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1
Cogmind / Fixed Bugs & Non-Bugs / Re: [Beta 11] Allied operator in direct sight isn't listed in ally list
on: September 17, 2024, 11:15:56 PM
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Started by R-26 Lightspeed - Last post by Kyzrati | ||
Got a really good save from N.W.L. for this old issue and was able to track it down. It was an FOV logic timing issue with doors under certain circumstances.
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on: September 17, 2024, 11:12:05 AM
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Started by Luminiferous - Last post by N.W.L | ||
But yeah okay. Its not a huge issue and it really only is annoying specifically during the warlord attack and W8, so I can live with that ^^ I would be worried to use it in research WL attack, last time I was there the game crashed, reminds me to do the bug report, tho I'll have to test it first, I don't what more posts of mine in the "not bugs" category. (Wiz. mode, to my knowledge, would help but that will be one day, not too far off in the distant future... okay maybe a year or two, but you can't have it all) I do think that in some situations it would be nice, but there is a few where it could be catastrophic, and trash you build, so giving a tool that could nuke you on accident seem a bit hard to justify in all scenarios, especially when high range enemies come into play EDIT: probably won't be nuking a info-war combat build (unless a destroyer is there) but a flight build could be wiped with a couple of careless button presses |
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on: September 17, 2024, 02:29:59 AM
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Started by R-26 Lightspeed - Last post by R-26 Lightspeed | ||
I'll try to replicate it later, though after thinking about it, there's a good chance i made a mistake, that i simply got the W-25 analysis,
forgot about it, wondered if i had it or not because i seemed to miss way too many shots against them, checked my analysis list later, failed to see it in there, and then tried the hack which didn't give me the thing i already had. Then used "Analysis(informer)" instead, which did work because it didn't care that i already had it. |
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Cogmind / Fixed Bugs & Non-Bugs / Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
on: September 17, 2024, 12:11:52 AM
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Started by R-26 Lightspeed - Last post by Kyzrati | ||
Ah nope, on testing it I can see why I did this the way it was done, it's the only direct way to do it and also properly carry out the necessary tasks, so this will remain white as is.
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Cogmind / Fixed Bugs & Non-Bugs / Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
on: September 17, 2024, 12:05:51 AM
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Started by R-26 Lightspeed - Last post by Kyzrati | ||
Nice, was actually able to get it to be detected just by reordering a couple script lines, not it gets picked up (though technically it's always green, nothing to do with whether you've seen it before, since there is always a potential benefit to be had there).
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Cogmind / Fixed Bugs & Non-Bugs / Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
on: September 17, 2024, 12:00:51 AM
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Started by R-26 Lightspeed - Last post by Kyzrati | ||
Oh, actually it's because this particular dialogue is more complicated and not compatible with that system, not because it's not marked. Hm, yeah I had seen this when putting the level together, but not sure if this is even possible for such conditional conversations. You can actually see this elsewhere in certain Scraptown situations, too, a portion of guaranteed conversations that have special conditions.
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Cogmind / Fixed Bugs & Non-Bugs / Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
on: September 16, 2024, 11:50:36 PM
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Started by R-26 Lightspeed - Last post by Kyzrati | ||
Yeah I've seen that one before, myself, it always does that, though no one else has brought it up before. That one is likely still missing the marker to force it to be green.
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on: September 16, 2024, 11:45:57 PM
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Started by R-26 Lightspeed - Last post by Kyzrati | ||
I'm guessing there must've been something else at play here, since both the code and my tests just now show that you get the W-25 analysis when doing this hack on -8/Materials.
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Cogmind / Fixed Bugs & Non-Bugs / [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
on: September 16, 2024, 09:32:39 AM
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Started by R-26 Lightspeed - Last post by R-26 Lightspeed | ||
Upon entering Scraptown for the first time, the derelict whose dialogue is "I'm looking for magical artifacts. Let me know if you come across any." was flashing white,
even though i'd never seen that dialogue before, let alone entered Scraptown. It's fairly obvious, so i'm guessing there's already been a few reports elsewhere. But just in case. |
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on: September 16, 2024, 09:24:36 AM
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Started by R-26 Lightspeed - Last post by R-26 Lightspeed | ||
Using the hack "analysis(watcher)" at depth -8 on a level 1 terminal either :
-Attempts to get the W-16 Scout analysis if you don't currently have it; -Or says "data survey indicates that all relevant intel is already known" or whatever. However, the Watcher bots for depth -8 are only ever W-25 Informers, whose analysis can also be hacked at that depth from a level 1 terminal, thus making them more relevant. |