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Messages - endlessblaze

Pages: [1] 2
1
Everything REXPaint / Re: Show off your REXPAINT creations
« on: June 12, 2016, 06:40:52 PM »



I was just putting In random 1s and 0s, I wonder what I would get if I translated it.

...I hope you don't mind endlessblaze, I've decided to play with your picture a little bit




I love what you have done with it. I guess I should make something now......

2
General Discussion / Re: What are you doing with (re)attachment matter?
« on: November 13, 2015, 08:08:35 AM »
I still haven't figured that out, but I have a few theory's.....

Is it posible to actualy find out know or does that hapen later.

3
Fixed Bugs & Non-Bugs / Re: "What is your command? Just kidding! Nap time."
« on: November 13, 2015, 08:06:11 AM »
I was going to report this but forgot.

I was a bit surprised.

4
Everything REXPaint / Re: Show off your REXPAINT creations
« on: November 13, 2015, 07:11:24 AM »
Sounds cool.

What sort of features can we expect?

5
Everything REXPaint / Re: What is REXPaint?
« on: October 17, 2015, 01:08:59 PM »
the link for the art gallry is broken

6
General Discussion / Re: Blade Traps: Some thoughts
« on: October 09, 2015, 12:04:05 PM »
I finaly got the time to download the latest version, so I will now be able to check out traps with my own eyes. I will join the discussion after I find some!

7
Everything REXPaint / Re: Show off your REXPAINT creations
« on: July 27, 2015, 01:09:38 AM »
I was afraid I was filling In to much.

8
Everything REXPaint / Re: Show off your REXPAINT creations
« on: July 26, 2015, 01:17:06 PM »
I have a plenty of ascii art I did not post, so here is some more


an energyblade and energy blaster. take that!



(player) throws heal grenade! (target) is healed!




a house.




I hear space is lovely this time of year.



is that a meteor?



 a circuit board of some sort.



I was just putting In random 1s and 0s, I wonder what I would get if I translated it.



FIRE THE EXPLOSIVE SPARK



here we go, a robot that hovers in the air and uses thrusters to move. is made to transport stuff like large crates. luggage, and children that insist on climbing it.

9
General Discussion / Re: Revision 17 Exploit
« on: July 25, 2015, 12:02:57 PM »
 :'(

10
General Discussion / Re: Revision 17 Exploit
« on: July 21, 2015, 08:26:53 PM »
im talking about the testing/debug mode.

I think you mentioned it somewhere on the blog.

it had all the weapons and robots standing around doing nothing


but yes, the tutorial option sounds nice

11
General Discussion / Re: Revision 17 Exploit
« on: July 20, 2015, 08:02:50 PM »
i had to start scum several times due to impatice. but it was amusing.


also, how do we start up that testing mode, I seem to recall you mentioning it some were but I cant find were.

12
General Discussion / Re: Revision 17 Exploit
« on: July 04, 2015, 10:07:37 AM »
must try!

13
Everything REXPaint / Re: Show off your REXPAINT creations
« on: June 11, 2015, 08:36:55 PM »
I saw this and decided to give Rex a shot. First try with no reference :)



dang. that's not bad.

14
Things like this push me to make a BADASS bot with HUGE THREADS and MANY EXPLOSIONS and none of that wimpy running away or sissy hacking... Though it usually ends very badly...
REAL MEN USE CENTRIUM HEAVY TREADS TO CARRY THE WORLD 'CUS THEY'RE SO TUFF AND CARRY LOTS OF STUFF

No really, I just had a semi-decent combat run. Scored 8700~ but it ended pretty treadfully when I couldn't find spares.


hehehe...that's pretty punny

15
I never use treads. nope, nope, nope. to slow

I will use legs, hover and flight.

though the later 2 are a bit harder for me to do since I like to carry a lot. if I find a weight redistribution system or something...hehehhehehe


I also like to carry around a spare flight unit, so if I start to get worn down I can make a geta way.

16
I think the rows of doors happened during repairs after a fire fight involving explosives. might be wrong though.....


it did however make me think that double doors might be a good feature for them game later,

17
Never underestimate a desperate player.

I have gotten into ramming fights with full health mercenary and rammed them to death. Then take there stuff so I don't have to ram Anymore.

18
Everything REXPaint / Re: Show off your REXPAINT creations
« on: June 01, 2015, 05:21:50 PM »
I wish I knew how to do that....sadly all I can do is a bit of HTML and some basic java script....speaking of......

....

paste this

Code: [Select]
show("random events generator-cogmind themed")
x=random(5)

{if (x=="1") show("you shoot the arc projector. programmer is shutdown.")}
{if (x=="2") show("a section of the cave has collapsed.Serf is crushed by falling debris ")}
{if (x=="3") show("the neutrino reactor explodes.")}
{if (x=="4") show("fire the EM-cannons!.")}
{if (x=="5") show("alert level 4.")}

here, then run....many times.....
http://www.programmingbasics.org/en/beginner/gettingstarted.html

19
-when an ally I shut down by a reactor explosion they cannot be re-activated by rewiring. they continue o swap places when cogmind moves into them.


-sometimes power continues to be gerated  when you should be losing it due to supply deficit.


-this


yes those are doors, and they work.

20
General & Off-Topic / Re: Forum Feedback
« on: June 01, 2015, 02:00:28 AM »
what I want to know is how to change the theme.
also, when do we get a section for forum games? you just know someone is going to start "cogmind RTD"

21
Everything REXPaint / Re: Show off your REXPAINT creations
« on: May 31, 2015, 08:14:00 PM »
one way to code that might be that the first player to play  card X

decides how that card works for the rest of the game.


exsample.


I play mana latch


mana latch has not yet been played. what does it do?

-blocks enemy magic attacks

-catches ambient magic for use, increasing power of magic attacks

-skips apponets turn


and when you pick one, if another  mana latch is played that game, then it will do whatever was picked. part of the game would be adapting to whatever functions were set by the opponent, then using I against them

22
Everything REXPaint / Re: Show off your REXPAINT creations
« on: May 31, 2015, 02:54:04 PM »
don't listen to them. ACII ART IS GREAT....when your good at it, and that card looks good.

23
Stories / Re: A few interesting items on my most recent run
« on: May 31, 2015, 01:58:22 PM »
het your self an arc projector. high disruption. great for getin allies.

24
Everything REXPaint / Re: Show off your REXPAINT creations
« on: May 31, 2015, 01:24:55 PM »
cool. what does it do?

I made a horribly done dragon ima use it for my avatar


also some guy in a robe


25
General & Off-Topic / Re: Forum medals
« on: May 31, 2015, 11:57:11 AM »
agreed, the should also be a renowned hacker badge.

gun swinging maniac badge,

explosive mania badge

and the like

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