Grid Sage Forums
- April 27, 2024, 02:33:01 PM
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But then again the combination for item swapping doesn't quite make sense... shouldn't it be ctrl+alt?By logic I believe you're right, but everyone knows ctrl-shift+letter is much easier to do than ctrl-alt+letter
As another suggestion about the problem with having to take the hand off the numpad: would it be possible to offer an option to make ctrl, alt and shift "sticky"? (so you press them once and they stay active until you press the next button)This is... theoretically possible I believe (without having examined the code). If implemented it would have to be applied to all uses of ctrl, and could be set in the options.
From the technical standpoint this is all you have to do. I'm not sure about legal one though.I see. I'll have to look into it later.
He's not joking. I was looking at those final stats and a "Peak Influence" of 85 is nothing! That number reflects how much attention you drew to yourself by influencing the world around you. It would usually be in the hundreds easily, if not the thousands.Did you fight a lot or tried to avoid and ran away?I ran from EVERYTHING. According to my log I apparently killed a few swarmers (fuck swarmers!), but I think that was early on before I got the tech that enabled me to run, e.g. hover mods.
Heehee, I can't decide whether to post on reddit or the forums, so why not both? It's odd.It is odd, though a number of people prefer only one or the other, and here at the forums we have a bit more permanence and control over things. The advantage of Reddit is that more people might just happen by. Also while we're on the topic, something like your run here would be great to drop into /r/roguelikes, which gets a lot of general traffic, to attract more players (maybe not this week, because we already had the major--and wildly successful--launch post, but later).
Yeah, you have to unequip things if you want to repair them. One of the consequences of this is that it costs matter to reattach - maybe that's what you were going for?Very good guess, that might've been what I was thinking, since unlike fabrication you otherwise don't have to expend any matter. There might have been more to it as well...
Thanks for your efforts and being very responsive to the community
It is possible to swap weapons in keyboard mode:It's under the advanced commands, on the parts window (all commands are shown on their relevant windows when the mode is activated).
Hold "Ctrl" + "Shift" + (equipped item)
Hold "Ctrl" + "Shift" + (item from inventory)
I couldn't find it in the instructions, but that's worked for me.
You can already do swaps by holding shift when you drag the items around. But maybe it really should be the default behavior...That's an interesting way to look at it. It wasn't the default behavior because I wanted players to be able to just drag items up and down without regard for where they were dropping them, and let the game figure it out. But mouse users do need a slightly quicker more reliable way to swap items like keyboard users have, and as you say, the UI can do the type differentiation for you and even glow a bit to show that a swap will take place.
Yeah, that totally should be a thing. Equip or unequip if the item is dragged onto the window in general or onto an unmatching item, but swap if you drag it on a matching, swappable item.
Make the target item glow in some special way when you drag over it if it would be swapped and replaced by the item you're dragging.
Me too! That is such an awesome game, but I couldn't get into it because the interface is such a chore that I always felt like I was wasting too much time.I wish Dwarf Fortress had an interface as sexy as this one
Hahaha I hear ya!
I can right-click items to see their stats, but I don't see a way to easily compare stats.This is UI request with the most votes, for sure; lots of players wanted this immediately. It will be added one way or another, and as Derman says, even if a second window covers the map it doesn't matter.
A comparison view that opens a second data window, by shift-right-clicking a second thing would be nice. (see image)
Yes, it temporarily covers the map screen completely, but that's a sacrifice we are willing to make.
I'd also love it if when hovering the mouse over a stat (like 'coverage', for example), the description window would pop up on it's own and disappear when you move the mouse. As is, you have to click the stat, then hit ESC to close the info pop up. Feels clunky to me.That's a great idea, I'll make it automatic (with a very slight delay, of course, in case you're just dragging the cursor across the window).
how bad we are doing
I have some problems with the quote background. Maybe a bit lighter grey would make it more visible. Or maybe thicker borders would fix it.You know, I totally agree with that. I was thinking the same thing . When I set it up I didn't see/test any quotes, and now that I've started seeing them I find them a bit hard to read myself. I'll fix them up!
Hehe. Now I check my email because Kacper has conveniently emailed me about this issue...The smileys are quite horrible, look badly cropped without an alpha channel and clash with the sleek forum design.
If only you had some sort of awesome pixel artist who excels at drawing tiny Cogmind-themed sprites...
We'll see.