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 1 
 on: July 24, 2024, 06:21:58 PM 
Started by Joshua - Last post by Kyzrati
Ouch yeah rushing to stick with an NPC (or really for any purpose unless on a fast build) can be dangerous for a number of reasons, but if you can manage that one's really really good. I'm sure you'll meet again some day :). Waste is definitely a tougher area if unfamiliar with what's down there!

 2 
 on: July 24, 2024, 03:03:10 PM 
Started by Joshua - Last post by u1145
Lol I got this game a week ago and this frustratingly funny thing happened to me.
Event and area spolier warning for someone even newer than me?
So I met this friendly bot with a rating in the 200s in the caves and I'm happy that with it's help I'll maybe finally get past factory, but I find out that it doesn't wait for me. As I desperately try to catch up I fall into a chute trap, get all of my parts crushed, escape and reemerge back in factory with nothing on me and the bot nowhere to be seen of course. I died shortly after but beacuse I haven't been to Waste before I wasn't even mad.

 3 
 on: July 23, 2024, 12:58:31 AM 
Started by Gokudera ElPsyCongroo - Last post by Kyzrati
Heh, yeah trying not to drive too much hype there, but it was also a good opportunity to share my long-term plans since they're pretty clear out to a good ways, mainly a case of just getting it all done.

 4 
 on: July 22, 2024, 10:57:14 AM 
Started by Gokudera ElPsyCongroo - Last post by Gokudera ElPsyCongroo
Well now that we're well into "wild things" territory and don't have to worry about the core content, you'll be happy to know that there are more such things coming, quest-like concepts that require you to visit multiple locations, and yeah you'll get bonus points in some cases (though it's not yet usually for the points, it'd be for actual rewards which are even better than points! :D). More of it in Beta 14, and even more in some future versions, perhaps eventually quite a lot of it
Oh my, exciting news! I can't wait to see that :) Your Cogmind Vision 2025 post on steam hyped me very much

 5 
 on: July 22, 2024, 09:13:34 AM 
Started by joke_LA - Last post by Kyzrati
Glad someone's getting use out of the feature, thanks for letting me know :D

 6 
 on: July 22, 2024, 09:00:23 AM 
Started by joke_LA - Last post by joke_LA
Confirmed and confirmed fixed for the next release! Let me know if you notice any other files out of the ordinary when using that option, though I imagine it was probably just those two.

Thank you! I really like having the option to relocate my user folder and appreciate the support.

 7 
 on: July 22, 2024, 06:12:23 AM 
Started by Gokudera ElPsyCongroo - Last post by Kyzrati
Nice! I know some people are occasionally out there asking for run ideas or some more direction rather than just going with the flow (that being the normal Cogmind play, and often going to be easier, but it can be a greater challenge and you can learn even more by trying to stick closer to some desired build or route). I imagine a few might be interested in trying this out :) (shared it with the Discord server as well)

Quote
Something that would give you bonus score if you complete the mentioned objectives and substract from it if you diverge.
Well now that we're well into "wild things" territory and don't have to worry about the core content, you'll be happy to know that there are more such things coming, quest-like concepts that require you to visit multiple locations, and yeah you'll get bonus points in some cases (though it's not yet usually for the points, it'd be for actual rewards which are even better than points! :D). More of it in Beta 14, and even more in some future versions, perhaps eventually quite a lot of it (optional, of course) once I get to adding on of the other confirmation factions later, as per the current concept for that...

 8 
 on: July 20, 2024, 03:16:53 PM 
Started by Gokudera ElPsyCongroo - Last post by Gokudera ElPsyCongroo
If like me you love not planning builds or routes and always hit random at the start of other roguelikes, you can now do the same in Cogmind! Made a little python script that chooses a build archetype and a route for you at random and prints it as a mission order:

- Randomizes your propulsion type.
- Randomizes your alignment and/or some build-defining items and/or some special modes.
- Randomizes your route, taking into account branches, alignment, exclusions.

To use:
- Install python 3.x
- Download the attached file, cogmind_build_randomizer.txt
- Rename it cogmind_build_randomizer.py
- Open a terminal in the folder where you downloaded cogmind_build_randomizer.py. If you don't know how to on Windows, download open_a_terminal_here.txt in the same folder, rename it open_a_terminal_here.bat and double click it.
- In the terminal, type
Code: [Select]
python3 cogmind_build_randomizer.py and press enter

Script is modular enough you can opt to only print a subset of your mission. For example if you don't want it to choose a propulsion type:
- open cogmind_build_randomizer.py in a text editor
- jump to end of the file and add a hashtag at the start of the line print_propulsion_build() to comment it out. The same way you can disable printing the early game route, mid game, end game, etc.

Supports up to Beta 13. Keep in mind I'm still unspoiled about many parts of the game, especially endgame so let me know if a build archetype or route would seem relevant to add.

I would love to see it added to the game as a difficulty option! Something that would give you bonus score if you complete the mentioned objectives and substract from it if you diverge. Or more extreme, even skew the rng to only permitt one build archetype and one route, though I can imagine that would be very time consuming for potentially only a few users haha. In any case, enjoy :)

 9 
 on: July 19, 2024, 06:59:59 PM 
Started by joke_LA - Last post by Kyzrati
Confirmed and confirmed fixed for the next release! Let me know if you notice any other files out of the ordinary when using that option, though I imagine it was probably just those two.

 10 
 on: July 19, 2024, 05:26:15 PM 
Started by joke_LA - Last post by Kyzrati
Ah yeah those files were added later and apparently not using the proper path testing methods compatible with custom paths, a feature that was added in one of Cogmind's first versions by request but almost no one seems to actually use it, or at least there's no crossover with those concerned with those two particular files! Other data works normally as expected, but those two will need to have their path checking methods adjusted to be compatible with that feature. Will add for Beta 14, coming soon.

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