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 11 
 on: October 07, 2024, 10:19:10 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
I tried to use the Phasing AFG to get the SGEMP in Testing, but for some reason it never reached me. I checked several times that i was in range, but nothing.

Either it got blocked by one of the doors to the SGEMP lab (which shouldn't happen, since the Phasing AFG pulls items through solid materials),
or it never existed in the first place. (Possibly relevant, i'd killed Zhirov at -4/Zhirov. I was trying to get the SGEMP to get the 2000 "SGEMP aquired" bonus points, which i'm somewhat annoyed to have missed.)


This happened in the manual seed "GreaterGarrisonLooping" (without the quotes).
I used the Phasing AFG in the vertical corridor to the left of the Potential Cannon lab.

Automatic backups of my run are attached; Hopefully they're all what their names say they are.

 12 
 on: October 07, 2024, 10:04:55 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
If the Alpha 7 of a Testing shooting range is destroyed (by, for example, Warlord forces) before Cogmind gets close enough for the firing test to begin, the message will still play even though the test can't even begin anymore. Even the Researcher and terminal had been destroyed.

Found in manual seed "GreaterGarrisonLooping" (without the quotes).

 13 
 on: October 07, 2024, 09:54:25 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
Visible near the end of the video, my "inactive" transport intel updated from 2 to 4 during a "wait" action, making a sound.

The position of those two intel markers was near the Access exit, one of which was directly above it.
Most of the video before that is included because it depicts the events between seeing the relevant tiles and the intel counter actually updating.
https://imgur.com/a/delayed-transport-intel-update-szz1CeM


Maybe it's normal for inactive intel markers to only be updated sometimes, but then having the sound still play can be confusing, especially during a "wait" action.

 14 
 on: October 07, 2024, 08:57:18 AM 
Started by Komeiji - Last post by Komeiji
Hi everyone, new player here working on my first win.

Like many I planned to go the Farcom flight hacker build. But during my current run I had stumbled on many mystries and the plan was blown out of the question.

Basically I misidentifies exits in -10/mine and got into subcaves. After discovering scraptown and dataminer for the first time, unfortunally I had to go through a core purge and tried to rebuild in -5/factory.

I was able to fabricate two sentries, and got some hovering units. Due to incoming assault, I dived into the caves and lost my sentries in fight. Now I come near an exit and my intel gives me another exit to Warlord (which I had never gone before).

Is it worth it to go to warlord area? I don't want to spoil the game too much but I do want to know my survivability of further exploring the caves and in the Warlord area.

Also, rolling with everything happened, I think I can rebuild into a hovering gunner/hacker. Is it a good strategy forward?

Current position screenshot and scoredump is attached below. Any advice is much appreciated!

 15 
 on: October 06, 2024, 06:23:30 AM 
Started by R-26 Lightspeed - Last post by Kyzrati
Ah, quite right, turns out the initial position for comments in that situation was set incorrectly, but the object itself was capable of fixing its own position, so did that and otherwise generally worked fine, except for the moment before it corrects itself.

(Not long comments, just any comment in a position that would put it off the right edge and require leftward orientation.)

 16 
 on: October 06, 2024, 05:53:49 AM 
Started by R-26 Lightspeed - Last post by Kyzrati
It's fine, too minor and rare of a combo to matter, but technically while the ruler is mainly meant for measuring, it is allowed to stay open during other types of operations where it may exhibit a strange appearance, and you can even play with it open--that's intentional, if not something people would really want to do. It does of course lead to some visual oddities if you use it for more than just quick measuring.

By the way, do you have a preference between attached and linked videos?
Linked is fine for videos, since they're larger and better served from elsewhere, I imagine (assuming they'll be around, like Imgur). On the server they just take up extra space and aren't probably needed for long anyway, not if they're in this board.

 17 
 on: October 06, 2024, 03:26:17 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
Actually, maybe this behavior is a good thing (if not outright intended)?
I don't know about other people, but the few times where i'd be using a ruler overlay on side-by-side map comments would be :
-Times like this, where i want to know a Heavy's range but there's something else i've commented nearby, so the ability to distinguish between the two is slightly useful;
-Whenever i'm planning to attack a cave outpost or hack its terminal using cloaking/long range weapons (and i've commented every bot inside), and i don't feel like it ever bothered me before. If anything, i'm surprised i didn't notice it then, since this scenario happens far more often.

 18 
 on: October 06, 2024, 03:08:38 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
Non-modal UI.

When hovering over [long comments that are close enough to the right edge of the screen that they can't appear to the right], the comments might briefly appear too far left.


Attached video has more frames than the linked one, so it showcases the bug more than once. Otherwise, difference is just quality.
Also, you might need to view them in fullscreen, as otherwise the bug gets hidden by the time bar thing.
https://imgur.com/a/long-map-comment-appears-wrong-spot-briefly-ohwS7kk

 19 
 on: October 06, 2024, 03:00:20 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
Non-modal UI.

When using the ruler overlay, moving the cursor between two side-by-side comments causes the content of those comments to appear.
(The comments i tested on had security intel markers on them.)


Linked and attached videos are the same except for the quality.
https://imgur.com/a/inconsistent-map-comment-behavior-with-ruler-overlay-34eRDMw

By the way, do you have a preference between attached and linked videos?

 20 
 on: October 05, 2024, 05:43:10 PM 
Started by R-26 Lightspeed - Last post by Kyzrati
Yeah it's a possibility. Could be filed under a large collection of other related updates that could happen, though not sure at this point if those will come to pass. Currently doing feature voting on Patreon and there's a ton of optional work to do...

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