Grid Sage Forums

Grid Sage Forums

  • April 27, 2024, 11:25:27 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - mindreader

Pages: [1]
1
Ideas / Enemies unblock doors under some conditions?
« on: April 14, 2017, 01:15:42 PM »
If I go into a room and stand next to the door, every enemy will go up into the entrance, and shoot at me from point blank.  But no matter how fast they are or how high their health is, they never make room for their compatriots.  I could understand if you are on tank treads, or low on health you might want to do what damage you can, but robots in cogmind never do that.

It just kinda feels weird that the AI is exploitable that way.  It seems like it wouldn't be hard to just step out of the way once in awhile.  I realize that would make the game a whole lot harder.  But I think it would also cause more interesting situations to occur.

2
Ideas / Allow backwards manual commands?
« on: October 13, 2016, 11:31:23 AM »
Since every hack and trojan I know of has at most one argument, would it be possible to accept both alert(purge) and purge(alert)?  I hope it might be a really small code change, depending on how you implemented it.

I realize there is already a little leeway, but I'm really bad about this and often times I'll do something like squad(enumerate), fail, then try squads(enumerate), which also fails, but penalizes me (I'm not sure if one of those is correct or not).  And so I have to search through my history, make a guess or else refer to a cheat sheet for lesser used operations.  And it doesn't help that sometimes the verb is the function and sometimes the verb is the argument (I think).

I've also seen very new players struggle with this for early commands like alert(purge).

Pages: [1]