Cogmind > Stories

The Gunslinger run, and my first attempt at Extended Cogmind

(1/1)

Kyzrati:
Just finished the run that's been the subject of my Twitch channel for the past month, and it's been quite the epic journey! You can find all four relevant streams archived on YouTube, linked below. (The latter two/second half is also far more SPOILERY than any runs I've done in the past.)

I wasn't planning on doing a writeup for this run, hence the lack of summaries for previous streams, but it was quite a memorable run so may as well do a written rundown here as well :D

Part 1



The stated goal of this run was to focus on a gunslinger build, i.e. doing damage purely by multiple guns and nothing else, being able to hit multiple targets with a single volley. So I went with 4 weapon slots early on, and chose legs as my propulsion.

The early game was easy, as usual, and I came out of it with a lot of Cld. Pulse Rifles, which really carried well through the middle game (being able to augment them with a Particle Charger helped, too :P).

Spoiler (click to show/hide)
I got the Gunslinger achievement on dropping into the Lower Caves on -6, where a squad of Swarmers were waiting in ambush and I took out three in a single volley :D

Spoiler (click to show/hide)
Originally this was going to be an all-out combat run, but ended up finding a few infowar utilities and I kept attaching more and more, so ended up doing "smart combat" instead, equipped with both an interpreter and scan processor, and swapping in a sensor array and terrain scanner when not in combat. (These lasted the entire run, until I tossed them at the very end when they were no longer necessary.)

This is the latest shot I have of Part 1, before heading into the caves to seek out Warlord, part of my long-term plan. I wanted to get help from both R17 and Warlord for this run, to both trivialize Research and also be able to farm some good gun parts from Executioners.

Spoiler (click to show/hide)
(^At that point I was lamenting the fact that I had not yet earned the Gun Specialist achievement, because if I wasn't going for that I would have gladly and immediately attached four prototype slashing weapons! Instead they were left behind...)

Part 2



Part 2 was all about setting up the alliances, starting with Warlord. Here we're making our escape, although after this shot instead decided to go around the back exit, which was to the north.

Spoiler (click to show/hide)
Made it to the exit just in time. More enemy reinforcements incoming...

Spoiler (click to show/hide)
Extension was on the next depth, which meant rescuing A7, building the E. Grunts, and clearing out all of the Cetus guards to make way for our... other friend.

And for combat bots, facing the CGs means getting stocked up on some nice OOD gear, so from this point on (through the end of the run) we were on treads. This is the end of Part 2, as we entered Research:

Spoiler (click to show/hide)
Part 3 (mostly spoilers!)



With friends tearing the place up, -3/Research was easy, and we entered Quarantine, aiming for The Bounty! This is not an in-game thing, mind you, but Cogmind player MTF challenged me to take down an Alpha 7, and originally we were going to do that in Testing where one is guaranteed, but lo and behold, just inside the Q entrance we came across a dormant Alpha 7! (of course guarding some top-notch loot--an ST, which will come in handy later ;))

Spoiler (click to show/hide)
Took it down with the Com. HERF Cannon brought for that purpose (well, HERF cannons are good to carry around at any time for the purposes of taking down almost any bots xD).

So MTF honored his bounty and purchased four copies of Cogmind to hand out, which is much appreciated, thank you MTF! (MTF said he might do this for some future streams, who knows)

Having all that infowar on top of good combat gear made it much easier to pick fights and safely explore Quarantine for its goodies, which included a Core Reset Matrix that was applied in order to identify and locate all the artifacts.

Spoiler (click to show/hide)
With help from Warlord (who sadly died rather early while facing down a bunch of squads on his own), we ripped apart -2/Research. (Almost hacked GM even, but didn't have a Datajack and couldn't find one on short notice :/) The farming goal was definitely achieved, here having an Exp. Targeting, Exp. Target Analyzer, and several Helican Railguns, which are amazing KI weapons.

Spoiler (click to show/hide)
Lots of nice other loot, too (these treads lasted through the end of the run).

Spoiler (click to show/hide)
Since we owned Research, that made the branches at that depth much more enticing, so into Testing we went...

And in an amazing stroke of luck, we quickly found not one but two rewirable protovariants! Unbelievable.

