Cogmind > Stories

Apostle of RIF - Building a bothacking powerhouse

(1/1)

Kyzrati:
Serious robot hacking time! (YouTube, and VOD while it lasts)

I actually did do a robot hacking stream right after Beta 7 released last month, considering this is the release's flagship feature, and even though it was an exciting one (and a win) the audio sucked so I've definitely wanted to give it another go.

But 1) I didn't want it to be so much like the other one, 2) there were already a bunch of RIF updates planned for Beta 8, and 3) I did the whole Roguelike Celebration trip which is going to push back Beta 8 and didn't want to keep everyone waiting so long for RIF updates to come along with the other new stuff.

So I suddenly decided to do a quick 7.1 release and put out the RIF stuff now, so that I could use it in the stream right away (and also give it to everyone else!). I guess we can call this... "stream-driven development" :P

Overall the idea was tie RIF closer to alert management and Garrisons, since after all you're sort of a part of Complex 0b10 once you install it.

7.1 is a surprise release I did immediately before streaming it, and we'll get to the changelog/release notes this weekend, but first, the run!

-10 and -9 were pretty uneventful, since I raced through both just grabbing the first parts we needed: storage and a launcher. I plan to use wheels pretty much the entire run to minimize all slot types except utilities in order to maximize capacity for storage, couplers, some infowar, and armor when there's room/necessity.

-8/Materials, however, took for-e-ver because I literally explored the entire floor before finding the lone Garrison. At least Electrolasers made short work of everything in my way, although in this particular situation I did have to pull out the launcher and make a mess of the place :P

Spoiler: Oops, surrounded! (click to show/hide)
The Garrison was so hard to find that I was just about to give up and leave when it popped up via terrain scanning. The stream was going crazy hoping that I'd notice the Garrison tucked away in a nearby tiny room, or at least see them yelling about it, haha.

Just look at this layout--literally the last room I hadn't seen, right there next to the exit I was about the leave from.

Spoiler: That was close... (click to show/hide)
Inside the first Garrison things went smoothly. As predicted my [non-armored] wheels got blown off and I had to switch to legs there for a bit, but before leaving I had plenty of nice wheels taken from unpowered ARCs.

Somewhat less expected was the fact that I'd somehow inadvertently dropped an Imp. Datajack we'd found earlier (somewhere in -8?), so this wouldn't be much of a bothacking run without the ability to actually use my RIF and all these couplers... Then inside the Garrison itself we happened upon a stash of... Remote Datajacks, believe it or not!

Spoiler: Saved! (click to show/hide)
Whew, back in the Factory with RIF, datajack, and couplers... (the garrison brought us up to -7)

Spoiler (click to show/hide)
After about 900 turns of hacking around the floor we came across another Garrison Access, and RIF synergizes with garrisons so well... hey why not go into another one :)

So another Garrison fell and the stockpile of couplers continued to grow. All the new RIF mechanics really helped... Here is an allied Swarmer about to come around the corner to help out the temporarily allied Sentry against some incoming Grunts, and right after this a couple more Grunts came up from the south and it was a big mess of hacking and destruction :D

Spoiler (click to show/hide)
And you know what we did no -7/Factory once we got back to it? Dove into another Garrison xD. Right at the entrance we even got a great stash of super couplers...

Spoiler (click to show/hide)
Made it through that Garrison just fine and got spit out on -6/Factory, where the stream is on pause until next week! Check out that inventory...

Spoiler: All your bots are belong to us (click to show/hide)
Yeah I just have a basic Particle Gun because I'm not really fighting at the moment... The Gauss Cannon was pretty awesome for when I had to shoot things, especially the melee bots I didn't have couplers for since it has knockback.

Here's the route so far:

Spoiler (click to show/hide)
I would've taken the Mines early on, mainly to drop the alert, but didn't find the exits before regular ones so didn't bother. And ever since then sticking to Garrisons has been rather effective :). Alert has been high up around level 3/4-ish a lot, but bringing it down hasn't been too problematic...

We'll see what happens next week!

Kyzrati:
The Apostle of RIF is alive and well. Part 2 is complete, and we spent the entire stream at the same depth!!! Impressive xD (YouTube)

The original plan for this run was to just fool around with RIF and garrisons, which is how Part 1 went, but then MTF came up with this bounty, challenging me to get a GRD to go with this RIF. I've never had a GRD before, because they're not that easy/safe to get (nor would it normally do me any good since I generally play combat), but hey if there's a reward involved, and it'll give the run some higher stakes plus make it even more interesting then why not! Having a Gui. Remote Datajack would make hacks around corners/obstacles a possibility, and that's just cool :)

This does affect strategy, however. We've gotta plan which method to acquire it (there are many options here), and then actually execute that plan... So I've decided my route will take us through two branches: Extension and Armory.

Because the entrance to Extension can appear starting from -6/Factory, we couldn't leave that depth until confirming whether it was there. So that meant a combination of hacking and just searching around.

