This is my first post here, so appologies for any mistakes. I've made my own custom font/tileset (in many different sizes) for the old
Cogmind 7DRL prototype and thought I'd share it with other fans of the game. I've been working on this for a while now, but I've mostly only been spreading it through Reddit (on the /r/roguelikes subreddit). At the encouragement of Kyzrati, I finally got around to making an account on this forum to share my work. Maybe
some of you are like me and still playing the old prototype, eh?
I made the ASCII symbols/letters in this set entirely by hand, and did not render them from any existing fonts (though I did have some help from
scale2x, especially for the larger sizes). The graphical tiles are a 'hybrid' tileset, in which the enemies are represented by stylized ASCII (derived from the cosmic_alien font originally included in the prototype) while the world around them is graphical. Many of the other tiles were derived from the simple ones included in the prototype (most notably the walls, doors, and debris), but all were modified in some way or another. The item graphics are all my own and were not modified from any existing art (though the guns were inspired by those of
unknown artist L ShroomArts in Kyzrati's old
ASCII vs. Tiles writeup).
Here's a direct link to the
zip file, as well as one to the
Github page. Both include a full readme with credits and usage instructions. The above screenshot is of the default 12x12 size, but many other sizes are available (including a couple of widescreen ones). I've also made
no-gradient versions for those of you that dislike the text shading. You can view more screenshots of the various different sizes
here (note: all the ASCII and Tiles screenshots are of the same scenario so that they can be easily compared). There's even some (kind of ugly) graphical tiles in the
6x6 size, which means a player could potentially play the game graphically, windowed, on a 640x480 screen (with room to spare, even)!
I hope some of you will be interested in this, and I look forward to any feedback you may have.
Update 2017.Aug.04: Added a 24x24 font, bumping the maximum resolution up to 1920x1440.Update 2017.Aug.30: Revised all sizes of the number 2, to fit better with the other numbers.