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Messages - Dullahan

Pages: [1]
1
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 26, 2017, 09:51:45 AM »
* You can prime explosives and keep them in your inventory.
* 500$ golden Cogmind DLC.
* A [REDACTED] exoskeleton rampaging in the complex, hostile to all.
* Swarmers are manufactured by mobile carriers/hives/creepy mechanical spiders, matter attract them.
* Hunters with exploding drones.

* Crossover random encounters.
  • A bunch of dwarves definitely dug too deep.
  • Some humanoid machine mumbling about net terminal genes.
  • Crowbar melee weapon.
  • Experimental cardboard box cloaking device.
  • Rare "THIS CANNOT CONTINUE" message upon destroying a recycler.


2
Hello, this is my first time running the weekly seed.

Currently I'm messing around in super easy modo testing all kind of things and getting lore so I ran in said mode.


Early game was fairly standard, three EM pulse guns, a grenade launcher and a targeting computer at -11.

Quickly run the first few floors, getting the schematics for imp. Treads off a terminal.

Switched to treads on -9.

Ponder going flight at -7 after finding a stash of thrusters sitting close to some adv. Sensor arrays.
Decide against it and stumble on two plasma cannons soon after.

Take a turn in storage -7, nothing of note, got a few friends on my way out.

Get into a chute trap while fighting some hunters, thankfully I missed the party, all the crushers are dead, spare parts scattered all around and a hole in one of the walls.
One of the crusher come alive, cost me two powers and one propulsion.

Switch to full thermal after finding an improved particle charger.

Keep climbing floors with nothing special happening.

Come research I start melting garrisons on sight.
A random hauler get caught in the crossfire and bless me with two nova cannons.

Another turn, testing at -3 (with 7% corruption).
The very first room I check give me a potential cannon AND the improved version.
Find [redacted] around a corner, decide to take it with me to see what happen.
Grab the SHELL a few rooms away from the exit.

Reach access.
Blew up an energy cycler, no idea what they do but I remember Kyzrati destroying some on stream.

Triggered high security, my first time.
Died quickly after that, I managed to fight off a few waves but lost the potential cannon in the process.
Then ran out of spare guns and it was all over.


----
Fairly straight forward run, almost no branches.
Obviously grabbing the [redacted] without saying hello to Zhirov first was a happy little mistake.
I'm fairly confident I would have won with a little more luck in finding the exit, by the time I lost my potential cannon I had half of access mapped out, on treads.
SHELL is great, improved potential cannon is GLORIOUS, I killed a red behemoth in three volleys with it.
Easiest mode is, I think, a great place for new players, you can make a lot of suboptimal choices and still progress and see more of the game.

Spoiler (click to show/hide)

3
Fixed Bugs & Non-Bugs / Re: Map ends abruptly
« on: November 22, 2017, 06:05:41 PM »
I saw the same thing on my latest run, didn't take a screenshot but it was in deep caves, just south of the entrance.

Spoiler (click to show/hide)

Score :
Spoiler (click to show/hide)

4
Stories / Return after a long absence
« on: October 19, 2017, 05:27:30 PM »
First, congratulation on the steam release.

(bunch of spoilers about things in the caves and -1)

Without further ado, here is my little story, I regret not taking any screenshots, I was lost in the moment, forgot about it.

So after barely touching the game since, I think, alpha 11 I'm back into it, with the freetime to actually play.
Figured I'd get my feet wet again and dig for patchnotes, the manual or some up to date guide after a couple runs.
My first two runs were as expected of a returning player who forgot the little he used to know, I died, fast.

Now my third run, this is a completely different story.
I was lucky, very lucky, I managed to find good thrusters and sensors early, they carried me very far, farther than I ever did (-4 was my previous record).
I remembered Zion and wanted to see it again, poke around for old and new things then rejoice in the glory of combat and die to demolisher.
Instead I found the data miner, Got some good pieces of info and my interest in the lore was rekindled.

