Cogmind > Stories

Melee run! (streamed)

(1/1)

Kyzrati:
This was my first semi-serious melee conduct run, where the basic rule was to always be focused on melee as the method of attack, avoiding other weapons except where necessary.

I've done a few melee runs on my own (not streamed), though when I do that there's pretty much no planning involved, just lots of weapon slots, multiwielding lots of melee weapons for the followup attacks, and haphazardly charging at and chopping up everything I see.

Overall this was a great stream with a great crowd, I guess also because it's been a while since I streamed a run, as I was out of town for the Roguelike Celebration where I gave a talk.



Melee is usually a decent (or even really powerful!) strategy for the latter half of the game, but kinda mediocre in the first half because all the entry-level weapons are impact-type, and these can take a little longer to pound on targets due to their reduced chance of core damage. But hey, we have to follow the rule, right?!

So coming out the first floor we had our hammer build...

Spoiler (click to show/hide)
(I tried to keep on wheels most of the time, for the extra carrying capacity and because maneuverability is important for melee combat--better to avoid slow propulsion!)

Then in -9 I took an exit to what I thought would probably be the Mines, but it ended up leading to Storage! Okay, we can roll with that... Picked up a room full of allies who trashed the place, but little did I realize, my core was getting dangerously low. This is another issue to be aware of with early-game melee, since your weapons won't take any/many hits and instead that damage goes to the core.

Anyway, as soon as the HUD went red I went into emergency mode and decided to backtrack over to the Recycling exit, otherwise I never would make it out of there. There was a Sentry after me, but my last remaining ally snuck up behind it and took it out :D

Whew, safe. And the detour would only mean sacrificing (skipping) -8/Materials, so everything turned out okay.

Coming into -7/Factory I had some friends and a ton of melee weapons, certainly more than I needed--picking them up was kind of a joke :P

Spoiler (click to show/hide)
Shortly after that I also picked up a pair of Arm. Huge Wheels :). But I ended up putting those in inventory as backups for later after finding a cache of hover units for which I dropped some storage and rebuilt for speed/stealth/melee. My long-term strategy was to visit Zion and get imprinting support to help supplement intel, allies, and maybe melee resupplies. So I ducked into the -7 caves, and this was my build for much of the mid-game:

Spoiler (click to show/hide)
The two Phasing Sabres picked up in Z were amazing, being some of the best mid-game melee weapons and I was still only at -7 at the time. I don't even have any good melee util support and this build one-shots almost anything. Notice that I do also have the Sensor+Interpreter combo which is something I pretty much never have, but this plus hover plus melee is a pretty deadly combo, always being in the right place at the right time ;)

Basically what we've evolved here is a ninja build, aw yeah...

Looking at the world map, it's been a pretty circuitous route up to this point!

Spoiler (click to show/hide)
The stream decided that we should make a visit to DM as well, so I headed out there from -6, where I picked up Cmb. hover schematics and built a pair of them on a low-level Fabricator upon returning to -5/Factory.

Spoiler (click to show/hide)
With those combined with Programmer remains it should be fairly easy to remain a melee hoverbot. From there I headed straight up to -4/Factory, at the entrance of which I stopped for now, in a state more or less like the image above (+2 utility slots). Will have to finish the stream with part 2 tomorrow. I'd like to go for the Gladiator achievement, but we'll see, 200 is a lot of hostiles to cut down.

Kyzrati:
Gooooooooooooooooooooooaaaal!

Wow, we won :)



Despite totally going into that run expecting to die horribly some time in the latter half, that melee build just kept building on itself and beating on everything. I am impressed at how reliable melee has become as a strategy over the years, coming to a really good place now.

So how did it go down...

Well, there wasn't any more branch traveling. Despite being in pretty good shape throughout the remainder of the run (sensors really helped explore, maneuver safely, and pick battles), I didn't find any more branch exits randomly so ended up bailing before overextending my stay at each depth. The alert level was bordering on 2 or so for much of the time, so hanging around too much longer could've gotten dicey, especially with what was more of a ninja melee build rather than a front line fighter.

We did get progressively slower, too. Hovering had gotten us through a lot of the mid-game, but eventually we were doing a fair bit of combat (generally not good on hover) so switched over to wheels, and then as you'll see much later we ended up on legs. Here's the wheeled version of the build about to slice and dice several approaching Sentries:

Spoiler (click to show/hide)
Pimski remarked that I had not looted a single Hauler the entire run, so I walked through a door and sliced up the nearest one and wow... out popped a pair of Molecular Scythes xD. These became our new mainstay weapon, backed up by others, of course.