Spoiler (click to show/hide)
Well, by this point we've also got Tesla launchers and both SHELL and AEGIS, which together make you practically unstoppable if you play your cards right, so the stream decided we should head into Section 7, which I've personally never been to on any run before, on or off stream. So this outta be interesting...

Spoiler (click to show/hide)
From here on out, the Sigix Broadsword was also an MVP. A regenerating weapon that also shields other parts from lots of damage is great, and often times I was using it to just slash enemies to death rather than firing guns (having by this point finally earned that Gun Specialist achievement!).

Also worth mentioning here is that Zyalin did some great art while watching the stream, drawing my build, with a twist:


--- Quote from: Zyalin ---This is Bounty-Bot-7, made up from a recycled sentry core. Upgraded by the powerful KYZ-Guidance-Unit for real-time insider knowledge, and comes with a Backseat-Mounted MTF-Combat suite for maximum bounty potential.
--- End quote ---



Oh right, upon entering S7 (where the stream ended), we immediately happened upon an Integrity Redistributor, which is absolutely amazing when you've got a lot of very valuable parts, but they've seen some wear and tear.

So all those good parts are now topped off:

Spoiler (click to show/hide)
Part 4 (mostly spoilers!)



Well this part didn't go to plan any more than the end of Part 3, in a good way ;)

Section 7 loot wasn't great, but still decent enough and worth the trip. Picked up a pair of integrated dissipators so I didn't need to use any cooling parts, and also a second Integrity Redistributor for later.

Not much else worth mentioning there since I didn't go into the more dangerous deeper zone. I might've done that if I could place a slip node, but I left those behind earlier on, thinking I wouldn't need them (since there was no plan to visit S7, where one can come in especially handy).

I did have a stroke of nice luck when I purged alert 4 times out of 5, starting with a 30% chance on the first! Beta 7.2 machine hacking FTW ;) (didn't screenshot the last one)

Spoiler (click to show/hide)
On entering Access, this build was so powerful (mainly through the SHELL+AEGIS=GOD combo, not to mention the other awesome parts) that it seemed like a waste to not take it to Command. Plus I've never actually visited Command with the intent to take out big old MC, only a few times in the past to use it as an emergency escape route when Access was going poorly. So that was the new goal.

Access wasn't too bad, especially since it wasn't long before hacking the Command location. That said, it was far on the other side of the map, and the way there had quite a few encounters. The Build basically crushed everything, and when groups became a problem, Tesla had our back.

Spoiler (click to show/hide)
(I think my SHELL was corrupted and dropped to the ground here, but the regen plating, shield, and SB were good enough for the time being.)

SB is also great as a "key" for accessing any area you might need, so getting into Command via the back door wasn't hard. This is good because it enabled me to hole up in there before leaving while purging all that corruption (which many times came in handy on a long-term combat build like this!).

The Command plan was to map out paths to both of the Garrisons, replicate the Sigix Terminator (taken from the spot guarded by the Alpha 7) so that we'd have two of them, and fire one into each Garrison. The first immediately triggers high security, but with a path mapped and cleared, the trip to the second shouldn't take too long, even on treads, and any assaults met along the way could be dealt with using the Teslas.

Once all the defenders are cleared, we'd have free reign over the floor and could then safely dig a little tunnel into MAIN.C's chamber (circumventing his guards) for the final confrontation. That's mostly how it all worked out, though there was a bit of catch at the end there... We'll get to that.

Here the path has been cleared to the second (northern) Garrison:

Spoiler (click to show/hide)
And KA-BOOM, where'd everyone go?

Spoiler (click to show/hide)
Then rushed southward, took out a few assaults on the way, cleared the other Garrison (and a handful of survivors), and cut through to MC's chamber. Here's the build when going in:

Spoiler (click to show/hide)
There are lots of ways to improve on it, but simply having SHELL+AEGIS gives a lot of leeway for mediocrity elsewhere ;)

This particular showdown, however, did not go as planned.

