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Messages - bugsniper

Pages: 1 2 [3]
51
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: March 31, 2018, 12:36:08 AM »
A Cogmind imprint of reading glasses. Advise people based on a reading test and their monitor size which one to choose.

52
Ideas / Re: New Scoresheet Values
« on: March 28, 2018, 09:34:30 AM »
I'd be interested in seeing how many combat programmers are killed, as a separate number from regular programmers because killing them and then winning can be considered a mark of expertise.

53
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: March 21, 2018, 07:48:43 AM »
Give first-time players a vision test. For people who fail, the game just plays dwarf fortress instead.

54
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: February 21, 2018, 12:40:26 AM »
Zionites spas where you can relax and turn tan while the attendants shoot em guns at you.

55
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 30, 2018, 09:47:54 AM »
From discord: A final boss 2x2 combat recycler that excavates walls in the way, eats terminals and staircases, and takes players to the chutes.

Also, a transdimensonal portal machine that takes you to a level in the another seed.

56
Ideas / Re: Steam Achievement Ideas
« on: January 22, 2018, 07:36:10 PM »
  • Enter -1/Garrison and escape.
  • Enter map C without any allies and escape to map A.
  • Trigger high security for 500 turns without getting scanned.

57
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 17, 2018, 08:43:49 AM »
Trap array subscripting to pick a single trap. Traps[3](Disarm) if you just really need its position.

58
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 10, 2018, 11:25:12 PM »
A way to pack chutes with explosives so that you don't have to face crushers when you enter.

Also, how about a possibility to expand the garrison entrance instead when you think you're going to destroy it, letting out the behemoths.

59
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 09, 2018, 10:58:54 PM »
A level that's entirely a maze of chute traps.

60
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 09, 2018, 11:36:44 AM »
A heat effect that melts equipment onto you, keeping you from removing it. Sorry, melted equipment can only be destroyed in combat.

61
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 02, 2018, 02:24:08 AM »
Hands. They carry much less weight than legs but give you a hacking bonus.

62
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 28, 2017, 05:29:49 PM »
Self-destruct interrupters should stop engine explosions. I'm sure they would under nethack logic.

63
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 25, 2017, 11:52:11 PM »
Steps and staircases, to add a practical weakness to wheels and treads.

64
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 25, 2017, 11:33:00 AM »
Shooting proton cannons should create water as a product of chemical reactions.

65
Ideas / We make bad suggestions and come up with horrible ideas
« on: December 25, 2017, 03:13:52 AM »
This idea is from the Cataclysm DDA forum. In this thread we post funny but still terrible ideas and bad suggestions.

I'll start with a few I thought of and saw in the discord.

* Building your own garrisons that you can call your own reinforcements from
* Building your own complex that you take ownership of
* Fabricator-fabrication machines

Also, there was this whole chatlog from discord:
Spoiler (click to show/hide)

66
Competitions / Re: Weekly Seed #101 [Beta 3] [Seed: NeutronMetafiberWheel]
« on: November 07, 2017, 10:48:10 PM »
Every first exit I went into turned out to be a branch, and I decided to go into each one of them. At the first set of caves, I found the outpost which helped kill some enemies and improve my gear. At the second set of caves, I died because I didn't have enough reactors, and the reactor I did find was just a lure to destroy it and a lot of my core when it was on me.

Spoiler (click to show/hide)

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