Spoiler (click to show/hide)
The KE Penetrator was a temporary addition because we happened to be very low on coverage at that point. But once in Research we had the makings of a pretty decent melee build:

Spoiler (click to show/hide)
-2 was spent on wheels, a good bit slower but hey we've got a 16-slot inventory which was nice.

Spoiler (click to show/hide)
Access wasn't too bad, considering we still had good sensors plus occasional help from Zion. There were definitely several surprise Hunter ambushes since we couldn't detect them, though :P

Found another Hauler with Mni. Drone Bays and Force Lances, another really nice melee weapon (even if not a prototype), and at this point the wheels were swapped out in exchange for a Centrium legged melee build, which by this point was pretty solid and could cut down anything fairly easily (still, not super optimized so had to be careful of attrition).

Spoiler (click to show/hide)
Found the Surface exit about 500 turns later and ducked out.

I decided it wasn't really worth going for the Gladiator achievement at that point, because I wanted to preserve the exit build in the score sheet, and more importantly during the last fight near the exit I only just earned the Melee Specialist achievement. Sure didn't expect that one, or even aim for it (because I'd assumed I'd be forced to do a little less melee attacking and a little more with missile and projectiles, but this really did turn out to be a very melee run). Since that one requires 100 kills though, getting another 100 at the exit would've been quite unlikely. Gladiator is something that should be done by spending more time on other depths and spreading out the kills so they're not all loaded at the end there.

Spoiler: WIN SCREEN (click to show/hide)
Spoiler: Scoresheet (24,547 points) (click to show/hide)
Cogmind - Beta 7 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (159)     795
Value Destroyed (6855)     6855
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (11877)              11877
              TOTAL SCORE: 24547

 Cogmind
---------
Core Integrity             1434/1600
Matter                     290/300
Energy                     262/280
System Corruption          5%
Temperature                Cool (12)
Location                   To Epsilon Eridani

 Parts
-------
Power (2)
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion (6)
  Centrium Leg
  Centrium Leg
  Centrium Leg
  Centrium Leg
  Centrium Leg
  Centrium Leg
Utility (13)
  Large Storage Unit
  Large Storage Unit
  Long-range Sensor Array
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Armor Integrity Analyzer
  Advanced Phase Shifter
  Zionite Weapon Casing
  Hardened Heavy Armor Plating
  Mini Drone Bay
Weapon (4)
  Power Sword
  Molecular Scythe
  Lance
  Force Lance
Inventory (16)
  Light Quantum Reactor
  Light Quantum Reactor
  Advanced Heavy Treads
  Biometal Leg
  Centrium Wheel
  High-density Centrium Wheel
  Long-range Sensor Array
  Advanced Melee Analysis Suite
  Zionite Weapon Casing
  Zionite Weapon Casing
  Enhanced Nova Cannon
  Long-range Missile Launcher
  Molecular Scythe
  Force Lance

 Peak State
------------
Power
  Quantum Reactor
  Light Quantum Reactor
Propulsion
  Centrium Leg
  Centrium Leg
  Centrium Wheel
  High-density Centrium Wheel
  High-density Centrium Wheel
  High-density Centrium Wheel
Utility
  Experimental Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Long-range Sensor Array
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Armor Integrity Analyzer
  Advanced Phase Shifter
  Zionite Weapon Casing
  Zionite Light Carapace
  Hardened Heavy Armor Plating
Weapon
  Power Sword
  Molecular Scythe
  Molecular Scythe
  Lance
Inventory
  Light Quantum Reactor
  Advanced Heavy Treads
  Centrium Leg
  Centrium Leg
  Centrium Leg
  Long-range Sensor Array
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Microactuators
  Zionite Weapon Casing
  Zionite Weapon Casing
  Advanced Shield Generator
  Antimissile System
  Enhanced Nova Cannon
  Long-range Missile Launcher
[Rating: 172]

 Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Gravmag System
  Treads                   Light Treads
  Wheel                    High-density Centrium Wheel
  Leg                      Centrium Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Makeshift Armor Plating
Weapon                     Makeshift Axe
  Energy Gun               Improved Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Lance