Phase 1 was easy enough, but phase 2 did not want to fall fast enough, and we ended up running out of all 600 matter! (even with an armor analyzer, the mechanics of which aren't broken anymore :P)

Fortunately this build is insanely tanky, so this still wasn't the end of things. We rammed him to get some more matter and hopefully destroy some parts, only managing to take out his Exp. Targeting that way. At this point MAIN.C was down two guns, with three left plus that infernal cannon. And there was no way without a lot of matter that we could sustain enough damage to hope to take him down (MC is mostly resistant to TH, with a regenerating core...)

So the idea was to run back to the eastern side of Command where earlier fights had left plenty of matter lying around, and suck all that up for a second round of combat (obviously being plinked by MC in the meantime).

Here it is, we're back in action with plenty of matter. ROUND 2!

Spoiler (click to show/hide)
Well, we ended up completely disarming MAIN.C, no weapons left, so... of course he took off running at light speed and there's no way we could both catch him and deal enough damage.

Needed a new plan...

We scavenged several Stasis Projectors and waited in ambush, but it turns out those are not at all effective against enemies you actually want to hold for any length of time (they sure work well on you, though xD--I'll probably revisit these because it would've been nice if it worked here).

For posterity, the Stasis meme build:

Spoiler (click to show/hide)
In any case, after that failed the new idea was to just load up 5x KI weapons at once and let out volleys every time he'd pass by in a frenzy. He still had five hover units, but those didn't last long to all these weapons, as he got slower and slower and eventually, finally, fell.

(This long drawn out recovery process wouldn't have worked very well if we hadn't already taken out both Garrisons, making reinforcements impossible.)

(It would've been hilarious if MAIN.C was fitted with a backup laser by the Mechanics still hanging around, but he never dropped out of flee mode so that couldn't happen.)

After that it was just a matter of taking out a few prototypes that had scattered on MAIN.C's death, working our way back up to the originally heavily guarded exit, only to find it had become an empty graveyard.

Won!

Spoiler (click to show/hide)
And not just a regular win, either, it was my first "+" win, and also my first visit to S7, and first attack on Command. I've never aimed for any of these goals before so that's maybe not saying a whole lot in terms of skill, but it was certainly interesting and a lot of fun :D

I also earned a whopping 20 achievements, not bad since I'd already reached 50% by the time this run started. And this is by far my highest score ever (thanks to nuking all those bots in Command). I generally get wins with about 30k, and my highest ever is about 45k back when I used to farm Access with combat builds in Alpha.

One of the other interesting stats pulled out of this run is that despite its length, and focus on combat, only 46 parts were lost the entire time!

Spoiler: Score: 115,382 (click to show/hide)Cogmind - Beta 7.2 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ HEADING TO FLEET! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (702)     3510
Value Destroyed (40458)    40458
Prototype IDs (45)         900
Alien Tech Used (6)        1200
Bonus (64814)              64814
              TOTAL SCORE: 115382

 Cogmind
---------
Core Integrity             871/1600
Matter                     300/300
Energy                     986/1000
System Corruption          0%
Temperature                Cool (7)
Location                   To Fleet Rendezvous

 Parts
-------
Power (2)
  Vortex Chain Reactor
Propulsion (4)
  Centrium Heavy Treads
  Enhanced Armored Heavy Treads
Utility (14)
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Compact Battery
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Target Analyzer
  Improved Armor Integrity Analyzer
  Medium Regenerative Plating
  SHELL Armor
  Experimental Focal Shield
  AEGIS Remote Shield
Weapon (5)
  Hardcell Cannon
  Linear Accelerator
  Linear Accelerator
  Sigix Broadsword
Inventory (22)
  Quantum Reactor
  Improved Quantum Reactor
  Biometal Heavy Treads
  Compact Matter Pod
  Compact Matter Pod
  Advanced Melee Analysis Suite
  Advanced Weapon Cycler
  Layered Light Armor Plating
  Improved System Backup Module
  Heavy Proton Cannon
  Compact HERF Cannon
  Enhanced Nova Cannon
  Null Cannon
  Helical Railgun
  Helical Railgun
  Linear Accelerator
  Compact Tesla Bomb Launcher
  Gamma Bomb Array
  Containment Facilitator
  Stasis Projector

