon                   98
Average Slot Usage (%)     90
  Naked Turns              2
Spaces Moved               19001
  Core                     10
  Treads                   12067
  Wheels                   5682
  Legs                     1242
  Hover                    0
  Flight                   0
  Fastest Speed (%)        200
  Average Speed (%)        70
  Slowest Speed (%)        7
  Overloaded Moves         0
  Propulsion Burnouts      0
  Robots Hopped            0
  Targets Rammed           8
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Spaces Dug                 1495
  Melee                    41
  Projectile               483
  AOE                      971
Heaviest Build             189
  Greatest Support         410
  Greatest Overweight (x)  36
  Average Overweight (x)   0
Largest Inventory          26
  Average Capacity         19
  Most Carried             25
  Average Carried          19
  Final Capacity           20
  Final Carried            10
Damage Taken               45656
  Core                     3675
  Absorbed by Shields      5135
  Missiles Intercepted     0
Average Core Remaining (%) 65
  Depth 11 Exit            100
  Depth 10 Exit            40
  Depth 9 Exit             32
  Depth 8 Exit             92
  Depth 7 Exit             81
  Depth 6 Exit             69
  Depth 5 Exit             74
  Depth 4 Exit             41
  Depth 3 Exit             46
  Depth 2 Exit             76
  Depth 1 Exit             67
Volleys Fired              1246
  Largest                  8
  Hottest                  505
Shots Fired                4223
  Gun                      3609
  Cannon                   418
  Launcher                 196
  Special                  0
  Kinetic                  2326
  Thermal                  440
  Explosive                51
  Electromagnetic          1406
  Robot Hit Streak         48
  Robot Miss Streak        9
  Penetration Max          2
  Secondary Targets        101
  Max Gunslinging Chain    2
Shots Hit Robots           2957
  Core Hits                1516
  Critical Hits            169
  Critical Kills           59
  Critical Parts Destroyed 93
Overload Shots             3
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              75
  Kinetic                  3
  Impact                   0
  Slashing                 72
  Piercing                 0
  Sneak Attacks            2
  ^Combat Hostiles         0
  Follow-up Attacks        2
Knockbacks                 9
  Impact                   0
  Kinetic                  9
  Secondary                0
Damage Inflicted           95408
  Guns                     62233
  Cannons                  7368
  Explosions               23946
  Melee                    1794
  Ramming                  67
  Kinetic                  38408
  Thermal                  12146
  Explosive                9306
  Electromagnetic          33795
  Impact                   0
  Slashing                 1686
  Piercing                 0
Overflow Damage            523
  Projectiles              352
  Explosions               116
  Melee                    55
Self-Inflicted Damage      843
  Shots                    36
  Rammed                   8
Highest Temperature        631
  Average Temperature      101
  Received Heat Transfer   4814
  Shutdowns                10
  Energy Bleed             5
  Interference             9
  Matter Decay             4
  Short Circuit            3
  Damage (minor)           2
Highest Corruption         12
  Average Corruption       4
  Corruption Purged        28
  Message Errors           61
  Matter Fused             50
  Heat Flow Error          24
  Energy Discharge         42
  Parts Rejected           4
  Data loss (database)     41
  Misfires                 8
  Alerts                   1
  Misdirections            2
  Targeting Errors         61
  Weapon Failures          11
  Depth 7 End              2
  Depth 5 End              1
  Depth 4 End              7
  Depth 3 End              3
Recyclers Shooed           29
Haulers Intercepted        36
Robots Corrupted           121
  Combat Hostiles          103
  Parts Fried              330
  Impact Corruptions       1
Robots Melted              2
  Combat Hostiles          2
  Parts Melted             39
  Heat Transferred         15698
Parts Sabotaged            11
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      212
  Prevented                154
Power Chain Reactions      46
Communications Jammed      0
  Distress Signals         0
Times Spotted              760
  Peak Tracking Total      12
  Tactical Retreats        53
Parts Field Recycled       0
  Retrieved Matter         0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            24
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                10
  Triggered                16
Machines Disabled          77
  Max in Single Turn       7
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            93
  Terminals                55
  Fabricators              6
  Repair Stations          5
  Recycling Units          1
  Scanalyzers              4
  Garrison Access          6
Total Hacks                271
  Successful               155
  Failed                   100
  Catastrophic             16
  Database Lockouts        0
  Manual                   92
  Unauthorized             52
  Terminals                157
  Fabricators              15
  Repair Stations          14
  Recycling Units          2
  Scanalyzers              16
  Garrison Access          12
Terminal Hacks             129
  Record                   17
  Part Schematic           7
  Robot Analysis           4
  Prototype ID Bank        16
  Open Door                6
  Level Access Points      3
  Branch Access Points     2
  Emergency Access Points  1
  Terminal Index           3
  Alert Level              3
  Unreport Threat          6
  Locate Traps             5
  Transport Status         3
  Recall Extermination     1
  Recall Reinforcements    2
  Hauler Manifests         9
  Zone Layout              2
Hacking Detections         63
  Full Trace Events        7
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          29
  Terminals                25
  Fabricators              3
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Fabricators Overloaded     0
  Enemy Kills              0
Fabricator Schematic DLs   0
Garrisons Disabled         8
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  0
  Robots Built             4
  Total Robot Build Rating 14
  Robot Fabrication Matter 471
  Robot Fabrication Time   251
Part Schematics Acquired   12
  Parts Built              1
  Total Part Build Rating  1
  Part Fabrication Matter  270
  Part Fabrication Time    135
Parts Repaired             4
  Part Repair Time         256
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           6
  Part Schematics Acquired 5
  Parts Damaged            2
Robot Analysis Total       4
Robots Rewired             2
Relay Couplers Released    18
  Machine Destruction      14
  Programmers              4
First RIF Depth            0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Allies Hacked              0
Hacks Repelled             0
Total Allies               17
  Largest Group            3
  Highest-Rated Group      366
  Highest-Rated Ally       129
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               88
  Total Damage             2792
  Kills                    14
Allies Corrupted           0
Allies Melted              0
Peak Influence             3404
  Average Influence        500
  Final Influence          3384
Maximum Alert Level        5
  Low Security (%)         27
  Level 1                  34
  Level 2                  15
  Level 3                  13
  Level 4                  4
  Level 5                  5
Triggered High Security    1
  Turns                    567
  Maximum Security         0
Squads Dispatched          93
  Investigation            9
  Extermination            24
  Reinforcement            32
  Assault                  19
  Garrison                 3
  Intercept                6
First Intercept Depth      -2
Derelict Logs Recovered    16
Scrap Searched             34
Exploration Rate (%)       44
  Regions Visited          30
  Branch Regions           19
  Pre-discovered Areas     9
  Known Exits Taken        12
  Unknown Exits Taken      17
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              23722
Turns Passed               34197
  Depth 11                 91
  Depth 10                 915
  Depth 9                  1781
  Depth 8                  2263
  Depth 7                  1540
  Depth 6                  4786
  Depth 5                  5247
  Depth 4                  8736
  Depth 3                  5407
  Depth 2                  2137
  Depth 1                  1294
  Scrapyard                91
  Materials                2523
  Factory                  6575
  Research                 2229
  Access                   1294
  Mines                    1641
  Exiles                   795
  Lower Caves              1310
  Upper Caves              6964
  Proximity Caves          3809
  Zion                     1628
  Zhirov                   236
  Warlord                  920
  Quarantine               1208
  Testing                  1088
  Section 7                1886
New Achievements           4

 Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
Cooled Deuterium Engine
Enhanced Nuclear Core
Light Neutrino Core
Heavy Antimatter Reactor
Mini Fusion Reactor
Graviton Reactor
Improved Quantum Reactor
Vortex Chain Reactor
Centrium Heavy Treads
Experimental Biometal Heavy Treads
Enhanced Armored Heavy Treads
High-density Centrium Heavy Treads
Experimental Biometal Medium Treads
Advanced Myomer Leg
High-density Centrium Leg
Improved Airjet
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Heat Sink
Experimental Cooling System
Improved Energy Well
Advanced Energy Well
Experimental Matter Compressor
Experimental Optical Array
Spectral Analyzer
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Core Analyzer
Particle Accelerator
Experimental Transmission Jammer
Centrium Light Armor Plating
Experimental Thermal Shield
Thermal Barrier
Experimental Thermal Defense Suite
EM Dispersion Field
Experimental Force Field
Advanced Remote Shield
Advanced Dynamic Insulation System
Mobile Refinery Mk. CCLXVII
Experimental Reclamation Unit
Assault Drone Bay
Bomb Factory No. 2
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Heavy Tesla Rifle
Gamma Rifle
Heavy Particle Gun
Cooled Pulse Rifle
Improved Spread Laser
Cooled Plasma Rifle
Enhanced Force Rifle
Precision Phase Gun
Heavy Quantum Rifle
Heavy Proton Cannon
Advanced Beam Cannon
Long-range Phase Cannon
Improved Matter Neutralizer
Improved Assault Rifle
Enhanced Autogun
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Multirail
Hypervelocity Multirail
Light Antimatter Cannon
Graviton Cannon
Tesla Bomb Launcher
Enhanced Gamma Bomb Array
Neutron Missile Launcher
Ragnarok Missile Launcher
Thunder Hammer
Gravity Flail
Nanosword
Plasma Lance

 Fabricated
------------
2x Y-45 Defender (-7/Factory)
2x E-15 Imp (-5/Factory)
1x Hcp. Storage Unit (-4/Factory)

 Alien Tech Used
-----------------
Integrated Dissipator
Core Stripper
Core Regenerator
Integrated Reactor
Core Membrane

 Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 7 exits: *Fac x4 / [*Low x2] / [*Ext])
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res x3 / *Qua)
-3/Quarantine
-3/Section 7
-2/Research (discovered 4 exits: *Acc x3 / *Tes)
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 Achievements
--------------
Gunslinger
Hardcore
Magneto
Punisher

 Challenges
------------
None

 Game
------
Seed: ShadingBarrageStripper
  Manual?: 0
Play Time: 464 min
  Cumulative: 14920 min
Sessions: 34
Easy Mode: 0
Game No.: 79
  Easier: 0
  Easiest: 0
Win Type: 0
  Total: 18
  Types: 13/0/2/2/1/0/0
Lore%: 88
Gallery%: 91
Achievement%: 82
Wizard Run: 0

 Options
---------
ASCII: 1
Keyboard: 1
Movement: Vi
Keybinds: 0
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0
Wizard: 0

U=793616634
R=739133596

Kyzrati:
Nice, I was definitely looking forward to the achievements getting people to try different builds that they're not used to, experiencing the game in a very different way :)

And achievement progress would be really nice to have, though yeah the dumps are going to be incredibly useful for that and more, not to mention are already implemented :D. I've rather enjoyed having access to that feature while working on the game these days--just one command and out pops a txt file with everything you need to know!

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