Sadly this is where things started to go badly for me, I was ambushed right on top of the stairs shortly after, managed to fly away thanks my thrusters with minimal damages.
In my urge to stop getting fired at by angry robots I took some bad turn and ended in front of another group, good sensors are not much help when you are surrounded.
Still, I escaped with a few loss here and here but I had enough spare to mitigate it. Found the stairs, got the hell out of dodge.
Back in the factory things got from bad to worse, I lost my weapons in another firefight (is it still a firefight if I'm just flying away?).

At this time I realised, I was on -4, this is as far as I ever got, my goal changed, now I wanted to go as far as possible.
Something else came to light, the lion share of my evolutions were on utilities, to accommodate a large amount of sensors.
I probably looked like a flying mess of antennas, radar dishes and telescopes.
I had one power slot, barely any weapon, fragile propulsion.
All around me were literal killing machines, armed with wall piercing weapons and probably all kind of scary things I know nothing about.
I was so very much outgunned. Still, I pushed, each time I was forced into a fight the result was the same, ran away, traded some damage for a tiny little bit of time.
But it worked, I was in research, badly damaged, low on parts but still alive, still flying.
I kept pushing, my only goal was to find the stairs, Main-C could keep his secrets, I wanted out, I was so close.

Then I made it, -1/ Access
I flew, as fast as I could, the exit is here, somewhere, I just have to find it.
I was down to a single visual unit, no more flying spy satellite.
And suddenly, after closer and closer calls with termination I saw it, the exit, by Shodan it was beautiful.
then I saw the guards, then my pursuers.
I had nothing, they had everything, I dodge, I fly, there is still hope, I'm so close, I just need a little more.

One slug too many hit my core.

--
I'm very happy to be back, glad to see the game doing well and after a few more runs, my thirst for lore is even more present.
Apologies if things in my write-up look weird, English isn't my first language.

score
Spoiler (click to show/hide)

5
General Discussion / Re: Thoughts from a new player
« on: June 01, 2016, 08:57:08 AM »
I find the sensor really useful too, my most successful runs always feature sensors & interpreters simply because they limit bad tactical choices due to my own inexperience. I know if getting into a room to chokepoint a fight is safe, I can double back in a corridor if I see hostiles, etc.

That being said I was in the same boat at first, I didn't really understand why I died, how to stop those ***** from stealing my loot or where did all those angry robots came from.
After around 30 runs I found answers and die to bad choices much more often (like fighting programmers in a room full of explosives).

If I can only give one advice it would to be stick with it, things start making sense the more you play.

6
General Discussion / Thoughts from a new player
« on: May 31, 2016, 12:52:50 PM »
Hi, this is my first post here and I wanted to give my feelings on the game as a new player going in blind.
As of now I have reached -4 in my most successful run (I died to my own drones taking a shortcut across my, poorly chosen, hiding place and dragging a blob of angry machines).

I'm not new to roguelike (mostly Brogue, Dwarf fortress adventure and Tome4), sadly English isn't my first language, forgive me for making a list in place of an elaborate paragraph.

-I like how the machines do their things, patrolling around, drilling, building... It give the game some sense of "you are not the center of everything".
-It look really nice, ASCII and tiles are easy on the eyes, fonts can be adjusted and the various effects and sounds make the weapons feel like weapons (I can't get enough of the various gatlings sounds).
-The probably spoiler stuff I found in the caves was pretty cool and again make the world feel alive.
-Hacks are interesting even if I have some trouble with manual input due to not using a qwerty keyboard, using up and down mitigate that but the problem persist with other keys.
-I didn't mess with fabricators but I assume it would be very beneficial for a hacking oriented build.
-I can actually sneak around, I really like that, then I mess up and die but it's my own fault.
-The lore is interesting, remind me a bit of AI war due the similarity in the "you are too small to be worth noticing, keep it that way until you are ready for a decisive action" theme. I also like how the various factions have their own plans.
-I like reading the lore, really, enough that I do suicidal runs just to poke around terminals. I would love an ingame screen where I could read all the stuff I unlocked across my runs.

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