 Peak State
------------
Power
  Vortex Chain Reactor
Propulsion
  Centrium Heavy Treads
  Enhanced Armored Heavy Treads
Utility
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Experimental Optical Array
  Long-range Terrain Scanner
  Advanced Terrain Scan Processor
  Experimental Targeting Computer
  Experimental Target Analyzer
  Medium Regenerative Plating
  SHELL Armor
  Experimental Focal Shield
  AEGIS Remote Shield
Weapon
  Gamma Rifle
  Sigix Terminator
  Sigix Broadsword
Inventory
  Particle Reactor
  Improved Quantum Reactor
  Biometal Heavy Treads
  Experimental Cooling System
  Compact Battery
  Advanced Hacking Suite
  Improved System Backup Module
  Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
  Gamma Rifle
  Gamma Rifle
  Compact HERF Cannon
  Null Cannon
  Helical Railgun
  Helical Railgun
  Helical Railgun
  Compact Tesla Bomb Launcher
  Compact Tesla Bomb Launcher
  Sigix Terminator
[Rating: 231]

 Favorites
-----------
Power                      Vortex Chain Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Centrium Heavy Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Target Analyzer
  Hackware                 Hacking Suite
  Protection               SHELL Armor
Weapon                     Helical Railgun
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Compact Tesla Bomb Launcher
  Special Weapon           Stasis Projector
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Stats
-------
Bonus Breakdown            64814
  High Alert Combat Kills  27027
  Follower Combat Kills    3165
  Met Data Miner           300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Built Enhanced Grunts    300
  Met R17 at Cetus         500
  Used Core Reset Matrix   3000
  Met R17 at Research      2000
  Met Warlord at Research  2000
  Destroyed MAIN.C Guards  500
  Met MAIN.C               5000
  Destroyed MAIN.C Shell   5000
  Destroyed MAIN.C         10000
  Win                      3000
  Win Speed                1670
  Friendly Fire            -148
Combat Hostiles Destroyed  599
  Melee                    24
  Guns                     158
  Cannons                  4
  AOE                      372
Classes Destroyed          23
  Worker                   19
  Builder                  10
  Hauler                   9
  Recycler                 16
  Carrier                  29
  Minesweeper              2
  Mechanic                 1
  Operator                 3
  Watcher                  12
  Swarmer                  114
  Saboteur                 27
  Grunt                    168
  Brawler                  29
  Duelist                  33
  Protector                12
  Researcher               2
  Sentry                   29
  Demolisher               14
  Specialist               10
  Hunter                   66
  Programmer               92
  Behemoth                 2
  Striker                  1
Major NPCs Destroyed       1
  MAIN.C                   
Best Kill Streak           184
  Combat Bots Only         165
Best States                0
  Heat Dissipation         92
  Coolant Potential        100
  Energy Generation        55
  Energy Capacity          1000
  Matter Stores            450
  Matter Capacity          450
  Sight Range              23
  Robot Scan Range         16
  Terrain Scan Range       24
  Terrain Scan Density     210
  Heat Shielding           100
  Armor Coverage           1125
  Resistance: KI           30
  Resistance: EM           15
  Point Defense Rating     240
  Weapon Cycling           25
  Evasion (%)              40
  Targeting Accuracy       12
  Melee Accuracy           8
  Target Analysis          12
  Armor Integrity Analysis 50
  Recoil Reduction         4
  Particle Charging        25
  Datajack Penetration     100
  Offensive Hacking        10
Matter Collected           14025
  Remotely                 70
  Salvage Created          19736
Parts Attached             643
  Power                    28
  Propulsion               54
  Utility                  265
  Weapon                   296
  Unidentified Prototypes  34
Parts Lost                 46
  Power                    4
  Propulsion               6
  Utility                  7
  Weapon                   29
Average Slot Usage (%)     87
  Naked Turns              1
Spaces Moved               14159
  Core                     6
  Treads                   6596
  Wheels                   0
  Legs                     7557
  Hover                    0
  Flight                   0
  Fastest Speed (%)        200
  Average Speed (%)        72
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           32
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       1
Spaces Dug                 2091
  Melee                    240
  Projectile               168
  AOE                      1683
Heaviest Build             186
  Greatest Support         160
  Greatest Overweight (x)  4
  Average Overweight (x)   0
Largest Inventory          26
  Average Capacity         18
  Most Carried             22
  Average Carried          17
  Final Capacity           22
  Final Carried            22
Damage Taken               28462
  Core                     1403
  Absorbed by Shields      11410
  Missiles Intercepted     0
Average Core Remaining (%) 81
  Depth 11 Exit            100
  Depth 10 Exit            93
  Depth 9 Exit             42
  Depth 8 Exit             79
  Depth 7 Exit             96
  Depth 6 Exit             85
  Depth 5 Exit             82
  Depth 4 Exit             98
  Depth 3 Exit             96
  Depth 2 Exit             76
  Depth 1 Exit             54
Volleys Fired              709
  Largest                  5
  Hottest                  288
Shots Fired                2045
  Gun                      1760
  Cannon                   215
  Launcher                 65
  Special                  5
  Kinetic                  1113
  Thermal                  434
  Explosive                2
  Electromagnetic          456
  Entropic                 35
  Robot Hit Streak         290
  Robot Miss Streak        2
  Penetration Max          1
  Secondary Targets        29
  Max Gunslinging Chain    3
Shots Hit Robots           1488
  Core Hits                1065
  Critical Hits            184
  Critical Kills           48
  Critical Parts Destroyed 68
Overload Shots             1
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              423
  Impact                   0
