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Messages - bugsniper

Pages: 1 [2] 3
26
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: February 06, 2019, 10:46:35 AM »
Click the Facebook button and exiles will let you pick up another part. If you return to the game and don't like the Facebook page, the exiles will send their thugs.

27
Ideas / Re: Steam Achievement Ideas
« on: February 02, 2019, 12:05:08 AM »
Three Stooges Syndrome: Have an enemy stay in the doorway, preventing at least 2 other enemies from entering

28
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 16, 2019, 10:21:36 AM »
Make von Neumann swamers drop randomly selected objects because nethack shouldn't be the only game with pudding farming.

29
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 07, 2019, 01:27:33 AM »
Add a dig dug zone in the caves, where walls fall southward when you dig out all the dirt below them. They crush objects in their path and explode enemies, derelict, and you.

30
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 23, 2018, 01:39:23 AM »
From the SCP foundation. At one time, they required you to complete a quiz before you started editing. One question on the quiz asked you what the password was and you had to enter their irc channel to find it.

The portable fabricators idea came from Reassembly and the rocket chaos mode came from Streets of Rogue.

31
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 20, 2018, 02:49:36 PM »
Heh, that's true, although you probably didn't hear about this yet but I think Beta 8 is removing propulsion armor for airborne bots ;)
I figured that, so I wanted to put the idea in while it still makes sense. Anyways, another idea:

If you lose your first 5 games in materials, you must enter a password to start your next game. The password is shown in any stream that makes it to the factory.

32
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 05, 2018, 08:49:12 AM »
A flying enemy with kinetic guns who can switch to treads while shooting you. Because you shouldn't be the only one with propulsion armor.

33
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 05, 2018, 12:55:33 AM »
A rocket chaos mode in which everyone gets a rocket launcher. Even the recyclers, who turn yellow when you shoot them.

34
Ideas / Re: Challenge Modes
« on: December 05, 2018, 12:53:08 AM »
* Outnumbered - squads are twice as large and launchers are more likely to spawn for you.
* Noisy - Shooting alerts nearby enemies to your position. Active sensor arrays do too so you don't just stealth your way out of the handicap.
* Strategic enemies - Enemies wait outside doors they know you're behind. This may prevent certain chokepoint strategies but may give you time to adjust your build.

35
Ideas / Make DM's utilities always available [spoilers]
« on: December 03, 2018, 02:24:04 AM »
Currently, you can always either leave Data Miner's level with the squad redirection in effect, or you can always kill Data Miner to get to the data conduits and sometimes get the attached hackware.

Sometimes, I'm not prepared to enter the data conduits because I don't have a build ready for the combat programmers, but I'm still interested in hacking the machines when I get back into the factory using the hackware. Currently, when I don't get the hackware, I have to either leave with nothing or restart the game and hope to get the better outcome in the next game.

So my idea is to have fewer hackware parts attached to Data Miner, and to add one of them as a salvagable part, obtainable only by destroying the machinery. That way, the third option of walking away with the hackware is always available.

36
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: November 26, 2018, 09:53:08 AM »
Telling your allies to enter the scanner. Because who doesn't want hero schematics? If that fails, they may get immobilized though.

37
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: November 09, 2018, 06:31:52 PM »
Acquiring the schematic for yourself so that you can build more cogminds. If they find a fabricator, they can hack it to build whatever they want until they get themselves locked out, including portable fabricators. The level will soon be overrun with cogminds wearing fabricators.

38
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: July 21, 2018, 10:14:16 PM »
When a person says the game's worth only $5, refund the remainder and replace their files with a 2014 alpha so that theirs and only theirs is actually worth $5.

39
Support / Re: Steam controller completely disabled
« on: July 20, 2018, 02:42:44 PM »
Interesting. That explains why I was having problems earlier with OBS producing a black screen.

40
Ideas / Re: Steam Achievement Ideas
« on: July 11, 2018, 10:20:47 AM »
* Ally betrayal: Have your own hero reprogrammed to become hostile
* Resistance? What resistance! Kill an enemy with a weapon it is 75% or more resistant to
* Melt the giant: Kill a behemoth by melting it

41
Ideas / Re: Challenge Modes
« on: June 21, 2018, 07:56:20 AM »
Yeah, my misunderstanding.

42
Ideas / Re: Challenge Modes
« on: June 17, 2018, 11:15:18 PM »
No starting analysis: You actually have to hack terminals in the same game to get the accuracy and damage bonus from analysis. That, or just disable the bonus altogether.

43
Ideas / Re: New Scoresheet Values
« on: June 13, 2018, 01:17:39 PM »
How about alert level sources, to help answer the question about where your high alert level came from.

44
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: June 01, 2018, 08:08:13 AM »
Microsoft Cogmind, which can use faulty components. They are stuck to you like sticky parts and occasionally redo the bad effect that happened when you put them on. One drawback is that you need to reboot for updates every 1000 turns, but you get plenty of warning about this.

45
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: May 28, 2018, 12:01:10 AM »
iCogmind cannot attach visual processing units due to "business conflicts".

46
Ideas / Re: Steam Achievement Ideas
« on: May 22, 2018, 08:18:57 AM »
Goal-oriented: Defeat the boss of A0 without killing the boss of command.
Crushed: get the ceiling to fall on a crusher.

47
Ideas / Re: Steam Achievement Ideas
« on: May 18, 2018, 11:51:20 PM »
Rescuer: Lead the
Spoiler (click to show/hide)
from the mines to Z.

48
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: May 03, 2018, 05:47:38 PM »
When we implement a market with repair shops, iCogmind has to pay double because, even after the collapse of civilization, Apple's legal task force remains litigious and their algorithms continue to enforce their patents.

49
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: April 27, 2018, 09:06:44 AM »
iCogmind, which cannot use prototypes or hacking suites and is only corrupted by combat programmers. -50% core integrity because you're coated in glass.

50
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: April 07, 2018, 12:24:08 PM »
...and they should get another slot and pick up a suitable part.

Combat operators that shut down all nearby terminals and summon more reinforcements for each one.

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