 Stats
-------
Bonus Breakdown            11877
  High Alert Combat Kills  1155
  Follower Combat Kills    2604
  Met Data Miner           300
  Met Imprinter            300
  Was Imprinted            300
  Win                      3000
  Win Speed                4250
  Friendly Fire            -32
Combat Hostiles Destroyed  111
  Melee                    84
  Guns                     12
  AOE                      11
Classes Destroyed          13
  Worker                   6
  Builder                  12
  Tunneler                 2
  Hauler                   9
  Recycler                 15
  Watcher                  4
  Swarmer                  21
  Grunt                    40
  Duelist                  1
  Sentry                   12
  Hunter                   17
  Programmer               18
  Z-Light                  2
Major NPCs Destroyed       0
Best Kill Streak           6
  Combat Bots Only         4
Best States                0
  Heat Dissipation         68
  Coolant Potential        120
  Energy Generation        55
  Energy Capacity          590
  Matter Stores            300
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         20
  Terrain Scan Density     10
  Armor Coverage           2200
  Weapon Shielding         100
  Point Defense Rating     240
  Melee Speed Boost        20
  Phase Shifting           20
  Evasion (%)              67
  Melee Accuracy           32
  Core Analysis            10
  Armor Integrity Analysis 66
  Recoil Reduction         2
Matter Collected           2611
  Remotely                 0
  Salvage Created          9170
Parts Attached             229
  Power                    32
  Propulsion               64
  Utility                  71
  Weapon                   62
  Unidentified Prototypes  13
Parts Lost                 50
  Power                    8
  Propulsion               13
  Utility                  19
  Weapon                   10
Average Slot Usage (%)     94
  Naked Turns              1
Spaces Moved               10672
  Core                     1
  Treads                   77
  Wheels                   3073
  Legs                     568
  Hover                    6953
  Flight                   0
  Fastest Speed (%)        238
  Average Speed (%)        163
  Slowest Speed (%)        45
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Spaces Dug                 320
  Melee                    221
  Projectile               1
  AOE                      98
Heaviest Build             119
  Greatest Support         180
  Greatest Overweight (x)  26
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         11
  Most Carried             16
  Average Carried          11
  Final Capacity           16
  Final Carried            15
Damage Taken               10999
  Core                     1434
  Absorbed by Shields      1479
  Missiles Intercepted     0
Average Core Remaining (%) 80
  Depth 11 Exit            100
  Depth 10 Exit            74
  Depth 9 Exit             18
  Depth 7 Exit             92
  Depth 6 Exit             92
  Depth 5 Exit             91
  Depth 4 Exit             78
  Depth 3 Exit             73
  Depth 2 Exit             93
  Depth 1 Exit             89
Volleys Fired              63
  Largest                  3
  Hottest                  168
Shots Fired                109
  Gun                      85
  Cannon                   3
  Launcher                 21
  Special                  0
  Kinetic                  19
  Thermal                  45
  Explosive                10
  Electromagnetic          35
  Robot Hit Streak         41
  Robot Miss Streak        1
  Penetration Max          1
  Secondary Targets        2
  Max Gunslinging Chain    1
Shots Hit Robots           533
  Core Hits                207
  Critical Hits            12
  Critical Kills           4
  Critical Parts Destroyed 8
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              902
  Impact                   122
  Slashing                 747
  Piercing                 33
  Sneak Attacks            73
  ^Combat Hostiles         13
  Follow-up Attacks        143
Knockbacks                 12
  Impact                   12
  Kinetic                  0
  Secondary                0
Damage Inflicted           27701
  Guns                     958
  Cannons                  103
  Explosions               1523
  Melee                    25117
  Ramming                  0
  Kinetic                  207
  Thermal                  717
  Explosive                583
  Electromagnetic          1077
  Impact                   2061
  Slashing                 21915
  Piercing                 1141
Overflow Damage            12
  Projectiles              0
  Explosions               3
  Melee                    9
Self-Inflicted Damage      39
  Shots                    2
  Rammed                   0
Highest Temperature        258
  Average Temperature      77
  Received Heat Transfer   1778
  Interference             3
Highest Corruption         11
  Average Corruption       2
  Corruption Purged        0
  Message Errors           15
  Matter Fused             8
  Heat Flow Error          6
  Energy Discharge         5
  Data loss (database)     21
  Targeting Errors         11
  Depth 9 End              3
  Depth 5 End              1
  Depth 4 End              4
  Depth 3 End              11
  Depth 2 End              3
  Depth 1 End              5
Recyclers Shooed           12
Haulers Intercepted        9
Robots Corrupted           4
  Combat Hostiles          3
  Parts Fried              18
  Impact Corruptions       16
Robots Melted              0
  Combat Hostiles          0
  Parts Melted             5
  Heat Transferred         1247
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      58
  Prevented                1
Power Chain Reactions      1
Communications Jammed      0
  Distress Signals         0
Times Spotted              287
  Peak Tracking Total      9
  Tactical Retreats        23
Parts Field Recycled       0
  Retrieved Matter         0
Drone Launches             9
  Drone Recoveries         1
Traps Triggered            15
  Indirectly               4
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                3
Machines Disabled          14
  Max in Single Turn       2
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            18
  Terminals                9
  Fabricators              2
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          1
Total Hacks                62
  Successful               41
  Failed                   16
  Catastrophic             2
  Database Lockouts        0
  Manual                   93
  Unauthorized             6
  Terminals                24
  Fabricators              4
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             60
  Record                   11
  Part Schematic           6
  Robot Schematic          5
  Prototype ID Bank        5
  Open Door                2
  Alert Level              1
  Unreport Threat          1
  Zone Layout              3
Hacking Detections         10
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          3
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
  Enemy Kills              0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  8
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   6
  Parts Built              2
  Total Part Build Rating  12
  Part Fabrication Matter  212
  Part Fabrication Time    106
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             4
Relay Couplers Released    0
First RIF Depth            0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Allies Hacked              1
Hacks Repelled             0
Zionite Intel Received     15
  Branch Access            1
  Emergency Access         2
  Component Stockpiles     4
  Unaware Schematics       1
  Unaware Analyses         3
  Trap Installations       3
  Depthwide Sectors/-1     1
Total Allies               28
  Largest Group            13
  Highest-Rated Group      464
  Highest-Rated Ally       122
Total Orders               11
  STAY                     3
  FOLLOW                   2
  EXPLORE                  5
  RETURN                   1
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         6
  Heavy                    2
  Light                    3
  Demo                     1
Ally Attacks               442
  Total Damage             13242
  Kills                    88
Allies Corrupted           4
Allies Melted              0
Peak Influence             1294
  Average Influence        377
  Final Influence          1060
Maximum Alert Level        4
  Low Security (%)         43
  Level 1                  21
  Level 2                  12
  Level 3                  17
  Level 4                  4
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          33
  Investigation            6
  Extermination            11
  Reinforcement            12
  Assault                  2
  Garrison                 2
  Intercept                0
First Intercept Depth      0
Derelict Logs Recovered    8
Scrap Searched             21
Exploration Rate (%)       31
  Regions Visited          22
  Branch Regions           12
  Pre-discovered Areas     13
  Known Exits Taken        15
  Unknown Exits Taken      6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              13959
Turns Passed               11761
  Depth 11                 46
  Depth 10                 336
  Depth 9                  1351
  Depth 7                  2131
  Depth 6                  1546
  Depth 5                  2352
  Depth 4                  803
  Depth 3                  824
  Depth 2                  924
  Depth 1                  1448
  Scrapyard                46
  Materials                904
  Factory                  2687
  Research                 1748
  Access                   1448
  Storage                  386
  Recycling                397
  Lower Caves              1738
  Upper Caves              909
  Proximity Caves          815
  Zion                     628
  Data Miner               55
New Achievements           4

 Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Enhanced Nuclear Core
Zionite Heavy DM Reactor
Enhanced Flexi-carbon Leg
Zionite Composite Leg II
High-density Centrium Wheel
Improved Airjet
Experimental Coolant Injector
Improved Energy Well
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Precision Energy Filter
Experimental Transmission Jammer
Zionite Weapon Casing
Zionite Light Carapace
Zionite Heavy Carapace
Light Regenerative Plating
Combat Drone Bay
Improved Medium Laser
Precision Beam Rifle
Zionite Phaser-M
Improved Assault Rifle
Scatter Rocket Array
Molecular Scythe

 Fabricated
------------
2x Cmb. Gravmag System (-5/Factory)

 Alien Tech Used
-----------------
None

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-9/Recycling
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-2/Research
-1/Access (discovered 2 exits: *Sur / [*Com])
To Epsilon Eridani

 Achievements
--------------
Derelict Escape
Freeware
Knowing Is Half The Battle
Melee Specialist

 Challenges
------------
None

 Game
------
Seed: CompactHypercooledExpander
  Manual?: 0
Play Time: 361 min
  Cumulative: 4934 min
Sessions: 3
Easy Mode: 0
Game No.: 35
  Easier: 0
  Easiest: 0
Win Type: 0
  Total: 6
  Types: 6/0/0/0/0/0/0
Lore%: 19
Gallery%: 60
Achievement%: 45

 Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Keybinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1

Kyzrati:
Addendum: @Nyrdal on Twitter drew my melee build from the stream! <3

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