Some Chute Traps were located early on, but passed up and remembered as a backup plan in case things went wrong. Things did sorta go wrong when we lost our last Remote Datajack (what is a bothacker without a Datajack?!), but a lone Programmer sent out after us was kind enough to replace it for us when I smashed its face in a doorway. We also repaired one of the four Lrg. Storage Units, which are getting kinda beat up. I've never actually repaired anything before, so I got an achievement for that :P

After spending a while exploring the floor to no avail, we decided to bail and see if Waste could provide some gear and/or friends and/or just reset the level to something better.

Spoiler: Time to make the leap (click to show/hide)
But even after heading into the new -6/Factory, so much ground was covered without being able to hack exactly what we needed to know.

Spoiler: Passed up some other exits (click to show/hide)
I did decide to hack a Recycling Unit on the way and was rewarded with the Armory depth right away, which was perfect. It's at -4, info we'll need for later.

Still been sticking to wheels. The lack of Garrison visits for a while now means being left with just basic wheels most of the time, but we did luck into one more Arm. Huge Wheel :D

Spoiler: Found another of my favorite items! :D (click to show/hide)
There we've got two Sentries in tow, some of my favorite allies to have while bothacking. Basically the earlier Garrison trips meant having plenty of couplers to own any Sentries or Hunters on the way, so neither of those have been a problem. We've basically been using those two against the others where possible, or at worst having to pull out the launcher to deal with a troublesome squad.

We were just about to give up on the second -6/Factory when suddenly Terminus pointed out a part of the map that looked suspiciously like a special exit...

Spoiler: So much exploring... (click to show/hide)
And sure enough, on closer look the terrain scanner had earlier revealed a few dots of brighter wall just north of longest corridor of the south central area. And it totally looked like a reasonable layout for the Extension branch entrance.

Spoiler: It was! (click to show/hide)
If he hadn't pointed that out Extension would've been inaccessible and we would've missed the opportunity! (Sure GRD would still be accessible other ways, but this is my preferred safer approach.)

Extension isn't too hard for hackers, so not too much trouble there, although the whole point of coming was to rescue A7, so it's a good thing there was a Greatsword lying around because chopping up the walls with that bad boy was much more reliable than hacking the doors.

Then... we got a little company.

An assault was dispatched and we had a small but deadly army by this point, so this particular assault was kinda nasty.

Spoiler: ! (click to show/hide)
Not only did an Imp open in my face, but this thing had four Demolishers tagging along. Good thing I'd kept that Demolisher coupler all this time! I immediately temp-converted one of the Demolishers, which fired on the group and blasted the Imp out of existence, before the Rogue turned on the Demolisher and slashed it to death, mwuahaha :D

The rest of the group was fairly easy to clean up. I perma-assimilated one of the Demolishers off to the east, and one of the others tried to flank us via the corridor to the left but ran into our two Sentries, which as you might know are resistance to EX, so it was firing at them but didn't last too long ;)

Spoiler: Victorious! (click to show/hide)
Funny enough we met two Rainmakers right after that. They probably fell behind the main assault, so they got cleaned up alone in a corridor, mainly by A7 and a derelict Hunter that really really wanted to help out...

And here we are now, pretty much done with Extension and soon to return to Factory. We found this crazy room that I kinda want to enter (because there's an Armored Leg right there!) but yeah this is not a good room to let allies follow into for... well... obvious reasons :P

Spoiler: Wow though. Four Terminals and two Energy Cyclers... (click to show/hide)
Alert so far has mostly fluctuated between level 1 and 3, kept under control pretty well despite how long we've been hanging out in the same areas/maps.

Part 3 will be at the same time next week, when we'll head over to -5/Factory and have a bit more freedom. We'll almost certainly hit a Garrison or two :) (although I dunno, maybe we should find Mr. Z? Would make Armory easier... though it could very well be W at that depth, no idea.)

Kyzrati:
Well now... Part 3 is complete and we're in the Upper Caves. Everything's going to plan!!! (Sort of, anyway, but we'll get to that in the details.) (YouTube)

This is already by far my longest run ever, combining all the stream talking with this slower meandering play style that is a bit more thoughtful with all this hacking. (Yet more hacking achievements earned today!) Another four hours in and we're up at -5, still not even into the really hard stuff, but at least still well on our way to Armory.

Today there were quite a few hairy incidents, and we've gotten gradually lower on couplers to the point that we're playing a sort of heavily armored wheeled infowar build now, one which sometimes hacks stuff when possible. RIF has still been pretty useful overall, though, especially when we dove into our fourth Garrison to "get out of trouble" :P

Solved the heavily damaged Lrg. Storage Unit problem by repairing two of them here:

Spoiler (click to show/hide)
Then despite having explored a fair bit of -5/Factory, trouble reared its head and I decided to run from it to escape through a Garrison. Good timing, really!

Spoiler (click to show/hide)
For a little while there we were on treads (low armor, wheels got taken out), which made things a bit harder given how slow we were.

But hey, at least we could dive into a Garrison to grab a few more couplers and head back out into a somewhat safer floor, yeah? :). Well first there's the question of the Behemoth in the middle...