  Slashing                 390
  Piercing                 30
  Sneak Attacks            32
  ^Combat Hostiles         1
  Follow-up Attacks        0
Knockbacks                 34
  Impact                   5
  Kinetic                  29
  Secondary                0
Damage Inflicted           344586
  Guns                     27958
  Cannons                  7305
  Explosions               297721
  Melee                    11268
  Ramming                  334
  Kinetic                  20516
  Thermal                  297470
  Explosive                519
  Electromagnetic          13087
  Impact                   0
  Slashing                 10105
  Piercing                 1163
  Entropic                 1392
Overflow Damage            27
  Projectiles              18
  Explosions               9
  Melee                    0
Self-Inflicted Damage      296
  Shots                    15
  Rammed                   32
Highest Temperature        526
  Average Temperature      99
  Received Heat Transfer   3068
  Shutdowns                3
  Energy Bleed             6
  Interference             3
  Damage (minor)           1
Highest Corruption         21
  Average Corruption       6
  Corruption Purged        41
  Message Errors           96
  Matter Fused             105
  Heat Flow Error          43
  Energy Discharge         50
  Parts Rejected           10
  Data loss (database)     71
  Misfires                 16
  Alerts                   3
  Misdirections            13
  Targeting Errors         92
  Weapon Failures          13
  Depth 7 End              5
  Depth 6 End              8
Recyclers Shooed           11
Haulers Intercepted        9
Robots Corrupted           46
  Combat Hostiles          40
  Parts Fried              124
  Impact Corruptions       2
Robots Melted              1
  Combat Hostiles          0
  Parts Melted             28
  Heat Transferred         16148
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      97
  Prevented                5
Power Chain Reactions      9
Communications Jammed      0
  Distress Signals         0
Times Spotted              538
  Peak Tracking Total      15
  Tactical Retreats        57
Parts Field Recycled       0
  Retrieved Matter         0
Drone Launches             11
  Drone Recoveries         0
Traps Triggered            20
  Indirectly               7
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   17
Traps Extracted            0
  Installed                4
  Triggered                12
Machines Disabled          54
  Max in Single Turn       4
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     1
Machines Hacked            56
  Terminals                44
  Fabricators              2
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          1
Total Hacks                161
  Successful               79
  Failed                   75
  Catastrophic             14
  Database Lockouts        0
  Manual                   78
  Unauthorized             40
  Terminals                111
  Fabricators              5
  Repair Stations          0
  Recycling Units          6
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             90
  Record                   16
  Part Schematic           8
  Robot Schematic          4
  Prototype ID Bank        5
  Open Door                4
  Branch Access Points     3
  Alert Level              3
  Unreport Threat          13
  Locate Traps             2
  Disarm Traps             1
  Recall Reinforcements    1
  Zone Layout              2
Hacking Detections         46
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          14
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
  Enemy Kills              0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  4
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   8
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             14
Relay Couplers Released    3
  Machine Destruction      3
First RIF Depth            0
Robots Hacked              2
  Non-combat               2
  Combat                   0
  find_chute               2
Allies Hacked              0
Hacks Repelled             0
Total Allies               29
  Largest Group            10
  Highest-Rated Group      596
  Highest-Rated Ally       156
Total Orders               43
  STAY                     15
  GOTO                     7
  FOLLOW                   13
  EXPLORE                  8
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               353
  Total Damage             13396
  Kills                    77
Allies Corrupted           2
Allies Melted              1
Peak Influence             12368
  Average Influence        1950
  Final Influence          12630
Maximum Alert Level        5
  Low Security (%)         33
  Level 1                  17
  Level 2                  21
  Level 3                  5
  Level 4                  0
  Level 5                  21
Triggered High Security    1
  Turns                    3308
Squads Dispatched          93
  Investigation            6
  Extermination            29
  Reinforcement            22
  Assault                  36
  Garrison                 0
  Intercept                0
First Intercept Depth      0
Derelict Logs Recovered    3
Scrap Searched             8
Exploration Rate (%)       31
  Regions Visited          25
  Branch Regions           14
  Pre-discovered Areas     2
  Known Exits Taken        15
  Unknown Exits Taken      9
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              22042
Turns Passed               29938
  Depth 11                 66
  Depth 10                 303
  Depth 9                  720
  Depth 8                  694
  Depth 7                  946
  Depth 6                  2735
  Depth 5                  6447
  Depth 4                  2451
  Depth 3                  1934
  Depth 2                  4680
  Depth 1                  8962
  Scrapyard                66
  Materials                1717
  Factory                  5810
  Research                 2319
  Access                   2969
  Lower Caves              1567
  Upper Caves              1049
  Proximity Caves          1872
  Data Miner               124
  Warlord                  743
  Extension                1086
  Cetus                    328
  Quarantine               860
  Testing                  2259
  Section 7                1176
  Command                  5993
New Achievements           20

