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Messages - dagondev

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26
Everything REXPaint / Re: Show off your REXPAINT creations
« on: April 09, 2016, 02:08:34 AM »
Happy to show you my work on main menu background/logo:



27
Wow, thanks guys!

28
Sorry for lack of visual examples, currently at work. Will deliver those later.
While this maybe more of a RexReader problem, it looks like something is changed in structure of a file when xp have more than one layer. I checked code for RexReader with your specification and everything looks okay, but when xp have more than 1 layer, colors and chars get messed up. As I was fiddling with RexReader itself I get it somehow working by switching order or reading colors and char.
RexReader: https://github.com/BaconSoap/RexReader/blob/master/RexReader/RexReader.cs#L202
Manual: http://www.gridsagegames.com/rexpaint/manual.txt

29
Everything REXPaint / Re: Show off your REXPAINT creations
« on: March 05, 2016, 11:03:04 AM »
Haha, nice.

Thanks for putting mine work in the gallery. :)

30
Everything REXPaint / Re: Show off your REXPAINT creations
« on: March 05, 2016, 02:50:22 AM »
Hi everyone!

Wanted to show off my mockup I created today.

Game would be called Pirate Rogue and would allow you to become a Captain of your own ship and sail in procedurally generated world pursuing fame/wealth/adventure/other goals. As you can imagine first versions would heavily emphasize exploration and ship fighting.
To be honest I want first to nail what you can expect, and feel you would get in game, just from looking at mockup before I get to design specifics of the project.
I love when games pass information about game/world without shattering immersion and this is my goal, which you can see already:
1. sails show in which direction wind is blowing
2. instead looking at minimap, your lookout would tell you if anything is in close proximity.
3. Your crew would tell you when cannons are ready to fire.
4. You, as captain, move ship by steering wheel and order crew by shouting.

But still a lot of work to do: need to creating mockup that would show how damaged cannons/hull/sails would look like and need to think how pass more information without traditional gui.

What is important that RexPaint allowed me to burst into creative mode and allows me to quickly iterate over stuff.







With all of this, It would help me tremendously having any feedback from you guys. If anyone would be interested I am sure I will get more power to keep going. Would you like to play this game? What do you think about mockups/ideas?


TODO:
1. Make sails more readable
2. Make cannons represent 30% damage stated in the left bottom gui text.
3. Make water show in which direction wind is blowing
  3.1. Make sails only show damage?
4. Make water look nicer
5. Make bigger field of view, without creating separate 'small' models.

31
Everything REXPaint / More layers than four?
« on: March 04, 2016, 11:45:27 PM »
Hi,

just registered, found REXPaint yesterday and absolutely love it.
Fiddling in it quickly hit the wall of having only four layer... Didn`t find solution how resolve this.
So, would be possible to have more layers? Let`s say 10, so all of them would fit shortcuts (1-0)

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