Spoiler (click to show/hide)
As you can see we have a ton of infowar abilities (attached and/or in inventory), so playing smart was a must. Terrain scanning has been a boon throughout the run, including here where the best option was clearly to follow tunnels through the walls to the south and cut into the southeast quadrant. Too bad we had no way to reasonably deal with a Behemoth so it ended up being a SE exit after grabbing some more gear over there.

In the new -5/Factory section a helpful Hauler dropped a bunch of Mni. Smartbomb Launchers :D

Spoiler (click to show/hide)
Today one of the hacking themes was telling Workers to dismantled explosive machines, which worked quite well. This Hauler's escort was eliminated using just that strategy (notice all the debris...).

Spoiler (click to show/hide)
The star of the mid-game! A full stash of Imp. Power Armor, pretty much all of which was taken along for the ride...

Spoiler (click to show/hide)
"Set dismantle target: Nuclear Reactor." That worker to the east is about to kill most of these bots ;)

Spoiler (click to show/hide)
(Before it reached its target I also reprogrammed the Angel to protect me instead of its friends :P)

After lots and lots and lots of exploration, a desirable caves exit was finally located, and just in time as alert was getting high and more Programmers were coming.

Spoiler (click to show/hide)
We entered from the southeast, found a regular exit in the southwest, then in the search for a caves exit headed northeast across the entire map to find one in the corner.

Spoiler (click to show/hide)])

This is already by far my longest run ever, combining all the stream talking with this slower meandering play style that is a bit more thoughtful with all this hacking. (Yet more hacking achievements earned today!) Another four hours in and we're up at -5, still not even into the really hard stuff, but at least still well on our way to Armory.

Today there were quite a few hairy incidents, and we've gotten gradually lower on couplers to the point that we're playing a sort of heavily armored wheeled infowar build now, one which sometimes hacks stuff when possible. RIF has still been pretty useful overall, though, especially when we dove into our fourth Garrison to "get out of trouble" :P

Solved the heavily damaged Lrg. Storage Unit problem by repairing two of them here:

Spoiler (click to show/hide)
Then despite having explored a fair bit of -5/Factory, trouble reared its head and I decided to run from it to escape through a Garrison. Good timing, really!

Spoiler (click to show/hide)
For a little while there we were on treads (low armor, wheels got taken out), which made things a bit harder given how slow we were.

But hey, at least we could dive into a Garrison to grab a few more couplers and head back out into a somewhat safer floor, yeah? :). Well first there's the question of the Behemoth in the middle...

Spoiler (click to show/hide)
As you can see we have a ton of infowar abilities (attached and/or in inventory), so playing smart was a must. Terrain scanning has been a boon throughout the run, including here where the best option was clearly to follow tunnels through the walls to the south and cut into the southeast quadrant. Too bad we had no way to reasonably deal with a Behemoth so it ended up being a SE exit after grabbing some more gear over there.

In the new -5/Factory section a helpful Hauler dropped a bunch of Mni. Smartbomb Launchers :D

Spoiler (click to show/hide)
Today one of the hacking themes was telling Workers to dismantled explosive machines, which worked quite well. This Hauler's escort was eliminated using just that strategy (notice all the debris...).

Spoiler (click to show/hide)
The star of the mid-game! A full stash of Imp. Power Armor, pretty much all of which was taken along for the ride...

Spoiler (click to show/hide)
"Set dismantle target: Nuclear Reactor." That worker to the east is about to kill most of these bots ;)

Spoiler (click to show/hide)
(Before it reached its target I also reprogrammed the Angel to protect me instead of its friends :P)

After lots and lots and lots of exploration, a desirable caves exit was finally located, and just in time as alert was getting high and more Programmers were coming.

Spoiler (click to show/hide)
We entered from the southeast, found a regular exit in the southwest, then in the search for a caves exit headed northeast across the entire map to find one in the corner.

Spoiler (click to show/hide)
The stream ended here:

Spoiler (click to show/hide)
But not before exploring a bit of the caves and sheesh was it a rocky start.

Corruption was high so I hung by the secluded entry area and spent numerous turns purging it with the System Backup Module, not paying attention to the fact that matter fusing kept kicking in and suddenly we went from a ton of matter to almost none!

Caught it with about 40 left, which is still salvageable, at least, but then rounded the corner to seek out more and immediately got spotted by a Sentry which woke up its outpost! (Really wish the Transmission Jammer had been on...)

Anyway, dealt with that mess and that's where we are now, ready for some spelunking!

Kyzrati:
The Apostle has fallen! (YouTube)

That went... slightly worse than expected xD. I didn't expect it to go too well considering how challenging the goal was, but I did think we'd at least reach Armory. Instead it ended shortly before the entrance, on -4/Factory.

The Upper Caves were easy enough, having so much infowar that threat avoidance wasn't an issue, although sadly those caves didn't lead where we wanted.

Spoiler: These Swarmers definitely did not like what happened to them next. (click to show/hide)
Then the rest of the time was spent on -4/Factory, where despite tons of intel and alternative safer/better options, the goal was, after all, to visit Armory, so the search was on.