 Prototype IDs
---------------
Improved Quantum Reactor
Vortex Chain Reactor
Centrium Heavy Treads
Enhanced Armored Heavy Treads
Experimental Cooling System
Experimental Optical Array
Experimental Targeting Computer
Experimental Target Analyzer
Medium Regenerative Plating
SHELL Armor
Experimental Focal Shield
AEGIS Remote Shield
Gamma Rifle
Heavy Proton Cannon
Null Cannon
Helical Railgun
Compact Tesla Bomb Launcher
Containment Facilitator

 Fabricated
------------
Nothing

 Alien Tech Used
-----------------
Core Reset Matrix
Sigix Broadsword
Integrity Redistributor
Integrated Dissipator
Subatomic Replicator
Sigix Terminator

 Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Ext)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / [*Arc])
-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command
To Fleet Rendezvous

 Achievements
--------------
40k Club
50k Club
All-out Warlord
Boltbath
Corridor Of Doom
GoHome()
Gun Specialist
Gunslinger
Hard Hitter
Home At Last?
Meet Your Maker
Nope
Rambo
Reappropriation
Sniper
Torch
Ultimate Loadout
Victory By Combat
WMD
void main()

 Challenges
------------
None

 Game
------
Seed: GlidesysArmageddonActivator
  Manual?: 0
Play Time: 831 min
  Cumulative: 6655 min
Sessions: 15
Easy Mode: 0
Game No.: 40
  Easier: 0
  Easiest: 0
Win Type: 2
  Total: 7
  Types: 6/0/1/0/0/0/0
Lore%: 21
Gallery%: 65
Achievement%: 58

 Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Keybinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1

mtf:
Great writeup kyz! Congrats on fulfilling the bounty, I guess that means I"ll have to think up some more ;) I thoroughly enjoyed the dramatic conclusion of this run, I've never seen MC so scared xD

Kyzrati:
Thanks for providing it, mtf! (and fulfilling your end of the bounty :D)

It sure was a pretty surprising and unique way to end it... My first ever confrontation with the great MC and we barraged the big guy into complete submission :P

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