Spoiler: Condition shortly after entering, in the process of using a coupler to force a Swarmer squad to destroy itself. (click to show/hide)
The main issue was the decision to head northwest to look for the Armory entrance, which resulted in a lot of combat (not great for a non-combat build...), as initially it was multiple unavoidable Sentries stationed at junctions, though the biggest problems were Hunters that didn't show up on sensors, and the other patrols passing by that same tight area while battles were raging on.

Eventually after all that attrition, it was decided to retreat from the area and try another way.

Spoiler: Soon after, a terminal revealed the location of Armory! (click to show/hide)(it was on the other side of the map xD)

This is about where things started to go wrong, being a pure non-combat build on wheels, but again passing through some tight areas on the way to the Armory entrance and forced to fight.
Spoiler: Notice the complete lack of armor now :( (click to show/hide)
This would've been fine if we'd had any couplers in ages, but we got behind the curve due to getting low in the first place, and barely hitting any more garrisons.

After that some Hunters and Programmers showed up, and basically all hell broke lose.

Spoiler: The Apostle meets his end, half a screen from the Armory. (click to show/hide)
There was one last smartbomb fired before the true end came ;)

Anyway, this could've been a fine run under normal circumstances, but it was driven into the ground by an intentionally inflexible strategy, and Cogmind is good at breaking inflexible strategies! It was interesting running such a min-maxed build, though--first time I've gone with only two weapon slots in order to maximize utility space.

Still more late-game RIFfing to experiment with!

Spoiler: Score: 20,174 (click to show/hide)
Cogmind - Beta 7.1 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (6)             3000
Robots Destroyed (297)     1485
Value Destroyed (13407)    13407
Prototype IDs (7)          140
Alien Tech Used (1)        200
Bonus (1942)               1942
              TOTAL SCORE: 20174

 Cogmind
---------
Core Integrity             0/1150
Matter                     234/300
Energy                     90/100
System Corruption          17%
Temperature                Cool (0)
Location                   -4/Factory

 Parts
-------
Power (2)
  (None)
Propulsion (3)
  (None)
Utility (13)
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Target Analyzer
  Advanced Hacking Suite
Weapon (2)
  Mini Smartbomb Launcher
  Power Sword
Inventory (4)
  Micro Fission Core
  Antigrav System
  Improved Remote Datajack

 Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
Propulsion
  Medium Treads
  Compact Wheel
  Compact Wheel
Utility
  Improved Heat Sink
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Target Analyzer
  Improved Target Analyzer
  Improved Medium Armor Plating
  Improved Powered Armor
  Improved Powered Armor
  Advanced Hacking Suite
Weapon
  Gauss Rifle
  KE Penetrator
Inventory
  Micro Fission Core
  Carbon-fiber Leg
  Flexi-carbon Leg
  Compact Wheel
  Advanced Sensor Array
  Long-range Terrain Scanner
  Improved Transmission Jammer
  System Backup Module
  Mini Drone Bay
  Tesla Rifle
  KE Penetrator
  Railgun
  Mini Smartbomb Launcher
  Mini Smartbomb Launcher
  Improved Remote Datajack
  Improved Remote Datajack
  Improved Remote Datajack
  Chainsword
  Power Sword
  Power Sword
[Rating: 86]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Armored Medium Treads
  Wheel                    Compact Wheel
  Leg                      Titanium Leg
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Relay Coupler [NC]
  Protection               Improved Powered Armor
Weapon                     Remote Datajack
  Energy Gun               Tesla Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Stats
-------
Bonus Breakdown            1942
  Pacifist                 200
  High Alert Combat Kills  1836
  Follower Combat Kills    2521
  Entered Garrisons        800
  Used RIF Installer       300
  Friendly Fire            -3715
Combat Hostiles Destroyed  219
  Melee                    32
  Guns                     53
  Cannons                  57
  AOE                      65
Classes Destroyed          15
  Worker                   26
  Builder                  15
  Tunneler                 4
  Hauler                   3
  Recycler                 21
  Mechanic                 1
  Watcher                  4
  Swarmer                  45
  Saboteur                 3
  Grunt                    105
  Brawler                  5
  Duelist                  11
  Sentry                   21
  Hunter                   11
  Programmer               21
Major NPCs Destroyed       1
  A7                       
Best Kill Streak           10
  Combat Bots Only         10
Best States                0
  Heat Dissipation         71
  Energy Generation        38
  Energy Capacity          410
  Matter Stores            300
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         20
  Terrain Scan Range       24
  Terrain Scan Density     210
  Jamming Range            12
  Armor Coverage           1625
  Resistance: TH           10
  Resistance: EM           20
  Core Shielding           20
  Melee Speed Boost        20
  Phase Shifting           10
  Evasion (%)              50
  Targeting Accuracy       12
  Target Analysis          6
  Recoil Reduction         3
  Particle Charging        15
  Datajack Penetration     100
  Offensive Hacking        28
  Defensive Hacking        14
Matter Collected           10592
  Remotely                 0
  Salvage Created          13526
Parts Attached             584
  Power                    30
  Propulsion               78
  Utility                  244
  Weapon                   232
  Unidentified Prototypes  8
Parts Lost                 126
  Power                    12
  Propulsion               38
  Utility                  47
  Weapon                   29
Average Slot Usage (%)     95
  Naked Turns              2
Spaces Moved               12224
  Core                     71
  Treads                   686
  Wheels                   10730
  Legs                     734
  Hover                    3
  Flight                   0
  Fastest Speed (%)        200
  Average Speed (%)        84
  Slowest Speed (%)        45
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       1
Spaces Dug                 995
  Melee                    148
  Projectile               38
  AOE                      809
Heaviest Build             105
  Greatest Support         77
  Greatest Overweight (x)  34
  Average Overweight (x)   1
Largest Inventory          28
  Average Capacity         24
  Most Carried             28
  Average Carried          23
  Final Capacity           4
  Final Carried            3
Damage Taken               25720
  Core                     3072
  Absorbed by Shields      665
  Missiles Intercepted     0
Average Core Remaining (%) 64
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             89
  Depth 8 Exit             53
  Depth 7 Exit             30
  Depth 6 Exit             48
  Depth 5 Exit             32
Volleys Fired              818
  Largest                  2
  Hottest                  150
Shots Fired                1126
  Gun                      526
  Cannon                   333
  Launcher                 89
  Special                  178
  Kinetic                  433
  Thermal                  103
  Explosive                72
  Electromagnetic          340
  Robot Hit Streak         178
  Robot Miss Streak        1
  Penetration Max          1
  Secondary Targets        7
  Max Gunslinging Chain    1
Shots Hit Robots           937
  Core Hits                457
  Critical Hits            29
  Critical Kills           10
  Critical Parts Destroyed 17
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              454
  Impact                   57
  Slashing                 281
  Piercing                 116
  Sneak Attacks            44
  ^Combat Hostiles         4
  Follow-up Attacks        11
Knockbacks                 25
  Impact                   6
  Kinetic                  17
  Secondary                2
Damage Inflicted           38110
  Guns                     7682
  Cannons                  6247
  Explosions               12941
  Melee                    11225
  Ramming                  15
  Kinetic                  6933
  Thermal                  2984
  Explosive                10715
  Electromagnetic          6238
  Impact                   1305
  Slashing                 7042
  Piercing                 2878
Overflow Damage            272
  Projectiles              0
  Explosions               162
  Melee                    110
Self-Inflicted Damage      529
  Shots                    17
  Rammed                   5
Highest Temperature        534
  Average Temperature      84
  Received Heat Transfer   5639
  Shutdowns                4
  Energy Bleed             3
  Interference             8
  Matter Decay             1
  Short Circuit            1
Highest Corruption         22
  Average Corruption       9
  Corruption Purged        29
  Message Errors           157
  Matter Fused             160
  Heat Flow Error          82
  Energy Discharge         67
  Parts Rejected           8
  Data loss (database)     107
  Misfires                 14
  Alerts                   16
  Misdirections            94
  Targeting Errors         114
  Weapon Failures          16
  Depth 8 End              3
  Depth 7 End              14
  Depth 6 End              12
  Depth 5 End              2
Recyclers Shooed           16
Haulers Intercepted        3
Robots Corrupted           16
  Combat Hostiles          11
  Parts Fried              40
  Impact Corruptions       17
Robots Melted              0
  Combat Hostiles          0
  Parts Melted             3
  Heat Transferred         4126
Parts Sabotaged            1
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      9
  Prevented                0
Power Chain Reactions      13
Communications Jammed      24
  Distress Signals         24
Times Spotted              529
  Peak Tracking Total      11
  Tactical Retreats        62
Parts Field Recycled       0
  Retrieved Matter         0
Drone Launches             12
  Drone Recoveries         1
Traps Triggered            51
  Indirectly               2
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          57
  Max in Single Turn       8
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            55
  Terminals                41
  Fabricators              2
  Repair Stations          3
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          4
Total Hacks                123
  Successful               29
  Failed                   93
  Catastrophic             33
  Database Lockouts        0
  Manual                   70
  Unauthorized             42
  Terminals                89
  Fabricators              4
  Repair Stations          12
  Recycling Units          9
  Scanalyzers              0
  Garrison Access          7
Terminal Hacks             6
  Open Door                3
  Branch Access Points     1
  Zone Layout              1
Hacking Detections         49
  Full Trace Events        9
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          12
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
  Enemy Kills              0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             3
  Part Repair Time         78
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     8
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             10
Relay Couplers Released    56
  Ejected                  4
  Machine Destruction      52
  Attached                 41
First RIF Depth            -8
Robots Hacked              111
  Non-combat               26
  Combat                   85
  find_chute               1
  deconstruct_machine      3
  hold_bot                 1
  map_walls                1
  drop_inventory           1
  deconstruct_bot          2
  purge_threat             3
  map_route                7
  disable_shields          1
  redirect_shields         2
  ignore_targets           4
  scatter_targeting        6
  mark_system              2
  link_complan             1
  disrupt_area             2
  spike_heat               1
  overload_power           18
  wipe_record              2
  disable_weapons          1
  reboot_system            1
  overwrite_iff            18
  streamctrl_high          5
  formatsys_high           28
Allies Hacked              0
Hacks Repelled             0
Total Allies               64
  Largest Group            10
  Highest-Rated Group      410
  Highest-Rated Ally       156
Total Orders               30
  STAY                     3
  GOTO                     1
  FOLLOW                   8
  EXPLORE                  17
  RETURN                   1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               439
  Total Damage             9798
  Kills                    87
Allies Corrupted           3
Allies Melted              0
Peak Influence             1448
  Average Influence        509
  Final Influence          365
Maximum Alert Level        4
  Low Security (%)         12
  Level 1                  32
  Level 2                  32
  Level 3                  15
  Level 4                  6
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          63
  Investigation            13
  Extermination            15
  Reinforcement            22
  Assault                  11
  Garrison                 2
  Intercept                0
First Intercept Depth      0
Derelict Logs Recovered    5
Scrap Searched             3
Exploration Rate (%)       33
  Regions Visited          19
  Branch Regions           3
  Pre-discovered Areas     3
  Known Exits Taken        6
  Unknown Exits Taken      6
Garrisons Visited          4
  Relays Disabled          13
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              19867
Turns Passed               23887
  Depth 11                 95
  Depth 10                 166
  Depth 9                  503
  Depth 8                  3783
  Depth 7                  3346
  Depth 6                  5394
  Depth 5                  9176
  Depth 4                  1424
  Scrapyard                95
  Materials                2296
  Factory                  10208
  Waste                    93
  Garrison                 5088
  Upper Caves              5057
  Extension                1050
New Achievements           8

 Prototype IDs
---------------
Heavy Antimatter Reactor
Antimatter Cannon
Mini Smartbomb Launcher

 Fabricated
------------
Nothing

 Alien Tech Used
-----------------
Core Expander

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / [*Low] / *Ext)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory
-5/Garrison
-5/Factory (discovered 3 exits: *Fac / [*Upp] / Gar)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 5 exits: *Res x2 / Upp x2 / Arm)

 Achievements
--------------
Collateral Damage
No Signal
Part-time Mechanic
Party Time
Prolific Hacker
Pwned
Quantum Hacking
Total Silence

 Challenges
------------
None

 Game
------
Seed: ColdPortableMallet
  Manual?: 0
Play Time: 744 min
  Cumulative: 5678 min
Sessions: 7
Easy Mode: 0
Game No.: 37
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 6
  Types: 6/0/0/0/0/0/0
Lore%: 19
Gallery%: 61
Achievement%: 48

 Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Keybinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1

Kyzrati:
Since the run came to an end before time was up and I wanted to play some more, we started up a separate stream. Despite intending to do quick-play runs with decisions made more for fun rather than optimization, that stream went on for another couple hours, and its second run even spanned 24 maps! It had some pretty epic moments, so may as well record a few of them here...

(YouTube) (the first run lasted almost no time at all, diving into the Mines immediately without any preparation and wading through Assembled and Demolishers for... a very short time xD)

Spoiler: The Executioner Build, ridding the caves of many a squad (click to show/hide)
Spoiler: We picked up a bit of an army in Zion (click to show/hide)
Spoiler: Completely unnecessary rocket array shots? Check! (click to show/hide)
Also quite a few traps were produced, which was both helpful and fun :D

Also we got ME-RLN! Such a pro, taking everyone out in no time, especially after his weapons were destroyed--he'd literally hack entire squads in 3-4 turns, it was amazing.

Spoiler: ME-RLN literally hacking an entire outpost's worth of 0b10 bots singlehandedly as they filed out of the room to confront us (click to show/hide)
Spoiler: Here we confronted a Behemoth (click to show/hide)
He died a lot sooner than he should have, entirely my fault because I kept unnecessarily firing rockets and hitting him, too :P

Alone again on -3/Research, here you'd think I should be about to die:
Spoiler (click to show/hide)
But nah, just fired a bunch of rockets at them, taking out more than half, then after loosing most parts took off running to the north.
Spoiler: ...and rebuilt into this for -2 (click to show/hide)
Spoiler: And even more powerful later (click to show/hide)
But Research is hard when playing a non-serious combat build, so eventually things kinda broke down and I gathered all these folks around to pump literally 7-8 micronukes into them xD
Spoiler (click to show/hide)
The end came a bit after that.

Was a lot of fun doing a much less "thoughtful" run after finally finishing such a long and ponderous one before that (actually my longest ever!).

Spoiler: Score: 16,729 (click to show/hide)
Cogmind - Beta 7.1 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (8)             4000
Robots Destroyed (186)     930
Value Destroyed (8062)     8062
Prototype IDs (24)         480
Alien Tech Used (2)        400
Bonus (2857)               2857
              TOTAL SCORE: 16729

 Cogmind
---------
Core Integrity             0/1450
Matter                     138/300
Energy                     100/100
System Corruption          46%
Temperature                Cool (0)
Location                   -2/Research

 Parts
-------
Power (1)
  (None)
Propulsion (7)
  (None)
Utility (8)
  (None)
Weapon (7)
  (None)
Inventory (4)
  Advanced Heat Sink

 Peak State
------------
Power
  Particle Reactor
Propulsion
  Zionite Composite Leg II
  Centrium Leg
  Centrium Leg
  High-density Centrium Leg
  Zionite Supercomposite Leg
  Improved Antigrav System
  Improved Antigrav System
Utility
  Advanced Heat Sink
  Humpback
  Advanced Targeting Computer
  Layered Medium Armor Plating
  Layered Medium Armor Plating
  Powered Armor
  Advanced Powered Armor
Weapon
  Gamma Rifle
  Quantum Rifle
  Enhanced Quantum Rifle
  Railgun
  Compact Linear Accelerator
  Force Lance
  Force Lance
Inventory
  Light Particle Reactor
  Quantum Reactor
  Biometal Heavy Treads
  Zionite Composite Leg II
  Improved Antigrav System
  Antigrav Array
  Advanced Heat Sink
  Heavy Armor Plating
  Zionite Heavy Carapace
  Layered Medium Armor Plating
  Layered Medium Armor Plating
  Transdimensional Reconstructor
  Quantum Rifle
  Railgun
  Scatter Rocket Array
  Micro-nuke Launcher
[Rating: 171]

 Favorites
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Wheel                    Armored Huge Wheel
  Leg                      Centrium Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Q-thruster
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Mace
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Force Lance

 Stats
-------
Bonus Breakdown            2857
  Pacifist                 200
  High Alert Combat Kills  1135
  Follower Combat Kills    2077
  Met Imprinter            300
  Was Imprinted            300
  Met Zhirov               300
  Friendly Fire            -1455
Combat Hostiles Destroyed  137
  Melee                    9
  Guns                     46
  Cannons                  13
  AOE                      56
Classes Destroyed          18
  Worker                   15
  Builder                  8
  Tunneler                 1
  Hauler                   5
  Recycler                 10
  Minesweeper              1
  Operator                 2
  Watcher                  3
  Swarmer                  24
  Grunt                    70
  Brawler                  3
  Duelist                  6
  Sentry                   9
  Hunter                   11
  Programmer               15
  Behemoth                 1
  Compactor                1
  Fireman                  1
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         7
Best States                0
  Heat Dissipation         101
  Energy Generation        35
  Energy Capacity          350
  Matter Stores            600
  Matter Capacity          600
  Sight Range              16
  Terrain Scan Density     10
  Armor Coverage           2450
  Weapon Shielding         100
  Evasion (%)              50
  Targeting Accuracy       24
  Melee Accuracy           8
  Recoil Reduction         5
  Kinecelleration          30
Matter Collected           6862
  Remotely                 849
  Salvage Created          8427
Parts Attached             241
  Power                    19
  Propulsion               42
  Utility                  55
  Weapon                   125
  Unidentified Prototypes  26
Parts Lost                 97
  Power                    7
  Propulsion               19
  Utility                  19
  Weapon                   52
Average Slot Usage (%)     83
  Naked Turns              37
Spaces Moved               7775
  Core                     352
  Treads                   1606
  Wheels                   5493
  Legs                     150
  Hover                    154
  Flight                   20
  Fastest Speed (%)        270
  Average Speed (%)        89
  Slowest Speed (%)        37
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           3
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       2
  Teleports                1
Spaces Dug                 881
  Melee                    48
  Projectile               76
  AOE                      757
Heaviest Build             134
  Greatest Support         167
  Greatest Overweight (x)  22
  Average Overweight (x)   1
Largest Inventory          22
  Average Capacity         15
  Most Carried             22
  Average Carried          14
  Final Capacity           4
  Final Carried            1
Damage Taken               22531
  Core                     2921
  Absorbed by Shields      119
  Missiles Intercepted     0
Average Core Remaining (%) 81
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             74
  Depth 8 Exit             84
  Depth 7 Exit             70
  Depth 6 Exit             97
  Depth 5 Exit             98
  Depth 4 Exit             86
  Depth 3 Exit             27
Volleys Fired              298
  Largest                  7
  Hottest                  471
Shots Fired                965
  Gun                      720
  Cannon                   183
  Launcher                 62
  Special                  0
  Kinetic                  644
  Thermal                  141
  Explosive                62
  Electromagnetic          106
  Phasic                   12
  Robot Hit Streak         142
  Robot Miss Streak        4
  Penetration Max          1
  Secondary Targets        4
  Max Gunslinging Chain    1
Shots Hit Robots           614
  Core Hits                485
  Critical Hits            8
  Critical Kills           1
  Critical Parts Destroyed 6
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              137
  Impact                   7
  Slashing                 28
  Piercing                 102
  Sneak Attacks            14
  ^Combat Hostiles         5
  Follow-up Attacks        5
Knockbacks                 15
  Impact                   1
  Kinetic                  13
  Secondary                1
Damage Inflicted           30340
  Guns                     8922
  Cannons                  2002
  Explosions               15486
  Melee                    3907
  Ramming                  23
  Kinetic                  6817
  Thermal                  3025
  Explosive                12655
  Electromagnetic          3609
  Impact                   172
  Slashing                 1546
  Piercing                 2189
  Phasic                   304
Overflow Damage            206
  Projectiles              111
  Explosions               88
  Melee                    7
Self-Inflicted Damage      1197
  Shots                    22
  Rammed                   3
Highest Temperature        530
  Average Temperature      106
  Received Heat Transfer   2943
  Shutdowns                1
  Energy Bleed             3
  Interference             10
  Matter Decay             1
  Short Circuit            1
Highest Corruption         46
  Average Corruption       10
  Corruption Purged        0
  Message Errors           38
  Matter Fused             42
  Heat Flow Error          24
  Energy Discharge         18
  Parts Rejected           7
  Data loss (database)     31
  Misfires                 5
  Alerts                   2
  Misdirections            38
  Targeting Errors         64
  Weapon Failures          4
  Depth 7 End              1
  Depth 5 End              23
  Depth 4 End              6
  Depth 3 End              4
Recyclers Shooed           9
Haulers Intercepted        4
Robots Corrupted           15
  Combat Hostiles          12
  Parts Fried              33
  Impact Corruptions       2
Robots Melted              1
  Combat Hostiles          0
  Parts Melted             8
  Heat Transferred         4234
Parts Sabotaged            0
Parts Stolen               2
Parts Stripped             0
Parts Self-Destructed      80
  Prevented                24
Power Chain Reactions      4
Communications Jammed      0
  Distress Signals         0
Times Spotted              285
  Peak Tracking Total      12
  Tactical Retreats        26
Parts Field Recycled       0
  Retrieved Matter         0
Drone Launches             2
  Drone Recoveries         0
Fabricated Traps           13
Traps Triggered            11
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   12
Traps Extracted            0
  Installed                16
  Triggered                12
Machines Disabled          15
  Max in Single Turn       4
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            6
  Terminals                1
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Total Hacks                15
  Successful               8
  Failed                   5
  Catastrophic             1
  Database Lockouts        0
  Manual                   20
  Unauthorized             2
  Terminals                1
  Fabricators              5
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             11
  Record                   6
Hacking Detections         3
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     1
  Enemy Kills              3
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              2
  Total Part Build Rating  10
  Part Fabrication Matter  190
  Part Fabrication Time    95
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             5
Relay Couplers Released    0
First RIF Depth            0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Allies Hacked              8
Hacks Repelled             0
Decoded 0b10 Intel         2
  Traps                    2
Total Allies               40
  Largest Group            12
  Highest-Rated Group      476
  Highest-Rated Ally       157
Total Orders               3
  DROP                     1
  EXPLORE                  2
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         7
  Heavy                    1
  Light                    1
  Recon                    1
  Fire                     1
  Hacker                   1
  Hero                     1
  Zionite Resupply         1
Ally Attacks               452
  Total Damage             11642
  Kills                    70
Allies Corrupted           1
Allies Melted              1
Peak Influence             1096
  Average Influence        402
  Final Influence          967
Maximum Alert Level        3
  Low Security (%)         32
  Level 1                  24
  Level 2                  21
  Level 3                  21
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          37
  Investigation            9
  Extermination            8
  Reinforcement            12
  Assault                  2
  Garrison                 6
  Intercept                0
First Intercept Depth      0
Derelict Logs Recovered    3
Scrap Searched             14
Exploration Rate (%)       22
  Regions Visited          24
  Branch Regions           12
  Pre-discovered Areas     7
  Known Exits Taken        0
  Unknown Exits Taken      21
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              9132
Turns Passed               11387
  Depth 11                 59
  Depth 10                 119
  Depth 9                  445
  Depth 8                  323
  Depth 7                  2243
  Depth 6                  1372
  Depth 5                  1307
  Depth 4                  2243
  Depth 3                  1655
  Depth 2                  1621
  Scrapyard                59
  Materials                887
  Factory                  1887
  Research                 2291
  Waste                    226
  Lower Caves              1233
  Upper Caves              1954
  Proximity Caves          1368
  Zion                     1022
  Zhirov                   460
New Achievements           5

 Prototype IDs
---------------
Heavy Antimatter Reactor
Zionite Composite Leg II
High-density Centrium Leg
Zionite Supercomposite Leg
Zionite Glidesys II
Improved Diametric Drive
Improved Q-thruster
Improved Matter Compressor
Experimental Propulsion Shielding
Experimental Weapon Shielding
Zionite Weapon Casing
Zionite Heavy Carapace
Bomb Factory No. 2
Gamma Rifle
Heavy Particle Gun
Cooled Plasma Rifle
Zionite Laser-M
Advanced Beam Cannon
Improved Heavy Machine Gun
Compact Linear Accelerator
Scatter Rocket Array

 Fabricated
------------
2x Arm. Leg (-6/Factory)

 Alien Tech Used
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research

 Achievements
--------------
Help From High Places
Heroic Deeds
Overachiever
Turtlemind
Use The Force

 Challenges
------------
None

 Game
------
Seed: BurstGhostGreatsword
  Manual?: 0
Play Time: 143 min
  Cumulative: 5824 min
Sessions: 1
Easy Mode: 0
Game No.: 39
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 6
  Types: 6/0/0/0/0/0/0
Lore%: 20
Gallery%: 62
Achievement%: 50

 Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Keybinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1

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